// ====================================================================== // // rtp_wedge_main.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.factions; include library.groundquests; include library.space_quest; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/rtp_wedge_main"; // ====================================================================== // Script Conditions // ====================================================================== boolean rtp_wedge_main_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean rtp_wedge_main_condition_rtp_wedge_01_active (obj_id player, obj_id npc) { return groundquests.isQuestActive(player, "rtp_wedge_01"); } // ---------------------------------------------------------------------- boolean rtp_wedge_main_condition_rtp_wedge_01_complete (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "rtp_wedge_01", "rtp_wedge_01_03") || groundquests.hasCompletedQuest(player, "rtp_wedge_01"); } // ---------------------------------------------------------------------- boolean rtp_wedge_main_condition_completedQualdo (obj_id player, obj_id npc) { return groundquests.hasCompletedQuest(player, "rtp_qualdo_01"); } // ---------------------------------------------------------------------- boolean rtp_wedge_main_condition_notRebel (obj_id player, obj_id npc) { string playerFaction = factions.getFaction(player); if ( playerFaction == null || !playerFaction.equals("Rebel") ) { return true; } return false; } // ---------------------------------------------------------------------- boolean rtp_wedge_main_condition_rebel_isOnLeave (obj_id player, obj_id npc) { return factions.isOnLeave(player); } // ====================================================================== // Script Actions // ====================================================================== void rtp_wedge_main_action_rtp_wedge_01_granted (obj_id player, obj_id npc) { groundquests.grantQuest(player, "rtp_wedge_01"); } // ---------------------------------------------------------------------- void rtp_wedge_main_action_rtp_wedge_01_signal (obj_id player, obj_id npc) { groundquests.sendSignal(player, "rtp_wedge_01_03"); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int rtp_wedge_main_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good, you're here. Call me Wedge. Your orders are to go to Bela Vistal and listen in on a meeting of Imperial officers. With luck, they'll let slip the location of some starships the Empire has taken from us. We need to get those back. //-- [RESPONSE NOTE] //-- PLAYER: I'm on my way. if (response == "s_36") { //-- [NOTE] if (rtp_wedge_main_condition__defaultCondition (player, npc)) { rtp_wedge_main_action_rtp_wedge_01_granted (player, npc); //-- NPC: Right. To Bela Vistal then. string_id message = new string_id (c_stringFile, "s_38"); utils.removeScriptVar (player, "conversation.rtp_wedge_main.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No thank you. if (response == "s_40") { //-- [NOTE] if (rtp_wedge_main_condition__defaultCondition (player, npc)) { //-- NPC: Very well. string_id message = new string_id (c_stringFile, "s_42"); utils.removeScriptVar (player, "conversation.rtp_wedge_main.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.rtp_wedge_main"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); faceTo( self, player ); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.rtp_wedge_main"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (rtp_wedge_main_condition_notRebel (player, npc)) { //-- NPC: Stand back. This is no place for your kind. Move it. string_id message = new string_id (c_stringFile, "s_44"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (!rtp_wedge_main_condition_completedQualdo (player, npc)) { //-- NPC: Greetings trooper. I'm working on locating some starships take by Imperial forces. I may need your help on this later, but for now I have it under control. Check with others on the base for your assignments. string_id message = new string_id (c_stringFile, "s_13"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (rtp_wedge_main_condition_rebel_isOnLeave (player, npc)) { //-- NPC: This is active duty stuff, trooper. Come back when you're serious. string_id message = new string_id (c_stringFile, "s_43"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (rtp_wedge_main_condition_rtp_wedge_01_complete (player, npc)) { rtp_wedge_main_action_rtp_wedge_01_signal (player, npc); //-- NPC: I'm receiving word that we managed to recover almost 85% of the starships and even some starship parts. Good work. I'm off duty in a few, but Princess Leia was looking for an operative of your skills. Report to her. string_id message = new string_id (c_stringFile, "s_20"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (rtp_wedge_main_condition_rtp_wedge_01_active (player, npc)) { //-- NPC: Listen in on a meeting of Imperial officers. With luck, they'll let slip the location of some starships the Empire has taken from us. We need to get those back. string_id message = new string_id (c_stringFile, "s_32"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (rtp_wedge_main_condition__defaultCondition (player, npc)) { //-- NPC: Good, you're here. Call me Wedge. Your orders are to go to Bela Vistal and listen in on a meeting of Imperial officers. With luck, they'll let slip the location of some starships the Empire has taken from us. We need to get those back. string_id message = new string_id (c_stringFile, "s_34"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm on my way. boolean hasResponse0 = false; if (rtp_wedge_main_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No thank you. boolean hasResponse1 = false; if (rtp_wedge_main_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_36"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_40"); utils.setScriptVar (player, "conversation.rtp_wedge_main.branchId", 6); npcStartConversation (player, npc, "rtp_wedge_main", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "rtp_wedge_main") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.rtp_wedge_main.branchId"); if (branchId == 6 && rtp_wedge_main_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.rtp_wedge_main.branchId"); return SCRIPT_CONTINUE; } // ======================================================================