// ====================================================================== // // clone_droid.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.buff; include library.chat; include library.conversation; include library.pclib; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/clone_droid"; // ====================================================================== // Script Conditions // ====================================================================== boolean clone_droid_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean clone_droid_condition_isSick (obj_id player, obj_id npc) { faceTo(npc,player); return buff.hasBuff(player, "cloning_sickness"); } // ---------------------------------------------------------------------- boolean clone_droid_condition_canAffordCure (obj_id player, obj_id npc) { faceTo(npc,player); return pclib.canAffordCloningSicknessCure(player); } // ====================================================================== // Script Actions // ====================================================================== void clone_droid_action_payForCure (obj_id player, obj_id npc) { pclib.cureCloningSickness(player); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== int clone_droid_tokenDI_cureCost (obj_id player, obj_id npc) { return pclib.getCloningSicknessCureCost(player); } // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int clone_droid_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Unfortunately the cloning process can make you quite ill and incompetent in battle for a while. For %DI credits I can give you an injection to cure the illness immediately. //-- [RESPONSE NOTE] //-- PLAYER: That's a little steep. Are there any other options? if (response == "s_8") { //-- [NOTE] if (clone_droid_condition__defaultCondition (player, npc)) { //-- NPC: I recommend relaxing with one of the many Entertainers in the galaxy. If that doesn't suit your fancy, you'll just have to wait it out, I'm afraid. string_id message = new string_id (c_stringFile, "s_10"); utils.removeScriptVar (player, "conversation.clone_droid.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Fine. I'll pay. if (response == "s_12") { //-- [NOTE] if (clone_droid_condition_canAffordCure (player, npc)) { clone_droid_action_payForCure (player, npc); //-- NPC: My scans indicate that you are in perfect health. How do you feel? string_id message = new string_id (c_stringFile, "s_14"); utils.removeScriptVar (player, "conversation.clone_droid.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (!clone_droid_condition_canAffordCure (player, npc)) { //-- NPC: You don't have the funds in your bank to cover the transaction. string_id message = new string_id (c_stringFile, "s_16"); utils.removeScriptVar (player, "conversation.clone_droid.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.clone_droid"); setInvulnerable(self, true); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setInvulnerable(self, true); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.clone_droid"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (!clone_droid_condition_isSick (player, npc)) { //-- NPC: You look well enough to me. Off you go. string_id message = new string_id (c_stringFile, "s_4"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (clone_droid_condition_isSick (player, npc)) { //-- NPC: Unfortunately the cloning process can make you quite ill and incompetent in battle for a while. For %DI credits I can give you an injection to cure the illness immediately. string_id message = new string_id (c_stringFile, "s_6"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: That's a little steep. Are there any other options? boolean hasResponse0 = false; if (clone_droid_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Fine. I'll pay. boolean hasResponse1 = false; if (clone_droid_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_8"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_12"); utils.setScriptVar (player, "conversation.clone_droid.branchId", 2); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.digitInteger = clone_droid_tokenDI_cureCost (player, npc); npcStartConversation (player, npc, "clone_droid", null, pp, responses); } else { prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.digitInteger = clone_droid_tokenDI_cureCost (player, npc); chat.chat (npc, player, null, null, pp); } return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "clone_droid") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.clone_droid.branchId"); if (branchId == 2 && clone_droid_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.clone_droid.branchId"); return SCRIPT_CONTINUE; } // ======================================================================