package script.structure; import script.*; import script.base_class.*; import script.combat_engine.*; import java.util.Arrays; import java.util.Hashtable; import java.util.Vector; import script.base_script; import script.library.player_structure; public class hologram_control extends script.base_script { public hologram_control() { } public int OnReceivedItem(obj_id self, obj_id srcContainer, obj_id transferer, obj_id item) throws InterruptedException { obj_id[] players = player_structure.getPlayersInBuilding(self); if (players == null || players.length == 0) { return SCRIPT_CONTINUE; } if (players.length > 1) { return SCRIPT_CONTINUE; } broadcastMessage("handleActivateHolograms", new dictionary()); return SCRIPT_CONTINUE; } }