// ====================================================================== // // biogenic_crazyguy.script // Copyright 2003, Sony Online Entertainment // All Rights Reserved. // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/biogenic_crazyguy"; // ====================================================================== // Script Conditions // ====================================================================== boolean biogenic_crazyguy_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean biogenic_crazyguy_condition_get_tracker_1 (obj_id player, obj_id npc) { int convo_tracker = getIntObjVar(player, "biogenic.crazy_convo"); if(convo_tracker == 1) { return true; } else { return false; } } // ---------------------------------------------------------------------- boolean biogenic_crazyguy_condition_get_tracker_2 (obj_id player, obj_id npc) { int convo_tracker = getIntObjVar(player, "biogenic.crazy_convo"); if(convo_tracker >= 2) { return true; } else { return false; } } // ====================================================================== // Script Actions // ====================================================================== void biogenic_crazyguy_action__defaultAction (obj_id player, obj_id npc) { } // ---------------------------------------------------------------------- void biogenic_crazyguy_action_set_tracker_1 (obj_id player, obj_id npc) { setObjVar(player, "biogenic.crazy_convo", 1); } // ---------------------------------------------------------------------- void biogenic_crazyguy_action_set_tracker_2 (obj_id player, obj_id npc) { setObjVar(player, "biogenic.crazy_convo", 2); } // ---------------------------------------------------------------------- void biogenic_crazyguy_action_set_mood (obj_id player, obj_id npc) { setAnimationMood(npc, chat.MOOD_NERVOUS); faceToBehavior(npc, player); } // ---------------------------------------------------------------------- void biogenic_crazyguy_action_face_to (obj_id player, obj_id npc) { faceToBehavior(npc, player); } // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "npc.conversation.biogenic_crazyguy"); setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "npc.conversation.biogenic_crazyguy"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== trigger OnStartNpcConversation (obj_id player) { if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (biogenic_crazyguy_condition_get_tracker_2 (player, self)) { biogenic_crazyguy_action_face_to (player, self); //-- NPC: How many? 32281... monsters... 32281... monsters. string_id message = new string_id (c_stringFile, "s_3a0e3163"); chat.chat (self, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (biogenic_crazyguy_condition_get_tracker_1 (player, self)) { biogenic_crazyguy_action_face_to (player, self); //-- NPC: Hey, I remember you... but I've never seen you before. string_id message = new string_id (c_stringFile, "s_4e52ced2"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Of course you have, I was here just a bit ago. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Still crazy as ever I see. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_a64c5d9e"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_9499432"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 2); npcStartConversation (player, self, "biogenic_crazyguy", message, responses); } else { chat.chat (self, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { biogenic_crazyguy_action_set_mood (player, self); //-- NPC: *gurk* Why... you're here? Did they send you? I see that you're here. string_id message = new string_id (c_stringFile, "s_80c190c3"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What is the matter with you? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Did who send me? What's going on here? boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: Please don't hurt me. I was just leaving. boolean hasResponse2 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_e7953fb5"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_f6dd63d"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_e5f4a149"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 15); npcStartConversation (player, self, "biogenic_crazyguy", message, responses); } else { chat.chat (self, message); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "biogenic_crazyguy") return SCRIPT_CONTINUE; int branchId = getIntObjVar (player, "conversation.biogenic_crazyguy.branchId"); //-- [BRANCH NOTE] //-- NPC: Hey, I remember you... but I've never seen you before. //-- [RESPONSE NOTE] //-- PLAYER: Of course you have, I was here just a bit ago. if (branchId == 2 && response == "s_a64c5d9e") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Ah, I'm glad you're back. Now go. string_id message = new string_id (c_stringFile, "s_7b11e13b"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Go? You want me to leave? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Go where? Tell me what's happening! boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: Good idea. I can't take any more of this. boolean hasResponse2 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_a9f69fb7"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_64bc92a0"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_cc90aebb"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hey, I remember you... but I've never seen you before.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Hey, I remember you... but I've never seen you before. //-- [RESPONSE NOTE] //-- PLAYER: Still crazy as ever I see. if (branchId == 2 && response == "s_9499432") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Sorry, I don't talk with crazy people. Good-bye. string_id message = new string_id (c_stringFile, "s_c182d8fb"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hey, I remember you... but I've never seen you before.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Ah, I'm glad you're back. Now go. //-- [RESPONSE NOTE] //-- PLAYER: Go? You want me to leave? if (branchId == 3 && response == "s_a9f69fb7") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Go? No, I want you to leave... in there! string_id message = new string_id (c_stringFile, "s_d166b780"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: In where? Into that opening back there? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: That's what I just said. I don't understand you. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_e1fbb5ed"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_d5e04dc5"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Ah, I'm glad you're back. Now go.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Ah, I'm glad you're back. Now go. //-- [RESPONSE NOTE] //-- PLAYER: Go where? Tell me what's happening! if (branchId == 3 && response == "s_64bc92a0") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: What isn't happening? You, that's what... why? Go now. string_id message = new string_id (c_stringFile, "s_b18aca61"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Ok, ok. I'm going. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_be321a24"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 11); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Ah, I'm glad you're back. Now go.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Ah, I'm glad you're back. Now go. //-- [RESPONSE NOTE] //-- PLAYER: Good idea. I can't take any more of this. if (branchId == 3 && response == "s_cc90aebb") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: That's what I say too. Except I'm... staying here. string_id message = new string_id (c_stringFile, "s_40626e0f"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Ah, I'm glad you're back. Now go.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Go? No, I want you to leave... in there! //-- [RESPONSE NOTE] //-- PLAYER: In where? Into that opening back there? if (branchId == 4 && response == "s_e1fbb5ed") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... string_id message = new string_id (c_stringFile, "s_14b63e24"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What is it? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I think you've told me enough already. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_1c8bddbb"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_f0a82cfa"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 5); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Go? No, I want you to leave... in there! //-- [RESPONSE NOTE] //-- PLAYER: That's what I just said. I don't understand you. if (branchId == 4 && response == "s_d5e04dc5") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Then maybe you aren't... who you are. So long then. string_id message = new string_id (c_stringFile, "s_51edfa93"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... //-- [RESPONSE NOTE] //-- PLAYER: What is it? if (branchId == 5 && response == "s_1c8bddbb") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { biogenic_crazyguy_action_set_tracker_2 (player, self); //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. string_id message = new string_id (c_stringFile, "s_91c86ae2"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Um... thanks for the warning. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Right... I'll try to, um... keep that in mind. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_6b830d"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_fd7a670e"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 6); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... //-- [RESPONSE NOTE] //-- PLAYER: I think you've told me enough already. if (branchId == 5 && response == "s_f0a82cfa") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Did I? I don't remember. Ok then, good-bye. string_id message = new string_id (c_stringFile, "s_c875e4f0"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. //-- [RESPONSE NOTE] //-- PLAYER: Um... thanks for the warning. if (branchId == 6 && response == "s_6b830d") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: What warning? I forgot. Oh well, as long as you remember. string_id message = new string_id (c_stringFile, "s_1300ed43"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. //-- [RESPONSE NOTE] //-- PLAYER: Right... I'll try to, um... keep that in mind. if (branchId == 6 && response == "s_fd7a670e") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Keep what in mind? Was it something important? Oh well. string_id message = new string_id (c_stringFile, "s_68d073fe"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: What isn't happening? You, that's what... why? Go now. //-- [RESPONSE NOTE] //-- PLAYER: Ok, ok. I'm going. if (branchId == 11 && response == "s_be321a24") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes, yes. Keep going. That way. No, wait. That way. string_id message = new string_id (c_stringFile, "s_7d4f8520"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'What isn't happening? You, that's what... why? Go now.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: *gurk* Why... you're here? Did they send you? I see that you're here. //-- [RESPONSE NOTE] //-- PLAYER: What is the matter with you? if (branchId == 15 && response == "s_e7953fb5") { biogenic_crazyguy_action_set_tracker_1 (player, self); //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Look around... do you see it? That's, uh... what is? string_id message = new string_id (c_stringFile, "s_74fbbad2"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: See what? I don't... boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Ok, you seem distracted. I'll leave you alone. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_9c653067"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_daa5a74d"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 16); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch '*gurk* Why... you're here? Did they send you? I see that you're here.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: *gurk* Why... you're here? Did they send you? I see that you're here. //-- [RESPONSE NOTE] //-- PLAYER: Did who send me? What's going on here? if (branchId == 15 && response == "s_f6dd63d") { biogenic_crazyguy_action_set_tracker_1 (player, self); //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: HELP! HELP! Are you here? string_id message = new string_id (c_stringFile, "s_eb2f9960"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, I'm here. Now what is going on? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Is who here? Start making sense! boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I'm sorry, I don't understand. Good-bye boolean hasResponse2 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_5d16248c"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_e34d6272"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_a8cf80a2"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 48); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch '*gurk* Why... you're here? Did they send you? I see that you're here.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: *gurk* Why... you're here? Did they send you? I see that you're here. //-- [RESPONSE NOTE] //-- PLAYER: Please don't hurt me. I was just leaving. if (branchId == 15 && response == "s_e5f4a149") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: There is no leaving. Not now since... oh, you're here? string_id message = new string_id (c_stringFile, "s_d3b52482"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch '*gurk* Why... you're here? Did they send you? I see that you're here.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Look around... do you see it? That's, uh... what is? //-- [RESPONSE NOTE] //-- PLAYER: See what? I don't... if (branchId == 16 && response == "s_9c653067") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: HELP! HELP! Are you here? string_id message = new string_id (c_stringFile, "s_eb2f9960"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, I'm here. Now what is going on? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Is who here? Start making sense! boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I'm sorry, I don't understand. Good-bye boolean hasResponse2 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_5d16248c"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_e34d6272"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_a8cf80a2"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 17); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Look around... do you see it? That's, uh... what is?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Look around... do you see it? That's, uh... what is? //-- [RESPONSE NOTE] //-- PLAYER: Ok, you seem distracted. I'll leave you alone. if (branchId == 16 && response == "s_daa5a74d") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Never alone... never alone... string_id message = new string_id (c_stringFile, "s_23bcaf58"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Look around... do you see it? That's, uh... what is?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: HELP! HELP! Are you here? //-- [RESPONSE NOTE] //-- PLAYER: Yes, I'm here. Now what is going on? if (branchId == 17 && response == "s_5d16248c") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes! Yes you are! I see you... now you must go! string_id message = new string_id (c_stringFile, "s_524005c4"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Go? You want me to leave? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Go where? Tell me what's happening! boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: Good idea. I can't take any more of this. boolean hasResponse2 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_a9f69fb7"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_64bc92a0"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_cc90aebb"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 18); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'HELP! HELP! Are you here?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: HELP! HELP! Are you here? //-- [RESPONSE NOTE] //-- PLAYER: Is who here? Start making sense! if (branchId == 17 && response == "s_e34d6272") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: No, who is not here. That is... the problem. I think? Are you ...who? string_id message = new string_id (c_stringFile, "s_1c4a552c"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, I am. I think. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I swear, if you don't tell me what's going on... boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I don't have time for this. Good-bye. boolean hasResponse2 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_7d4e91e1"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_564ba87"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_70a572af"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 29); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'HELP! HELP! Are you here?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: HELP! HELP! Are you here? //-- [RESPONSE NOTE] //-- PLAYER: I'm sorry, I don't understand. Good-bye if (branchId == 17 && response == "s_a8cf80a2") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: No... no one. No one does. No one anymore. string_id message = new string_id (c_stringFile, "s_3e250a"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'HELP! HELP! Are you here?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! Yes you are! I see you... now you must go! //-- [RESPONSE NOTE] //-- PLAYER: Go? You want me to leave? if (branchId == 18 && response == "s_a9f69fb7") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Go? No, I want you to leave... in there! string_id message = new string_id (c_stringFile, "s_d166b780"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: In where? Into that opening back there? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: That's what I just said. I don't understand you. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_e1fbb5ed"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_d5e04dc5"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 19); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! Yes you are! I see you... now you must go! //-- [RESPONSE NOTE] //-- PLAYER: Go where? Tell me what's happening! if (branchId == 18 && response == "s_64bc92a0") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: What isn't happening? You, that's what... why? Go now. string_id message = new string_id (c_stringFile, "s_b18aca61"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Ok, ok. I'm going. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_be321a24"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 26); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! Yes you are! I see you... now you must go! //-- [RESPONSE NOTE] //-- PLAYER: Good idea. I can't take any more of this. if (branchId == 18 && response == "s_cc90aebb") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: That's what I say too. Except I'm... staying here. string_id message = new string_id (c_stringFile, "s_40626e0f"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Go? No, I want you to leave... in there! //-- [RESPONSE NOTE] //-- PLAYER: In where? Into that opening back there? if (branchId == 19 && response == "s_e1fbb5ed") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... string_id message = new string_id (c_stringFile, "s_14b63e24"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What is it? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I think you've told me enough already. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_1c8bddbb"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_f0a82cfa"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 20); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Go? No, I want you to leave... in there! //-- [RESPONSE NOTE] //-- PLAYER: That's what I just said. I don't understand you. if (branchId == 19 && response == "s_d5e04dc5") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Then maybe you aren't... who you are. So long then. string_id message = new string_id (c_stringFile, "s_51edfa93"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... //-- [RESPONSE NOTE] //-- PLAYER: What is it? if (branchId == 20 && response == "s_1c8bddbb") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { biogenic_crazyguy_action_set_tracker_2 (player, self); //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. string_id message = new string_id (c_stringFile, "s_91c86ae2"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Um... thanks for the warning. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Right... I'll try to, um... keep that in mind. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_6b830d"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_fd7a670e"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 21); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... //-- [RESPONSE NOTE] //-- PLAYER: I think you've told me enough already. if (branchId == 20 && response == "s_f0a82cfa") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Did I? I don't remember. Ok then, good-bye. string_id message = new string_id (c_stringFile, "s_c875e4f0"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. //-- [RESPONSE NOTE] //-- PLAYER: Um... thanks for the warning. if (branchId == 21 && response == "s_6b830d") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: What warning? I forgot. Oh well, as long as you remember. string_id message = new string_id (c_stringFile, "s_1300ed43"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. //-- [RESPONSE NOTE] //-- PLAYER: Right... I'll try to, um... keep that in mind. if (branchId == 21 && response == "s_fd7a670e") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Keep what in mind? Was it something important? Oh well. string_id message = new string_id (c_stringFile, "s_68d073fe"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: What isn't happening? You, that's what... why? Go now. //-- [RESPONSE NOTE] //-- PLAYER: Ok, ok. I'm going. if (branchId == 26 && response == "s_be321a24") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes, yes. Keep going. That way. No, wait. That way. string_id message = new string_id (c_stringFile, "s_7d4f8520"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'What isn't happening? You, that's what... why? Go now.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No, who is not here. That is... the problem. I think? Are you ...who? //-- [RESPONSE NOTE] //-- PLAYER: Yes, I am. I think. if (branchId == 29 && response == "s_7d4e91e1") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes! Yes you are! I see you... now you must go! string_id message = new string_id (c_stringFile, "s_524005c4"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Go? You want me to leave? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Go where? Tell me what's happening! boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: Good idea. I can't take any more of this. boolean hasResponse2 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_a9f69fb7"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_64bc92a0"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_cc90aebb"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 30); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, who is not here. That is... the problem. I think? Are you ...who?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No, who is not here. That is... the problem. I think? Are you ...who? //-- [RESPONSE NOTE] //-- PLAYER: I swear, if you don't tell me what's going on... if (branchId == 29 && response == "s_564ba87") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: No, not going on... going in, and when you've done that... we all go out. string_id message = new string_id (c_stringFile, "s_469eaf3a"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Go in? Go out? What are you talking about? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: You're loony as a peko bird. Good-bye. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_d87072f3"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_3157939"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 41); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, who is not here. That is... the problem. I think? Are you ...who?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No, who is not here. That is... the problem. I think? Are you ...who? //-- [RESPONSE NOTE] //-- PLAYER: I don't have time for this. Good-bye. if (branchId == 29 && response == "s_70a572af") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: No, no. All I have is time, until it ends. string_id message = new string_id (c_stringFile, "s_bc3d132b"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, who is not here. That is... the problem. I think? Are you ...who?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! Yes you are! I see you... now you must go! //-- [RESPONSE NOTE] //-- PLAYER: Go? You want me to leave? if (branchId == 30 && response == "s_a9f69fb7") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Go? No, I want you to leave... in there! string_id message = new string_id (c_stringFile, "s_d166b780"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: In where? Into that opening back there? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: That's what I just said. I don't understand you. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_e1fbb5ed"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_d5e04dc5"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 31); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! Yes you are! I see you... now you must go! //-- [RESPONSE NOTE] //-- PLAYER: Go where? Tell me what's happening! if (branchId == 30 && response == "s_64bc92a0") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: What isn't happening? You, that's what... why? Go now. string_id message = new string_id (c_stringFile, "s_b18aca61"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Ok, ok. I'm going. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_be321a24"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 38); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! Yes you are! I see you... now you must go! //-- [RESPONSE NOTE] //-- PLAYER: Good idea. I can't take any more of this. if (branchId == 30 && response == "s_cc90aebb") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: That's what I say too. Except I'm... staying here. string_id message = new string_id (c_stringFile, "s_40626e0f"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Go? No, I want you to leave... in there! //-- [RESPONSE NOTE] //-- PLAYER: In where? Into that opening back there? if (branchId == 31 && response == "s_e1fbb5ed") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... string_id message = new string_id (c_stringFile, "s_14b63e24"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What is it? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I think you've told me enough already. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_1c8bddbb"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_f0a82cfa"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 32); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Go? No, I want you to leave... in there! //-- [RESPONSE NOTE] //-- PLAYER: That's what I just said. I don't understand you. if (branchId == 31 && response == "s_d5e04dc5") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Then maybe you aren't... who you are. So long then. string_id message = new string_id (c_stringFile, "s_51edfa93"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... //-- [RESPONSE NOTE] //-- PLAYER: What is it? if (branchId == 32 && response == "s_1c8bddbb") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { biogenic_crazyguy_action_set_tracker_2 (player, self); //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. string_id message = new string_id (c_stringFile, "s_91c86ae2"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Um... thanks for the warning. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Right... I'll try to, um... keep that in mind. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_6b830d"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_fd7a670e"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 33); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... //-- [RESPONSE NOTE] //-- PLAYER: I think you've told me enough already. if (branchId == 32 && response == "s_f0a82cfa") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Did I? I don't remember. Ok then, good-bye. string_id message = new string_id (c_stringFile, "s_c875e4f0"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. //-- [RESPONSE NOTE] //-- PLAYER: Um... thanks for the warning. if (branchId == 33 && response == "s_6b830d") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: What warning? I forgot. Oh well, as long as you remember. string_id message = new string_id (c_stringFile, "s_1300ed43"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. //-- [RESPONSE NOTE] //-- PLAYER: Right... I'll try to, um... keep that in mind. if (branchId == 33 && response == "s_fd7a670e") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Keep what in mind? Was it something important? Oh well. string_id message = new string_id (c_stringFile, "s_68d073fe"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: What isn't happening? You, that's what... why? Go now. //-- [RESPONSE NOTE] //-- PLAYER: Ok, ok. I'm going. if (branchId == 38 && response == "s_be321a24") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes, yes. Keep going. That way. No, wait. That way. string_id message = new string_id (c_stringFile, "s_7d4f8520"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'What isn't happening? You, that's what... why? Go now.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No, not going on... going in, and when you've done that... we all go out. //-- [RESPONSE NOTE] //-- PLAYER: Go in? Go out? What are you talking about? if (branchId == 41 && response == "s_d87072f3") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Life is not all about... rhyming. And soon it will be over. string_id message = new string_id (c_stringFile, "s_5d995d79"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm sorry, I guess I just don't get it. Good-bye. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_20413fbf"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 42); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, not going on... going in, and when you've done that... we all go out.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No, not going on... going in, and when you've done that... we all go out. //-- [RESPONSE NOTE] //-- PLAYER: You're loony as a peko bird. Good-bye. if (branchId == 41 && response == "s_3157939") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: There are some that think that... namely you. string_id message = new string_id (c_stringFile, "s_28eb431a"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, not going on... going in, and when you've done that... we all go out.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Life is not all about... rhyming. And soon it will be over. //-- [RESPONSE NOTE] //-- PLAYER: I'm sorry, I guess I just don't get it. Good-bye. if (branchId == 42 && response == "s_20413fbf") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Unfortunately... we all get it. Very soon. string_id message = new string_id (c_stringFile, "s_72870486"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Life is not all about... rhyming. And soon it will be over.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: HELP! HELP! Are you here? //-- [RESPONSE NOTE] //-- PLAYER: Yes, I'm here. Now what is going on? if (branchId == 48 && response == "s_5d16248c") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes! Yes you are! I see you... now you must go! string_id message = new string_id (c_stringFile, "s_524005c4"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Go? You want me to leave? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Go where? Tell me what's happening! boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: Good idea. I can't take any more of this. boolean hasResponse2 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_a9f69fb7"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_64bc92a0"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_cc90aebb"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 49); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'HELP! HELP! Are you here?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: HELP! HELP! Are you here? //-- [RESPONSE NOTE] //-- PLAYER: Is who here? Start making sense! if (branchId == 48 && response == "s_e34d6272") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: No, who is not here. That is... the problem. I think? Are you ...who? string_id message = new string_id (c_stringFile, "s_1c4a552c"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yes, I am. I think. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I swear, if you don't tell me what's going on... boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: I don't have time for this. Good-bye. boolean hasResponse2 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_7d4e91e1"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_564ba87"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_70a572af"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 60); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'HELP! HELP! Are you here?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: HELP! HELP! Are you here? //-- [RESPONSE NOTE] //-- PLAYER: I'm sorry, I don't understand. Good-bye if (branchId == 48 && response == "s_a8cf80a2") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: No... no one. No one does. No one anymore. string_id message = new string_id (c_stringFile, "s_3e250a"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'HELP! HELP! Are you here?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! Yes you are! I see you... now you must go! //-- [RESPONSE NOTE] //-- PLAYER: Go? You want me to leave? if (branchId == 49 && response == "s_a9f69fb7") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Go? No, I want you to leave... in there! string_id message = new string_id (c_stringFile, "s_d166b780"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: In where? Into that opening back there? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: That's what I just said. I don't understand you. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_e1fbb5ed"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_d5e04dc5"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 50); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! Yes you are! I see you... now you must go! //-- [RESPONSE NOTE] //-- PLAYER: Go where? Tell me what's happening! if (branchId == 49 && response == "s_64bc92a0") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: What isn't happening? You, that's what... why? Go now. string_id message = new string_id (c_stringFile, "s_b18aca61"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Ok, ok. I'm going. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_be321a24"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 57); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! Yes you are! I see you... now you must go! //-- [RESPONSE NOTE] //-- PLAYER: Good idea. I can't take any more of this. if (branchId == 49 && response == "s_cc90aebb") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: That's what I say too. Except I'm... staying here. string_id message = new string_id (c_stringFile, "s_40626e0f"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Go? No, I want you to leave... in there! //-- [RESPONSE NOTE] //-- PLAYER: In where? Into that opening back there? if (branchId == 50 && response == "s_e1fbb5ed") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... string_id message = new string_id (c_stringFile, "s_14b63e24"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What is it? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I think you've told me enough already. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_1c8bddbb"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_f0a82cfa"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 51); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Go? No, I want you to leave... in there! //-- [RESPONSE NOTE] //-- PLAYER: That's what I just said. I don't understand you. if (branchId == 50 && response == "s_d5e04dc5") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Then maybe you aren't... who you are. So long then. string_id message = new string_id (c_stringFile, "s_51edfa93"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... //-- [RESPONSE NOTE] //-- PLAYER: What is it? if (branchId == 51 && response == "s_1c8bddbb") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { biogenic_crazyguy_action_set_tracker_2 (player, self); //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. string_id message = new string_id (c_stringFile, "s_91c86ae2"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Um... thanks for the warning. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Right... I'll try to, um... keep that in mind. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_6b830d"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_fd7a670e"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 52); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... //-- [RESPONSE NOTE] //-- PLAYER: I think you've told me enough already. if (branchId == 51 && response == "s_f0a82cfa") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Did I? I don't remember. Ok then, good-bye. string_id message = new string_id (c_stringFile, "s_c875e4f0"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. //-- [RESPONSE NOTE] //-- PLAYER: Um... thanks for the warning. if (branchId == 52 && response == "s_6b830d") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: What warning? I forgot. Oh well, as long as you remember. string_id message = new string_id (c_stringFile, "s_1300ed43"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. //-- [RESPONSE NOTE] //-- PLAYER: Right... I'll try to, um... keep that in mind. if (branchId == 52 && response == "s_fd7a670e") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Keep what in mind? Was it something important? Oh well. string_id message = new string_id (c_stringFile, "s_68d073fe"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: What isn't happening? You, that's what... why? Go now. //-- [RESPONSE NOTE] //-- PLAYER: Ok, ok. I'm going. if (branchId == 57 && response == "s_be321a24") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes, yes. Keep going. That way. No, wait. That way. string_id message = new string_id (c_stringFile, "s_7d4f8520"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'What isn't happening? You, that's what... why? Go now.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No, who is not here. That is... the problem. I think? Are you ...who? //-- [RESPONSE NOTE] //-- PLAYER: Yes, I am. I think. if (branchId == 60 && response == "s_7d4e91e1") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes! Yes you are! I see you... now you must go! string_id message = new string_id (c_stringFile, "s_524005c4"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Go? You want me to leave? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Go where? Tell me what's happening! boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: Good idea. I can't take any more of this. boolean hasResponse2 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_a9f69fb7"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_64bc92a0"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_cc90aebb"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 61); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, who is not here. That is... the problem. I think? Are you ...who?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No, who is not here. That is... the problem. I think? Are you ...who? //-- [RESPONSE NOTE] //-- PLAYER: I swear, if you don't tell me what's going on... if (branchId == 60 && response == "s_564ba87") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: No, not going on... going in, and when you've done that... we all go out. string_id message = new string_id (c_stringFile, "s_469eaf3a"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Go in? Go out? What are you talking about? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: You're loony as a peko bird. Good-bye. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_d87072f3"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_3157939"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 72); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, who is not here. That is... the problem. I think? Are you ...who?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No, who is not here. That is... the problem. I think? Are you ...who? //-- [RESPONSE NOTE] //-- PLAYER: I don't have time for this. Good-bye. if (branchId == 60 && response == "s_70a572af") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: No, no. All I have is time, until it ends. string_id message = new string_id (c_stringFile, "s_bc3d132b"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, who is not here. That is... the problem. I think? Are you ...who?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! Yes you are! I see you... now you must go! //-- [RESPONSE NOTE] //-- PLAYER: Go? You want me to leave? if (branchId == 61 && response == "s_a9f69fb7") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Go? No, I want you to leave... in there! string_id message = new string_id (c_stringFile, "s_d166b780"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: In where? Into that opening back there? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: That's what I just said. I don't understand you. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_e1fbb5ed"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_d5e04dc5"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 62); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! Yes you are! I see you... now you must go! //-- [RESPONSE NOTE] //-- PLAYER: Go where? Tell me what's happening! if (branchId == 61 && response == "s_64bc92a0") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: What isn't happening? You, that's what... why? Go now. string_id message = new string_id (c_stringFile, "s_b18aca61"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Ok, ok. I'm going. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_be321a24"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 69); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! Yes you are! I see you... now you must go! //-- [RESPONSE NOTE] //-- PLAYER: Good idea. I can't take any more of this. if (branchId == 61 && response == "s_cc90aebb") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: That's what I say too. Except I'm... staying here. string_id message = new string_id (c_stringFile, "s_40626e0f"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! Yes you are! I see you... now you must go!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Go? No, I want you to leave... in there! //-- [RESPONSE NOTE] //-- PLAYER: In where? Into that opening back there? if (branchId == 62 && response == "s_e1fbb5ed") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... string_id message = new string_id (c_stringFile, "s_14b63e24"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What is it? boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: I think you've told me enough already. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_1c8bddbb"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_f0a82cfa"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 63); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Go? No, I want you to leave... in there! //-- [RESPONSE NOTE] //-- PLAYER: That's what I just said. I don't understand you. if (branchId == 62 && response == "s_d5e04dc5") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Then maybe you aren't... who you are. So long then. string_id message = new string_id (c_stringFile, "s_51edfa93"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Go? No, I want you to leave... in there!' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... //-- [RESPONSE NOTE] //-- PLAYER: What is it? if (branchId == 63 && response == "s_1c8bddbb") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { biogenic_crazyguy_action_set_tracker_2 (player, self); //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. string_id message = new string_id (c_stringFile, "s_91c86ae2"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Um... thanks for the warning. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Right... I'll try to, um... keep that in mind. boolean hasResponse1 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_6b830d"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_fd7a670e"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 64); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Yes! I see you are... the truth. When you leave... we all can go. But I must tell you... //-- [RESPONSE NOTE] //-- PLAYER: I think you've told me enough already. if (branchId == 63 && response == "s_f0a82cfa") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Did I? I don't remember. Ok then, good-bye. string_id message = new string_id (c_stringFile, "s_c875e4f0"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes! I see you are... the truth. When you leave... we all can go. But I must tell you...' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. //-- [RESPONSE NOTE] //-- PLAYER: Um... thanks for the warning. if (branchId == 64 && response == "s_6b830d") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: What warning? I forgot. Oh well, as long as you remember. string_id message = new string_id (c_stringFile, "s_1300ed43"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters. //-- [RESPONSE NOTE] //-- PLAYER: Right... I'll try to, um... keep that in mind. if (branchId == 64 && response == "s_fd7a670e") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Keep what in mind? Was it something important? Oh well. string_id message = new string_id (c_stringFile, "s_68d073fe"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'For the monsters... 32281 is it. You see, 32281... monsters. There are 32281 monsters.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: What isn't happening? You, that's what... why? Go now. //-- [RESPONSE NOTE] //-- PLAYER: Ok, ok. I'm going. if (branchId == 69 && response == "s_be321a24") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Yes, yes. Keep going. That way. No, wait. That way. string_id message = new string_id (c_stringFile, "s_7d4f8520"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'What isn't happening? You, that's what... why? Go now.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No, not going on... going in, and when you've done that... we all go out. //-- [RESPONSE NOTE] //-- PLAYER: Go in? Go out? What are you talking about? if (branchId == 72 && response == "s_d87072f3") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Life is not all about... rhyming. And soon it will be over. string_id message = new string_id (c_stringFile, "s_5d995d79"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm sorry, I guess I just don't get it. Good-bye. boolean hasResponse0 = false; if (biogenic_crazyguy_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_20413fbf"); setObjVar (player, "conversation.biogenic_crazyguy.branchId", 73); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, not going on... going in, and when you've done that... we all go out.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No, not going on... going in, and when you've done that... we all go out. //-- [RESPONSE NOTE] //-- PLAYER: You're loony as a peko bird. Good-bye. if (branchId == 72 && response == "s_3157939") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: There are some that think that... namely you. string_id message = new string_id (c_stringFile, "s_28eb431a"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, not going on... going in, and when you've done that... we all go out.' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: Life is not all about... rhyming. And soon it will be over. //-- [RESPONSE NOTE] //-- PLAYER: I'm sorry, I guess I just don't get it. Good-bye. if (branchId == 73 && response == "s_20413fbf") { //-- [NOTE] if (biogenic_crazyguy_condition__defaultCondition (player, self)) { //-- NPC: Unfortunately... we all get it. Very soon. string_id message = new string_id (c_stringFile, "s_72870486"); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Life is not all about... rhyming. And soon it will be over.' were false."); return SCRIPT_CONTINUE; } chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse."); removeObjVar (player, "conversation.biogenic_crazyguy.branchId"); return SCRIPT_CONTINUE; } // ======================================================================