Commit Graph
85 Commits
Author SHA1 Message Date
Cekis 099fb671ee Cleaned up. 2016-08-14 18:40:40 +01:00
Cekis 17912bb1e7 Fixed major issue with Dantooine Patrol Spawners. 2016-08-09 08:19:43 +01:00
Cekis 2d2f49aedc Added new Patrol Spawner mechanism and added it to the Dantooine Imperial Outpost fixing issues with respawns and overall patrols themselves. 2016-07-30 16:43:49 +01:00
Cekis aaeeddd6b5 NPC patrols at the Dantooine Imperial outpost are now attackable. 2016-07-14 05:13:30 +01:00
Cekis 39653d4e99 Fixed Meatlump theme park decipher bug. 2016-07-13 00:58:19 +01:00
Cekis 79beb4f150 Cleaned up Dantooine Imperial Outpost spawner a bit. 2016-07-11 14:29:21 +01:00
Cekis a5fc88dfdd Added conversations to LX-466 and SG-567 at the Dantooine Imperial Outpost. 2016-07-11 05:18:56 +01:00
Cekis 13f9c2eaa7 Added all Dantooine Imperial Outpost spawns including patrols and static commoners. 2016-07-11 04:56:53 +01:00
Cekis a66be8927d Added exclusion for entry to quest bunker if in God Mode. 2016-07-08 15:33:11 +01:00
Cekis 67280dc9d3 Optimized Nightsister Battle spawner script. 2016-06-29 02:25:15 +01:00
Cekis ec12cc376c Fixed spawn for Lt. Allard at the Emperors Retreat on Naboo (was being spawned incorrectly before). 2016-06-27 06:39:03 +01:00
Cekis 0208f3e9e7 Fixed small typo. 2016-05-31 03:32:45 +01:00
Cekis 65793d0688 Added extra logging to gcw spawner script to identify locations where it's incorrectly attached. 2016-05-24 21:34:33 +01:00
Cekis 597874b744 Fixed null pointer issue if empire day config value is not set or is false. 2016-05-23 03:24:47 +01:00
Cekis 97dcf9c4dc Added missing spawner due to gitignore restriction. 2016-05-05 22:07:41 +01:00
DarthArgus 437f499e65 don't exclude javas 2016-05-05 21:06:04 +00:00
Cekis f2e639238b Fixed all Bestine city events (not invasions) - including official election, results, inhabitants and effects who is elected has on the city. 2016-03-21 19:37:52 +00:00
Cekis b262d6e15f Java code enhancements for most of the java library and other areas (lots more to come). 2016-03-16 06:21:15 +00:00
Cekis 0557bc8aec Fixed bartenders such that they again move freely about the bar area. 2016-03-03 23:39:33 +01:00
DarthArgus 158ff020a8 fix per cekis 2016-02-23 18:23:24 -06:00
Cekis cf31952181 Fixed incorrect logic on generic spawner when room obj vars are empty or null. 2016-02-24 00:41:15 +01:00
DarthArgus eb3c238160 Revert "not a java guy, so don't shoot me if this isn't right, i'll test and revert if not"
This reverts commit 1ced51870e.
2016-02-07 14:14:28 -06:00
DarthArgus 1ced51870e not a java guy, so don't shoot me if this isn't right, i'll test and revert if not 2016-02-07 14:09:18 -06:00
DarthArgus bbee2d328c who isn't sick of converting the freaking scripts? this negates the need 2015-11-24 09:27:45 -06:00
DarthArgus f16f3419fc remove dupe 2015-11-11 20:31:07 -06:00
DarthArgus e95f9ea8c1 deprecated no more 2015-11-08 22:06:56 -06:00
DarthArgus 4ba77e55bd yep, that's the one to use 2015-11-01 06:52:55 -06:00
DarthArgus 24cb3b012c more fixes, and more to come later based on error logs 2015-11-01 06:12:36 -06:00
DarthArgus a2e27512d2 seems we separate scripts with semicolons; fix the spawner default script until i can find an alternative one 2015-11-01 05:49:35 -06:00
DarthArgus 5566676f5f this should theoretically spawn things now...this "old unused" script was prob killed after everything was persisted or something? 2015-10-31 16:39:10 -05:00
DarthArgus aed336bde4 broken switches 2015-10-30 13:46:12 -05:00
DarthArgus e886f63a79 fixing borked scripts 2015-10-30 13:19:14 -05:00
DarthArgus fe602f3e87 for whatever reason spawned_tracker for npc_died just refuses to work 2015-10-18 14:02:21 -05:00
DarthArgus 1d0dfca9c7 more fixups 2015-10-18 13:36:53 -05:00
DarthArgus 9618fe0df9 more script fixups 2015-10-18 13:28:36 -05:00
CodeCodon ef730f9b89 fix character issue 2015-08-01 18:28:15 -05:00
DarthArgusandCodeCodon 45bf179357 or backticks 2015-07-13 14:46:35 -05:00
DarthArgusandCodeCodon 87448f7c27 no likey () [] {} 2015-07-13 14:46:08 -05:00
DarthArgusandCodeCodon 88600870e1 fix annoying cipher bug on meatlump puzzle 2015-07-13 14:45:52 -05:00
PrisonCamp 054a51f5e6 Fixed the Following:
Updated Generic Spawner Script
Removed OP Buff from GCW City Generals
Turrets in Bestine no longer shoot Bounty Hunters
GCW Defensive Generals are Invulnerable until the last 15 minutes of the invasion.
Fixed GM Kill command
2015-02-13 18:28:39 -08:00
PrisonCamp 2c8a2c1d47 Fixed the following:
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
2015-01-30 16:23:48 -08:00
PrisonCamp 6a9522ef94 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
PrisonCamp 38d692b80e Took out unnecessary spawn and replaced with missing Junk Dealer Spawn. 2014-12-23 02:03:40 -08:00
nightsister f42042779e Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
nightsister 93e5754cef Merge pull request #11 in SWGNXT/dsrc from bestineElections to nge-content
* commit '829834eaefa4fdc664736871810bc73aa183d842': (25 commits)
  *Added all Bestine Election NPCs, along with various other NPCs that spawn throughout Bestine
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template)
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added OnAttach trigger in order to keep compatible with buildout tables *Added missing code to triggers that should have inherited code from flip_banner.script, but did not. *Commented out onHearSpeech trigger due to no God Mode check. *Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
  *Added OnAttach trigger in order to keep compatible with buildout tables
  *Attached necessary scripts and variables to NPC
  *Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables
  *Made Smuggler NPC sit
  *NPC now drinks out of cup rather than nothing
  *NPC now drinks out of cup rather than nothing
  *Added OnAttach trigger to keep system working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables *Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
  *Added OnAttach trigger in order to keep system working with buildout tables
  *Added a Spawner for Museum Curator *Commented out persisting of objects in order to keep things working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables
  *Added Spawners for NPC's involved with the Bestine Museum Event
  *Added Spawner for Bestine Election Smuggler Spawner
  ...
2014-12-07 17:04:37 -05:00
nightsister 37a65099ea Merge pull request #10 in SWGNXT/dsrc from retreatFix to nge-content
* commit '1fecbc67e6ccf2307451927bc8b1310cc198a845':
  Added Three Missing NPCs: Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette Lt. Allard Lissara - A Static NPC for a no longer working questline Wurson Harro - Imperial Theme Park Record Keeper
2014-12-07 17:04:20 -05:00
PrisonCamp ec9af8171e Added a check to make sure player is close to object when utilizing it 2014-11-23 09:10:07 -08:00
PrisonCamp 717362da92 *Commented out unnecessary code for Turret
*Updated Turret to working Turret System
2014-11-23 09:09:58 -08:00
PrisonCamp 2a56dab249 *Updated Turret to working Turret System, however left it disabled until we decide to put it back in
*Fixed location of Clone Relics Computer
*Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
2014-11-23 09:09:09 -08:00
PrisonCamp 5750eb1b22 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:05:05 -08:00