// ====================================================================== // // ep3_quest_template.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/ep3_quest_template"; // ====================================================================== // Script Conditions // ====================================================================== boolean ep3_quest_template_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean ep3_quest_template_condition_hasCompletedAllQuests (obj_id player, obj_id npc) { // Returns TRUE of these quests are complete return (groundquests.hasCompletedQuest(player, "ep3_neutral_sera_kill_10_wookiee") || groundquests.hasCompletedQuest(player, "ep3_neutral_sera_collect_wrhisch_liver")); } // ---------------------------------------------------------------------- boolean ep3_quest_template_condition_hasCompletedQuestOne (obj_id player, obj_id npc) { // Returns TRUE of this quest is complete return (groundquests.hasCompletedQuest(player, "ep3_neutral_sera_collect_wrhisch_liver")); } // ---------------------------------------------------------------------- boolean ep3_quest_template_condition_hasCompletedQuestTwo (obj_id player, obj_id npc) { // Returns TRUE of this quest is complete return (groundquests.hasCompletedQuest(player, "ep3_neutral_sera_kill_10_wookiee")); } // ---------------------------------------------------------------------- boolean ep3_quest_template_condition_isOnQuestOne (obj_id player, obj_id npc) { // Returns TRUE if the quest is active on the player return (groundquests.isQuestActive(player, "ep3_neutral_sera_collect_wrhisch_liver")); } // ---------------------------------------------------------------------- boolean ep3_quest_template_condition_isOnQuestTwo (obj_id player, obj_id npc) { // Returns TRUE if the quest is active on the player return (groundquests.isQuestActive(player, "ep3_neutral_sera_kill_10_wookiee")); } // ====================================================================== // Script Actions // ====================================================================== void ep3_quest_template_action_grantQuestOne (obj_id player, obj_id npc) { groundquests.grantQuest(player, "ep3_neutral_sera_collect_wrhisch_liver"); } // ---------------------------------------------------------------------- void ep3_quest_template_action_grantQuestTwo (obj_id player, obj_id npc) { groundquests.grantQuest(player, "ep3_neutral_sera_kill_10_wookiee"); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int ep3_quest_template_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You are on my second quest. You're not done yet. //-- [RESPONSE NOTE] //-- PLAYER: You're right. I'm on my way. if (response == "s_253") { //-- [NOTE] if (ep3_quest_template_condition__defaultCondition (player, npc)) { //-- NPC: Thanks! string_id message = new string_id (c_stringFile, "s_255"); utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ep3_quest_template_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have not finished my second quest, but you have finished my first quest. Do you want the second one? //-- [RESPONSE NOTE] //-- PLAYER: (Affirmative response) if (response == "s_244") { //-- [NOTE] if (ep3_quest_template_condition__defaultCondition (player, npc)) { //-- NPC: Great! Then here is my second quest. See you later! string_id message = new string_id (c_stringFile, "s_246"); utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: (Negative response) if (response == "s_248") { //-- [NOTE] if (ep3_quest_template_condition__defaultCondition (player, npc)) { //-- NPC: Fine. See you! string_id message = new string_id (c_stringFile, "s_250"); utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ep3_quest_template_handleBranch7 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You are on my first quest. You're not done yet. //-- [RESPONSE NOTE] //-- PLAYER: You're right. I'm on my way. if (response == "s_240") { //-- [NOTE] if (ep3_quest_template_condition__defaultCondition (player, npc)) { //-- NPC: Thanks! string_id message = new string_id (c_stringFile, "s_241"); utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int ep3_quest_template_handleBranch9 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You have not completed my first quest. Would you like to work for me? //-- [RESPONSE NOTE] //-- PLAYER: (Affirmative response) if (response == "s_235") { //-- [NOTE] if (ep3_quest_template_condition__defaultCondition (player, npc)) { //-- NPC: Great! Then here is my first quest. See you later! string_id message = new string_id (c_stringFile, "s_238"); utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: (Negative response) if (response == "s_236") { //-- [NOTE] if (ep3_quest_template_condition__defaultCondition (player, npc)) { //-- NPC: Fine. See you! string_id message = new string_id (c_stringFile, "s_237"); utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.ep3_quest_template"); setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); setName (self, "My Name"); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); setName (self, "My Name"); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.ep3_quest_template"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (ep3_quest_template_condition_hasCompletedAllQuests (player, npc)) { //-- NPC: You have completed all of my quests! string_id message = new string_id (c_stringFile, "s_256"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (ep3_quest_template_condition_isOnQuestTwo (player, npc)) { //-- NPC: You are on my second quest. You're not done yet. string_id message = new string_id (c_stringFile, "s_251"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: You're right. I'm on my way. boolean hasResponse0 = false; if (ep3_quest_template_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_253"); utils.setScriptVar (player, "conversation.ep3_quest_template.branchId", 2); npcStartConversation (player, npc, "ep3_quest_template", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!ep3_quest_template_condition_hasCompletedQuestTwo (player, npc)) { //-- NPC: You have not finished my second quest, but you have finished my first quest. Do you want the second one? string_id message = new string_id (c_stringFile, "s_242"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: (Affirmative response) boolean hasResponse0 = false; if (ep3_quest_template_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: (Negative response) boolean hasResponse1 = false; if (ep3_quest_template_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_244"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_248"); utils.setScriptVar (player, "conversation.ep3_quest_template.branchId", 4); npcStartConversation (player, npc, "ep3_quest_template", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (ep3_quest_template_condition_isOnQuestOne (player, npc)) { //-- NPC: You are on my first quest. You're not done yet. string_id message = new string_id (c_stringFile, "s_239"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: You're right. I'm on my way. boolean hasResponse0 = false; if (ep3_quest_template_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_240"); utils.setScriptVar (player, "conversation.ep3_quest_template.branchId", 7); npcStartConversation (player, npc, "ep3_quest_template", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!ep3_quest_template_condition_hasCompletedAllQuests (player, npc)) { doAnimationAction (npc, "greet"); //-- NPC: You have not completed my first quest. Would you like to work for me? string_id message = new string_id (c_stringFile, "s_117"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: (Affirmative response) boolean hasResponse0 = false; if (ep3_quest_template_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: (Negative response) boolean hasResponse1 = false; if (ep3_quest_template_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_235"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_236"); utils.setScriptVar (player, "conversation.ep3_quest_template.branchId", 9); npcStartConversation (player, npc, "ep3_quest_template", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (ep3_quest_template_condition__defaultCondition (player, npc)) { //-- NPC: Default Branch - I have nothing else to say. string_id message = new string_id (c_stringFile, "s_234"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "ep3_quest_template") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.ep3_quest_template.branchId"); if (branchId == 2 && ep3_quest_template_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && ep3_quest_template_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 7 && ep3_quest_template_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 9 && ep3_quest_template_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.ep3_quest_template.branchId"); return SCRIPT_CONTINUE; } // ======================================================================