Commit Graph
27 Commits
Author SHA1 Message Date
DarthArgus 437f499e65 don't exclude javas 2016-05-05 21:06:04 +00:00
Cekis 4347af1a57 Fixed potential double spawn issues. 2016-04-05 18:04:58 +01:00
Cekis c328e85bc2 Fixed issue with convo NPCs spawning at origin. 2016-04-05 07:02:39 +01:00
Cekis cf3b1d9c25 Added wander base. 2016-04-01 21:30:29 +01:00
Cekis 56e0af0984 Made code efficiency changes to the interior conversation spawners and the jawa wander classes. 2016-03-31 04:25:45 +01:00
Cekis 24959d439c Made code efficiency adjustments to imperial crackdowns. 2016-03-31 04:24:12 +01:00
Cekis 92da2e416c Added some efficiencies to the city scripts. 2016-03-31 04:23:06 +01:00
Cekis f2e639238b Fixed all Bestine city events (not invasions) - including official election, results, inhabitants and effects who is elected has on the city. 2016-03-21 19:37:52 +00:00
Cekis 56a60d4137 Fixed the Bestine Museum event. Should now be working properly with all associated spawns as well (artists). 2016-03-19 16:53:17 +00:00
DarthArgus bbee2d328c who isn't sick of converting the freaking scripts? this negates the need 2015-11-24 09:27:45 -06:00
PrisonCamp 2c8a2c1d47 Fixed the following:
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
2015-01-30 16:23:48 -08:00
PrisonCamp 6a9522ef94 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
PrisonCamp 005e8bf148 Fixed spawner issue 2014-12-23 02:02:53 -08:00
PrisonCamp 6c28f75490 Fixed spawner issue 2014-12-23 02:02:45 -08:00
PrisonCamp b4ee17dd61 Fixed spawner issue 2014-12-23 02:02:38 -08:00
PrisonCamp edcacc5d86 Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:45:00 -08:00
PrisonCamp 2016d368e1 Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:44:54 -08:00
PrisonCamp 65227065e1 Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:44:46 -08:00
PrisonCamp f25766f644 Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:44:39 -08:00
PrisonCamp bdb32be4f5 *Added OnAttach trigger to keep system working in buildout tables 2014-11-11 01:53:34 -08:00
PrisonCamp 933aa51078 *Commented out persisting of objects in order to keep things working in buildout tables
*Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
2014-11-11 01:52:59 -08:00
PrisonCamp d516bfaa92 *Added OnAttach trigger in order to keep system working with buildout tables 2014-11-11 01:51:33 -08:00
PrisonCamp a1be4daf1d *Added a Spawner for Museum Curator
*Commented out persisting of objects in order to keep things working in buildout tables
2014-11-11 01:51:00 -08:00
PrisonCamp 70f55e26a2 *Commented out persisting of objects in order to keep things working in buildout tables 2014-11-11 01:50:22 -08:00
Eric Barr 69c310dde0 Added ignore files to ignore *.java files generated from scripts 2014-03-31 09:57:30 -07:00
Eric Barr bb6c3884a5 Removed files that don't need to be tracked 2014-03-31 09:55:49 -07:00
Dallin Wellington 0a0796d1a9 Initial commit. 2013-09-10 23:17:15 -07:00