From fced36dcf77f4d7104368c1efc905e79d07d8bef Mon Sep 17 00:00:00 2001 From: Cekis Date: Mon, 30 Jan 2017 03:36:41 +0000 Subject: [PATCH] Fixed issue with fireworks not firing properly. --- sku.0/sys.server/compiled/game/script/item/firework/show.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) mode change 100644 => 100755 sku.0/sys.server/compiled/game/script/item/firework/show.java diff --git a/sku.0/sys.server/compiled/game/script/item/firework/show.java b/sku.0/sys.server/compiled/game/script/item/firework/show.java old mode 100644 new mode 100755 index 1c3b9d3d0..302c45aa8 --- a/sku.0/sys.server/compiled/game/script/item/firework/show.java +++ b/sku.0/sys.server/compiled/game/script/item/firework/show.java @@ -28,7 +28,7 @@ public class show extends script.base_script { int eventCount = getCount(self); Vector show_fx = getResizeableStringArrayObjVar(self, firework.VAR_SHOW_FX); - if (eventCount != 0 && (show_fx == null || show_fx.size() != eventCount)) + if(show_fx == null || (eventCount > 0 && show_fx.size() != eventCount)) { setCount(self, 0); removeObjVar(self, firework.VAR_SHOW_FX);