package script.ai; import script.dictionary; import script.obj_id; public class mount_combat extends script.systems.combat.combat_base { public mount_combat() { } public static final int RANGE_NEAR = 0; public static final int RANGE_MID_NEAR = 1; public static final int RANGE_MID_FAR = 2; public static final int RANGE_FAR = 3; public static final int COMBATMODE_NONE = 0; public static final int COMBATMODE_DEFAULT = 1; public static final int COMBATMODE_EQUIPPED = 2; public static final int COMBATMODE_SPECIAL = 3; public static final String CREATURE_TABLE = "datatables/mob/creatures.iff"; public static final String ALERT_VOLUME_NAME = "alertTriggerVolume"; public int aiCombatLoop(obj_id self, dictionary params) throws InterruptedException { return SCRIPT_OVERRIDE; } public int OnCreatureDamaged(obj_id self, obj_id attacker, obj_id weapon, int[] damage) throws InterruptedException { return SCRIPT_OVERRIDE; } public int defenderCombatAction(obj_id self, obj_id attacker, obj_id weapon, int combatResult) throws InterruptedException { return SCRIPT_OVERRIDE; } public int handleDefenderCombatAction(obj_id self, dictionary params) throws InterruptedException { return SCRIPT_OVERRIDE; } public int OnDefenderCombatAction(obj_id self, obj_id attacker, obj_id weapon, int combatResult) throws InterruptedException { return SCRIPT_OVERRIDE; } public int vocalizeEndCombat(obj_id self, dictionary params) throws InterruptedException { return SCRIPT_OVERRIDE; } public int postCombatPathHome(obj_id self, dictionary params) throws InterruptedException { return SCRIPT_OVERRIDE; } public int OnMovePathComplete(obj_id self) throws InterruptedException { return SCRIPT_OVERRIDE; } public int OnMoveMoving(obj_id self) throws InterruptedException { return SCRIPT_OVERRIDE; } public int OnBehaviorChange(obj_id self, int newBehavior, int oldBehavior, int[] changeFlags) throws InterruptedException { return SCRIPT_OVERRIDE; } public int OnTriggerVolumeEntered(obj_id self, String volumeName, obj_id breacher) throws InterruptedException { return SCRIPT_OVERRIDE; } public int OnIncapacitateTarget(obj_id self, obj_id target) throws InterruptedException { return SCRIPT_OVERRIDE; } public int OnAttach(obj_id self) throws InterruptedException { setWantSawAttackTriggers(self, false); return SCRIPT_CONTINUE; } public int OnDetach(obj_id self) throws InterruptedException { setWantSawAttackTriggers(self, true); return SCRIPT_CONTINUE; } }