* Code compiles - execution NOT tested
* updating gitignore
* Removed intellij settings files
* Removed more intellij files
* Added exclusion for JDK classes.
* Fixed purchasing script for vendors that have listed coin types.
* Updated script to not kick off until the entire preload is complete.
* adds static name entry for Solo movie poster and tcg9 vendor entry
* clean up empty and orphaned object templates
* adds placeholder black market (static) spawns
* corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors
* Updated gitignore and removed intellij project files
* Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src
* Fixed appearance and template for terminal (#2)
* Fixed appearance and template for terminal (#3)
* Fixed appearance and template for terminal (#4)
* Deleted another faulty/orphaned object template
* Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges.
* Fixed some unneeded java 11 changes
Higher than possible RE chance can lead to powerups created outside the possible realm.
With the formula: ( ( (skillMod * rand(randomRollMin, 1.25f) ) / 100) + rand(1.0f, 1.25f)) * power;
skillMod is a possible max of 169:
100 level 90
10 expertise
5 arm
11 pup
11 pup
11 pup
4 wep
4 chest
3 shirt
10 tool
169 total
rolling the max for both randoms (1.25 and 1.25), we end up with
( ( (169 * 1.25) / 100) + 1.25) * 35 (where power = the power bit = 35 max)
= a max of 117.6875 power