package script.space.crafting; import script.library.utils; import script.obj_id; public class component_missile extends script.base_script { public component_missile() { } public int OnInitialize(obj_id self) throws InterruptedException { return SCRIPT_CONTINUE; } public int OnGetAttributes(obj_id self, obj_id player, String[] names, String[] attribs) throws InterruptedException { int idx = utils.getValidAttributeIndex(names); if (idx == -1) { return SCRIPT_CONTINUE; } if (hasObjVar(self, "fltMinDamage")) { float value = getFloatObjVar(self, "fltMinDamage"); names[idx] = "damage_min"; attribs[idx] = Float.toString(value); idx++; } if (hasObjVar(self, "fltMaxDamage")) { float value = getFloatObjVar(self, "fltMaxDamage"); names[idx] = "damage_max"; attribs[idx] = Float.toString(value); idx++; } if (hasObjVar(self, "fltRefireRate")) { float value = getFloatObjVar(self, "fltRefireRate"); names[idx] = "refire_rate"; attribs[idx] = Float.toString(value); idx++; } if (hasObjVar(self, "fltShieldEffectiveness")) { float value = getFloatObjVar(self, "fltShieldEffectiveness"); names[idx] = "effective_shields"; attribs[idx] = Float.toString(value); idx++; } if (hasObjVar(self, "fltArmorEffectiveness")) { float value = getFloatObjVar(self, "fltArmorEffectiveness"); names[idx] = "effective_armor"; attribs[idx] = Float.toString(value); idx++; } if (getCount(self) > 0) { int ammo = getCount(self); names[idx] = "ammo"; attribs[idx] = Integer.toString(ammo); idx++; } return SCRIPT_CONTINUE; } }