// ====================================================================== // // padawan_pannaqa_02.script // Copyright 2003, Sony Online Entertainment // // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.jedi_trials; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/padawan_pannaqa_02"; // ====================================================================== // Script Conditions // ====================================================================== boolean padawan_pannaqa_02_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean padawan_pannaqa_02_condition_isTrialPlayer (obj_id player, obj_id npc) { obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR); if ( player == trialPlayer ) { string trialName = jedi_trials.getJediTrialName(player); if ( trialName != null && trialName.equals("pannaqa") ) { return !hasObjVar(player, "jedi_trials.padawan_trials.temp.spokeToTarget_01"); } } return false; } // ====================================================================== // Script Actions // ====================================================================== void padawan_pannaqa_02_action_sendToThirdNpc (obj_id player, obj_id npc) { setObjVar(player, "jedi_trials.padawan_trials.temp.spokeToTarget_01", true); messageTo(player, "handleSetThirdLoc", null, 1, false); return; } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "npc.conversation.padawan_pannaqa_02"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "npc.conversation.padawan_pannaqa_02"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (padawan_pannaqa_02_condition_isTrialPlayer (player, self)) { //-- NPC: Yes? May I help you? string_id message = new string_id (c_stringFile, "s_e03f6fd1"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm looking for Shendo. I was told he might be here? boolean hasResponse0 = false; if (padawan_pannaqa_02_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_afd80a03"); setObjVar (player, "conversation.padawan_pannaqa_02.branchId", 1); npcStartConversation (player, self, "padawan_pannaqa_02", message, responses); } else { chat.chat (self, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (padawan_pannaqa_02_condition__defaultCondition (player, self)) { doAnimationAction (self, "wave_on_dismissing"); //-- NPC: Go away. I'm doing stuff here and you're bothering me. string_id message = new string_id (c_stringFile, "s_62623109"); chat.chat (self, message); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "padawan_pannaqa_02") return SCRIPT_CONTINUE; int branchId = getIntObjVar (player, "conversation.padawan_pannaqa_02.branchId"); //-- [BRANCH NOTE] //-- NPC: Yes? May I help you? //-- [RESPONSE NOTE] //-- PLAYER: I'm looking for Shendo. I was told he might be here? if (branchId == 1 && response == "s_afd80a03") { //-- [NOTE] if (padawan_pannaqa_02_condition__defaultCondition (player, self)) { //-- NPC: No, he's not around, as usual. He's off goofing around as always. I don't think I've ever seen him without a Sunburn in his hand and spice on his breath. string_id message = new string_id (c_stringFile, "s_3c4de5b4"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Do you know where I might find him? boolean hasResponse0 = false; if (padawan_pannaqa_02_condition__defaultCondition (player, self)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_69850509"); setObjVar (player, "conversation.padawan_pannaqa_02.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { removeObjVar (player, "conversation.padawan_pannaqa_02.branchId"); npcSpeak (player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes? May I help you?' were false."); return SCRIPT_CONTINUE; } //-- [BRANCH NOTE] //-- NPC: No, he's not around, as usual. He's off goofing around as always. I don't think I've ever seen him without a Sunburn in his hand and spice on his breath. //-- [RESPONSE NOTE] //-- PLAYER: Do you know where I might find him? if (branchId == 2 && response == "s_69850509") { //-- [NOTE] if (padawan_pannaqa_02_condition__defaultCondition (player, self)) { padawan_pannaqa_02_action_sendToThirdNpc (player, self); //-- NPC: Yeah, I can help you. I'll upload the information to your datapad. string_id message = new string_id (c_stringFile, "s_499c34de"); removeObjVar (player, "conversation.padawan_pannaqa_02.branchId"); npcSpeak (player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, he's not around, as usual. He's off goofing around as always. I don't think I've ever seen him without a Sunburn in his hand and spice on his breath.' were false."); return SCRIPT_CONTINUE; } chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse."); removeObjVar (player, "conversation.padawan_pannaqa_02.branchId"); return SCRIPT_CONTINUE; } // ======================================================================