Commit Graph
55 Commits
Author SHA1 Message Date
DarthArgus aed336bde4 broken switches 2015-10-30 13:46:12 -05:00
DarthArgus e886f63a79 fixing borked scripts 2015-10-30 13:19:14 -05:00
DarthArgus fe602f3e87 for whatever reason spawned_tracker for npc_died just refuses to work 2015-10-18 14:02:21 -05:00
DarthArgus 1d0dfca9c7 more fixups 2015-10-18 13:36:53 -05:00
DarthArgus 9618fe0df9 more script fixups 2015-10-18 13:28:36 -05:00
CodeCodon ef730f9b89 fix character issue 2015-08-01 18:28:15 -05:00
DarthArgusandCodeCodon 45bf179357 or backticks 2015-07-13 14:46:35 -05:00
DarthArgusandCodeCodon 87448f7c27 no likey () [] {} 2015-07-13 14:46:08 -05:00
DarthArgusandCodeCodon 88600870e1 fix annoying cipher bug on meatlump puzzle 2015-07-13 14:45:52 -05:00
PrisonCamp 054a51f5e6 Fixed the Following:
Updated Generic Spawner Script
Removed OP Buff from GCW City Generals
Turrets in Bestine no longer shoot Bounty Hunters
GCW Defensive Generals are Invulnerable until the last 15 minutes of the invasion.
Fixed GM Kill command
2015-02-13 18:28:39 -08:00
PrisonCamp 2c8a2c1d47 Fixed the following:
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
2015-01-30 16:23:48 -08:00
PrisonCamp 6a9522ef94 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
PrisonCamp 38d692b80e Took out unnecessary spawn and replaced with missing Junk Dealer Spawn. 2014-12-23 02:03:40 -08:00
nightsister f42042779e Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
nightsister 93e5754cef Merge pull request #11 in SWGNXT/dsrc from bestineElections to nge-content
* commit '829834eaefa4fdc664736871810bc73aa183d842': (25 commits)
  *Added all Bestine Election NPCs, along with various other NPCs that spawn throughout Bestine
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template)
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added OnAttach trigger in order to keep compatible with buildout tables *Added missing code to triggers that should have inherited code from flip_banner.script, but did not. *Commented out onHearSpeech trigger due to no God Mode check. *Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
  *Added OnAttach trigger in order to keep compatible with buildout tables
  *Attached necessary scripts and variables to NPC
  *Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables
  *Made Smuggler NPC sit
  *NPC now drinks out of cup rather than nothing
  *NPC now drinks out of cup rather than nothing
  *Added OnAttach trigger to keep system working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables *Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
  *Added OnAttach trigger in order to keep system working with buildout tables
  *Added a Spawner for Museum Curator *Commented out persisting of objects in order to keep things working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables
  *Added Spawners for NPC's involved with the Bestine Museum Event
  *Added Spawner for Bestine Election Smuggler Spawner
  ...
2014-12-07 17:04:37 -05:00
nightsister 37a65099ea Merge pull request #10 in SWGNXT/dsrc from retreatFix to nge-content
* commit '1fecbc67e6ccf2307451927bc8b1310cc198a845':
  Added Three Missing NPCs: Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette Lt. Allard Lissara - A Static NPC for a no longer working questline Wurson Harro - Imperial Theme Park Record Keeper
2014-12-07 17:04:20 -05:00
PrisonCamp ec9af8171e Added a check to make sure player is close to object when utilizing it 2014-11-23 09:10:07 -08:00
PrisonCamp 717362da92 *Commented out unnecessary code for Turret
*Updated Turret to working Turret System
2014-11-23 09:09:58 -08:00
PrisonCamp 2a56dab249 *Updated Turret to working Turret System, however left it disabled until we decide to put it back in
*Fixed location of Clone Relics Computer
*Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
2014-11-23 09:09:09 -08:00
PrisonCamp 5750eb1b22 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:05:05 -08:00
PrisonCamp 8dc74fae2f Added a check to make sure player is close to object when utilizing it 2014-11-23 09:04:50 -08:00
PrisonCamp 96118f7d96 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:04:30 -08:00
PrisonCamp 0e0db5a37f Added God Mode bypass for cell permissions 2014-11-23 09:03:43 -08:00
PrisonCamp 45e6612d2f Added a check to make sure player is close to object when utilizing it 2014-11-23 09:02:40 -08:00
PrisonCamp 5b4b28ea61 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:02:12 -08:00
PrisonCamp f697390c23 Added 2 animations to Mirla to make her not so emotionless 2014-11-23 09:01:10 -08:00
PrisonCamp a4c59a43b5 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:00:41 -08:00
PrisonCamp 66022878a8 Added God Mode Bypass for Entering Cell 2014-11-23 09:00:15 -08:00
PrisonCamp a06962fca2 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:59:18 -08:00
PrisonCamp b175a13ed3 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:59 -08:00
PrisonCamp fd3d738323 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:51 -08:00
PrisonCamp e1eda39822 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:04 -08:00
PrisonCamp 32920a9d13 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:57:37 -08:00
PrisonCamp 7caf48c8c4 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:56:44 -08:00
PrisonCamp efe9d4df96 Fixed issue with Warren Imperial NPC in Theed Palace to act as a Faction Recruiter 2014-11-23 08:55:35 -08:00
PrisonCamp 816156d205 Commented out unnecessary debug messages 2014-11-23 08:54:59 -08:00
PrisonCamp 4221d4b977 *Added Missing NPC Spawner and appropriate Variables 2014-11-11 02:02:20 -08:00
PrisonCamp 22379f5c95 *Added Missing NPC Spawner and appropriate Variables 2014-11-11 02:02:07 -08:00
PrisonCamp e8a9669af9 *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template) 2014-11-11 02:01:47 -08:00
PrisonCamp 3849763aaf *Added Missing NPC Spawner and appropriate Variables 2014-11-11 02:01:16 -08:00
PrisonCamp 7112c5ee6a *Added Missing NPC Spawner and appropriate Variables 2014-11-11 02:01:00 -08:00
PrisonCamp 1fecbc67e6 Added Three Missing NPCs:
Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette
Lt. Allard Lissara - A Static NPC for a no longer working questline
Wurson Harro - Imperial Theme Park Record Keeper

---

NOTE:
We still need to implement the space NPCs, imperial mission terminals, and space terminals to the retreat.  I am not implementing them into the script, but rather will implement them into the buildout files.
2014-11-02 13:15:04 -08:00
PrisonCamp 0df17e72fd Created Quick and Easy setLevel Script for POI Spawns 2014-10-04 17:34:11 -07:00
PrisonCamp 8c61d8e77f Updated Turrets to work in the NGE 2014-08-29 15:31:22 -07:00
PrisonCamp 176a36634d Added Missing NPC's to Mos Eisley Cantina - There Should Be No More Missing NPC's In The Cantina 2014-06-15 21:52:24 -07:00
Eric Barr 7832454232 Merge branch 'master' into ngemerge 2014-06-03 23:59:34 -07:00
Eric Barr d16c47c908 Fixed characters that cause the script not to compile, still needs more work getting replacement characters 2014-04-03 19:39:07 -07:00
Eric Barr 2591ccf029 Fixed equality instead of assignment errors 2014-03-31 22:59:01 -07:00
Eric Barr 69c310dde0 Added ignore files to ignore *.java files generated from scripts 2014-03-31 09:57:30 -07:00
Eric Barr bb6c3884a5 Removed files that don't need to be tracked 2014-03-31 09:55:49 -07:00