package script.item.special; import script.obj_id; import script.prose_package; import script.string_id; public class nodestroy extends script.base_script { public nodestroy() { } public int OnDestroy(obj_id self) throws InterruptedException { obj_id owner = getOwner(self); if (isIdValid(owner) && isPlayer(owner) && isGod(owner)) { return SCRIPT_CONTINUE; } if (isIdValid(owner) && isPlayer(owner)) { prose_package pp = new prose_package(); pp.stringId = new string_id("error_message", "unable_to_destroy"); pp.target.id = self; sendSystemMessageProse(owner, pp); } return SCRIPT_OVERRIDE; } }