Commit Graph
3569 Commits
Author SHA1 Message Date
DarthArgus bbfd352936 theoretically this should prevent calls to getCellId when we're wanting to
spawn objects that aren't in cells
2015-11-03 19:52:04 -06:00
DarthArgus 30a59b04af duplicate object id's? 2015-11-03 09:43:08 -06:00
DarthArgus 3c271e4eb8 duplicate object id's? 2015-11-03 09:43:08 -06:00
DarthArgus 5be9c70d48 more cleaning up/fixing 2015-11-02 19:32:06 -06:00
DarthArgus b84bc2bbe0 more cleaning up/fixing 2015-11-02 19:32:06 -06:00
DarthArgus 60c54487a2 add some missing tabs - hopefully none of these are wrong, i've noticed
some ground spawning files use differing names
2015-11-02 19:21:13 -06:00
DarthArgus 172d2ecb02 add some missing tabs - hopefully none of these are wrong, i've noticed
some ground spawning files use differing names
2015-11-02 19:21:13 -06:00
DarthArgus 26c7f20ce6 test a fix for the "cannot find" errors 2015-11-02 14:35:05 -06:00
DarthArgus ee13d30039 test a fix for the "cannot find" errors 2015-11-02 14:35:05 -06:00
DarthArgus 2301fbdec8 fix creatures.tab 2015-11-01 12:09:20 -06:00
DarthArgus 0eebab5e51 fix creatures.tab 2015-11-01 12:09:20 -06:00
DarthArgus a7dab6fa0a yep, that's the one to use 2015-11-01 06:52:55 -06:00
DarthArgus 4ba77e55bd yep, that's the one to use 2015-11-01 06:52:55 -06:00
DarthArgus 9f41bb80d9 test using the dungeon spawner 2015-11-01 06:46:08 -06:00
DarthArgus 325fd6e536 test using the dungeon spawner 2015-11-01 06:46:08 -06:00
DarthArgus fd1c99f204 randomly attach the gcw spawner elsewhere to try and get it to load 2015-11-01 06:36:49 -06:00
DarthArgus 5a90f1a728 randomly attach the gcw spawner elsewhere to try and get it to load 2015-11-01 06:36:49 -06:00
DarthArgus f29f126879 one last typo before some rest 2015-11-01 06:21:46 -06:00
DarthArgus f41ed73676 one last typo before some rest 2015-11-01 06:21:46 -06:00
DarthArgus 5f17d8d744 more fixes, and more to come later based on error logs 2015-11-01 06:12:36 -06:00
DarthArgus 24cb3b012c more fixes, and more to come later based on error logs 2015-11-01 06:12:36 -06:00
DarthArgus 5a8f74ef9b had this one in the wrong place 2015-11-01 06:04:19 -06:00
DarthArgus 572366003a had this one in the wrong place 2015-11-01 06:04:19 -06:00
DarthArgus d1fd783a69 not needed 2015-11-01 05:55:35 -06:00
DarthArgus 69317f72d4 not needed 2015-11-01 05:55:35 -06:00
DarthArgus a166c78a9c seems we separate scripts with semicolons; fix the spawner default script until i can find an alternative one 2015-11-01 05:49:35 -06:00
DarthArgus a2e27512d2 seems we separate scripts with semicolons; fix the spawner default script until i can find an alternative one 2015-11-01 05:49:35 -06:00
DarthArgus 260bc259ed seems that while we can manually attach multiple scripts that we can't specify them in the tab files 2015-11-01 05:31:33 -06:00
DarthArgus 8f611e146c seems that while we can manually attach multiple scripts that we can't specify them in the tab files 2015-11-01 05:31:33 -06:00
DarthArgus d9cf8b6aeb try moving things around 2015-11-01 05:22:51 -06:00
DarthArgus 1be800d80c more typos 2015-11-01 16:19:47 -06:00
DarthArgus a02472b6fc try moving things around 2015-11-01 05:22:51 -06:00
DarthArgus ce4cea805c more typos 2015-11-01 16:19:47 -06:00
DarthArgus d33a39667b this should theoretically spawn things now...this "old unused" script was prob killed after everything was persisted or something? 2015-10-31 16:39:10 -05:00
DarthArgus 2d531fa5e0 re-fix typo 2015-11-01 03:25:21 -06:00
DarthArgus 5566676f5f this should theoretically spawn things now...this "old unused" script was prob killed after everything was persisted or something? 2015-10-31 16:39:10 -05:00
DarthArgus 9bd2915f69 re-fix typo 2015-11-01 03:25:21 -06:00
DarthArgus e57c8c7266 typo 2015-10-31 16:21:21 -05:00
DarthArgus edfadde766 typo 2015-10-31 16:21:21 -05:00
DarthArgus 321e989b45 add missing spawn tables 2015-10-31 16:16:23 -05:00
DarthArgus 57b3790903 add missing spawn tables 2015-10-31 16:16:23 -05:00
DarthArgus cb5f46fb57 theoretically this will spawn troops and npcs for the starport in eisley 2015-10-31 15:28:56 -05:00
DarthArgus d68128e353 theoretically this will spawn troops and npcs for the starport in eisley 2015-10-31 15:28:56 -05:00
DarthArgus de81b38225 Merge branch 'master' of swgilluminati.com:DarthArgus/dsrc 2015-10-31 13:51:34 -05:00
DarthArgus f3e2d82d79 add mayor spawner 2015-11-01 01:52:05 -05:00
DarthArgus 7b098b9664 Merge branch 'master' of swgilluminati.com:DarthArgus/dsrc 2015-10-31 13:51:34 -05:00
DarthArgus 75bb5fa3dd add mayor spawner 2015-11-01 01:52:05 -05:00
DarthArgus 3ee66412ff add portalproperty to silence warn, hopefully 2015-10-31 13:50:23 -05:00
DarthArgus 9458589402 add portalproperty to silence warn, hopefully 2015-10-31 13:50:23 -05:00
DarthArgus dbc898f061 add some extra sanity checks 2015-10-31 06:18:38 -05:00