package script.npe; import script.library.weapons; import script.obj_id; public class weak_dungeon extends script.base_script { public weak_dungeon() { } public int OnInitialize(obj_id self) throws InterruptedException { obj_id weapon = aiGetPrimaryWeapon(self); setWeaponMinDamage(weapon, 30); setWeaponMaxDamage(weapon, 60); weapons.setWeaponData(weapon); return SCRIPT_CONTINUE; } public int OnAttach(obj_id self) throws InterruptedException { obj_id weapon = aiGetPrimaryWeapon(self); setWeaponMinDamage(weapon, 30); setWeaponMaxDamage(weapon, 60); weapons.setWeaponData(weapon); return SCRIPT_CONTINUE; } }