From e937e4f578ec85ffcc80f8593eefd72a60a30523 Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Sun, 31 Jan 2016 00:46:10 -0600 Subject: [PATCH] remove mif files that we can't build, but already exist in the sys.client data --- .../compiled/game/combat/combat_manager.mif | 32235 ---------------- .../compiled/game/terrain/space_corellia.mif | 49 - .../game/terrain/space_corellia_2.mif | 49 - .../compiled/game/terrain/space_dantooine.mif | 53 - .../compiled/game/terrain/space_dathomir.mif | 53 - .../compiled/game/terrain/space_endor.mif | 59 - .../compiled/game/terrain/space_halos.mif | 35 - .../compiled/game/terrain/space_heavy1.mif | 63 - .../compiled/game/terrain/space_kashyyyk.mif | 62 - .../compiled/game/terrain/space_light1.mif | 67 - .../compiled/game/terrain/space_lok.mif | 59 - .../compiled/game/terrain/space_naboo.mif | 53 - .../compiled/game/terrain/space_naboo_2.mif | 53 - .../game/terrain/space_nova_orion.mif | 102 - .../game/terrain/space_npe_falcon.mif | 63 - .../game/terrain/space_npe_falcon_2.mif | 63 - .../game/terrain/space_npe_falcon_3.mif | 63 - .../game/terrain/space_ord_mantell.mif | 103 - .../game/terrain/space_ord_mantell_2.mif | 103 - .../game/terrain/space_ord_mantell_3.mif | 103 - .../game/terrain/space_ord_mantell_4.mif | 103 - .../game/terrain/space_ord_mantell_5.mif | 103 - .../game/terrain/space_ord_mantell_6.mif | 103 - .../compiled/game/terrain/space_tatooine.mif | 53 - .../game/terrain/space_tatooine_2.mif | 53 - .../compiled/game/terrain/space_yavin4.mif | 54 - 26 files changed, 33959 deletions(-) delete mode 100644 sku.0/sys.shared/compiled/game/combat/combat_manager.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_corellia.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_corellia_2.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_dantooine.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_dathomir.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_endor.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_halos.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_heavy1.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_kashyyyk.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_light1.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_lok.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_naboo.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_naboo_2.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_nova_orion.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_npe_falcon.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_npe_falcon_2.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_npe_falcon_3.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_ord_mantell.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_2.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_3.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_4.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_5.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_6.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_tatooine.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_tatooine_2.mif delete mode 100644 sku.0/sys.shared/compiled/game/terrain/space_yavin4.mif diff --git a/sku.0/sys.shared/compiled/game/combat/combat_manager.mif b/sku.0/sys.shared/compiled/game/combat/combat_manager.mif deleted file mode 100644 index cae3516cc..000000000 --- a/sku.0/sys.shared/compiled/game/combat/combat_manager.mif +++ /dev/null @@ -1,32235 +0,0 @@ -// -// combat_manager.mif -// Copyright 2001 Sony Online Entertainment Inc. -// All Rights Reserved. -// -// ====================================================================== - -#include "../../../../../include/Tag.h" -#include "../../../../../include/ClientCombatManagerDefines.h" -#include "../../../../../include/generated_postures.def" - -// I need these paths to compile this file on my machine. - dwhite -//#include "c:/swg/x1/dsrc/include/Tag.h" -//#include "c:/swg/x1/dsrc/include/ClientCombatManagerDefines.h" -//#include "c:/swg/x1/dsrc/include/generated_postures.def" - -// ====================================================================== - -#define TAG_AACT TAG(A,A,C,T) -#define TAG_AAMG TAG(A,A,M,G) -#define TAG_AANM TAG(A,A,N,M) -#define TAG_ADML TAG(A,D,M,L) -#define TAG_AIRT TAG(A,I,R,T) -#define TAG_APTN TAG(A,P,T,N) -#define TAG_ATTL TAG(A,T,T,L) -#define TAG_CENT TAG(C,E,N,T) -#define TAG_CTIM TAG(C,T,I,M) -#define TAG_DACT TAG(D,A,C,T) -#define TAG_DANM TAG(D,A,N,M) -#define TAG_DFRC TAG(D,F,R,C) -#define TAG_DHAC TAG(D,H,A,C) -#define TAG_DMAC TAG(D,M,A,C) -#define TAG_EHPT TAG(E,H,P,T) -#define TAG_EHP2 TAG(E,H,P,2) -#define TAG_FBOT TAG(F,B,O,T) -#define TAG_GFRC TAG(G,F,R,C) -#define TAG_GRAV TAG(G,R,A,V) -#define TAG_LEVL TAG(L,E,V,L) -#define TAG_PAPT TAG(P,A,P,T) -#define TAG_PTRL TAG(P,T,R,L) -#define TAG_PNAM TAG(P,N,A,M) -#define TAG_RATE TAG(R,A,T,E) -#define TAG_RDUS TAG(R,D,U,S) -#define TAG_SITT TAG(S,I,T,T) -#define TAG_SNDB TAG(S,N,D,B) -#define TAG_SNDE TAG(S,N,D,E) -#define TAG_SNDL TAG(S,N,D,L) -#define TAG_STAF TAG(S,T,A,F) -#define TAG_SWSH TAG(S,W,S,H) -#define TAG_TIME TAG(T,I,M,E) -#define TAG_TRWS TAG(T,R,W,S) -#define TAG_WOTN TAG(W,O,T,N) -#define TAG_YAWR TAG(Y,A,W,R) -#define TAG_ARAC TAG(A,R,A,C) -#define TAG_TRAK TAG(T,R,A,K) -#define TAG_MTTL TAG(M,T,T,L) - - -#define PRI_HIGH 20 -#define PRI_MED 10 -#define PRI_SPECIAL_MOVE 5 -#define PRI_LOW 1 -#define PRI_GREN_LOW 6 -#define PRI_GREN_MED 7 -#define PRI_GREN_HIGH 8 - -#define CURRENT_FILE_VERSION "0002" - - -#define DD_LIGHTSABER_BLOCK_ENTRY( incapacitatedScript, otherScript, aactTag, blockCenter, blockLeft, blockRight) \ - START_DEFENDER_DISPOSITION_ENTRY(DD_LIGHTSABER_BLOCK) \ - START_DEFENDER_END_POSTURE_BLOCK \ - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) \ - START_SINGLE_SCRIPT_WITH_VARS(incapacitatedScript, PRI_HIGH) \ - STRING_VARIABLE(TAG_AACT, aactTag) \ - STRING_VARIABLE(TAG_DHAC, "") \ - END_SINGLE_SCRIPT_WITH_VARS \ - END_DEFENDER_END_POSTURE_ENTRY \ - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT \ - START_RANDOM_SCRIPT_BLOCK \ - START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \ - STRING_VARIABLE(TAG_AACT, aactTag) \ - STRING_VARIABLE(TAG_DMAC, blockCenter) \ - END_RANDOM_SCRIPT_WITH_VARS \ - START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \ - STRING_VARIABLE(TAG_AACT, aactTag) \ - STRING_VARIABLE(TAG_DMAC, blockLeft) \ - END_RANDOM_SCRIPT_WITH_VARS \ - START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \ - STRING_VARIABLE(TAG_AACT, aactTag) \ - STRING_VARIABLE(TAG_DMAC, blockRight) \ - END_RANDOM_SCRIPT_WITH_VARS \ - END_RANDOM_SCRIPT_BLOCK \ - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT \ - END_DEFENDER_END_POSTURE_BLOCK \ - END_DEFENDER_DISPOSITION_ENTRY \ - -#define DD_LIGHTSABER_COUNTER_ENTRY( incapacitatedScript, otherScript, aactTag, aracTag, blockCenter, blockLeft, blockRight) \ - START_DEFENDER_DISPOSITION_ENTRY(DD_LIGHTSABER_COUNTER) \ - START_DEFENDER_END_POSTURE_BLOCK \ - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) \ - START_SINGLE_SCRIPT_WITH_VARS(incapacitatedScript, PRI_HIGH) \ - STRING_VARIABLE(TAG_AACT, aactTag) \ - STRING_VARIABLE(TAG_ARAC, aracTag) \ - STRING_VARIABLE(TAG_DHAC, "") \ - END_SINGLE_SCRIPT_WITH_VARS \ - END_DEFENDER_END_POSTURE_ENTRY \ - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT \ - START_RANDOM_SCRIPT_BLOCK \ - START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \ - STRING_VARIABLE(TAG_AACT, aactTag) \ - STRING_VARIABLE(TAG_DMAC, blockCenter) \ - END_RANDOM_SCRIPT_WITH_VARS \ - START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \ - STRING_VARIABLE(TAG_AACT, aactTag) \ - STRING_VARIABLE(TAG_DMAC, blockLeft) \ - END_RANDOM_SCRIPT_WITH_VARS \ - START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \ - STRING_VARIABLE(TAG_AACT, aactTag) \ - STRING_VARIABLE(TAG_DMAC, blockRight) \ - END_RANDOM_SCRIPT_WITH_VARS \ - END_RANDOM_SCRIPT_BLOCK \ - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT \ - END_DEFENDER_END_POSTURE_BLOCK \ - END_DEFENDER_DISPOSITION_ENTRY \ - - -#define DD_LIGHTSABER_TARGET_ENTRY( incapacitatedScript, otherScript, aactTag, aracTag, blockCenter, blockLeft, blockRight) \ - START_DEFENDER_DISPOSITION_ENTRY(DD_LIGHTSABER_TARGET) \ - START_DEFENDER_END_POSTURE_BLOCK \ - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) \ - START_SINGLE_SCRIPT_WITH_VARS(incapacitatedScript, PRI_HIGH) \ - STRING_VARIABLE(TAG_AACT, aactTag) \ - STRING_VARIABLE(TAG_ARAC, aracTag) \ - STRING_VARIABLE(TAG_DHAC, "") \ - END_SINGLE_SCRIPT_WITH_VARS \ - END_DEFENDER_END_POSTURE_ENTRY \ - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT \ - START_RANDOM_SCRIPT_BLOCK \ - START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \ - STRING_VARIABLE(TAG_AACT, aactTag) \ - STRING_VARIABLE(TAG_DMAC, blockCenter) \ - END_RANDOM_SCRIPT_WITH_VARS \ - START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \ - STRING_VARIABLE(TAG_AACT, aactTag) \ - STRING_VARIABLE(TAG_DMAC, blockLeft) \ - END_RANDOM_SCRIPT_WITH_VARS \ - START_RANDOM_SCRIPT_WITH_VARS(100, otherScript, PRI_MED) \ - STRING_VARIABLE(TAG_AACT, aactTag) \ - STRING_VARIABLE(TAG_DMAC, blockRight) \ - END_RANDOM_SCRIPT_WITH_VARS \ - END_RANDOM_SCRIPT_BLOCK \ - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT \ - END_DEFENDER_END_POSTURE_BLOCK \ - END_DEFENDER_DISPOSITION_ENTRY \ - -// ====================================================================== - -START_CLIENT_COMBAT_MANAGER_FILE - START_VERSION(CURRENT_FILE_VERSION) - - // ====================================================================== - // Single Blaster Fire Action - // ====================================================================== - - START_KEY_ENTRY("fire_single") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_single") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_single") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_single") - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_DISPOSITION_BLOCK - - END_KEY_ENTRY - - - // ====================================================================== - // Burst fire projectile attack. - // ====================================================================== - - START_KEY_ENTRY("fire_burst") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_burst") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_burst") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_burst") - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_DISPOSITION_BLOCK - - END_KEY_ENTRY - - // ====================================================================== - // Suppression fire projectile attack (this should always fail to hit the defender). - // ====================================================================== - - START_KEY_ENTRY("fire_suppression") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_suppress") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_suppress") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_suppress") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_DISPOSITION_BLOCK - - END_KEY_ENTRY -// FROM HERE UP IS ALL OLD CRAP DELETE IT LATER. - - // ====================================================================== - // fire_acid_at_location - // ====================================================================== - START_KEY_ENTRY("fire_acid_at_location") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_acidfield_explode.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // fire_shotgun_at_loc - // ====================================================================== - START_KEY_ENTRY("fire_shotgun_at_loc") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_rebel_heavy_hit.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // fire_crusader_at_loc - // ====================================================================== - START_KEY_ENTRY("fire_crusader_at_loc") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_mandalorian_heavy_hit.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // fire_lava_at_location - // ====================================================================== - START_KEY_ENTRY("fire_lava_at_location") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lavafield_explode.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // fire_ice_at_location - // ====================================================================== - START_KEY_ENTRY("fire_ice_at_location") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // fire_launcherpistol_at_location - // ====================================================================== - START_KEY_ENTRY("fire_launcherpistol_at_location") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_poisonfield_hit.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // fire_targetingpistol_at_location - // ====================================================================== - START_KEY_ENTRY("fire_targetingpistol_at_location") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_starter_pistol_hit.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // fire_rockets_at_loc - rockets - // ====================================================================== - START_KEY_ENTRY("fire_rockets_at_loc") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_rocketlauncher_hit.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // fire_stun_at_loc - // ====================================================================== - START_KEY_ENTRY("fire_stun_at_loc") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_yellow_electric_field.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // fire_energy_at_loc - // ====================================================================== - START_KEY_ENTRY("fire_energy_at_loc") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_red_electric_field.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // fire_blue_energy_at_loc - // ====================================================================== - START_KEY_ENTRY("fire_blue_energy_at_loc") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_blue_electric_field.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // fire_lightning_at_loc - // ====================================================================== - START_KEY_ENTRY("fire_lightning_at_loc") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_location.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_electric_field.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // fire_1_single NONE (no response, coup de grace animations) - // ====================================================================== - - START_KEY_ENTRY("ranged_coup_de_grace") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // HACK TEST FOR CLICKY COMBAT - // ====================================================================== - - START_KEY_ENTRY("fire_single_shot") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // Unarmed coup de grase - // ====================================================================== - - START_KEY_ENTRY("unarmed_coup_de_grace") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - // ====================================================================== - //Melee coup de grase - // ====================================================================== - - START_KEY_ENTRY("melee_coup_de_grace") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // Pistol Reload - // ====================================================================== - - START_KEY_ENTRY("sm_modify_pistol") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "reload") - STRING_VARIABLE(TAG_SNDB, "sound/item_drill_turn_start.snd") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // ACROBATIC FIRE ATTACK (somersaults/dives to new posture and fires) - // ====================================================================== - - START_KEY_ENTRY("fire_acrobatic") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_tumble_to_kneeling") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_dive") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "kip_up") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_tumble_to_kneeling") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_dive") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "kip_up") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_tumble_to_kneeling") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_dive") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "kip_up") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_tumble_to_kneeling") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_dive") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "kip_up") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_tumble_to_kneeling") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_dive") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "kip_up") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // TUMBLE to posture facing - // ====================================================================== - - START_KEY_ENTRY("tumble_facing") - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "tumble_to_kneeling") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "dive") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "tumble_to_standing") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - - END_ATTACKER_END_POSTURE_BLOCK - - END_KEY_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // TUMBLE to posture facing - // ====================================================================== - - START_KEY_ENTRY("tumble") - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "tumble_to_kneeling") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "dive") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "tumble_to_standing") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - - END_ATTACKER_END_POSTURE_BLOCK - - END_KEY_ENTRY - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // HEAL_SELF - // ====================================================================== - - START_KEY_ENTRY("heal_self") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "heal_self") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "heal_self") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // HEAL_OTHER - // ====================================================================== - - START_KEY_ENTRY("heal_other") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "heal_other") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "heal_other") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // WARCRY - // ====================================================================== - - START_KEY_ENTRY("warcry") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "war_cry") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "war_cry") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - -// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // Force throw 1 particle level 1, ARC light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_throw_1_arc_particle_level_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force throw 1 particle level ARC1, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_throw_1_arc_particle_level_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 12) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // Force throw 1 particle level 1, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_throw_1_particle_level_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force throw 1 particle level 1, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_throw_1_particle_level_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_throw.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_throw_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_throw_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_throw_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY -//---------------------------------------------------------------------------------------------------- - // ====================================================================== - // Force mind_blast 1 particle level 1, ARC light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_mind_blast_1_arc_particle_level_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_destruction") - STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_destruction") - STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_destruction") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force mind_blast 1 particle level ARC1, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_mind_blast_1_arc_particle_level_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_destruction") - STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_destruction") - STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_destruction") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // Force mind_blast 1 particle level 1, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_mind_blast_1_particle_level_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_destruction") - STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_destruction") - STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_destruction") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force mind_blast 1 particle level 1, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_mind_blast_1_particle_level_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_destruction") - STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_destruction") - STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_destruction") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_mind_blast.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_blast_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_blast_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY -//---------------------------------------------------------------------------------------------------- - - // ====================================================================== - // Force knockdown 1 particle level 1, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_knockdown_1_particle_level_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_push") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_knockdown.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_knockback_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_knockback_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_knockback_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_push") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_knockdown.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_knockback_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_knockback_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_knockback_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_push") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_knockdown.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_knockback_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_knockback_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_knockback_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force knockdown 1 particle level 1, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_knockdown_1_arc_particle_level_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_push") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_knockdown.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_knockback_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_knockback_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_knockback_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_push") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_knockdown.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_knockback_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_knockback_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_knockback_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_push") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_knockdown.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_knockback_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_knockback_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_knockback_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY -//---------------------------------------------------------------------------------------------------- - - // ====================================================================== - // force intimidate - // ====================================================================== - START_KEY_ENTRY("force_intimidate") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_intimidate.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, ".0.5") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_intimidate.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, ".0.5") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_intimidate.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, ".0.5") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // force intimidate - // ====================================================================== - START_KEY_ENTRY("force_intimidate_chain") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_passive_actors.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_intimidate.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, ".0.5") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_passive_actors.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_intimidate.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, ".0.5") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY -//--------------------------------------- - // ====================================================================== - // Force weaken 1 particle level 1, ARC light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_weaken_1_arc_particle_level_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force throw 1 particle level ARC1, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_weaken_1_arc_particle_level_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // Force throw 1 particle level 1, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_weaken_1_particle_level_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force throw 1 particle level 1, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_weaken_1_particle_level_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_weaken_hit.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_weaken_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_weaken_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_weaken_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - -// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // force healing - // ====================================================================== - START_KEY_ENTRY("force_healing_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_strength") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_healingdamage_hit.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_strength") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_healingdamage_hit.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_strength") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_healingdamage_hit.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY -// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // drain force - // ====================================================================== - START_KEY_ENTRY("force_drain_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_drain_force.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_drain_force.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_drain_force.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // transfer force - // ====================================================================== - START_KEY_ENTRY("force_transfer_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_transfer_force.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_transfer_force.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_transfer_force.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // - - - - -- - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // execute - // ====================================================================== - START_KEY_ENTRY("execute") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_APTN, "") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_APTN, "") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_healing_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_healing_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_healing_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // Mind Trick 1 - // ====================================================================== - START_KEY_ENTRY("mind_trick_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_animal_control.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_APTN, "appearance/pt_animal_control.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_throw") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_animal_control.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_generic_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_generic_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_generic_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY -// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // Force Lightining 1 particle level 1, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_particle_level_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Force Lightining 1 particle level 1, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_particle_level_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force Lightining 1 particle level 2, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_particle_level_2_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Force Lightining 1 particle level 2, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_particle_level_2_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // Force Lightining 1 particle level 3, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_particle_level_3_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Force Lightining 1 particle level 3, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_particle_level_3_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Force Lightining 1 particle level 4, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_particle_level_4_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Force Lightining 1 particle level 4, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_particle_level_4_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Force Lightining 1 particle level 5, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_particle_level_5_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Force Lightining 1 particle level 4, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_particle_level_5_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - -// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // Force Lightining 1 particle level 1, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_arc_particle_level_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Force Lightining 1 particle level 1, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_arc_particle_level_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 1) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force Lightining 1 particle level 2, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_arc_particle_level_2_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Force Lightining 1 particle level 2, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_arc_particle_level_2_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 2) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // Force Lightining 1 particle level 3, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_arc_particle_level_3_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Force Lightining 1 particle level 3, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_arc_particle_level_3_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 3) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Force Lightining 1 particle level 4, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_arc_particle_level_4_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Force Lightining 1 particle level 4, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_arc_particle_level_4_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Force Lightining 1 particle level 5, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_arc_particle_level_5_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Force Lightining 1 particle level 4, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_lightning_1_arc_particle_level_5_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_lightning") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY -//- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // Force choke for Darth Vader - // ====================================================================== - START_KEY_ENTRY("force_choke_vader") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_defender.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "root") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_none.prt") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_defender.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "root") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_none.prt") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force choke for expertise system - // ====================================================================== - START_KEY_ENTRY("force_choke_1_animation") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_defender.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "root") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_force_choke.prt") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_defender.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "root") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_force_choke.prt") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force Shockwave for expertise system - // ====================================================================== - START_KEY_ENTRY("force_shockwave_1_animation") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "root") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_jedi_force_shockwave.prt") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "root") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_jedi_force_shockwave.prt") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_blast.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force choke 1 particle level 1, ARC light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_choke_1_arc_particle_level_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL,4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force choke 1 particle level ARC1, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_choke_1_arc_particle_level_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // Force choke 1 particle level 1, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_choke_1_particle_level_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Force choke 1 particle level 1, medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_choke_1_particle_level_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_choke") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_APTN, "appearance/pt_bolt_force_choke.ltn") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_choke_start.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_choke_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_choke_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - INT_VARIABLE(TAG_LEVL, 4) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.05) // Death fraction: fraction of time to shrink the effect at end. - FLOAT_VARIABLE(TAG_RDUS, 0.0) - FLOAT_VARIABLE(TAG_RATE, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY -// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // force_channel_2_particles_light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_channel_2_particles_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_channel") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_EHP2, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_channel") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_EHP2, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // force_channel_2_particles_medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_channel_2_particles_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_channel") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_EHP2, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_channel") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_EHP2, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // force_channel_1_particle_light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_channel_1_particle_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_channel") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_channel") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // force_channel_1_particle_medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_channel_1_particle_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_channel") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_channel") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - -// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // force_blast_2_particles_light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_blast_2_particles_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_blast") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_EHP2, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_blast") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_EHP2, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // force_blast_2_particles_medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_blast_2_particles_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_blast") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_EHP2, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_blast") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_EHP2, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // force_blast_1_particle_light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_blast_1_particle_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_blast") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_blast") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // force_blast_1_particle_medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_blast_1_particle_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_blast") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_blast") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY -// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // force_absorb_2_particles_light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_absorb_2_particles_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_absorb") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_EHP2, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_absorb") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_EHP2, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // force_absorb_2_particles_medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_absorb_2_particles_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_absorb") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_EHP2, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_2_particle_systems.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_absorb") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_EHP2, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // force_absorb_1_particle_light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_absorb_1_particle_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_absorb") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_absorb") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // force_absorb_1_particle_medium // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("force_absorb_1_particle_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_absorb") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "force_absorb") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_l") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_ATTL, "2.0") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // point and laugh - // ====================================================================== - - // ====================================================================== - - START_KEY_ENTRY("point_and_laugh") - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - END_ATTACKER_END_POSTURE_BLOCK - END_KEY_ENTRY - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // Intimidate - // ====================================================================== - - START_KEY_ENTRY("intimidate") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "intimidate") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "intimidate") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // ====================================================================== - // Rescue - // ====================================================================== - - START_KEY_ENTRY("rescue") - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "rescue") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "rescue") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "rescue") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - - END_ATTACKER_END_POSTURE_BLOCK - - END_KEY_ENTRY - - // ====================================================================== - // CHANGE_DEFENDER_POSTURE_FIRE - // ====================================================================== - - START_KEY_ENTRY("fire_defender_posture_change_up") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Prone) // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "hurry_to_prone") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Crouched) // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "hurry_to_kneeling") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Upright) // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "hurry_to_standing") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right") - DD_LIGHTSABER_COUNTER_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_reflect.pst", "fire_5", "get_hit_add", "block_high_center", "block_mid_left", "block_mid_right") - DD_LIGHTSABER_TARGET_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_reflect_target.pst", "fire_5", "get_hit_add", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - END_ATTACKER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // FIRE_force_posture_change_down (different pst) - // ====================================================================== - - START_KEY_ENTRY("fire_defender_posture_change_down") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Prone) // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "hurry_to_prone") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Crouched) // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "hurry_to_kneeling") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Upright) // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "hurry_to_standing") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_ATTACKER_END_POSTURE_BLOCK - - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - - END_ATTACKER_END_POSTURE_BLOCK - - END_DEFENDER_END_POSTURE_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_ATTACKER_END_POSTURE_BLOCK - - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - - END_ATTACKER_END_POSTURE_BLOCK - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - - END_DEFENDER_DISPOSITION_ENTRY - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - - START_ATTACKER_END_POSTURE_BLOCK - - // Attacker ends in kneeling posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - - END_ATTACKER_END_POSTURE_ENTRY_DEFAULT - - END_ATTACKER_END_POSTURE_BLOCK - - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_DISPOSITION_BLOCK - - END_KEY_ENTRY - - - - - // ====================================================================== - // FIRE AREA LIGHT - // ====================================================================== - - START_KEY_ENTRY("fire_area_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // FIRE AREA medium - // ====================================================================== - - START_KEY_ENTRY("fire_area_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - - // ====================================================================== - // FIRE AREA LIGHT no trails - // ====================================================================== - - START_KEY_ENTRY("fire_area_no_trails_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // FIRE AREA medium no trails - // ====================================================================== - - START_KEY_ENTRY("fire_area_no_trails_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - - // ====================================================================== - // fire_5_single Medium hit - // ====================================================================== - - START_KEY_ENTRY("fire_5_single_medium") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_5_single light hit - // ====================================================================== - - START_KEY_ENTRY("fire_5_single_light") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_5_single Medium hit face to target - // ====================================================================== - - START_KEY_ENTRY("fire_5_single_medium_face") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_5_single light hit - // ====================================================================== - - START_KEY_ENTRY("fire_5_single_light_face") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - - // ====================================================================== - // fire_7_single Medium hit - // ====================================================================== - - START_KEY_ENTRY("fire_7_single_medium") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_7_single light hit - // ====================================================================== - - START_KEY_ENTRY("fire_7_single_light") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_7_single Medium hit face to target - // ====================================================================== - - START_KEY_ENTRY("fire_7_single_medium_face") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_7_single light hit - // ====================================================================== - - START_KEY_ENTRY("fire_7_single_light_face") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_7", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // fire_9_single Medium hit - // ====================================================================== - - START_KEY_ENTRY("fire_9_single_medium") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_9", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_9_single light hit - // ====================================================================== - - START_KEY_ENTRY("fire_9_single_light") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_9", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_9_single Medium hit face to target - // ====================================================================== - - START_KEY_ENTRY("fire_9_single_medium_face") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_9", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_9_single light hit - // ====================================================================== - - START_KEY_ENTRY("fire_9_single_light_face") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_9", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_9") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // fire_5_single LIGHT Trails (special effects - // ====================================================================== - - START_KEY_ENTRY("fire_5_special_single_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // fire_5_single Medium hit withtrails - // ====================================================================== - - START_KEY_ENTRY("fire_5_special_single_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_5_single light face to target with trails - // ====================================================================== - - START_KEY_ENTRY("fire_5_special_single_light_face") - - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // fire_5_single Medium hit face target with trails - // ====================================================================== - - START_KEY_ENTRY("fire_5_special_single_medium_face") - - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_5", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_5") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // fire_3_single LIGHT - // ====================================================================== - - - START_KEY_ENTRY("fire_3_single_light") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // fire_3_single Medium hit - // ====================================================================== - - START_KEY_ENTRY("fire_3_single_medium") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_3_single light face to target - // ====================================================================== - - START_KEY_ENTRY("fire_3_single_light_face") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // fire_3_single Medium hit face target - // ====================================================================== - - START_KEY_ENTRY("fire_3_single_medium_face") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_3_single LIGHT Trails (special effects - // ====================================================================== - - START_KEY_ENTRY("fire_3_special_single_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // fire_3_single Medium hit withtrails - // ====================================================================== - - START_KEY_ENTRY("fire_3_special_single_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_3_single light face to target with trails - // ====================================================================== - - START_KEY_ENTRY("fire_3_special_single_light_face") - - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // fire_3_single Medium hit face target with trails - // ====================================================================== - - START_KEY_ENTRY("fire_3_special_single_medium_face") - - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_3", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_3") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_1_single LIGHT - // ====================================================================== - - START_KEY_ENTRY("fire_1_single_light") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // fire_1_single Medium hit - // ====================================================================== - - START_KEY_ENTRY("fire_1_single_medium") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_1_single LIGHT face target - // ====================================================================== - - START_KEY_ENTRY("fire_1_single_light_face") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // fire_1_single Medium hit face target - // ====================================================================== - - START_KEY_ENTRY("fire_1_single_medium_face") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // fire_1_single LIGHT Trails (special effects - // ====================================================================== - - START_KEY_ENTRY("fire_1_special_single_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // fire_1_single Medium hit withtrails - // ====================================================================== - - START_KEY_ENTRY("fire_1_special_single_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // fire_1_single light face to target with trails - // ====================================================================== - - START_KEY_ENTRY("fire_1_special_single_light_face") - - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // fire_1_single Medium hit face target with trails - // ====================================================================== - - START_KEY_ENTRY("fire_1_special_single_medium_face") - - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right") - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // START SPY - // ----------------------------------- - // spy snipe - // ----------------------------------- - START_KEY_ENTRY("sp_snipe") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "sp_snipe") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "sp_snipe") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "sp_snipe") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "sp_snipe") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "sp_snipe") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "sp_snipe") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ----------------------------------- - // end snipe - // ----------------------------------- - // ----------------------------------- - // spy ambush - // ----------------------------------- - START_KEY_ENTRY("sp_ambush") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "sp_ambush") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "sp_ambush") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "sp_ambush") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "sp_ambush") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "sp_ambush") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "sp_ambush") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ----------------------------------- - // end spy ambush - // ----------------------------------- - // ----------------------------------- - // spy razor_slash - // ----------------------------------- - START_KEY_ENTRY("sp_razor_slash") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "sp_razor_slash") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "sp_razor_slash") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "sp_razor_slash") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "sp_razor_slash") - STRING_VARIABLE(TAG_DMAC, "dodge") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DD_LIGHTSABER_BLOCK_ENTRY("playback/fire_projectiles.pst", "playback/fire_projectiles_ricochet.pst", "fire_1", "block_high_center", "block_mid_left", "block_mid_right") - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "sp_razor_slash") - STRING_VARIABLE(TAG_DHAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "sp_razor_slash") - STRING_VARIABLE(TAG_DMAC, "") - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ----------------------------------- - // end spy razor_slash - // ----------------------------------- - // END SPY - - - - // NEW SINGLE ANIMS FOR KAI - - START_KEY_ENTRY("veteran_buff_bonus") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "pose_proudly") - STRING_VARIABLE(TAG_SWSH, "") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - START_KEY_ENTRY("force_strength_anim") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "force_strength") - STRING_VARIABLE(TAG_SWSH, "") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - START_KEY_ENTRY("pistol_whip") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_SWSH, "") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - START_KEY_ENTRY("forsake_fear_anim") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "loop_sitting_ground") - STRING_VARIABLE(TAG_SWSH, "") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // Todd Test (TRF) --- These can be deleted once I have finished testing them. - // ====================================================================== - - START_KEY_ENTRY("test_swoosh") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_SWSH, "") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - - START_KEY_ENTRY("test_homing") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_homing.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_7") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - FLOAT_VARIABLE(TAG_TIME, 2.5) - FLOAT_VARIABLE(TAG_STAF, 0.30) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - - START_KEY_ENTRY("test_heavy_weapon") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_launcher.iff") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - - START_KEY_ENTRY("test_heavy_weapon_particle_system") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_launcher.iff") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - - START_KEY_ENTRY("test_sword_ricochet") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_ricochet.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_DMAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - - START_KEY_ENTRY("test_sword_throw") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED) - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // Anim action to play when defender is hit (if hit --- if not hit, this is ignored). - FLOAT_VARIABLE(TAG_CTIM, 1.25) // # seconds before sword returns when catch animation should be played. - FLOAT_VARIABLE(TAG_YAWR, -900.0) // Yaw rate (in degrees per second) for sword to rotate when flying through air. - FLOAT_VARIABLE(TAG_TRWS, 15.0) // Throw speed (in meters per second), speed sword travels toward target. Note if this is slower than the target, the action will never finish because the sword will never reach the destination. - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - - START_KEY_ENTRY("test_flamethrower_arc") - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - - START_KEY_ENTRY("test_lightning_1") - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "force_lightning") // Attacker action. - STRING_VARIABLE(TAG_DACT, "get_hit_add") // Defender action. - STRING_VARIABLE(TAG_EHPT, "hold_l") // First (and only assigned) hardpoint for this effect. - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Total time duration for effect. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.15) // Death fraction: fraction of time to shrink the effect at end. - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - - START_KEY_ENTRY("test_lightning_2") - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "force_lightning") // Attacker action. - STRING_VARIABLE(TAG_DACT, "get_hit_add") // Defender action. - STRING_VARIABLE(TAG_EHPT, "hold_r") // First hardpoint for this effect. - STRING_VARIABLE(TAG_EHP2, "hold_l") // Second hardpoint for this effect. - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Total time duration for effect. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.15) // Death fraction: fraction of time to shrink the effect at end. - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - - START_KEY_ENTRY("test_lightning_passive_actors") - START_SINGLE_SCRIPT_WITH_VARS("playback/use_lightning_appearance_passive_actors.pst", PRI_MED) - STRING_VARIABLE(TAG_APTN, "appearance/pt_force_intimidate.ltn") // Appearance template name. - STRING_VARIABLE(TAG_AACT, "force_lightning") // Attacker action. - STRING_VARIABLE(TAG_DACT, "get_hit_add") // Defender action. - STRING_VARIABLE(TAG_EHPT, "hold_l") // First (and only assigned) hardpoint for this effect. - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Total time duration for effect. - FLOAT_VARIABLE(TAG_GFRC, 0.10) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.15) // Death fraction: fraction of time to shrink the effect at end. - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - // ====================================================================== - - // ====================================================================== - // ig88 rocket launcher - // ====================================================================== - START_KEY_ENTRY("fire_ig88_rocket_launcher") - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_arc.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "fire_1") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_rocketlauncher_rocket.prt") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // ig88 flamethrower - // ====================================================================== - - START_KEY_ENTRY("fire_ig88_flame_thrower") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // ig88 flamethrower vertical particle effect - // ====================================================================== - - START_KEY_ENTRY("fire_ig88_flame_thrower_vertical") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower_vertical.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower_vertical.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower_vertical.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ig88_flame_thrower_vertical.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //flamethrower cone 1 light - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_cone_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //flamethrower cone 1 medium - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_cone_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //flamethrower cone 2 light - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_cone_2_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //flamethrower cone 2 medium - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_cone_2_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //flamethrower single 1 light - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_single_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //flamethrower single 1 medium - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_single_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //flamethrower single 2 light - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_single_2_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //flamethrower single 2 medium - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_single_2_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // flamethrower blue single 1 light - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_blue_single_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // flamethrower blue single 1 medium - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_blue_single_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // flamethrower blue single 2 light - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_blue_single_2_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // flamethrower blue single 2 medium - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_blue_single_2_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower_blue.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_republic_flamer_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_republic_flamer_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_republic_flamer_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // lavacannon single 1 light - // ====================================================================== - - START_KEY_ENTRY("fire_lava_cannon_single_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // lavacannon single 1 medium - // ====================================================================== - - START_KEY_ENTRY("fire_lava_cannon_single_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // lavacannon single 2 light - // ====================================================================== - - START_KEY_ENTRY("fire_lava_cannon_single_2_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // lavacannon single 2 medium - // ====================================================================== - - START_KEY_ENTRY("fire_lava_cannon_single_2_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_lava_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // icecannon single 1 light - // ====================================================================== - - START_KEY_ENTRY("fire_ice_cannon_single_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // icecannon single 1 medium - // ====================================================================== - - START_KEY_ENTRY("fire_ice_cannon_single_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // icecannon single 2 light - // ====================================================================== - - START_KEY_ENTRY("fire_ice_cannon_single_2_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // icecannon single 2 medium - // ====================================================================== - - START_KEY_ENTRY("fire_ice_cannon_single_2_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_ice_cannon.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_special_som_lava_cannon_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_special_som_lava_cannon_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_special_som_lava_cannon_shoot_lp.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - //lightning rifle single 1 light - // ====================================================================== - - START_KEY_ENTRY("fire_lightning_rifle_single_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - //lightning rifle single 1 medium - // ====================================================================== - - START_KEY_ENTRY("fire_lightning_rifle_single_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //lightning rifle single 2 light - // ====================================================================== - - START_KEY_ENTRY("fire_lightning_rifle_single_2_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - //lightning rifle single 2 medium - // ====================================================================== - - START_KEY_ENTRY("fire_lightning_rifle_single_2_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - //acid rifle single 1 light - // ====================================================================== - - START_KEY_ENTRY("fire_acid_rifle_single_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - //acid rifle single 1 medium - // ====================================================================== - - START_KEY_ENTRY("fire_acid_rifle_single_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //acid rifle single 2 light - // ====================================================================== - - START_KEY_ENTRY("fire_acid_rifle_single_2_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - //acid rifle single 2 medium - // ====================================================================== - - START_KEY_ENTRY("fire_acid_rifle_single_2_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - - START_KEY_ENTRY("test_flamethrower") - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_flame_thrower.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - - - - // ====================================================================== - START_KEY_ENTRY("saberthrow_posture_change") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DHAC, "") // Anim action to play when defender is hit (if hit --- if not hit, this is ignored). - FLOAT_VARIABLE(TAG_CTIM, 1.25) // # seconds before sword returns when catch animation should be played. - FLOAT_VARIABLE(TAG_YAWR, -900.0) // Yaw rate (in degrees per second) for sword to rotate when flying through air. - FLOAT_VARIABLE(TAG_TRWS, 15.0) // Throw speed (in meters per second), speed sword travels toward target. Note if this is slower than the target, the action will never finish because the sword will never reach the destination. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED) - STRING_VARIABLE(TAG_DHAC, "") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DHAC, "") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED) - STRING_VARIABLE(TAG_DHAC, "dodge") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED) - STRING_VARIABLE(TAG_DHAC, "") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DHAC, "") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - START_KEY_ENTRY("saberthrow_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DHAC, "") // Anim action to play when defender is hit (if hit --- if not hit, this is ignored). - FLOAT_VARIABLE(TAG_CTIM, 1.25) // # seconds before sword returns when catch animation should be played. - FLOAT_VARIABLE(TAG_YAWR, -900.0) // Yaw rate (in degrees per second) for sword to rotate when flying through air. - FLOAT_VARIABLE(TAG_TRWS, 15.0) // Throw speed (in meters per second), speed sword travels toward target. Note if this is slower than the target, the action will never finish because the sword will never reach the destination. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED) - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DHAC, "") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED) - STRING_VARIABLE(TAG_DHAC, "dodge") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED) - STRING_VARIABLE(TAG_DHAC, "") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - -// ====================================================================== - START_KEY_ENTRY("saberthrow_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DHAC, "") // Anim action to play when defender is hit (if hit --- if not hit, this is ignored). - FLOAT_VARIABLE(TAG_CTIM, 1.25) // # seconds before sword returns when catch animation should be played. - FLOAT_VARIABLE(TAG_YAWR, -900.0) // Yaw rate (in degrees per second) for sword to rotate when flying through air. - FLOAT_VARIABLE(TAG_TRWS, 15.0) // Throw speed (in meters per second), speed sword travels toward target. Note if this is slower than the target, the action will never finish because the sword will never reach the destination. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED) - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DHAC, "") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED) - STRING_VARIABLE(TAG_DHAC, "dodge") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_MED) - STRING_VARIABLE(TAG_DHAC, "") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_sword.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - FLOAT_VARIABLE(TAG_CTIM, 1.25) - FLOAT_VARIABLE(TAG_YAWR, -900.0) - FLOAT_VARIABLE(TAG_TRWS, 15.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // HEAVY WEAPON ACTIONS GO HERE - // ====================================================================== - // ====================================================================== - // fire_rocket_launcher_light - // ====================================================================== - - START_KEY_ENTRY("fire_heavy_rocket_launcher_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - START_KEY_ENTRY("fire_heavy_rocket_launcher_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - -// START_KEY_ENTRY("fire_heavy_rocket_launcher_light") -// -// START_DEFENDER_DISPOSITION_BLOCK -// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff") -// STRING_VARIABLE(TAG_DHAC, "get_hit_add") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff") -// STRING_VARIABLE(TAG_DMAC, "dodge") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff") -// STRING_VARIABLE(TAG_DMAC, "") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// END_DEFENDER_DISPOSITION_BLOCK -// END_KEY_ENTRY -// -// // ====================================================================== -// // fire_rocket_launcher_medium -// // ====================================================================== -// -// START_KEY_ENTRY("fire_heavy_rocket_launcher_medium") -// START_DEFENDER_DISPOSITION_BLOCK -// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff") -// STRING_VARIABLE(TAG_DHAC, "get_hit_add") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff") -// STRING_VARIABLE(TAG_DMAC, "dodge") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff") -// STRING_VARIABLE(TAG_DMAC, "") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// END_DEFENDER_DISPOSITION_BLOCK -// END_KEY_ENTRY - - - // ====================================================================== - // fire_particle_beam_light - // ====================================================================== - - START_KEY_ENTRY("fire_heavy_particle_beam_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - START_KEY_ENTRY("fire_heavy_particle_beam_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - -// START_KEY_ENTRY("fire_heavy_particle_beam_light") -// -// START_DEFENDER_DISPOSITION_BLOCK -// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "get_hit_add") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff") -// STRING_VARIABLE(TAG_DMAC, "dodge") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff") -// STRING_VARIABLE(TAG_DMAC, "") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// END_DEFENDER_DISPOSITION_BLOCK -// END_KEY_ENTRY -// -// // ====================================================================== -// // fire_particle_beam_medium -// // ====================================================================== -// -// START_KEY_ENTRY("fire_heavy_particle_beam_medium") -// START_DEFENDER_DISPOSITION_BLOCK -// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "get_hit_add") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff") -// STRING_VARIABLE(TAG_DMAC, "dodge") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_particle_beam.iff") -// STRING_VARIABLE(TAG_DMAC, "") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// END_DEFENDER_DISPOSITION_BLOCK -// END_KEY_ENTRY - - - // ====================================================================== - // fire_lightning_beam_light - // ====================================================================== - - START_KEY_ENTRY("fire_heavy_lightning_beam_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - START_KEY_ENTRY("fire_heavy_lightning_beam_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_lightning.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - -// START_KEY_ENTRY("fire_heavy_lightning_beam_light") -// START_DEFENDER_DISPOSITION_BLOCK -// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "get_hit_add") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff") -// STRING_VARIABLE(TAG_DMAC, "dodge") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff") -// STRING_VARIABLE(TAG_DMAC, "") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// END_DEFENDER_DISPOSITION_BLOCK -// END_KEY_ENTRY -// -// // ====================================================================== -// // fire_lightning_beam medium -// // ====================================================================== -// -// START_KEY_ENTRY("fire_heavy_lightning_beam_medium") -// START_DEFENDER_DISPOSITION_BLOCK -// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "get_hit_add") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff") -// STRING_VARIABLE(TAG_DMAC, "dodge") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon.pst", PRI_HIGH) -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_lightning_beam.iff") -// STRING_VARIABLE(TAG_DMAC, "") -// STRING_VARIABLE(TAG_DHAC, "") -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// END_DEFENDER_DISPOSITION_BLOCK -// END_KEY_ENTRY - - // ====================================================================== - // fire_acid_beam_light - // ====================================================================== - - START_KEY_ENTRY("fire_heavy_acid_beam_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - START_KEY_ENTRY("fire_heavy_acid_beam_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 4.0) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - -// START_KEY_ENTRY("fire_heavy_acid_beam_light") -// START_DEFENDER_DISPOSITION_BLOCK -// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff") -// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name. -// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system. -// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system. -// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime. -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_DACT, "") -// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff") -// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name. -// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system. -// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system. -// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime. -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_DACT, "get_hit_add") -// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff") -// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name. -// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system. -// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system. -// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime. -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_DACT, "") -// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff") -// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name. -// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system. -// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system. -// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime. -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_DACT, "dodge") -// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff") -// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name. -// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system. -// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system. -// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime. -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_DACT, "") -// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff") -// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name. -// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system. -// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system. -// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime. -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_DACT, "") -// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// END_DEFENDER_DISPOSITION_BLOCK -// END_KEY_ENTRY -// -// // ====================================================================== -// // fire_acid_beam medium -// // ====================================================================== -// -// START_KEY_ENTRY("fire_heavy_acid_beam_medium") -// START_DEFENDER_DISPOSITION_BLOCK -// START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff") -// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name. -// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system. -// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system. -// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime. -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_DACT, "") -// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff") -// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name. -// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system. -// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system. -// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime. -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_DACT, "get_hit_add") -// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff") -// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name. -// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system. -// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system. -// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime. -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_DACT, "") -// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff") -// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name. -// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system. -// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system. -// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime. -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_DACT, "dodge") -// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// START_DEFENDER_DISPOSITION_ENTRY_DEFAULT -// START_DEFENDER_END_POSTURE_BLOCK -// START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff") -// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name. -// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system. -// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system. -// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime. -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_DACT, "") -// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY -// START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last -// START_SINGLE_SCRIPT_WITH_VARS("playback/fire_temp_weapon_particle_system.pst", PRI_MED) -// STRING_VARIABLE(TAG_WOTN, "object/weapon/ranged/heavy/shared_heavy_acid_beam.iff") -// STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_acid.prt") // acid system name. -// STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on acid system. -// STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off acid system. -// STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the acid system lifetime. -// STRING_VARIABLE(TAG_AACT, "heavy_weapon_launch") -// STRING_VARIABLE(TAG_DACT, "") -// FLOAT_VARIABLE(TAG_ATTL, 3.0) // Time duration for effect. -// END_SINGLE_SCRIPT_WITH_VARS -// END_DEFENDER_END_POSTURE_ENTRY_DEFAULT -// END_DEFENDER_END_POSTURE_BLOCK -// END_DEFENDER_DISPOSITION_ENTRY -// END_DEFENDER_DISPOSITION_BLOCK -// END_KEY_ENTRY - - - - // ====================================================================== - // CHANGE POSTURE - // ====================================================================== - - START_KEY_ENTRY("change_posture") - SINGLE_SCRIPT("playback/change_attacker_posture.pst", PRI_MED) - END_KEY_ENTRY - - // ====================================================================== - // SUPPRESSION_FIRE_ACTIONS (other than fire_defender_posture_change) - // ====================================================================== - - START_KEY_ENTRY("posture_scramble") - START_ATTACKER_END_POSTURE_BLOCK - // Attacker ends in kneeling posture. - - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Crouched) - - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "hurry_to_kneeling") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in prone posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Prone) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "hurry_to_prone") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Upright) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "hurry_to_standing") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - // Attacker ends in standing (or any other!) posture. - START_ATTACKER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - END_ATTACKER_END_POSTURE_BLOCK - - END_KEY_ENTRY - - // ====================================================================== - // DODGE STANDALONE - // ====================================================================== - - - // ====================================================================== - - START_KEY_ENTRY("dodge") - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - END_ATTACKER_END_POSTURE_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // INCAPACITATION STAND ALONE - // ====================================================================== - - // ====================================================================== - - START_KEY_ENTRY("go_incapacitated") - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - END_ATTACKER_END_POSTURE_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // GOT HIT LIGHT - // ====================================================================== - - // ====================================================================== - - START_KEY_ENTRY("get_hit_add") - START_ATTACKER_END_POSTURE_BLOCK - START_ATTACKER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_ATTACKER_END_POSTURE_ENTRY - END_ATTACKER_END_POSTURE_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // GOT HIT MEDIUM - // ====================================================================== - - // ====================================================================== - - START_KEY_ENTRY("get_hit_add_medium") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_1.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - // ====================================================================== - // MELEE ACTIONS GO HERE - // ====================================================================== - // ====================================================================== - // Attack high left light entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_high_left_light_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "redirect_high_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack high center light entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_high_center_light_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack high right light entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_light_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid left light entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_left_light_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_right") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack mid center light entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_center_light_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid right light entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_right_light_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_left") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low left light entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_low_left_light_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "redirect_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low center light entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_low_center_light_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "redirect_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack low right light entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_low_right_light_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "redirect_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack high left medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_high_left_medium_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "redirect_high_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack high center medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_high_center_medium_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_0") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack high right medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_medium_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid left medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_left_medium_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack mid center medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_center_medium_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid right medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_right_medium_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_0") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low left medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_low_left_medium_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "redirect_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_0") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low center medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_low_center_medium_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "redirect_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_0") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack low right medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("attack_low_right_medium_0") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "redirect_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_0") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // ENTRY 1 (STARTS AT 0) - // ====================================================================== - // ====================================================================== - // Attack high left light entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_high_left_light_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_right") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "redirect_high_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack high center light entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_high_center_light_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack high right light entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_light_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_left") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid left light entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_left_light_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack mid center light entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_center_light_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid right light entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_right_light_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low left light entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_low_left_light_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_right") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "redirect_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low center light entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_low_center_light_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "redirect_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack low right light entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_low_right_light_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_left") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "redirect_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack high left medium entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_high_left_medium_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "redirect_high_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack high center medium entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_high_center_medium_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack high right medium entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_medium_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid left medium entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_left_medium_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack mid center medium entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_center_medium_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid right medium entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_right_medium_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low left medium entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_low_left_medium_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "redirect_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_1") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low center medium entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_low_center_medium_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "redirect_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_1") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack low right medium entry 1 - // ====================================================================== - - START_KEY_ENTRY("attack_low_right_medium_1") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "redirect_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_1") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // entry 2 (STARTS AT 0) - // ====================================================================== - // ====================================================================== - // Attack high left light entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_high_left_light_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "redirect_high_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack high center light entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_high_center_light_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack high right light entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_light_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid left light entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_left_light_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_right") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack mid center light entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_center_light_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid right light entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_right_light_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_left") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low left light entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_low_left_light_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "redirect_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low center light entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_low_center_light_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "redirect_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack low right light entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_low_right_light_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "redirect_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack high left medium entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_high_left_medium_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "redirect_high_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack high center medium entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_high_center_medium_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_2") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack high right medium entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_medium_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid left medium entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_left_medium_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack mid center medium entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_center_medium_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid right medium entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_right_medium_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low left medium entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_low_left_medium_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "redirect_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_2") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low center medium entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_low_center_medium_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "redirect_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_2") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack low right medium entry 2 - // ====================================================================== - - START_KEY_ENTRY("attack_low_right_medium_2") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "redirect_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_2") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // entry 3 (STARTS AT 0) - // ====================================================================== - // ====================================================================== - // Attack high left light entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_high_left_light_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_right") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "redirect_high_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack high center light entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_high_center_light_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack high right light entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_light_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_left") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid left light entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_left_light_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack mid center light entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_center_light_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid right light entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_right_light_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low left light entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_low_left_light_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_right") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "redirect_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low center light entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_low_center_light_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "redirect_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack low right light entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_low_right_light_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_left") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "redirect_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack high left medium entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_high_left_medium_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "redirect_high_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_left_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack high center medium entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_high_center_medium_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_center_3") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack high right medium entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_medium_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_high_right_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid left medium entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_left_medium_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_left_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack mid center medium entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_center_medium_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_center_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid right medium entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_mid_right_medium_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_mid_right_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low left medium entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_low_left_medium_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "redirect_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_left_3") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low center medium entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_low_center_medium_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "redirect_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_center_3") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack low right medium entry 3 - // ====================================================================== - - START_KEY_ENTRY("attack_low_right_medium_3") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "redirect_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_low_right_3") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Counter attack left light entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_high_left_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "redirect_high_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Counter attack center light entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_high_center_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Counter attack right light entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_high_right_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid left light entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_mid_left_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_right") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack mid center light entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_mid_center_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid right light entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_mid_right_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_left") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low left light entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_low_left_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "redirect_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low center light entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_low_center_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_low_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "redirect_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack low right light entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_low_right_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "redirect_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Counter attack left medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_high_left_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "redirect_high_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_left") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Counter attack center medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_high_center_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Counter attack right medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_high_right_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_right") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid left medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_mid_left_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "block_mid_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack mid center medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_mid_center_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack mid right medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_mid_right_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low left medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_low_left_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "redirect_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_left") - STRING_VARIABLE(TAG_DHAC, "block_low_right") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Attack low center medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_low_center_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "redirect_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_center") - STRING_VARIABLE(TAG_DHAC, "block_low_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Attack low right medium entry 0 - // ====================================================================== - - START_KEY_ENTRY("counter_low_right_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "redirect_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_low_right") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // CHARGE!!! - // ====================================================================== - - START_KEY_ENTRY("charge") - - START_DEFENDER_DISPOSITION_BLOCK - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "charge") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "charge") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - - END_SINGLE_SCRIPT_WITH_VARS - - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "charge") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "charge") - STRING_VARIABLE(TAG_DMAC, "dodge") - INT_VARIABLE(TAG_PTRL, 1) - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "charge") - STRING_VARIABLE(TAG_DHAC, "") - INT_VARIABLE(TAG_PTRL, 1) - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "charge") - STRING_VARIABLE(TAG_DMAC, "") - INT_VARIABLE(TAG_PTRL, 1) - - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // SPECIFIC MELEE ATTACKS AND GOTHITS GO HERE - // ====================================================================== - - // ====================================================================== - // Roundhouse high right attack medium hit - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_2_punch_roundhouse_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Foot Stomp attack medium hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_foot_stomp_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "redirect_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Shoulder Bash medium hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_shoulder_bash_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // wookiee_slap medium hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_wookiee_slap_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // headbutt medium hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_headbutt_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // knee strike (WHACK!) medium hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_knee_strike_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Elbow Throw medium hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_elbow_throw_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // HammerFist medium hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_hammerfist_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Handhook medium hit - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_0_rear_handhook_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // ArcKick medium - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_1_lead_arckick_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Roundhouse Kick medium hit - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_2_rear_roundhouse_kick_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Double Jab medium hit - // ====================================================================== - - START_KEY_ENTRY("attack_high_center_1_jab_double_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // combo 2a medium - // ====================================================================== - - START_KEY_ENTRY("combo_2a_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 2b medium - // ====================================================================== - - START_KEY_ENTRY("combo_2b_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 2c medium - // ====================================================================== - - START_KEY_ENTRY("combo_2c_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // combo 2d medium - // ====================================================================== - - START_KEY_ENTRY("combo_2d_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 2e medium - // ====================================================================== - - START_KEY_ENTRY("combo_2e_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Roundhouse high right attack light hit - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_2_punch_roundhouse_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_left") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_punch_roundhouse") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Foot Stomp attack light hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_foot_stomp_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "redirect_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_foot_stomp") - STRING_VARIABLE(TAG_DHAC, "block_low_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Shoulder Bash light hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_shoulder_bash_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_left") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // wookiee_slap light hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_wookiee_slap_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_wookiee_slap") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // headbutt light hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_headbutt_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_headbutt") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // knee strike (WHACK!) light hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_knee_strike_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_knee_strike") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Elbow Throw light hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_elbow_throw_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_elbow_throw") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // HammerFist light hit - // ====================================================================== - - START_KEY_ENTRY("attack_special_hammerfist_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Handhook light hit - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_0_rear_handhook_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_left") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_0_rear_handhook") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // ArcKick light - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_1_lead_arckick_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_1_lead_arckick") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Roundhouse Kick light hit - // ====================================================================== - - START_KEY_ENTRY("attack_high_right_2_rear_roundhouse_kick_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_high_left") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "redirect_high_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_right_2_rear_roundhouse_kick") - STRING_VARIABLE(TAG_DHAC, "block_mid_left") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Double Jab light hit - // ====================================================================== - - START_KEY_ENTRY("attack_high_center_1_jab_double_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "redirect_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_high_center_1_jab_double") - STRING_VARIABLE(TAG_DHAC, "block_high_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // combo 2a light - // ====================================================================== - - START_KEY_ENTRY("combo_2a_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 2b light - // ====================================================================== - - START_KEY_ENTRY("combo_2b_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 2c light - // ====================================================================== - - START_KEY_ENTRY("combo_2c_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // combo 2d light - // ====================================================================== - - START_KEY_ENTRY("combo_2d_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 2e light - // ====================================================================== - - START_KEY_ENTRY("combo_2e_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 3a light - // ====================================================================== - - START_KEY_ENTRY("combo_3a_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 3a medium - // ====================================================================== - - START_KEY_ENTRY("combo_3a_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 3b light - // ====================================================================== - - START_KEY_ENTRY("combo_3b_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 3b medium - // ====================================================================== - - START_KEY_ENTRY("combo_3b_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 3c light - // ====================================================================== - - START_KEY_ENTRY("combo_3c_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 3c medium - // ====================================================================== - - START_KEY_ENTRY("combo_3c_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3c") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // combo 3d light - // ====================================================================== - - START_KEY_ENTRY("combo_3d_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 3d medium - // ====================================================================== - - START_KEY_ENTRY("combo_3d_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 3e light - // ====================================================================== - - START_KEY_ENTRY("combo_3e_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 3e medium - // ====================================================================== - - START_KEY_ENTRY("combo_3e_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3e") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 4a light - // ====================================================================== - - START_KEY_ENTRY("combo_4a_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 4a medium - // ====================================================================== - - START_KEY_ENTRY("combo_4a_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 4b light - // ====================================================================== - - START_KEY_ENTRY("combo_4b_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 4b medium - // ====================================================================== - - START_KEY_ENTRY("combo_4b_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 4c light - // ====================================================================== - - START_KEY_ENTRY("combo_4c_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 4c medium - // ====================================================================== - - START_KEY_ENTRY("combo_4c_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // combo 4d light - // ====================================================================== - - START_KEY_ENTRY("combo_4d_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 4d medium - // ====================================================================== - - START_KEY_ENTRY("combo_4d_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4d") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 4e light - // ====================================================================== - - START_KEY_ENTRY("combo_4e_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 4e medium - // ====================================================================== - - START_KEY_ENTRY("combo_4e_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4e") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 5a light - // ====================================================================== - - START_KEY_ENTRY("combo_5a_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 5a medium - // ====================================================================== - - START_KEY_ENTRY("combo_5a_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 5b light - // ====================================================================== - - START_KEY_ENTRY("combo_5b_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo 5b medium - // ====================================================================== - - START_KEY_ENTRY("combo_5b_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5b") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // ====================================================================== - // Showoff_1 light - // ====================================================================== - - START_KEY_ENTRY("showoff_1_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // showoff_1 medium - // ====================================================================== - - START_KEY_ENTRY("showoff_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // ====================================================================== - // showoff_2 light - // ====================================================================== - - START_KEY_ENTRY("showoff_2_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // showoff_2 medium - // ====================================================================== - - START_KEY_ENTRY("showoff_2_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // showoff_3 light - // ====================================================================== - - START_KEY_ENTRY("showoff_3_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // showoff_3 medium - // ====================================================================== - - START_KEY_ENTRY("showoff_3_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - -// ====================================================================== - // showoff_4 light - // ====================================================================== - - START_KEY_ENTRY("showoff_4_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // showoff_4 medium - // ====================================================================== - - START_KEY_ENTRY("showoff_4_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "showoff_4") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo jedi 1 light - // ====================================================================== - - START_KEY_ENTRY("combo_jedi_1_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo jedi 1 medium - // ====================================================================== - - START_KEY_ENTRY("combo_jedi_1_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_1") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo jedi 2 light - // ====================================================================== - - START_KEY_ENTRY("combo_jedi_2_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo jedi 2 medium - // ====================================================================== - - START_KEY_ENTRY("combo_jedi_2_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_2") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo jedi 3 light - // ====================================================================== - - START_KEY_ENTRY("combo_jedi_3_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo jedi 3 medium - // ====================================================================== - - START_KEY_ENTRY("combo_jedi_3_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_3") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo jedi 4 light - // ====================================================================== - - START_KEY_ENTRY("combo_jedi_4_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "get_hit_add_mid_center") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // combo jedi 4 medium - // ====================================================================== - - START_KEY_ENTRY("combo_jedi_4_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_jedi_4") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - - // ====================================================================== - - // ====================================================================== - - // ====================================================================== - - // ====================================================================== - - // ====================================================================== - - - // ====================================================================== - // polearmLowerPosture 1 - // ====================================================================== - - - START_KEY_ENTRY("lower_posture_polearm_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // lower posture unarmed 1 1 - // ====================================================================== - - - START_KEY_ENTRY("lower_posture_unarmed_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // lower posture 2hMelee 1 1 - // ====================================================================== - - - START_KEY_ENTRY("lower_posture_2hmelee_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // lower posture 2hMelee 2 - // ====================================================================== - - - START_KEY_ENTRY("lower_posture_2hmelee_2") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // lower posture 2hMelee 3 - // ====================================================================== - - - START_KEY_ENTRY("lower_posture_2hmelee_3") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_center") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // lower posture 2hMelee 4 - // ====================================================================== - - - START_KEY_ENTRY("lower_posture_2hmelee_4") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_5a") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // lower posture 2hMelee 5 - // ====================================================================== - - - START_KEY_ENTRY("lower_posture_2hmelee_5") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4b") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // lower posture 2hMelee 6 - // ====================================================================== - - - START_KEY_ENTRY("lower_posture_2hmelee_6") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_4c") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // lower posture 1hMelee 1 1 - // ====================================================================== - - - START_KEY_ENTRY("lower_posture_1hmelee_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2e") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // lower posture polearm 2 - // ====================================================================== - - - START_KEY_ENTRY("lower_posture_polearm_2") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_high_center") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // polearmKnockdnown 1 - // ====================================================================== - START_KEY_ENTRY("knockdown_polearm_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2d") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // polearmKnockdnown 2 - // ====================================================================== - START_KEY_ENTRY("knockdown_polearm_2") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // polearmKnockdnown 3 - // ====================================================================== - START_KEY_ENTRY("knockdown_polearm_3") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2c") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // melee1hKnockdown 1 - // ====================================================================== - START_KEY_ENTRY("knockdown_1hmelee_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_left") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // melee2hKnockdown 1 - // ====================================================================== - START_KEY_ENTRY("knockdown_2hmelee_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_3d") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // melee2hKnockdown 1 - // ====================================================================== - START_KEY_ENTRY("knockdown_unarmed_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "counter_mid_right") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // melee2hKnockdown 2 - // ====================================================================== - START_KEY_ENTRY("knockdown_unarmed_2") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_shoulder_bash") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // melee2hKnockdown 3 - // ====================================================================== - START_KEY_ENTRY("knockdown_unarmed_3") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_MED) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_up") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "attack_special_hammerfist") - STRING_VARIABLE(TAG_DMAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // RANGED WEAPON MELEE WHACK ATTACK - // ====================================================================== - - START_KEY_ENTRY("ranged_melee_light") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // RANGED WEAPON MELEE WHACK ATTACK medium reaction - // ====================================================================== - - START_KEY_ENTRY("ranged_melee_medium") - START_DEFENDER_DISPOSITION_BLOCK - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") // its backwards! - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "dodge_jump_back") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_COUNTER_ATTACK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "redirect_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY(DD_BLOCK) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "ranged_weapon_melee_attack") - STRING_VARIABLE(TAG_DHAC, "block_mid_center") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // throw_grenade - // ====================================================================== - - START_KEY_ENTRY("throw_grenade") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_snow_ball_short - // ====================================================================== - - START_KEY_ENTRY("throw_snow_ball_short") - START_SINGLE_SCRIPT_WITH_VARS("playback/hoth_snow_ball_throw.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_snow_ball_weapon.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.3) - FLOAT_VARIABLE(TAG_MTTL, 0.3) - INT_VARIABLE(TAG_CENT, 1) - INT_VARIABLE(TAG_TRAK, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_snow_ball_medium - // ====================================================================== - - START_KEY_ENTRY("throw_snow_ball_medium") - START_SINGLE_SCRIPT_WITH_VARS("playback/hoth_snow_ball_throw.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_snow_ball_weapon.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.5) - FLOAT_VARIABLE(TAG_MTTL, 0.5) - INT_VARIABLE(TAG_CENT, 1) - INT_VARIABLE(TAG_TRAK, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_snow_ball_long - // ====================================================================== - - START_KEY_ENTRY("throw_snow_ball_long") - START_SINGLE_SCRIPT_WITH_VARS("playback/hoth_snow_ball_throw.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_snow_ball_weapon.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.7) - FLOAT_VARIABLE(TAG_MTTL, 0.7) - INT_VARIABLE(TAG_CENT, 1) - INT_VARIABLE(TAG_TRAK, 1) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_near_cryoban - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_cryoban") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_cryoban.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_cryoban - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_cryoban") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_cryoban.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_cryoban - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_cryoban") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_cryoban.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - - // ====================================================================== - // throw_grenade_near_bug_bomb - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_bug_bomb") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_bug_bomb.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_bug_bomb - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_bug_bomb") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_bug_bomb.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_bug_bomb - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_bug_bomb") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_bug_bomb.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // throw_grenade_near_healing - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_healing") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_healing_grenade.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // throw_grenade_near_bacta_bomb - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_bacta_bomb") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_bacta_bomb.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // throw_grenade_near_bacta_grenade - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_bacta_grenade") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_bacta_grenade.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_healing - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_healing") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_healing_grenade.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_healing - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_healing") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_healing_grenade.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // throw_grenade_near_healing_longrange - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_healing_longrange") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_healing_grenade_longrange.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_healing_longrange - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_healing_longrange") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_healing_grenade_longrange.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_healinglongrange - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_healing_longrange") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_healing_grenade_longrange.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // throw_grenade_near_poison - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_poison") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_poison.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_poison - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_poison") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_poison.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_poison - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_poison") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_poison.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // throw_grenade_near_area_poison - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_area_poison") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_area_poison.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_area_poison - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_area_poison") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_area_poison.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_area_poison - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_area_poison") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_area_poison.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // throw_grenade_near_disease - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_disease") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_disease.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_disease - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_disease") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_disease.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_disease - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_disease") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_disease.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // throw_grenade_near_area_disease - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_area_disease") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_area_disease.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_area_disease - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_area_disease") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_area_disease.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_area_disease - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_area_disease") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/medicine/shared_grenade_area_disease.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_near_fragmentation - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_fragmentation") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_fragmentation.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_fragmentation - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_fragmentation") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_fragmentation.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_fragmentation - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_fragmentation") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_fragmentation.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - // ====================================================================== - // throw_grenade_near_glop - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_glop") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_glop.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_glop - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_glop") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_glop.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_glop - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_glop") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_glop.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_near_imperial_detonator - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_imperial_detonator") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_imperial_detonator.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_imperial_detonator - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_imperial_detonator") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_imperial_detonator.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_imperial_detonator - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_imperial_detonator") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_imperial_detonator.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_near_proton - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_proton") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_proton.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_proton - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_proton") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_proton.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_proton - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_proton") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_proton.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_near_thermal_detonator - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_near_thermal_detonator") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_thermal_detonator.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_grenade_medium_thermal_detonator - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_medium_thermal_detonator") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_thermal_detonator.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - // ====================================================================== - // throw_grenade_far_thermal_detonator - // ====================================================================== - - START_KEY_ENTRY("throw_grenade_far_thermal_detonator") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_grenade_thermal_detonator.iff") - FLOAT_VARIABLE(TAG_AIRT, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // Get hit grenade near light - // ====================================================================== - START_KEY_ENTRY("get_hit_grenade_near_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_HIGH) - STRING_VARIABLE(TAG_AACT, "") - FLOAT_VARIABLE(TAG_TIME, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_LOW) - STRING_VARIABLE(TAG_AACT, "get_hit_add") - FLOAT_VARIABLE(TAG_TIME, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Get hit grenade medium light - // ====================================================================== - START_KEY_ENTRY("get_hit_grenade_medium_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_HIGH) - STRING_VARIABLE(TAG_AACT, "") - FLOAT_VARIABLE(TAG_TIME, 1.5) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_LOW) - STRING_VARIABLE(TAG_AACT, "get_hit_add") - FLOAT_VARIABLE(TAG_TIME, 1.5) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Get hit grenade far light - // ====================================================================== - START_KEY_ENTRY("get_hit_grenade_far_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_HIGH) - STRING_VARIABLE(TAG_AACT, "") - FLOAT_VARIABLE(TAG_TIME, 2.5) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_LOW) - STRING_VARIABLE(TAG_AACT, "get_hit_add") - FLOAT_VARIABLE(TAG_TIME, 2.5) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Get hit grenade near medium - // ====================================================================== - START_KEY_ENTRY("get_hit_grenade_near_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_HIGH) - STRING_VARIABLE(TAG_AACT, "") - FLOAT_VARIABLE(TAG_TIME, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_LOW) - STRING_VARIABLE(TAG_AACT, "get_hit_add") - FLOAT_VARIABLE(TAG_TIME, 1.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Get hit grenade medium medium - // ====================================================================== - START_KEY_ENTRY("get_hit_grenade_medium_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_HIGH) - STRING_VARIABLE(TAG_AACT, "") - FLOAT_VARIABLE(TAG_TIME, 1.5) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_LOW) - STRING_VARIABLE(TAG_AACT, "get_hit_add") - FLOAT_VARIABLE(TAG_TIME, 1.5) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Get hit grenade far medium - // ====================================================================== - START_KEY_ENTRY("get_hit_grenade_far_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_HIGH) - STRING_VARIABLE(TAG_AACT, "") - FLOAT_VARIABLE(TAG_TIME, 2.5) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/wait_play_1.pst", PRI_GREN_LOW) - STRING_VARIABLE(TAG_AACT, "get_hit_add") - FLOAT_VARIABLE(TAG_TIME, 2.5) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // throw_trap_enraging_spur - // ====================================================================== - - START_KEY_ENTRY("throw_trap_enraging_spur") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_enraging_spur.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_trap_flash_bomb - // ====================================================================== - - START_KEY_ENTRY("throw_trap_flash_bomb") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_flash_bomb.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_trap_noise_maker - // ====================================================================== - - START_KEY_ENTRY("throw_trap_noise_maker") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_noise_maker.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_trap_sonic_pulse - // ====================================================================== - - START_KEY_ENTRY("throw_trap_sonic_pulse") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_sonic_pulse.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_trap_tranq_dart - // ====================================================================== - - START_KEY_ENTRY("throw_trap_tranq_dart") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_tranq_dart.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_trap_drowsy_dart - // ====================================================================== - - START_KEY_ENTRY("throw_trap_drowsy_dart") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_drowsy_dart.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_trap_webber - // ====================================================================== - - START_KEY_ENTRY("throw_trap_webber") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_webber.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_trap_melee_def_1 - // ====================================================================== - - START_KEY_ENTRY("throw_trap_melee_def_1") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_melee_def_1.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_trap_melee_ranged_def_1 - // ====================================================================== - - START_KEY_ENTRY("throw_trap_melee_ranged_def_1") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_melee_ranged_def_1.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_trap_ranged_def_1 - // ====================================================================== - - START_KEY_ENTRY("throw_trap_ranged_def_1") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_ranged_def_1.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // throw_trap_state_def_1 - // ====================================================================== - - START_KEY_ENTRY("throw_trap_state_def_1") - START_SINGLE_SCRIPT_WITH_VARS("playback/throw_grenade.pst", PRI_GREN_MED) - STRING_VARIABLE(TAG_AACT, "throw") - STRING_VARIABLE(TAG_FBOT, "object/tangible/scout/trap/shared_trap_state_def_1.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // CREATURE/NON-HUMANOID ATTACKS GO BELOW THIS LINE - // ====================================================================== - - - // ====================================================================== - // creature_attack_light - // ====================================================================== - - START_KEY_ENTRY("creature_attack_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_light") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_light") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_light") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_light") - STRING_VARIABLE(TAG_DHAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_light") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_light") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Creature Attack special 1 medium - // ====================================================================== - START_KEY_ENTRY("creature_attack_special_1_heavy") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_special_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_special_1") - STRING_VARIABLE(TAG_DHAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_special_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Creature Attack special_1 light - // ====================================================================== - - START_KEY_ENTRY("creature_attack_special_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_special_1") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_special_1") - STRING_VARIABLE(TAG_DHAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_special_1") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Creature Attack special 1 medium - // ====================================================================== - START_KEY_ENTRY("creature_attack_special_2_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_special_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_special_2") - STRING_VARIABLE(TAG_DHAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_special_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Creature Attack special_1 light - // ====================================================================== - - START_KEY_ENTRY("creature_attack_special_2_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_special_2") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_special_2") - STRING_VARIABLE(TAG_DHAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_special_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_special_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // Creature Attack Medium - // ====================================================================== - START_KEY_ENTRY("creature_attack_heavy") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_heavy") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_heavy") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_heavy") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_heavy") - STRING_VARIABLE(TAG_DHAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_heavy") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_heavy") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // creature_attack_ranged - // ====================================================================== - - START_KEY_ENTRY("creature_attack_ranged_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_DHAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Creature Attack Medium - // ====================================================================== - START_KEY_ENTRY("creature_attack_ranged_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_DHAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - - // ====================================================================== - // Droid firing attack - // ====================================================================== - - START_KEY_ENTRY("droid_attack_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_light") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_light") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_light") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_light") - STRING_VARIABLE(TAG_DHAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_light") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_light") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Droid firing Attack Medium - // ====================================================================== - START_KEY_ENTRY("droid_attack_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_heavy") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_heavy") - STRING_VARIABLE(TAG_DHAC, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_heavy") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_heavy") - STRING_VARIABLE(TAG_DHAC, "dodge") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_heavy") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_projectiles_face.pst", PRI_LOW) - STRING_VARIABLE(TAG_AACT, "attack_heavy") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // Fire turret Light - // ====================================================================== - START_KEY_ENTRY("fire_turret_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret_react.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DACT, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED) - STRING_VARIABLE(TAG_DACT, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret_react.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DACT, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED) - STRING_VARIABLE(TAG_DACT, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret_react.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DACT, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED) - STRING_VARIABLE(TAG_DACT, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - // ====================================================================== - // Fire turret Medium - // ====================================================================== - START_KEY_ENTRY("fire_turret_medium") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret_react.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DACT, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED) - STRING_VARIABLE(TAG_DACT, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret_react.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DACT, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED) - STRING_VARIABLE(TAG_DACT, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret_react.pst", PRI_HIGH) - STRING_VARIABLE(TAG_DACT, "") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED) - STRING_VARIABLE(TAG_DACT, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // Cyborg Lightning *force lightning 1 particle level 5, light // dont mispell or damon gets persnickety - // ====================================================================== - START_KEY_ENTRY("cyborg_lightning_1_particle_level_5_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_electricity.prt") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - //sendSystemMessageTestingOnly - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.5) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.5) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DACT, "get_hit_add") - STRING_VARIABLE(TAG_EHPT, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_electricity.prt") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - //sendSystemMessageTestingOnly - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.5) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.5) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_NONE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_SPECIAL_MOVE) - STRING_VARIABLE(TAG_AACT, "combo_2a") - STRING_VARIABLE(TAG_DACT, "") - STRING_VARIABLE(TAG_EHPT, "hold_r") - STRING_VARIABLE(TAG_PAPT, "appearance/pt_electricity.prt") - STRING_VARIABLE(TAG_SNDB, "sound/pl_force_lightning_begin.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/pl_force_lightning_end.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/pl_force_lightning_lp.snd") // Sound effect loop played during the particle system lifetime. - //sendSystemMessageTestingOnly - INT_VARIABLE(TAG_LEVL, 5) // Set the coolness level of the effect. Use 1-5. - FLOAT_VARIABLE(TAG_GFRC, 0.5) // Growth fraction: fraction of time to grow the effect (0 - 1.0) at start - FLOAT_VARIABLE(TAG_DFRC, 0.5) // Death fraction: fraction of time to shrink the effect at end. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //bounty burn 1 - // ====================================================================== - - START_KEY_ENTRY("bounty_burn_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_bhunter_burn_flame.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_bhunter_burn_flame.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_bhunter_burn_flame.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_bhunter_burn_flame.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //droid flame jet 1 - // ====================================================================== - - START_KEY_ENTRY("flame_jet_1") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_none.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_none.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_none.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_none.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 1.5) // Time duration for effect. - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - //flamethrower cone ice gun 1 light - // ====================================================================== - - START_KEY_ENTRY("fire_flame_thrower_cone_ice_1_light") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_ice_2.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_ice_2.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "get_hit_add") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - START_DEFENDER_DISPOSITION_ENTRY(DD_EVADE) - START_DEFENDER_END_POSTURE_BLOCK - START_DEFENDER_END_POSTURE_ENTRY(POSTURE_Incapacitated) - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_ice_2.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY - START_DEFENDER_END_POSTURE_ENTRY_DEFAULT // default must come last - START_SINGLE_SCRIPT_WITH_VARS("playback/use_particle_system_arc.pst", PRI_MED) - STRING_VARIABLE(TAG_PAPT, "appearance/pt_beam_ice_2.prt") // Particle system name. - STRING_VARIABLE(TAG_SNDB, "sound/wep_flamethrower_on.snd") // Sound effect for turning on particle system. - STRING_VARIABLE(TAG_SNDE, "sound/wep_flamethrower_off.snd") // Sound effect for turning off particle system. - STRING_VARIABLE(TAG_SNDL, "sound/wep_flame_thrower.snd") // Sound effect loop played during the particle system lifetime. - STRING_VARIABLE(TAG_DACT, "dodge") - FLOAT_VARIABLE(TAG_ATTL, 0.75) // Time duration for effect. - FLOAT_VARIABLE(TAG_ADML, 0.0) - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_END_POSTURE_ENTRY_DEFAULT - END_DEFENDER_END_POSTURE_BLOCK - END_DEFENDER_DISPOSITION_ENTRY - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - // ====================================================================== - // NEW KEY ENTRIES GO DIRECTLY ABOVE THIS, AT SAME INDENTION LEVEL. - // ====================================================================== - - // ====================================================================== - // TRF TODD TEST: fire turret - // ====================================================================== - START_KEY_ENTRY("fire_turret") - START_DEFENDER_DISPOSITION_BLOCK - START_DEFENDER_DISPOSITION_ENTRY(DD_HIT) - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED) - STRING_VARIABLE(TAG_DACT, "get_hit_add") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY - - START_DEFENDER_DISPOSITION_ENTRY_DEFAULT - START_SINGLE_SCRIPT_WITH_VARS("playback/fire_turret.pst", PRI_MED) - STRING_VARIABLE(TAG_DACT, "duck") - END_SINGLE_SCRIPT_WITH_VARS - END_DEFENDER_DISPOSITION_ENTRY_DEFAULT - END_DEFENDER_DISPOSITION_BLOCK - END_KEY_ENTRY - - - // ====================================================================== - // death_troopers_zombie_throw - // ====================================================================== - - START_KEY_ENTRY("death_troopers_afflicted_toss") - START_SINGLE_SCRIPT_WITH_VARS("playback/creature_throw.pst", PRI_GREN_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_death_troopers_afflicted_weapon.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // wampa_boss_tauntaun_throw_prep - // ====================================================================== - - START_KEY_ENTRY("wampa_boss_tauntaun_throw_prep") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "eat") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // wampa_boss_tauntaun_throw - // ====================================================================== - - START_KEY_ENTRY("wampa_boss_tauntaun_throw") - START_SINGLE_SCRIPT_WITH_VARS("playback/creature_throw.pst", PRI_GREN_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_tauntaun_corpse_weapon.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // wampa_boss_ice_throw_prep - // ====================================================================== - - START_KEY_ENTRY("wampa_boss_ice_throw_prep") - START_SINGLE_SCRIPT_WITH_VARS("playback/play_2_face.pst", PRI_HIGH) - STRING_VARIABLE(TAG_AACT, "trick_2") - STRING_VARIABLE(TAG_DHAC, "") - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - // ====================================================================== - // wampa_boss_ice_throw - // ====================================================================== - - START_KEY_ENTRY("wampa_boss_ice_throw") - START_SINGLE_SCRIPT_WITH_VARS("playback/creature_throw.pst", PRI_GREN_HIGH) - STRING_VARIABLE(TAG_AACT, "attack_ranged") - STRING_VARIABLE(TAG_FBOT, "object/weapon/ranged/grenade/shared_snow_blast_weapon.iff") - FLOAT_VARIABLE(TAG_AIRT, 0.8) - END_SINGLE_SCRIPT_WITH_VARS - END_KEY_ENTRY - - - END_VERSION -END_CLIENT_COMBAT_MANAGER_FILE diff --git a/sku.0/sys.shared/compiled/game/terrain/space_corellia.mif b/sku.0/sys.shared/compiled/game/terrain/space_corellia.mif deleted file mode 100644 index 6a382bf3e..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_corellia.mif +++ /dev/null @@ -1,49 +0,0 @@ -// ====================================================================== -// -// space_tatooine.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_corl") - AmbientLight(0.1, 0.05, 0.1) - MainParallelLight(1.0, 0.9, 0.9, 1.0, 1.0, 0.1, -50, -30, -50) - ParallelLight(0.5, 0.2, 0.1, -18, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_space_corl.tga", 20000) - Dust(725, 64) - - Planet("appearance/planet_corellia.pln", 50, -150, -150, 40, -30, 0, 0, 1.05, 0) - Planet("appearance/planet_corl_moon_01.pln", -300, -100, -400, -40, 0, 0, 60, .95, 0) - Planet("appearance/planet_corl_moon_01.pln", 650, 30, -200, -10, 30, 0, .0, .95, 0) - Planet("appearance/planet_corl_moon_01.pln", 500, -20, -100, -20, 10, 0, 0, .95, 0) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 11, -10, -320) - CelestialWithoutCorona("shader/starglow.sht", 0.8, 11, -10, -320) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -21, -21, -1) - CelestialWithoutCorona("shader/starglow.sht", 1.0,-21, -21, -1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -180, 0, -191) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.1, -180, 0, -191) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 1, -1, 1) - CelestialWithoutCorona("shader/starglow.sht", 0.3, 1, -1, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.6, 1, -40, -3) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.05, 1, -40, -3) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, 1, -20, 80) - CelestialWithoutCorona("shader/starglow.sht", 0.1, 1, -20, 80) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_corellia_2.mif b/sku.0/sys.shared/compiled/game/terrain/space_corellia_2.mif deleted file mode 100644 index 6a382bf3e..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_corellia_2.mif +++ /dev/null @@ -1,49 +0,0 @@ -// ====================================================================== -// -// space_tatooine.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_corl") - AmbientLight(0.1, 0.05, 0.1) - MainParallelLight(1.0, 0.9, 0.9, 1.0, 1.0, 0.1, -50, -30, -50) - ParallelLight(0.5, 0.2, 0.1, -18, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_space_corl.tga", 20000) - Dust(725, 64) - - Planet("appearance/planet_corellia.pln", 50, -150, -150, 40, -30, 0, 0, 1.05, 0) - Planet("appearance/planet_corl_moon_01.pln", -300, -100, -400, -40, 0, 0, 60, .95, 0) - Planet("appearance/planet_corl_moon_01.pln", 650, 30, -200, -10, 30, 0, .0, .95, 0) - Planet("appearance/planet_corl_moon_01.pln", 500, -20, -100, -20, 10, 0, 0, .95, 0) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 11, -10, -320) - CelestialWithoutCorona("shader/starglow.sht", 0.8, 11, -10, -320) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -21, -21, -1) - CelestialWithoutCorona("shader/starglow.sht", 1.0,-21, -21, -1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -180, 0, -191) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.1, -180, 0, -191) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 1, -1, 1) - CelestialWithoutCorona("shader/starglow.sht", 0.3, 1, -1, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.6, 1, -40, -3) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.05, 1, -40, -3) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, 1, -20, 80) - CelestialWithoutCorona("shader/starglow.sht", 0.1, 1, -20, 80) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_dantooine.mif b/sku.0/sys.shared/compiled/game/terrain/space_dantooine.mif deleted file mode 100644 index 211893032..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_dantooine.mif +++ /dev/null @@ -1,53 +0,0 @@ -// ====================================================================== -// -// space_tatooine.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_dant") - AmbientLight(0.42, 0.4, 0.42) - MainParallelLight(.8, 0.8, 0.8, 2.5, 1.80, 1.0, -10, -10, -10) - ParallelLight(0.5, 0.4, 0.5, 10, 10, 10) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 20000) - Dust(750, 64) - - Planet("appearance/planet_dantooine.pln", 200, -300, -1200, 40, -20, 0, 280, 0.98, 0) - Planet("appearance/planet_corl_moon_01.pln", -300, 100, -550, 40, -20, -10, 30, 0.95, 0) - Planet("appearance/planet_naboo_moon.pln", 1050, 50, -300, -10, 30, -20, 30, 0.95, 0) - Planet("appearance/planet_naboo_moon.pln", 150, -10, -90, 30, 30, -30, 30, 0.95, 0) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, -21, -30, -71) - CelestialWithoutCorona("shader/starglow.sht", 0.2, -21, -30, -71) - CelestialWithoutCorona("shader/cels_star_back.sht", 1.5, -81, -1, -1) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.25, -81, -1, -1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -21, -21, -21) - CelestialWithoutCorona("shader/starglow.sht", 0.2, -21, -21, -21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.58, 21, 31, 1) - CelestialWithoutCorona("shader/starglow.sht", 0.2, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 10, -40, -3) - CelestialWithoutCorona("shader/starglow.sht", 0.2, 10, -40, -3) - CelestialWithoutCorona("shader/starglow.sht", 0.2, 41, 20, 5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.55, 41, 20, 5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -51, 10, -13) - CelestialWithoutCorona("shader/starglow.sht", 0.2, -51, 10, -13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.8, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.2, -40, 34, 10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_dathomir.mif b/sku.0/sys.shared/compiled/game/terrain/space_dathomir.mif deleted file mode 100644 index b697d7ffb..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_dathomir.mif +++ /dev/null @@ -1,53 +0,0 @@ -// ====================================================================== -// -// space_tatooine.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_dath") - AmbientLight(0.4, 0.3, 0.35) - MainParallelLight(0.82, 0.7, 0.65, 2.5, 1.80, 1.0, -50, -50, -50) - ParallelLight(0.3, 0.32, 0.35, 30, 30, 50) - EnvironmentMap("texture/env_space_dath.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 35000) - Dust(750, 64) - - Planet("appearance/planet_dathomir.pln", -900, 400, -580, 0, 0, 0, .2, 1, 0) - Planet("appearance/planet_tatooine_moon_02.pln", -200, -60, 90, 40, -20, -10, 250, .94, 0) - Planet("appearance/planet_tatooine_moon_02.pln", 150, 70, -250, -10, 30, -20, 30, .95, 0) - Planet("appearance/planet_tatooine_moon_02.pln", 650, -100, -300, 30, 30, -30, 50, .95, 0) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -50, -50, -50) - CelestialWithoutCorona("shader/starglow.sht", .8, -50, -50, -50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.8, -1, -1, -81) - CelestialWithoutCorona("shader/starglow_radial.sht", .25, -1, -1, -81) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -21, -21, -21) - CelestialWithoutCorona("shader/starglow.sht", .5, -21, -21, -21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.58, 21, 31, 1) - CelestialWithoutCorona("shader/starglow.sht", .25, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 10, -40, -3) - CelestialWithoutCorona("shader/starglow.sht", .4, 10, -40, -3) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.55, 41, 20, 5) - CelestialWithoutCorona("shader/starglow.sht", .25, 41, 20, 5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -51, 10, -13) - CelestialWithoutCorona("shader/starglow.sht", .5, -51, 10, -13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -40, 34, 10) - CelestialWithoutCorona("shader/starglow.sht", .5, -40, 34, 10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_endor.mif b/sku.0/sys.shared/compiled/game/terrain/space_endor.mif deleted file mode 100644 index 0ed27606a..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_endor.mif +++ /dev/null @@ -1,59 +0,0 @@ -// ====================================================================== -// -// space_tatooine.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_endr") - AmbientLight(0.35, 0.3, 0.35) - MainParallelLight(0.5, 0.45, 0.5, 2.5, 1.80, 1.0, 4, -5, -4) - ParallelLight(0.42, 0.4, 0.48, -18, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 32000) - Dust(750, 64) - - Planet("appearance/planet_gas_endor.pln", 2450, 1450, -750, 0, 10, 0, 0, 1.28, 0) - //gaseous orange celestial - - Planet("appearance/planet_endor.pln", 700, 0, 100, 0, 0, 20, 75, 1.05, 0) - //clouded planet up close - - Planet("appearance/planet_naboo_moon.pln", 350, -600, 200, 0, 0, 20, 0, .93, 0) - Planet("appearance/planet_tatooine_moon.pln", 300, -200, -600, 0, 0, -30, 100, .93, 0) - Planet("appearance/planet_naboo_moon.pln", -200, -80, -500, 0, 0, -30, 130, .95, 0) - Planet("appearance/planet_naboo_moon.pln", -800, 100, -500, 0, 0, -30, 110, .95, 0) - - CelestialWithoutCorona("shader/starglow.sht", 0.35, -21, -30, -71) - CelestialWithoutCorona("shader/starglow.sht", 0.25, -21, -30, -71) - CelestialWithoutCorona("shader/starglow.sht", .75, -50, -5, -50) - CelestialWithoutCorona("shader/starglow_radial.sht", .5, -50, -5, -50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 85, -30, -50) - CelestialWithoutCorona("shader/starglow.sht", 0.25, 85, -30, -50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, 20, -30, 90) - CelestialWithoutCorona("shader/starglow.sht", 0.25, 20, -30, 90) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -40, -40, 150) - CelestialWithoutCorona("shader/starglow.sht", 0.25, -40, -40, 150) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.15, 200, -10, 250) - CelestialWithoutCorona("shader/starglow.sht", 0.15, 200, -10, 250) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -20, -20, -20) - CelestialWithoutCorona("shader/starglow.sht", 0.3, -20, -20, -20) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, -50, -10, -10) - CelestialWithoutCorona("shader/starglow.sht", 0.1, -50, -10, -10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_halos.mif b/sku.0/sys.shared/compiled/game/terrain/space_halos.mif deleted file mode 100644 index a61ecad7d..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_halos.mif +++ /dev/null @@ -1,35 +0,0 @@ -// ====================================================================== -// -// space_tatooine.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_nboo") - AmbientLight(0.22, 0.24, 0.32) - MainParallelLight(0.72, 0.7, 0.6, 2.5, 1.80, 1.0, -50, -50, -50) - ParallelLight(0.2, 0.22, 0.25, -18, 3, 90) - EnvironmentMap("texture/env_space_tato.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 2000) - Dust(500, 64) - - Planet("appearance/planet_naboo_moon.pln", -10, 10, -100, 40, -20, -10, .1, 1, 0) - Planet("appearance/planet_naboo_moon.pln", 50, 10, -150, -10, 30, -20, .15, 1, 0) - Planet("appearance/planet_naboo_moon.pln", 200, 10, -250, 30, 30, -30, .15, 1, 0) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_heavy1.mif b/sku.0/sys.shared/compiled/game/terrain/space_heavy1.mif deleted file mode 100644 index 2ab86c79e..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_heavy1.mif +++ /dev/null @@ -1,63 +0,0 @@ -// ====================================================================== -// -// space_heavy1.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_heavy") - AmbientLight(0.25, 0.25, 0.35) - MainParallelLight(0.82, 0.7, 0.6, 2.5, 1.80, 1.0, -50, 0, 50) - ParallelLight(0.35, 0.32, 0.3, -18, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 38000) - Dust(750, 64) - - Planet("appearance/planet_tatooine_moon_02.pln", 10, -920, 10, 30, 30, -30, 180, .95, 0) - //bottom - - Object("appearance/pt_starfield_04.prt", 1200, 0, -1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 11, -10, -60) - CelestialWithoutCorona("shader/starglow.sht", 0.35, 11, -10, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.20, 20, 0, 50) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 20, 0, 50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30) - CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_kashyyyk.mif b/sku.0/sys.shared/compiled/game/terrain/space_kashyyyk.mif deleted file mode 100644 index bdd6a3e7b..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_kashyyyk.mif +++ /dev/null @@ -1,62 +0,0 @@ -// ====================================================================== -// -// space_kashyyyk.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_kash") - AmbientLight(0.25, 0.25, 0.35) - MainParallelLight(.9, 0.5, 0.3, 2.5, 1.80, 1.0, 0, -90, -90) - ParallelLight(0.35, 0.32, 0.3, -18, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 38000) - Dust(750, 64) - - Planet("appearance/planet_tatooine_moon_02.pln", 10, -920, 100, 30, 30, -30, 180, .95, 0) - //bottom - Planet("appearance/planet_kashyyyk.pln", -100, 35, -100, 0, 0, 0, 0, 0, 0) - - Object("appearance/pt_kashyyyk_exploding_asteroid.prt", 200, 50, 375, -60, 0, 0, 0) - - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 1200, 0, 45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 1000, 0, 45, 0, 0, 1) - - CelestialWithoutCorona("shader/starglow.sht", 0.35, 11, -10, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30) - CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_light1.mif b/sku.0/sys.shared/compiled/game/terrain/space_light1.mif deleted file mode 100644 index c45f72059..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_light1.mif +++ /dev/null @@ -1,67 +0,0 @@ -// ====================================================================== -// -// space_tatooine.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0.0, 0.0, 0.3) - SkyBox6Sided("nebula_k") - AmbientLight(0.2, 0.2, 0.3) - MainParallelLight(0.72, 0.6, 0.5, 2.5, 1.80, 1.0, 60, -45, 90) - ParallelLight(.3, 0.4, 0.5, -48, 180, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 15000) - Dust(750, 64) - - Planet("appearance/planet_kessel.pln", -450, -90, 190, 1, 10, 10, 0, 1.032, 0) - //KESSEL - - Planet("appearance/planet_tatooine_moon_03.pln", -125, 15, -115, -10, 30, -20, 0, 1, 0) - - Planet("appearance/planet_tatooine_moon_03.pln", 700, 10, 500, 30, 30, -30, 0, 1, 0) - //by the nebula - - Planet("appearance/planet_tatooine_moon_03.pln", 70, 290, 50, 30, 30, -90, 0, 1, 0) - //way above overhead - - Object("appearance/pt_blackhole_03.prt", 0, 0, -200, 0, -70, -25, 1) - Object("appearance/pt_blackhole_02.prt", 140, 30, 20, 0, 0, 50, 1) - Object("appearance/pt_blackhole_04.prt", -200, 30, 400, 0, -90, 25, 1) - - Object("appearance/pt_starfield_02.prt", 1200, 0, -1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 11, -10, -60) - CelestialWithoutCorona("shader/starglow.sht", .3, 11, -10, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.40, -50, 0, 50) - CelestialWithoutCorona("shader/starglow_radial.sht", .1, -50, 0, 50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -21, -21, -21) - CelestialWithoutCorona("shader/starglow.sht", .35, -21, -21, -21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.75, 21, 31, 1) - CelestialWithoutCorona("shader/starglow.sht", .25, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.45, 10, -40, -3) - CelestialWithoutCorona("shader/starglow_radial.sht", .025, 10, -40, -3) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.55, 41, 20, 5) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 41, 20, 5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -51, 10, -13) - CelestialWithoutCorona("shader/starglow.sht", .5, -51, 10, -13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.10, -40, 34, -10) - CelestialWithoutCorona("shader/starglow.sht", .25, -40, 34, -10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_lok.mif b/sku.0/sys.shared/compiled/game/terrain/space_lok.mif deleted file mode 100644 index 639b6f89d..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_lok.mif +++ /dev/null @@ -1,59 +0,0 @@ -// ====================================================================== -// -// space_lok.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_lok") - AmbientLight(0.12, 0.22, 0.5) - MainParallelLight(1.00, 0.8, 0.6, 2.0, 2.0, 2.0, 50, -50, 130) - ParallelLight(0.1, 0.125, 0.5, 70, 50, -130) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 30000) - Dust(750, 64) - - Planet("appearance/planet_lok.pln", -900, -60, 1200, 40, -20, 0, 75, .975, 0) - - Planet("appearance/planet_tatooine_moon_02.pln", 350, -20, 490, 40, -20, -10, 260, .95, 0) - //far off in black - - Planet("appearance/planet_tatooine_moon.pln", -450, -170, -10, -10, 30, -20, 100, .925, 0) - //below the sun - - Planet("appearance/planet_tatooine_moon_02.pln", -1100, 10, 300, 30, 30, -30, 0, .95, 0) - //out behind Lok - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.45, -21, -30, -71) - CelestialWithoutCorona("shader/starglow.sht", .25, -21, -30, -71) - CelestialWithoutCorona("shader/cels_star_back.sht", 1.0, -20, -50, 130) - CelestialWithoutCorona("shader/starglow_radial.sht", .25, -20, -50, 130) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -21, 21, -21) - CelestialWithoutCorona("shader/starglow.sht", .25, -21, 21, -21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, 21, -31, 1) - CelestialWithoutCorona("shader/starglow.sht", .6, 21, -31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 10, 20, -23) - CelestialWithoutCorona("shader/starglow.sht", .25, 10, 20, -23) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, 41, -20, 5) - CelestialWithoutCorona("shader/starglow.sht", .3, 41, -20, 5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -51, 10, -13) - CelestialWithoutCorona("shader/starglow.sht", .2, -51, 10, -13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -40, -34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .2, -40, -34, 10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_naboo.mif b/sku.0/sys.shared/compiled/game/terrain/space_naboo.mif deleted file mode 100644 index fc3d6640e..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_naboo.mif +++ /dev/null @@ -1,53 +0,0 @@ -// ====================================================================== -// -// space_tatooine.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_nboo") - AmbientLight(0.22, 0.24, 0.32) - MainParallelLight(0.72, 0.7, 0.6, 2.5, 1.80, 1.0, -50, -50, -50) - ParallelLight(0.2, 0.22, 0.25, -18, 3, 90) - EnvironmentMap("texture/env_space_nboo.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 2000) - Dust(750, 64) - - Planet("appearance/planet_naboo.pln", -200, 60, -580, 40, 0, 0, 330, .975, 0) - Planet("appearance/planet_naboo_moon.pln", -400, -50, -490, 40, -20, -10, 90, .94, 0) - Planet("appearance/planet_naboo_moon.pln", 150, 50, -200, -10, 30, -20, 30, .95, 0) - Planet("appearance/planet_naboo_moon.pln", 400, -70, -500, 30, 30, -30, 30,.951, 0) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -21, .3, -.7) - CelestialWithoutCorona("shader/starglow.sht", .5, -21, .3, -.7) - CelestialWithoutCorona("shader/cels_star_back.sht", 1.0, -70, -35, -50) - CelestialWithoutCorona("shader/starglow_radial.sht", .25, -70, -35, -50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.45, -21, -21, -21) - CelestialWithoutCorona("shader/starglow.sht", .3, -21, -21, -21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, 21, 31, 1) - CelestialWithoutCorona("shader/starglow.sht", .4, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.38, 10, -40, -3) - CelestialWithoutCorona("shader/starglow.sht", .2, 10, -40, -3) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.55, 41, 20, 5) - CelestialWithoutCorona("shader/starglow.sht", .2, 41, 20, 5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, -51, 10, -13) - CelestialWithoutCorona("shader/starglow.sht", .2, -51, 10, -13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.6, -40, 34, 10) - CelestialWithoutCorona("shader/starglow.sht", .5, -40, 34, 10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_naboo_2.mif b/sku.0/sys.shared/compiled/game/terrain/space_naboo_2.mif deleted file mode 100644 index fc3d6640e..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_naboo_2.mif +++ /dev/null @@ -1,53 +0,0 @@ -// ====================================================================== -// -// space_tatooine.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_nboo") - AmbientLight(0.22, 0.24, 0.32) - MainParallelLight(0.72, 0.7, 0.6, 2.5, 1.80, 1.0, -50, -50, -50) - ParallelLight(0.2, 0.22, 0.25, -18, 3, 90) - EnvironmentMap("texture/env_space_nboo.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 2000) - Dust(750, 64) - - Planet("appearance/planet_naboo.pln", -200, 60, -580, 40, 0, 0, 330, .975, 0) - Planet("appearance/planet_naboo_moon.pln", -400, -50, -490, 40, -20, -10, 90, .94, 0) - Planet("appearance/planet_naboo_moon.pln", 150, 50, -200, -10, 30, -20, 30, .95, 0) - Planet("appearance/planet_naboo_moon.pln", 400, -70, -500, 30, 30, -30, 30,.951, 0) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -21, .3, -.7) - CelestialWithoutCorona("shader/starglow.sht", .5, -21, .3, -.7) - CelestialWithoutCorona("shader/cels_star_back.sht", 1.0, -70, -35, -50) - CelestialWithoutCorona("shader/starglow_radial.sht", .25, -70, -35, -50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.45, -21, -21, -21) - CelestialWithoutCorona("shader/starglow.sht", .3, -21, -21, -21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, 21, 31, 1) - CelestialWithoutCorona("shader/starglow.sht", .4, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.38, 10, -40, -3) - CelestialWithoutCorona("shader/starglow.sht", .2, 10, -40, -3) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.55, 41, 20, 5) - CelestialWithoutCorona("shader/starglow.sht", .2, 41, 20, 5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, -51, 10, -13) - CelestialWithoutCorona("shader/starglow.sht", .2, -51, 10, -13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.6, -40, 34, 10) - CelestialWithoutCorona("shader/starglow.sht", .5, -40, 34, 10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_nova_orion.mif b/sku.0/sys.shared/compiled/game/terrain/space_nova_orion.mif deleted file mode 100644 index cd3cf9b0e..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_nova_orion.mif +++ /dev/null @@ -1,102 +0,0 @@ -// ====================================================================== -// -// space_ord_mantell.mif -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0.0, 0.0, 0.3) - SkyBox6Sided("nebula_ord_mantell") - AmbientLight(0.2, 0.15, 0.15) - MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90) - ParallelLight(0.5, 0.3, 0.1, -45, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 15000) - Dust(750, 64) - - Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0) - //ORD_MANTELL - - Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - - - - Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60) - CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30) - CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10) - - - - - - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_npe_falcon.mif b/sku.0/sys.shared/compiled/game/terrain/space_npe_falcon.mif deleted file mode 100644 index 547d5cd1e..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_npe_falcon.mif +++ /dev/null @@ -1,63 +0,0 @@ -// ====================================================================== -// -// space_npe_falcon.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_heavy") - AmbientLight(0.25, 0.25, 0.35) - MainParallelLight(0.82, 0.7, 0.6, 2.5, 1.80, 1.0, -50, 0, 50) - ParallelLight(0.35, 0.32, 0.3, -18, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 38000) - Dust(750, 64) - - Planet("appearance/planet_tatooine_moon_02.pln", 10, -920, 10, 30, 30, -30, 180, .95, 0) - //bottom - - Object("appearance/pt_starfield_04.prt", 1200, 0, -1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 11, -10, -60) - CelestialWithoutCorona("shader/starglow.sht", 0.35, 11, -10, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.20, 20, 0, 50) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 20, 0, 50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30) - CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_npe_falcon_2.mif b/sku.0/sys.shared/compiled/game/terrain/space_npe_falcon_2.mif deleted file mode 100644 index 547d5cd1e..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_npe_falcon_2.mif +++ /dev/null @@ -1,63 +0,0 @@ -// ====================================================================== -// -// space_npe_falcon.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_heavy") - AmbientLight(0.25, 0.25, 0.35) - MainParallelLight(0.82, 0.7, 0.6, 2.5, 1.80, 1.0, -50, 0, 50) - ParallelLight(0.35, 0.32, 0.3, -18, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 38000) - Dust(750, 64) - - Planet("appearance/planet_tatooine_moon_02.pln", 10, -920, 10, 30, 30, -30, 180, .95, 0) - //bottom - - Object("appearance/pt_starfield_04.prt", 1200, 0, -1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 11, -10, -60) - CelestialWithoutCorona("shader/starglow.sht", 0.35, 11, -10, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.20, 20, 0, 50) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 20, 0, 50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30) - CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_npe_falcon_3.mif b/sku.0/sys.shared/compiled/game/terrain/space_npe_falcon_3.mif deleted file mode 100644 index 547d5cd1e..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_npe_falcon_3.mif +++ /dev/null @@ -1,63 +0,0 @@ -// ====================================================================== -// -// space_npe_falcon.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_heavy") - AmbientLight(0.25, 0.25, 0.35) - MainParallelLight(0.82, 0.7, 0.6, 2.5, 1.80, 1.0, -50, 0, 50) - ParallelLight(0.35, 0.32, 0.3, -18, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 38000) - Dust(750, 64) - - Planet("appearance/planet_tatooine_moon_02.pln", 10, -920, 10, 30, 30, -30, 180, .95, 0) - //bottom - - Object("appearance/pt_starfield_04.prt", 1200, 0, -1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 11, -10, -60) - CelestialWithoutCorona("shader/starglow.sht", 0.35, 11, -10, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.20, 20, 0, 50) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 20, 0, 50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30) - CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell.mif b/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell.mif deleted file mode 100644 index 7fd05d3c1..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell.mif +++ /dev/null @@ -1,103 +0,0 @@ -// ====================================================================== -// -// space_ord_mantell.mif -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - Info(10000.00) - ClearColor(0.0, 0.0, 0.3) - SkyBox6Sided("nebula_ord_mantell") - AmbientLight(0.2, 0.15, 0.15) - MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90) - ParallelLight(0.5, 0.3, 0.1, -45, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 15000) - Dust(750, 64) - - Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0) - //ORD_MANTELL - - Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - - - - Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60) - CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30) - CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10) - - - - - - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_2.mif b/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_2.mif deleted file mode 100644 index 7fd05d3c1..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_2.mif +++ /dev/null @@ -1,103 +0,0 @@ -// ====================================================================== -// -// space_ord_mantell.mif -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - Info(10000.00) - ClearColor(0.0, 0.0, 0.3) - SkyBox6Sided("nebula_ord_mantell") - AmbientLight(0.2, 0.15, 0.15) - MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90) - ParallelLight(0.5, 0.3, 0.1, -45, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 15000) - Dust(750, 64) - - Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0) - //ORD_MANTELL - - Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - - - - Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60) - CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30) - CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10) - - - - - - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_3.mif b/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_3.mif deleted file mode 100644 index 7fd05d3c1..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_3.mif +++ /dev/null @@ -1,103 +0,0 @@ -// ====================================================================== -// -// space_ord_mantell.mif -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - Info(10000.00) - ClearColor(0.0, 0.0, 0.3) - SkyBox6Sided("nebula_ord_mantell") - AmbientLight(0.2, 0.15, 0.15) - MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90) - ParallelLight(0.5, 0.3, 0.1, -45, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 15000) - Dust(750, 64) - - Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0) - //ORD_MANTELL - - Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - - - - Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60) - CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30) - CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10) - - - - - - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_4.mif b/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_4.mif deleted file mode 100644 index 7fd05d3c1..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_4.mif +++ /dev/null @@ -1,103 +0,0 @@ -// ====================================================================== -// -// space_ord_mantell.mif -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - Info(10000.00) - ClearColor(0.0, 0.0, 0.3) - SkyBox6Sided("nebula_ord_mantell") - AmbientLight(0.2, 0.15, 0.15) - MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90) - ParallelLight(0.5, 0.3, 0.1, -45, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 15000) - Dust(750, 64) - - Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0) - //ORD_MANTELL - - Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - - - - Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60) - CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30) - CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10) - - - - - - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_5.mif b/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_5.mif deleted file mode 100644 index 7fd05d3c1..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_5.mif +++ /dev/null @@ -1,103 +0,0 @@ -// ====================================================================== -// -// space_ord_mantell.mif -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - Info(10000.00) - ClearColor(0.0, 0.0, 0.3) - SkyBox6Sided("nebula_ord_mantell") - AmbientLight(0.2, 0.15, 0.15) - MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90) - ParallelLight(0.5, 0.3, 0.1, -45, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 15000) - Dust(750, 64) - - Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0) - //ORD_MANTELL - - Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - - - - Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60) - CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30) - CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10) - - - - - - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_6.mif b/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_6.mif deleted file mode 100644 index 7fd05d3c1..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_ord_mantell_6.mif +++ /dev/null @@ -1,103 +0,0 @@ -// ====================================================================== -// -// space_ord_mantell.mif -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - Info(10000.00) - ClearColor(0.0, 0.0, 0.3) - SkyBox6Sided("nebula_ord_mantell") - AmbientLight(0.2, 0.15, 0.15) - MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90) - ParallelLight(0.5, 0.3, 0.1, -45, 3, 90) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 15000) - Dust(750, 64) - - Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0) - //ORD_MANTELL - - Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_02 - - Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0) - //ORD_MANTELL_MOON - - Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0) - //ORD_MANTELL_MOON_03 - - - - - Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1) - Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1) - Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1) - Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60) - CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30) - CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13) - CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10) - - - - - - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_tatooine.mif b/sku.0/sys.shared/compiled/game/terrain/space_tatooine.mif deleted file mode 100644 index 8addb881f..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_tatooine.mif +++ /dev/null @@ -1,53 +0,0 @@ -// ====================================================================== -// -// space_tatooine.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula2") - AmbientLight(0.35, 0.28, 0.35) - MainParallelLight(1.15, 0.90, 0.75, 1.75, 1.00, .5, -135, -45, -50) - ParallelLight(0.60, 0.20, 0.3, -80, 180, 0) - EnvironmentMap("texture/env_space_tato.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 24000) - Dust(750, 64) - - Planet("appearance/planet_tatooine.pln", 50, -520, 0, 0, 10, -30, 0, 2.4, 0) - Planet("appearance/planet_tatooine_moon.pln", 400, 120, -200, -50, 0, 0, 0, .95, 0) - Planet("appearance/planet_tatooine_moon_02.pln", 280, 0, -240, 0, 10, 0, 0, .95, 0) - Planet("appearance/planet_tatooine_moon_02.pln", 350, -20, -420, 0, -10, 0, 0, .95, 0) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -21, -30, -71) - CelestialWithoutCorona("shader/starglow_radial.sht", .25, -21, -30, -71) - CelestialWithoutCorona("shader/cels_star_back.sht", .75, -1, -1, -1) - CelestialWithoutCorona("shader/starglow_radial.sht", .5, -1, -1, -1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, -21, -21, -1) - CelestialWithoutCorona("shader/starglow.sht", .2, -21, -21, -1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, 1, -1, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 1, -1, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, 1, -40, -3) - CelestialWithoutCorona("shader/starglow.sht", .2, 1, -40, -3) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 1, -20, 80) - CelestialWithoutCorona("shader/starglow_radial.sht", .08, 1, -20, 80) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.22, 20, 20, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", .1, 20, 20, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -50, 40, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .04, -50, 40, 10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_tatooine_2.mif b/sku.0/sys.shared/compiled/game/terrain/space_tatooine_2.mif deleted file mode 100644 index 2f0b62799..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_tatooine_2.mif +++ /dev/null @@ -1,53 +0,0 @@ -// ====================================================================== -// -// space_tatooine.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula2") - AmbientLight(0.35, 0.28, 0.35) - MainParallelLight(1.15, 0.90, 0.75, 1.75, 1.00, .5, -135, -45, -50) - ParallelLight(0.60, 0.20, 0.3, -80, 180, 0) - EnvironmentMap("texture/env_space_tato.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 24000) - Dust(750, 64) - - Planet("appearance/planet_tatooine.pln", 50, -420, 0, 0, 10, -30, 0, 2.4, 0) - Planet("appearance/planet_tatooine_moon.pln", 400, 120, -200, -50, 0, 0, 0, .95, 0) - Planet("appearance/planet_tatooine_moon_02.pln", 280, 0, -240, 0, 10, 0, 0, .95, 0) - Planet("appearance/planet_tatooine_moon_02.pln", 350, -20, -420, 0, -10, 0, 0, .95, 0) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -21, -30, -71) - CelestialWithoutCorona("shader/starglow_radial.sht", .25, -21, -30, -71) - CelestialWithoutCorona("shader/cels_star_back.sht", .75, -1, -1, -1) - CelestialWithoutCorona("shader/starglow_radial.sht", .5, -1, -1, -1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, -21, -21, -1) - CelestialWithoutCorona("shader/starglow.sht", .2, -21, -21, -1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, 1, -1, 1) - CelestialWithoutCorona("shader/starglow_radial.sht", .05, 1, -1, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, 1, -40, -3) - CelestialWithoutCorona("shader/starglow.sht", .2, 1, -40, -3) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 1, -20, 80) - CelestialWithoutCorona("shader/starglow_radial.sht", .08, 1, -20, 80) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.22, 20, 20, 30) - CelestialWithoutCorona("shader/starglow_radial.sht", .1, 20, 20, 30) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -50, 40, 10) - CelestialWithoutCorona("shader/starglow_radial.sht", .04, -50, 40, 10) - } -} - -// ====================================================================== - diff --git a/sku.0/sys.shared/compiled/game/terrain/space_yavin4.mif b/sku.0/sys.shared/compiled/game/terrain/space_yavin4.mif deleted file mode 100644 index c8a95e40e..000000000 --- a/sku.0/sys.shared/compiled/game/terrain/space_yavin4.mif +++ /dev/null @@ -1,54 +0,0 @@ -// ====================================================================== -// -// space_tatooine.mif -// asommers -// -// sample SpaceTerrainAppearanceTemplate -// -// ====================================================================== - -#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc" - -// ====================================================================== - -FORM "STAT" -{ - FORM "0000" - { - ClearColor(0, 0, 0.3) - SkyBox6Sided("nebula_yavn") - AmbientLight(0.3, 0.35, 0.35) - MainParallelLight(1.0, 0.75, 0.7, 2.25, 1.80, 1.5, -50, -50, -50) - ParallelLight(0.3, 0.45, 0.7, 50, 70, 50) - EnvironmentMap("texture/env_space_corl.dds") - Fog(0, 0, 0, 0.1) - Stars("terrain/colorramp/stars_tato.tga", 20000) - Dust(750, 64) - - Planet("appearance/planet_yavin.pln", 360, 0, -580, 0, 10, 10, 30, 1.12, 0) - Planet("appearance/planet_naboo_moon.pln", 250, 30, 40, 180, -20, -10, 0, .95, 0) - Planet("appearance/planet_tatooine_moon_03.pln", -200, 30, 5, 0, 0, 20, 30, .94, 0) - Planet("appearance/planet_yavin4.pln", -20, 10, -190, 200, -5, -15, 30, .96, 0) - Planet("appearance/planet_naboo_moon.pln", -450, 40, -300, 40, -20, -10, 90, .94, 0) - - CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, -21, -30, -71) - CelestialWithoutCorona("shader/starglow.sht", 0.2, -21, -30, -71) - CelestialWithoutCorona("shader/cels_star_back.sht", 1.5, -50, -50, -50) - CelestialWithoutCorona("shader/starglow_radial.sht", .3, -50, -50, -50) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -21, -21, -21) - CelestialWithoutCorona("shader/starglow.sht", 0.2, -21, -21, -21) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.58, 21, 31, 1) - CelestialWithoutCorona("shader/starglow.sht", 0.2, 21, 31, 1) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 10, -40, -3) - CelestialWithoutCorona("shader/starglow.sht", 0.2, 10, -40, -3) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.55, 41, 20, 5) - CelestialWithoutCorona("shader/starglow.sht", 0.2, 41, 20, 5) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -51, 10, -13) - CelestialWithoutCorona("shader/starglow.sht", 0.2, -51, 10, -13) - CelestialWithoutCorona("shader/cels_star_back.sht", 0.8, -40, 34, 10) - CelestialWithoutCorona("shader/starglow.sht", 0.2, -40, 34, 10) - } -} - -// ====================================================================== -