*Removed unnecessary options in the faction QA tool
*Fixed Empire/Remembrance Day Ceremonies. They now work.
*Killing a player through the event tool should now work
*Removed unecessary comments from base_player script
*Fixed the badge QA tool
*Fixed the location bug in several different methods
*Fixed the Exar Kun first boss sparks to accurately choose a target
*Life Day and Love Day now work and spawn correctly
Updated Generic Spawner Script
Removed OP Buff from GCW City Generals
Turrets in Bestine no longer shoot Bounty Hunters
GCW Defensive Generals are Invulnerable until the last 15 minutes of the invasion.
Fixed GM Kill command
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
Fixed minor issue with space npc spawners
Added many missing objects, scripts, and objvars to the Warren
Fixed Empty Object Template Issue
Fixed Missing Object Template Issue
Fixed Empty Object Template Issue
Added a check to make sure player is close to object when utilizing it
*Commented out unnecessary code for Turret *Updated Turret to working Turret System
*Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script. This is to prevent exploiting.
Added a check to make sure player is close to object when utilizing it
Added a check to make sure player is close to object when utilizing it
Added a check to make sure player is close to object when utilizing it
Added God Mode bypass for cell permissions
Added a check to make sure player is close to object when utilizing it
Added a check to make sure player is close to object when utilizing it
Added 2 animations to Mirla to make her not so emotionless
Added a check to make sure player is close to object when utilizing it
Added God Mode Bypass for Entering Cell
Added a check to make sure player is close to object when utilizing it
Added a check to make sure player is close to object when utilizing it
Added a check to make sure player is close to object when utilizing it
...
Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs.
When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.