DarthArgus
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bbfd352936
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theoretically this should prevent calls to getCellId when we're wanting to
spawn objects that aren't in cells
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2015-11-03 19:52:04 -06:00 |
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DarthArgus
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30a59b04af
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duplicate object id's?
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2015-11-03 09:43:08 -06:00 |
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DarthArgus
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3c271e4eb8
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duplicate object id's?
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2015-11-03 09:43:08 -06:00 |
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DarthArgus
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5be9c70d48
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more cleaning up/fixing
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2015-11-02 19:32:06 -06:00 |
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DarthArgus
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b84bc2bbe0
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more cleaning up/fixing
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2015-11-02 19:32:06 -06:00 |
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DarthArgus
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60c54487a2
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add some missing tabs - hopefully none of these are wrong, i've noticed
some ground spawning files use differing names
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2015-11-02 19:21:13 -06:00 |
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DarthArgus
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172d2ecb02
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add some missing tabs - hopefully none of these are wrong, i've noticed
some ground spawning files use differing names
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2015-11-02 19:21:13 -06:00 |
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DarthArgus
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26c7f20ce6
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test a fix for the "cannot find" errors
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2015-11-02 14:35:05 -06:00 |
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DarthArgus
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ee13d30039
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test a fix for the "cannot find" errors
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2015-11-02 14:35:05 -06:00 |
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DarthArgus
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2301fbdec8
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fix creatures.tab
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2015-11-01 12:09:20 -06:00 |
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DarthArgus
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0eebab5e51
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fix creatures.tab
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2015-11-01 12:09:20 -06:00 |
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DarthArgus
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a7dab6fa0a
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yep, that's the one to use
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2015-11-01 06:52:55 -06:00 |
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DarthArgus
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4ba77e55bd
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yep, that's the one to use
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2015-11-01 06:52:55 -06:00 |
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DarthArgus
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9f41bb80d9
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test using the dungeon spawner
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2015-11-01 06:46:08 -06:00 |
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DarthArgus
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325fd6e536
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test using the dungeon spawner
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2015-11-01 06:46:08 -06:00 |
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DarthArgus
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fd1c99f204
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randomly attach the gcw spawner elsewhere to try and get it to load
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2015-11-01 06:36:49 -06:00 |
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DarthArgus
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5a90f1a728
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randomly attach the gcw spawner elsewhere to try and get it to load
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2015-11-01 06:36:49 -06:00 |
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DarthArgus
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f29f126879
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one last typo before some rest
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2015-11-01 06:21:46 -06:00 |
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DarthArgus
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f41ed73676
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one last typo before some rest
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2015-11-01 06:21:46 -06:00 |
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DarthArgus
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5f17d8d744
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more fixes, and more to come later based on error logs
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2015-11-01 06:12:36 -06:00 |
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DarthArgus
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24cb3b012c
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more fixes, and more to come later based on error logs
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2015-11-01 06:12:36 -06:00 |
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DarthArgus
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5a8f74ef9b
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had this one in the wrong place
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2015-11-01 06:04:19 -06:00 |
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DarthArgus
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572366003a
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had this one in the wrong place
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2015-11-01 06:04:19 -06:00 |
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DarthArgus
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d1fd783a69
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not needed
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2015-11-01 05:55:35 -06:00 |
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DarthArgus
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69317f72d4
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not needed
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2015-11-01 05:55:35 -06:00 |
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DarthArgus
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a166c78a9c
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seems we separate scripts with semicolons; fix the spawner default script until i can find an alternative one
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2015-11-01 05:49:35 -06:00 |
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DarthArgus
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a2e27512d2
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seems we separate scripts with semicolons; fix the spawner default script until i can find an alternative one
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2015-11-01 05:49:35 -06:00 |
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DarthArgus
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260bc259ed
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seems that while we can manually attach multiple scripts that we can't specify them in the tab files
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2015-11-01 05:31:33 -06:00 |
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DarthArgus
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8f611e146c
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seems that while we can manually attach multiple scripts that we can't specify them in the tab files
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2015-11-01 05:31:33 -06:00 |
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DarthArgus
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d9cf8b6aeb
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try moving things around
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2015-11-01 05:22:51 -06:00 |
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DarthArgus
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1be800d80c
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more typos
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2015-11-01 16:19:47 -06:00 |
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DarthArgus
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a02472b6fc
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try moving things around
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2015-11-01 05:22:51 -06:00 |
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DarthArgus
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ce4cea805c
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more typos
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2015-11-01 16:19:47 -06:00 |
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DarthArgus
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d33a39667b
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this should theoretically spawn things now...this "old unused" script was prob killed after everything was persisted or something?
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2015-10-31 16:39:10 -05:00 |
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DarthArgus
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2d531fa5e0
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re-fix typo
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2015-11-01 03:25:21 -06:00 |
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DarthArgus
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5566676f5f
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this should theoretically spawn things now...this "old unused" script was prob killed after everything was persisted or something?
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2015-10-31 16:39:10 -05:00 |
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DarthArgus
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9bd2915f69
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re-fix typo
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2015-11-01 03:25:21 -06:00 |
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DarthArgus
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e57c8c7266
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typo
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2015-10-31 16:21:21 -05:00 |
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DarthArgus
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edfadde766
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typo
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2015-10-31 16:21:21 -05:00 |
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DarthArgus
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321e989b45
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add missing spawn tables
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2015-10-31 16:16:23 -05:00 |
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DarthArgus
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57b3790903
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add missing spawn tables
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2015-10-31 16:16:23 -05:00 |
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DarthArgus
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cb5f46fb57
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theoretically this will spawn troops and npcs for the starport in eisley
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2015-10-31 15:28:56 -05:00 |
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DarthArgus
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d68128e353
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theoretically this will spawn troops and npcs for the starport in eisley
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2015-10-31 15:28:56 -05:00 |
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DarthArgus
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de81b38225
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Merge branch 'master' of swgilluminati.com:DarthArgus/dsrc
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2015-10-31 13:51:34 -05:00 |
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DarthArgus
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f3e2d82d79
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add mayor spawner
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2015-11-01 01:52:05 -05:00 |
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DarthArgus
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7b098b9664
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Merge branch 'master' of swgilluminati.com:DarthArgus/dsrc
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2015-10-31 13:51:34 -05:00 |
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DarthArgus
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75bb5fa3dd
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add mayor spawner
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2015-11-01 01:52:05 -05:00 |
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DarthArgus
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3ee66412ff
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add portalproperty to silence warn, hopefully
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2015-10-31 13:50:23 -05:00 |
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DarthArgus
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9458589402
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add portalproperty to silence warn, hopefully
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2015-10-31 13:50:23 -05:00 |
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DarthArgus
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dbc898f061
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add some extra sanity checks
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2015-10-31 06:18:38 -05:00 |
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