package script.working; import script.*; import script.base_class.*; import script.combat_engine.*; import java.util.Arrays; import java.util.Hashtable; import java.util.Vector; import script.base_script; public class cannot_die extends script.base_script { public cannot_die() { } public int OnCreatureDamaged(obj_id self, obj_id attacker, obj_id weapon, int[] damage) throws InterruptedException { setAttrib(self, HEALTH, 100); return SCRIPT_CONTINUE; } public int OnObjectDamaged(obj_id self, obj_id attacker, obj_id weapon, int damage) throws InterruptedException { setHitpoints(self, 100); return SCRIPT_CONTINUE; } public int OnIncapacitated(obj_id self, obj_id killer) throws InterruptedException { return SCRIPT_OVERRIDE; } }