// ====================================================================== // // swyckoff_test.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.conversation; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/test/swyckoff_test_conversation"; // ====================================================================== // Script Conditions // ====================================================================== boolean swyckoff_test_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean swyckoff_test_condition_false1 (obj_id player, obj_id npc) { return false; } // ---------------------------------------------------------------------- boolean swyckoff_test_condition_false2 (obj_id player, obj_id npc) { return false; } // ====================================================================== // Script Actions // ====================================================================== // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int swyckoff_test_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Hello %TU. This is a test script. This text should not be echoed. //-- [RESPONSE NOTE] //-- PLAYER: Lets see some echo please. if (response == "s_4") { conversation.echoToGroup (player, player, npc, response); //-- [NOTE] if (swyckoff_test_condition__defaultCondition (player, npc)) { //-- NPC: Very well, this should be echoed %TU, ask your group if it is. string_id message = new string_id (c_stringFile, "s_5"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Thanks for that. boolean hasResponse0 = false; if (swyckoff_test_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_6"); utils.setScriptVar (player, "conversation.swyckoff_test.branchId", 2); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); npcSpeak (player, pp); conversation.echoToGroup (player, npc, player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.swyckoff_test.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); npcEndConversationWithMessage (player, pp); conversation.echoToGroup (player, npc, player, pp); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: No echo for me thanks. if (response == "s_8") { //-- [NOTE] if (swyckoff_test_condition__defaultCondition (player, npc)) { //-- NPC: Fine, this text should not be echoed string_id message = new string_id (c_stringFile, "s_9"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: It wasn't thanks. boolean hasResponse0 = false; if (swyckoff_test_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_10"); utils.setScriptVar (player, "conversation.swyckoff_test.branchId", 4); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.swyckoff_test.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Let me make sure that it all works if I don't end up with any responses. if (response == "s_11") { //-- [NOTE] if (swyckoff_test_condition__defaultCondition (player, npc)) { //-- NPC: Ok, you have nothing you are allowed to say now. so the conversation should end. string_id message = new string_id (c_stringFile, "s_12"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: This is not allowed boolean hasResponse0 = false; if (swyckoff_test_condition_false1 (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: This is also not allowed boolean hasResponse1 = false; if (swyckoff_test_condition_false2 (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_13"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_14"); utils.setScriptVar (player, "conversation.swyckoff_test.branchId", 6); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.swyckoff_test.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int swyckoff_test_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Very well, this should be echoed %TU, ask your group if it is. //-- [RESPONSE NOTE] //-- PLAYER: Thanks for that. if (response == "s_6") { conversation.echoToGroup (player, player, npc, response); //-- [NOTE] if (swyckoff_test_condition__defaultCondition (player, npc)) { //-- NPC: No problem. string_id message = new string_id (c_stringFile, "s_19"); utils.removeScriptVar (player, "conversation.swyckoff_test.branchId"); npcEndConversationWithMessage (player, message); conversation.echoToGroup (player, npc, player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int swyckoff_test_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Fine, this text should not be echoed //-- [RESPONSE NOTE] //-- PLAYER: It wasn't thanks. if (response == "s_10") { //-- [NOTE] if (swyckoff_test_condition__defaultCondition (player, npc)) { //-- NPC: I aim to please. string_id message = new string_id (c_stringFile, "s_20"); utils.removeScriptVar (player, "conversation.swyckoff_test.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int swyckoff_test_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Ok, you have nothing you are allowed to say now. so the conversation should end. //-- [RESPONSE NOTE] //-- PLAYER: This is not allowed if (response == "s_13") { //-- [NOTE] if (swyckoff_test_condition__defaultCondition (player, npc)) { //-- NPC: Can't be reached string_id message = new string_id (c_stringFile, "s_15"); utils.removeScriptVar (player, "conversation.swyckoff_test.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: This is also not allowed if (response == "s_14") { //-- [NOTE] if (swyckoff_test_condition__defaultCondition (player, npc)) { //-- NPC: Can't be reached string_id message = new string_id (c_stringFile, "s_16"); utils.removeScriptVar (player, "conversation.swyckoff_test.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.swyckoff_test"); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.swyckoff_test"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (swyckoff_test_condition__defaultCondition (player, npc)) { //-- NPC: Hello %TU. This is a test script. This text should not be echoed. string_id message = new string_id (c_stringFile, "s_3"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Lets see some echo please. boolean hasResponse0 = false; if (swyckoff_test_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: No echo for me thanks. boolean hasResponse1 = false; if (swyckoff_test_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } //-- PLAYER: Let me make sure that it all works if I don't end up with any responses. boolean hasResponse2 = false; if (swyckoff_test_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse2 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_4"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_8"); if (hasResponse2) responses [responseIndex++] = new string_id (c_stringFile, "s_11"); utils.setScriptVar (player, "conversation.swyckoff_test.branchId", 1); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); npcStartConversation (player, npc, "swyckoff_test", null, pp, responses); } else { prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); chat.chat (npc, player, null, null, pp); } return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "swyckoff_test") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.swyckoff_test.branchId"); if (branchId == 1 && swyckoff_test_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && swyckoff_test_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && swyckoff_test_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && swyckoff_test_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.swyckoff_test.branchId"); return SCRIPT_CONTINUE; } // ======================================================================