inherits creature_spawner.base_newbie_creature_spawner; trigger OnInitialize() { spawnCreatures(self); return SCRIPT_CONTINUE; } messageHandler creatureDied() { doDeathRespawn(self); return SCRIPT_CONTINUE; } // overloading these two functions. string pickCreature() { string creature = "rockmite"; int choice = rand (1,3); switch (choice) { case 1: creature = "rockmite"; break; case 2: creature = "mound_mite"; break; case 3: creature = "worrt"; break; default: creature = "worrt"; break; } return creature; } int getMaxPop() { int maxPop = 4; return maxPop; }