From f6c078abb1f2a1883ffd61c808a1517f3eae1096 Mon Sep 17 00:00:00 2001 From: seefo Date: Fri, 18 May 2018 22:31:05 -0400 Subject: [PATCH] Updated blixtev crafting suit, added resource quality bonus --- .../compiled/game/datatables/item/master_item/item_stats.tab | 2 +- sku.0/sys.server/compiled/game/script/library/craftinglib.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/sku.0/sys.server/compiled/game/datatables/item/master_item/item_stats.tab b/sku.0/sys.server/compiled/game/datatables/item/master_item/item_stats.tab index 372834bca..84cc78dbd 100755 --- a/sku.0/sys.server/compiled/game/datatables/item/master_item/item_stats.tab +++ b/sku.0/sys.server/compiled/game/datatables/item/master_item/item_stats.tab @@ -3707,7 +3707,7 @@ item_mtp_king_corellia_times_story item_event_halloween_bat_pheromone_01_01 "float:duration=1.0,float:effectiveness=1.0,string:buff_name=event_halloween_bat_swarm,int:player_only=1,float:max_range=30.0" item_beast_dye_01 item_deed_hover_chair_06_01 "string:vehicle_attribs.object_ref=hover_chair,float:hit_points=15000" -item_god_craftingsuit_06_01 "luck_modified=1010,armor_experimentation=25,armor_assembly=25,general_experimentation=25,general_assembly=25,droid_experimentation=25,droid_assembly=25,weapon_experimentation=25,weapon_assembly=25,food_experimentation=25,food_assembly=25,clothing_experimentation=25,clothing_assembly=25,structure_experimentation=25,structure_assembly=25,chassis_experimentation=25,chassis_assembly=25,weapon_systems_experimentation=25,engine_experimentation=25,engine_assembly=25,booster_experimentation=25,booster_assembly=25,power_systems_experimentation=25,shields_experimentation=25,shields_assembly=25,advanced_ship_experimentation=25,cybernetic_assembly=25,cybernetic_experimentation=25" +item_god_craftingsuit_06_01 "luck_modified=1000,armor_experimentation=250,armor_assembly=250,general_experimentation=250,general_assembly=250,droid_experimentation=250,droid_assembly=250,weapon_experimentation=250,weapon_assembly=250,food_experimentation=250,food_assembly=250,clothing_experimentation=250,clothing_assembly=250,structure_experimentation=250,structure_assembly=250,chassis_experimentation=250,chassis_assembly=250,weapon_systems_experimentation=250,engine_experimentation=250,engine_assembly=250,booster_experimentation=250,booster_assembly=250,power_systems_experimentation=250,shields_experimentation=250,shields_assembly=250,advanced_ship_experimentation=250,cybernetic_assembly=250,cybernetic_experimentation=250,factory_speed=100,expertise_resource_quality_increase=100" item_mun_marauder_schem_s02_boots "string:loot_schematic.schematic=object/draft_schematic/armor/armor_appearance_marauder_s02_boots.iff,string:loot_schematic.skill_req=class_munitions_phase4_05" item_mun_marauder_schem_s03_boots "string:loot_schematic.schematic=object/draft_schematic/armor/armor_appearance_marauder_s03_boots.iff,string:loot_schematic.skill_req=class_munitions_phase4_05" item_mun_marauder_schem_s02_leggings "string:loot_schematic.schematic=object/draft_schematic/armor/armor_appearance_marauder_s02_leggings.iff,string:loot_schematic.skill_req=class_munitions_phase4_05" diff --git a/sku.0/sys.server/compiled/game/script/library/craftinglib.java b/sku.0/sys.server/compiled/game/script/library/craftinglib.java index 257859c5f..a2b71fa9b 100755 --- a/sku.0/sys.server/compiled/game/script/library/craftinglib.java +++ b/sku.0/sys.server/compiled/game/script/library/craftinglib.java @@ -765,7 +765,7 @@ public class craftinglib extends script.base_script if (isIdValid(player)) { itemAttributeApplicableResourceValueAverage += getCraftingInspirationBonus(player, craftingValuesDictionary, itemAttributeApplicableResourceValueAverage, 1f); - itemAttributeApplicableResourceValueAverage += (int)getSkillStatisticModifier(player, "expertise_resource_quality_increase"); + itemAttributeApplicableResourceValueAverage += (int)getEnhancedSkillStatisticModifierUncapped(player, "expertise_resource_quality_increase"); if (itemAttributeApplicableResourceValueAverage > 100.0f) { itemAttributeApplicableResourceValueAverage = 100.0f;