/********************************************************************** * Copyright (c)2000-2002 Sony Online Entertainment Inc. * All Rights Reserved * * Title: quest_creature * Description: Script that attaches to any creature spawned via the quest * spawner * @author $Author:$ * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ include library.quests; /***** CONSTANTS *******************************************************/ const string VAR_SPAWNER_CURRENT_POPULATION = "quest_spawner.current_pop"; const string VAR_SPAWNED_BY = "quest_spawner.spawned_by"; /***** TRIGGERS ********************************************************/ trigger OnInitialize() { string spawner = getStringObjVar(self, "quest_spawner.type"); if (spawner == null || spawner.length() < 1) { LOG("quest", "theater_spawner.OnInitialize -- spawner is null or empty"); return SCRIPT_CONTINUE; } string datatable = getStringObjVar(self, "quest_spawner.datatable"); if (datatable == null || datatable.length() < 1) { LOG("quest", "theater_spawner.OnInitialize -- datatable is null or empty"); return SCRIPT_CONTINUE; } int index = dataTableSearchColumnForString(spawner, "type", datatable); if (index == -1) { LOG("quest", "theater_spawner.OnInitialize -- can't find spawner " + spawner + " within datatable " + datatable); return SCRIPT_CONTINUE; } dictionary row = dataTableGetRow(datatable, index); if (row == null) { LOG("quest", "theater_spawner.OnInitialize -- can't find data in row " + index + " for datatable " + datatable); return SCRIPT_CONTINUE; } int pulse = row.getInt("pulse"); int max_spawn = row.getInt("max_spawn"); int max_population = row.getInt("max_population"); int expire = row.getInt("expire"); setObjVar(self, "quest_spawner.pulse", pulse); setObjVar(self, "quest_spawner.max_spawn", max_spawn); setObjVar(self, "quest_spawner.max_pop", max_population); if (expire > 1) setObjVar(self, "quest_spawner.time_expired" , expire + getGameTime()); else setObjVar(self, "quest_spawner.time_expired", 0); detachScript(self, "quest.util.theater_spawner"); attachScript(self, "quest.util.quest_spawner"); messageTo(self, "msgQuestSpawnerPulse", null, 5.0f, false); return SCRIPT_CONTINUE; } /***** MESSAGEHANDLERS *************************************************/ /***** COMMANDHANDLERS *************************************************/ /***** FUNCTIONS *******************************************************/