/** * * Title: master.script * Description: master poi object script: POI = gangwar */ //------------------------------------------------ // Includes //------------------------------------------------ include library.poi; include library.scenario; include library.ai_lib; //------------------------------------------------ // Inherits //------------------------------------------------ inherits theme_park.poi.base; //------------------------------------------------ // Constants //------------------------------------------------ const string SCENARIO_NAME = "gangwar"; const string LOG_NAME = "poiGangWar Master"; const string BASE_PATH = "poi." + SCENARIO_NAME; const string SCRIPT_ANTAGONIST = BASE_PATH + ".antagonist"; const string SCRIPT_MEDIATOR = BASE_PATH + ".mediator"; const string TBL = "datatables/poi/" + SCENARIO_NAME + "/setup.iff"; const string MEDIATOR_THUG_TYPE = "MEDIATOR_THUG_TYPE"; const string MEDIATOR_LEADER_TYPE = "MEDIATOR_LEADER_TYPE"; const string MEDIATOR_BEAST_TYPE = "MEDIATOR_BEAST_TYPE"; const string MEDIATOR_COUNT = "MEDIATOR_COUNT"; const string ANTAGONIST_THUG_TYPE = "ANTAGONIST_THUG_TYPE"; const string ANTAGONIST_LEADER_TYPE = "ANTAGONIST_LEADER_TYPE"; const string ANTAGONIST_BEAST_TYPE = "ANTAGONIST_BEAST_TYPE"; const string ANTAGONIST_COUNT = "ANTAGONIST_COUNT"; const string TAUNTS = "TAUNTS"; const int DEFAULT_ANTAGONIST_COUNT = 1; const int mediatorCoordsX[] = { -13, -12, -5, 3 }; const int mediatorCoordsZ[] = { 0, -15, 13, -15 }; const int MAX_DIFF = 70; const string joyEmotes[] = { "cheer", "applaud", "laugh", "yes", "glow" }; //------------------------------------------------ // Methods //------------------------------------------------ //------------------------------------------------ // OnAttach //------------------------------------------------ trigger OnAttach() { if ( !scenario.initScenario( self, TBL ) ) scenario.cleanup( self ); return SCRIPT_CONTINUE; } //------------------------------------------------ // OnInitialize //------------------------------------------------ trigger OnInitialize() { scenario.cleanup( self ); return SCRIPT_CONTINUE; } //------------------------------------------------ // OnUnloadedFromMemory //------------------------------------------------ trigger OnUnloadedFromMemory() { scenario.cleanup( self ); return SCRIPT_CONTINUE; } //------------------------------------------------ // cleanupScenario //------------------------------------------------ messageHandler cleanupScenario() { scenario.cleanup( self ); return SCRIPT_CONTINUE; } //------------------------------------------------ // destroySelf //------------------------------------------------ messageHandler destroySelf() { destroyObject( self ); return SCRIPT_CONTINUE; } //------------------------------------------------ // initScenario // // Called by message from OnAttach. // This calls all methods necessary to set up the POI. //------------------------------------------------ messageHandler initScenario() { // Validate parameters. if ( (params == null) || (params.isEmpty()) ) { scenario.cleanup(self); return SCRIPT_CONTINUE; } /* Environment Setup */ // Get our mediator types. setObjVar( self, MEDIATOR_THUG_TYPE, params.getString( MEDIATOR_THUG_TYPE ) ); setObjVar( self, MEDIATOR_LEADER_TYPE, params.getString( MEDIATOR_LEADER_TYPE ) ); setObjVar( self, MEDIATOR_BEAST_TYPE, params.getString( MEDIATOR_BEAST_TYPE ) ); setObjVar( self, MEDIATOR_COUNT, params.getInt( MEDIATOR_COUNT ) ); // Get our antagonist type. setObjVar( self, ANTAGONIST_THUG_TYPE, params.getString( ANTAGONIST_THUG_TYPE ) ); setObjVar( self, ANTAGONIST_LEADER_TYPE,params.getString( ANTAGONIST_LEADER_TYPE ) ); setObjVar( self, ANTAGONIST_BEAST_TYPE, params.getString( ANTAGONIST_BEAST_TYPE ) ); setObjVar( self, ANTAGONIST_COUNT, params.getInt( ANTAGONIST_COUNT ) ); // Are we using taunts? setObjVar( self, TAUNTS, params.getString( TAUNTS ) ); // Create teams. scenario.createTeam( self, "mediator", self.toString() + "_mediator" ); scenario.createTeam( self, "antagonist", self.toString() + "_antagonist" ); /* Spawn Antagonist */ if ( !createAntagonist( self ) ) { scenario.cleanup( self ); return SCRIPT_CONTINUE; } if ( !createAntagonistMinions( self ) ) { scenario.cleanup( self ); return SCRIPT_CONTINUE; } /* Spawn Mediators */ if ( !createMediator( self ) ) { scenario.cleanup( self ); return SCRIPT_CONTINUE; } if ( !createMediatorMinions( self ) ) { scenario.cleanup( self ); return SCRIPT_CONTINUE; } return SCRIPT_CONTINUE; } //------------------------------------------------ // createAntagonist //------------------------------------------------ boolean createAntagonist( obj_id self ) { // Spawn the scenario antagonist. string type = getStringObjVar( self, ANTAGONIST_LEADER_TYPE ); string ident = "antagonist_0"; location loc = getLocation( self ); obj_id antagonist = scenario.createTeamNpc( self, "antagonist", type, ident, loc ); if ( (antagonist == null) || (antagonist == obj_id.NULL_ID) ) return false; // Assign initial behavior to the antagonist. ai_lib.setDefaultCalmBehavior( antagonist, ai_lib.BEHAVIOR_SENTINEL ); attachScript( antagonist, SCRIPT_ANTAGONIST ); // TEST: Weapon code. setObjVar( antagonist, "ai.rangedOnly", true ); return true; } //------------------------------------------------ // createAntagonistMinions // // Creates the rest of the antagonist group. //------------------------------------------------ boolean createAntagonistMinions( obj_id self ) { location baseloc = getLocation( self ); string type = getStringObjVar( self, ANTAGONIST_THUG_TYPE ); string beasttype = getStringObjVar( self, ANTAGONIST_BEAST_TYPE ); if ( !type.equals("") ) { for ( int i = 0; i < 4; i++ ) { string ident = "antagonist_" + (i + 1); float zdelta = -2; if ( i==0 ) zdelta = -5; else if ( (i==1) || (i==4) ) zdelta = -1; float xdelta = -5 + i*2; location loiterloc = new location( baseloc ); loiterloc.x += xdelta; loiterloc.z += zdelta; obj_id antagonist; if ( (i==2) && !beasttype.equals("none") ) antagonist = scenario.createTeamNpc( self, "antagonist", beasttype, ident, loiterloc ); else antagonist = scenario.createTeamNpc( self, "antagonist", type, ident, loiterloc ); if ( (antagonist == null) || (antagonist == obj_id.NULL_ID) ) { LOG( LOG_NAME, "Couldn't create antagonist minion." ); } else { ai_lib.setDefaultCalmBehavior( antagonist, ai_lib.BEHAVIOR_SENTINEL ); attachScript( antagonist, SCRIPT_ANTAGONIST ); // TEST: Weapon code. setObjVar( antagonist, "ai.rangedOnly", true ); if ( i==0 ) setObjVar( antagonist, "ai.grenadeType", "object/weapon/ranged/grenade/grenade_fragmentation" ); } } } return true; } //------------------------------------------------ // createMediator //------------------------------------------------ boolean createMediator( obj_id self ) { // Spawn the scenario mediator (prisoner leader). string type = getStringObjVar( self, MEDIATOR_LEADER_TYPE ); string ident = "mediator_0"; location loc = getLocation( self ); loc.z += 4; obj_id mediator = scenario.createTeamNpc( self, "mediator", type, ident, loc ); if ( (mediator == null) || (mediator == obj_id.NULL_ID) ) return false; // Assign initial behavior to the mediator. setYaw( mediator, 180 ); ai_lib.setDefaultCalmBehavior( mediator, ai_lib.BEHAVIOR_SENTINEL ); attachScript( mediator, SCRIPT_MEDIATOR ); // TEST: Weapon code. setObjVar( mediator, "ai.rangedOnly", true ); return true; } //------------------------------------------------ // createMediatorMinions // // Creates the rest of the mediator group. //------------------------------------------------ boolean createMediatorMinions( obj_id self ) { location baseloc = getLocation( self ); string type = getStringObjVar( self, MEDIATOR_THUG_TYPE ); string beasttype = getStringObjVar( self, MEDIATOR_BEAST_TYPE ); if ( !type.equals("") ) { int count = getIntObjVar( self, MEDIATOR_COUNT ); for ( int i = 0; i < count; i++ ) { string ident = "mediator_" + (i + 1); float xdelta = -5 + i*2; float zdelta = 6; if ( i==0 ) zdelta = 9; else if ( (i==1) || (i==4) ) zdelta = 5; location loiterloc = new location( baseloc ); loiterloc.x += xdelta; loiterloc.z += zdelta; obj_id mediator; if ( (i==4) && !beasttype.equals("none") ) mediator = scenario.createTeamNpc( self, "mediator", beasttype, ident, loiterloc ); else mediator = scenario.createTeamNpc( self, "mediator", type, ident, loiterloc ); if ( (mediator == null) || (mediator == obj_id.NULL_ID) ) { LOG( LOG_NAME, "Couldn't create mediator minion." ); } else { setYaw( mediator, 180 ); ai_lib.setDefaultCalmBehavior( mediator, ai_lib.BEHAVIOR_SENTINEL ); attachScript( mediator, SCRIPT_MEDIATOR ); // TEST: Weapon code. setObjVar( mediator, "ai.rangedOnly", true ); if ( i==0 ) setObjVar( mediator, "ai.grenadeType", "object/weapon/ranged/grenade/grenade_fragmentation" ); } } } return true; } //------------------------------------------------ // handleActorDeath //------------------------------------------------ messageHandler handleActorDeath() { // Get antagonists obj_id[] antagonists = scenario.getTeamMembers( "antagonist" ); if ( antagonists == null ) return SCRIPT_CONTINUE; // Get mediators. obj_id[] mediators = scenario.getTeamMembers( "mediator" ); if ( mediators == null ) return SCRIPT_CONTINUE; // Are all antagonists dead? int deadcount = scenario.getDeadTeamMemberCount( self, "antagonist" ); if ( (deadcount+1) == antagonists.length ) { // All antagonists are dead. celebrateVictory( mediators, "m_victory" ); return SCRIPT_CONTINUE; } // Are all mediators dead? deadcount = scenario.getDeadTeamMemberCount( self, "mediator" ); if ( (deadcount+1) == mediators.length ) { // Everyone is dead. celebrateVictory( antagonists, "a_victory" ); return SCRIPT_CONTINUE; } return SCRIPT_CONTINUE; } //------------------------------------------------ // celebrateVictory //------------------------------------------------ void celebrateVictory( obj_id[] team, string comment ) { int j = 0; for ( int i=0; i