// ====================================================================== // // combat.def // copyright (c) 2001 Sony Online Entertainment // // ***IMPORTTANT: This file is mirrored in dsrc/include // // ====================================================================== #ifndef INCLUDED_combat_DEF #define INCLUDED_combat_DEF // id's for combat skeleton "bones" so when we know where a creature got hit we know what // item was protecting that area // // IMPORTANT: the skeleton location names in the combat.cfg file should map to these // enum CombatSkeletonBone { CSB_body = 0x0001, CSB_head = 0x0002, CSB_rightArm = 0x0004, CSB_leftArm = 0x0008, CSB_rightLeg = 0x0010, CSB_leftLeg = 0x0020 }; #endif