include library.sui; include library.utils; include library.minigame; trigger OnDetach() { minigame.cleanupFishing(self); return SCRIPT_CONTINUE; } trigger OnEnteredCombat() { minigame.stopFishing(self); return SCRIPT_CONTINUE; } /*messageHandler handleFishingSui() { return SCRIPT_CONTINUE; }*/ messageHandler handleFishingTick() { return SCRIPT_CONTINUE; } messageHandler handlePlayCastSplash() { minigame.playCastSplash(self, params); messageTo(self, minigame.HANDLER_FISHING_TICK, null, minigame.FISHING_TICK, false); return SCRIPT_CONTINUE; }