key level minscale maxscale mindrainmodifier maxdrainmodifier minfaucetmodifier maxfaucetmodifier minhealth maxhealth minstrength maxstrength minconstitution maxconstitution minaction maxaction minquickness maxquickness minstamina maxstamina minmind maxmind minfocus maxfocus minwillpower maxwillpower defaultweapon attackspeed xp scripts objvars faction fleepercent clothes equipment mindamage maxdamage tohitchance species utterance s i f f f f f f i i i i i i i i i i i i i i i i i i s f i s s s i s s i i f s s Artisan 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 rich_standard.iff 10 20 0.25 species_choices_all.iff artisan.stf Businessman 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 rich_no_jacket.iff 10 20 0.25 species_choices_all.iff business.stf Commoner 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 poor_standard.iff 10 20 0.25 species_choices_all.iff common.stf Criminal 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 mercenary_standard.iff 10 20 0.25 species_choices_all.iff thug.stf Entertainer 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Farmer 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Info broker 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Scientist 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Slave 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Slicer 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_easy.iff 10 20 0.25 species_choices_all.iff business.stf Spacer 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Thug 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Wastrel 1 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff artisan.stf Brawler 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 poor_standard.iff 10 20 0.25 species_choices_all.iff business.stf Network Leader 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Outlaw 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Roughneck 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_easy.iff 10 20 0.25 species_choices_all.iff artisan.stf Scoundrel 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_easy.iff 10 20 0.25 species_choices_all.iff business.stf Technician 2 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Bothan diplomat 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff thug.stf Bothan information broker 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Noble 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Noble 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Noble 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Specialist noncom 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Area Coordinator 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Bodyguard 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Explorer 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Fringer 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Gambler 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Procurement Specialist 3 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Imperial noncom 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Slavemaster 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Comm operator 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Hunter 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Industrial spy 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Medic 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Rogue 4 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Bombardier 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Command security guard 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Detention security guard 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Gunner 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Lance Corporal 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Private 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Signalman 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Trooper 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Corporal 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Lance Corporal 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Pilot 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Scout 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Trooper 5 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Corporal 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Lance Bombardier 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Sergeant 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Special missions engineer 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Common thief 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Interrogator 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Sergeant 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Staff Corporal 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Staff Sergeant 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Warrant Officer II 6 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Sharpshooter 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Staff Corporal 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Staff Sergeant 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Master Sergeant 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Sergeant Major 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf SpecOps trooper 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Thief 7 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Master Sergeant 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Warrant Officer II 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Guerrilla 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Heavy Weapons Specialist 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Infiltrator 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Marine 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Mercenary 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Pathfinder 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Technician 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Warrant Officer I 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Wilderness 8 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Sergeant Major 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Warrant Officer I 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Master Thief 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Second Lieutenant 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Smuggler 9 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf First Lieutenant 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Second Lieutenant 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf First Lieutenant 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Senior Guerrilla 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Senior Heavy Weapons Specialist 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Senior Infiltrator 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Senior Marine 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Senior Pathfinder 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Senior Technician 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Senior Wilderness Trooper 10 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Captain 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf CompForce trooper 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Major 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Captain 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Sergeant 11 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Lieutenant-Colonel 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Alliance Intelligence Case Officer 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Major-General 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Master Sergeant 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Pirate 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_medium.iff 10 20 0.25 species_choices_all.iff thug.stf Sharpshooter 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Terrorist 12 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Colonel 13 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Lieutenant 13 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Lieutenant-Colonel 13 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf High Colonel 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Veteran CompForce trooper 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Colonel 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Senior Lieutenant 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf SpecOps Agent 14 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Brigadier-General 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Brigadier-General 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Captain 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Commando 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Commando 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Pirate lieutenant 15 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_medium.iff 10 20 0.25 species_choices_all.iff artisan.stf Major-General 16 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Major 16 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Major-General 16 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf SpyNet operative 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Lieutenant-General 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Colonel 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Lieutenant-General 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Pirate leader 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 pirate_hard.iff 10 20 0.25 species_choices_all.iff artisan.stf SpecOps Alliance Free Agent 17 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf General 18 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Assassin 18 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf General 18 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf General 18 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf High General 19 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Bounty Hunter 19 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf High General 19 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Surface Marshal 20 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Surface Marshal 20 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Teras Kasi Master 20 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Lesser Prophet of the Dark Side 85 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Imperial Inquisitor 100 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf Prophet of the Dark Side 100 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 10 20 0.25 species_choices_all.iff thug.stf Senior Prophet of the Dark Side 115 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff artisan.stf Master Prophet of the Dark Side 130 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_rich.iff 10 20 0.25 species_choices_all.iff business.stf Emperor's Hand 150 0.9 1.1 0.003 1.2 0.0008 1 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 10 50 unarmed 0.5 10 "script, script, script" "objvar, objvar" townperson 0 townperson_poor.iff 10 20 0.25 species_choices_all.iff common.stf MysticNerfHerder 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 unarmed 0.5 1 "script, script, script" "objvar, objvar" townperson 0 hutt_weak.iff 1 1 0.25 species_choices_all.iff thug.stf