From fd3d7383236c4094bcc18dee3d9513cda1087afe Mon Sep 17 00:00:00 2001 From: PrisonCamp Date: Sun, 23 Nov 2014 08:58:51 -0800 Subject: [PATCH] Added a check to make sure player is close to object when utilizing it --- .../script/theme_park/warren/dev_control_terminal.script | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/sku.0/sys.server/compiled/game/script/theme_park/warren/dev_control_terminal.script b/sku.0/sys.server/compiled/game/script/theme_park/warren/dev_control_terminal.script index 5edf0a80d..bc4bc668c 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/warren/dev_control_terminal.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/warren/dev_control_terminal.script @@ -30,6 +30,15 @@ trigger OnObjectMenuSelect(obj_id player, int item) if ( hasEncryptionKey( player ) ) return SCRIPT_CONTINUE;//you've already got one + location here = getLocation (player); + location term = getLocation (self); + float range = getDistance(here, term); + if (range > 10.0) + { + sendSystemMessage (player, new string_id ( SYSTEM_MESSAGES, "elev_range" ) ); + return SCRIPT_CONTINUE; + } + sui.msgbox(player, new string_id ( SYSTEM_MESSAGES, "download_complete" )); obj_id playerInv = utils.getPlayerDatapad(player);