// these are also defined in LfgCharacterData.cpp so ***MUST*** be kept in sync const int ACTIVITY_NONE = 0; const int ACTIVITY_PVE = 1; const int ACTIVITY_PVP = 2; const int ACTIVITY_CRAFTING = 4; const int ACTIVITY_ENTERTAINED = 8; const int ACTIVITY_BEEN_ENTERTAINED = 16; const int ACTIVITY_ACCESS_BAZAAR = 32; const int ACTIVITY_MISSION_TERMINAL = 64; const int ACTIVITY_SPACE_LAUNCH = 128; const int ACTIVITY_DECORATE = 256; const int ACTIVITY_OWNER_ACCESS_VENDOR = 512; const int ACTIVITY_OTHER_ACCESS_VENDOR = 1024; const int ACTIVITY_ACCESS_HARVESTER = 2048; const int ACTIVITY_ACCESS_FACTORY = 4096; const int ACTIVITY_ACCESS_STRUCTURE = 8192; const int ACTIVITY_FISHING = 16384; void logActivity(obj_id player, int activityType) { _logActivity(player, activityType); }