Commit Graph
7 Commits
Author SHA1 Message Date
Redacted by Stellabellum INC ce9eafda2d Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
Redacted by Stellabellum INC bf27e79280 Added Method to Spawn Terminals 2014-11-23 08:54:11 -08:00
Redacted by Stellabellum INC 5b6c98b389 *Added OnAttach trigger in order to keep compatible with buildout tables
*Added missing code to triggers that should have inherited code from flip_banner.script, but did not.
*Commented out onHearSpeech trigger due to no God Mode check.
*Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
2014-11-11 02:00:16 -08:00
Redacted by Stellabellum INC 692810b93b *Added OnAttach trigger in order to keep compatible with buildout tables 2014-11-11 01:58:30 -08:00
Eric Barr b18cf89456 Reverted scripts back to initial state we received them 2014-03-31 10:01:52 -07:00
Eric Barr d529e4c4d0 Removed files that don't need to be tracked 2014-03-31 09:55:49 -07:00
Redacted by Stellabellum INC 485a019196 Initial commit. 2013-09-10 23:17:15 -07:00