From eafdeef93350e3742c3ce5e30aa6b6c3edd8b1c9 Mon Sep 17 00:00:00 2001 From: Cekis Date: Mon, 23 May 2016 03:58:06 +0100 Subject: [PATCH] Fixed issue when placing a temporary structure and the template for the deed was null - most likely due to the structure not having a deed in the first place via placing in god mode maybe. --- .../compiled/game/script/library/player_structure.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/sku.0/sys.server/compiled/game/script/library/player_structure.java b/sku.0/sys.server/compiled/game/script/library/player_structure.java index 7fe619b2e..1d5d9d025 100755 --- a/sku.0/sys.server/compiled/game/script/library/player_structure.java +++ b/sku.0/sys.server/compiled/game/script/library/player_structure.java @@ -354,6 +354,9 @@ public class player_structure extends script.base_script int maintenance_mod = getSkillStatMod(owner, "structure_maintenance_mod"); int factory_mod = getSkillStatMod(owner, "factory_efficiency"); String deed_template = getTemplateName(deed); + if(deed_template == null){ + deed_template = ""; + } dictionary deed_info = new dictionary(); deed_info.put("template", deed_template); deed_info.put("build_time", build_time);