Commit Graph
18 Commits
Author SHA1 Message Date
DarthArgus cd4436fc05 who isn't sick of converting the freaking scripts? this negates the need 2015-11-24 09:27:45 -06:00
Redacted by Stellabellum INC 77df8037af Fixed the following:
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
2015-01-30 16:23:48 -08:00
Redacted by Stellabellum INC 4ca8da7c31 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
Redacted by Stellabellum INC 9cbb92f544 Fixed spawner issue 2014-12-23 02:02:53 -08:00
Redacted by Stellabellum INC 5b899403e6 Fixed spawner issue 2014-12-23 02:02:45 -08:00
Redacted by Stellabellum INC 0b7136ba0b Fixed spawner issue 2014-12-23 02:02:38 -08:00
Redacted by Stellabellum INC 9abbd26dbd Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:45:00 -08:00
Redacted by Stellabellum INC 877a8eaec6 Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:44:54 -08:00
Redacted by Stellabellum INC e0833b29dd Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:44:46 -08:00
Redacted by Stellabellum INC 7fb75f6371 Added OnAttach trigger in order to allow for script to function in other spawning methods. 2014-12-18 23:44:39 -08:00
Redacted by Stellabellum INC d7c2401de6 *Added OnAttach trigger to keep system working in buildout tables 2014-11-11 01:53:34 -08:00
Redacted by Stellabellum INC e419a9c628 *Commented out persisting of objects in order to keep things working in buildout tables
*Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
2014-11-11 01:52:59 -08:00
Redacted by Stellabellum INC e38569706f *Added OnAttach trigger in order to keep system working with buildout tables 2014-11-11 01:51:33 -08:00
Redacted by Stellabellum INC dbfeaf5303 *Added a Spawner for Museum Curator
*Commented out persisting of objects in order to keep things working in buildout tables
2014-11-11 01:51:00 -08:00
Redacted by Stellabellum INC 295f9956aa *Commented out persisting of objects in order to keep things working in buildout tables 2014-11-11 01:50:22 -08:00
Eric Barr b7ef6116d5 Added ignore files to ignore *.java files generated from scripts 2014-03-31 09:57:30 -07:00
Eric Barr d529e4c4d0 Removed files that don't need to be tracked 2014-03-31 09:55:49 -07:00
Redacted by Stellabellum INC 485a019196 Initial commit. 2013-09-10 23:17:15 -07:00