swgnoobs
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9184796a5e
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Add Cells to Endor WS Files according to Revs Files.
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2015-11-08 08:21:16 +01:00 |
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swgnoobs
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1c33b1beed
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Add Cells to Dathomir WS Files according to Revs Files.
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2015-11-08 07:55:27 +01:00 |
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swgnoobs
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68806142e7
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Add Cells to Dantooine WS Files according to Revs Files.
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2015-11-08 07:05:50 +01:00 |
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swgnoobs
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badf362eb6
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Fixing Line Issues from last Commit, that prevent Gameserver from running.
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2015-11-08 05:47:06 +01:00 |
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swgnoobs
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5fdeb99b43
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Add Cells to Corellia WS Files according to Revs Files.
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2015-11-08 05:15:06 +01:00 |
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swgnoobs
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9da3bb4bdb
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Merge remote-tracking branch 'upstream/master'
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2015-11-08 03:51:07 +01:00 |
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swgnoobs
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8f3450f2d9
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Added Cells/CellIds from Revs Repo to Rori WS Files
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2015-11-08 02:43:03 +01:00 |
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DarthArgus
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6dfacbff4a
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Merge branch 'master' into 'master'
properly add sovi, the chassis dealer to eisley sp
See merge request !15
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2015-11-07 17:16:48 -05:00 |
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swgnoobs
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b8f5a56907
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Changes to rori WS Files
modified: sku.0/sys.server/compiled/game/datatables/buildout/rori/rori_1_1_ws.tab
modified: sku.0/sys.server/compiled/game/datatables/buildout/rori/rori_1_7_ws.tab
modified: sku.0/sys.server/compiled/game/datatables/buildout/rori/rori_2_2_ws.tab
modified: sku.0/sys.server/compiled/game/datatables/buildout/rori/rori_2_3_ws.tab
modified: sku.0/sys.server/compiled/game/datatables/buildout/rori/rori_3_6_ws.tab
modified: sku.0/sys.server/compiled/game/datatables/buildout/rori/rori_4_2_ws.tab
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2015-11-07 23:03:41 +01:00 |
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DarthArgus
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aa97c42d31
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since we haven't used space_chassis_broker_02 yet - and there are 5 of
them
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2015-11-07 15:53:01 -06:00 |
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DarthArgus
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d486812263
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EXAMPLE of adding a creature and putting them in the proper place
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2015-11-07 15:49:24 -06:00 |
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DarthArgus
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f780413389
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this one is already hooked up in creatures.tab, we can change later
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2015-11-07 15:24:11 -06:00 |
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DarthArgus
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412eb51351
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attempt to put the chassis broker in eisley
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2015-11-07 14:57:38 -06:00 |
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DarthArgus
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90d85820d8
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fix typo
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2015-11-05 23:24:17 -06:00 |
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DarthArgus
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0e818fe6f2
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fix the rest of the tat poi spawners
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2015-11-05 22:47:19 -06:00 |
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DarthArgus
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9dfd02d138
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typo
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2015-11-03 23:07:58 -06:00 |
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DarthArgus
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a064908bd9
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add some missing bestine spawns, probably more to come
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2015-11-03 22:44:21 -06:00 |
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DarthArgus
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7b9d89836b
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Revert "theoretically this should prevent calls to getCellId when we're wanting to"
This reverts commit f9f25505f034c8b829223bc1df83e60326029273.
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2015-11-03 21:01:37 -06:00 |
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DarthArgus
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b9dce54f59
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theoretically this should prevent calls to getCellId when we're wanting to
spawn objects that aren't in cells
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2015-11-03 19:52:04 -06:00 |
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DarthArgus
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30a59b04af
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duplicate object id's?
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2015-11-03 09:43:08 -06:00 |
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DarthArgus
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5be9c70d48
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more cleaning up/fixing
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2015-11-02 19:32:06 -06:00 |
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DarthArgus
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60c54487a2
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add some missing tabs - hopefully none of these are wrong, i've noticed
some ground spawning files use differing names
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2015-11-02 19:21:13 -06:00 |
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DarthArgus
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26c7f20ce6
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test a fix for the "cannot find" errors
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2015-11-02 14:35:05 -06:00 |
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DarthArgus
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2301fbdec8
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fix creatures.tab
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2015-11-01 12:09:20 -06:00 |
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DarthArgus
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a7dab6fa0a
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yep, that's the one to use
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2015-11-01 06:52:55 -06:00 |
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DarthArgus
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9f41bb80d9
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test using the dungeon spawner
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2015-11-01 06:46:08 -06:00 |
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DarthArgus
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fd1c99f204
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randomly attach the gcw spawner elsewhere to try and get it to load
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2015-11-01 06:36:49 -06:00 |
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DarthArgus
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f29f126879
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one last typo before some rest
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2015-11-01 06:21:46 -06:00 |
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DarthArgus
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5f17d8d744
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more fixes, and more to come later based on error logs
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2015-11-01 06:12:36 -06:00 |
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DarthArgus
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5a8f74ef9b
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had this one in the wrong place
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2015-11-01 06:04:19 -06:00 |
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DarthArgus
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d1fd783a69
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not needed
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2015-11-01 05:55:35 -06:00 |
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DarthArgus
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a166c78a9c
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seems we separate scripts with semicolons; fix the spawner default script until i can find an alternative one
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2015-11-01 05:49:35 -06:00 |
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DarthArgus
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260bc259ed
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seems that while we can manually attach multiple scripts that we can't specify them in the tab files
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2015-11-01 05:31:33 -06:00 |
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DarthArgus
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d9cf8b6aeb
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try moving things around
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2015-11-01 05:22:51 -06:00 |
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DarthArgus
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1be800d80c
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more typos
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2015-11-01 16:19:47 -06:00 |
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DarthArgus
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d33a39667b
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this should theoretically spawn things now...this "old unused" script was prob killed after everything was persisted or something?
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2015-10-31 16:39:10 -05:00 |
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DarthArgus
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2d531fa5e0
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re-fix typo
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2015-11-01 03:25:21 -06:00 |
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DarthArgus
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e57c8c7266
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typo
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2015-10-31 16:21:21 -05:00 |
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DarthArgus
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321e989b45
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add missing spawn tables
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2015-10-31 16:16:23 -05:00 |
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DarthArgus
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cb5f46fb57
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theoretically this will spawn troops and npcs for the starport in eisley
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2015-10-31 15:28:56 -05:00 |
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DarthArgus
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de81b38225
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Merge branch 'master' of swgilluminati.com:DarthArgus/dsrc
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2015-10-31 13:51:34 -05:00 |
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DarthArgus
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f3e2d82d79
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add mayor spawner
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2015-11-01 01:52:05 -05:00 |
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DarthArgus
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3ee66412ff
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add portalproperty to silence warn, hopefully
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2015-10-31 13:50:23 -05:00 |
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DarthArgus
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dbc898f061
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add some extra sanity checks
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2015-10-31 06:18:38 -05:00 |
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DarthArgus
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7250c49f44
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fix mistake
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2015-10-31 02:12:38 -05:00 |
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DarthArgus
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2f15c2569b
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broken switches
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2015-10-30 13:46:12 -05:00 |
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DarthArgus
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c08547f51e
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more script fixes
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2015-10-30 13:30:22 -05:00 |
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DarthArgus
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8e3179f3d5
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fixing borked scripts
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2015-10-30 13:19:14 -05:00 |
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DarthArgus
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78e036bfe0
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update the wses from masters
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2015-10-25 22:07:18 -05:00 |
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DarthArgus
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6f8f18bbc3
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cleanly functionalized version of the persist java crap...too bad that
we're not getting the right id's
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2015-10-19 23:12:47 -05:00 |
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