// ====================================================================== // // loveday_romance_seeker.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.buff; include library.callable; include library.chat; include library.conversation; include library.groundquests; include library.holiday; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/loveday_romance_seeker"; // ====================================================================== // Script Conditions // ====================================================================== boolean loveday_romance_seeker_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean loveday_romance_seeker_condition_matchIncomplete (obj_id player, obj_id npc) { if ( getMaster(npc) != player ) { return false; } return groundquests.isTaskActive(player, "loveday_playing_cupid", "loveday_playing_cupid_01"); } // ---------------------------------------------------------------------- boolean loveday_romance_seeker_condition_matchComplete (obj_id player, obj_id npc) { if ( getMaster(npc) != player ) { return false; } return groundquests.isTaskActive(player, "loveday_playing_cupid", "loveday_playing_cupid_02"); } // ---------------------------------------------------------------------- boolean loveday_romance_seeker_condition_doesntHaveQuest (obj_id player, obj_id npc) { if ( getMaster(npc) != player ) { return false; } return !groundquests.isQuestActiveOrComplete(player, "loveday_playing_cupid"); } // ---------------------------------------------------------------------- boolean loveday_romance_seeker_condition_wasRejected (obj_id player, obj_id npc) { return buff.hasBuff(player, "loveday_rejected"); } // ====================================================================== // Script Actions // ====================================================================== void loveday_romance_seeker_action_grantLovedayQuest (obj_id player, obj_id npc) { if ( holiday.hasLovedayRomanceSeekerCompanion(player) ) { obj_id romanceSeekerCompanionControlDevice = holiday.getLovedayRomanceSeekerCompanionControlDevice(player); if ( isIdValid(romanceSeekerCompanionControlDevice) ) { destroyObject(romanceSeekerCompanionControlDevice); } } groundquests.clearQuest(player, "loveday_playing_cupid"); groundquests.grantQuest(player, "loveday_playing_cupid"); holiday.grantLovedayRomanceSeekerCompanion(player); if ( hasObjVar(player, "loveday.eligiblePlayingCupid") ) { removeObjVar(player, "loveday.eligiblePlayingCupid"); } return; } // ---------------------------------------------------------------------- void loveday_romance_seeker_action_sendCompletionSignal (obj_id player, obj_id npc) { obj_id romanceSeekerCompanionControlDevice = holiday.getLovedayRomanceSeekerCompanionControlDevice(player); if ( isIdValid(romanceSeekerCompanionControlDevice) ) { destroyObject(romanceSeekerCompanionControlDevice); } groundquests.sendSignal(player, "loveday_playing_cupid_02"); int now = getCalendarTime(); int secondsUntil = secondsUntilNextDailyTime(4, 0, 0); int then = now + secondsUntil; setObjVar(player, "loveday.eligiblePlayingCupid", then); } // ====================================================================== // Script %TO Tokens // ====================================================================== string loveday_romance_seeker_tokenTO_trait_01 (obj_id player, obj_id npc) { string file = "event/love_day"; obj_id controlDevice = callable.getCallableCD(npc); string message = getString(new string_id(file, "trait_" + getStringObjVar(controlDevice, "playingCupid.trait_01"))); return message; } // ---------------------------------------------------------------------- string loveday_romance_seeker_tokenTO_trait_05 (obj_id player, obj_id npc) { string file = "event/love_day"; obj_id controlDevice = callable.getCallableCD(npc); string message = getString(new string_id(file, "trait_" + getStringObjVar(controlDevice, "playingCupid.trait_05"))); return message; } // ---------------------------------------------------------------------- string loveday_romance_seeker_tokenTO_trait_04 (obj_id player, obj_id npc) { string file = "event/love_day"; obj_id controlDevice = callable.getCallableCD(npc); string message = getString(new string_id(file, "trait_" + getStringObjVar(controlDevice, "playingCupid.trait_04"))); return message; } // ---------------------------------------------------------------------- string loveday_romance_seeker_tokenTO_trait_03 (obj_id player, obj_id npc) { string file = "event/love_day"; obj_id controlDevice = callable.getCallableCD(npc); string message = getString(new string_id(file, "trait_" + getStringObjVar(controlDevice, "playingCupid.trait_03"))); return message; } // ---------------------------------------------------------------------- string loveday_romance_seeker_tokenTO_trait_02 (obj_id player, obj_id npc) { string file = "event/love_day"; obj_id controlDevice = callable.getCallableCD(npc); string message = getString(new string_id(file, "trait_" + getStringObjVar(controlDevice, "playingCupid.trait_02"))); return message; } // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int loveday_romance_seeker_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: \#FF33C2\#.I'm so grateful for your help! Do you have any questions? //-- [RESPONSE NOTE] //-- PLAYER: What kinds of things are important to you? if (response == "s_30") { //-- [NOTE] if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { //-- NPC: \#FF33C2 \#.Well, one thing is: %TO. string_id message = new string_id (c_stringFile, "s_31"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What else? boolean hasResponse0 = false; if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_34"); utils.setScriptVar (player, "conversation.loveday_romance_seeker.branchId", 4); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.other.set (loveday_romance_seeker_tokenTO_trait_01 (player, npc)); npcSpeak (player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.other.set (loveday_romance_seeker_tokenTO_trait_01 (player, npc)); npcEndConversationWithMessage (player, pp); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Not right now. if (response == "s_32") { //-- [NOTE] if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { //-- NPC: Okay, let's get started! string_id message = new string_id (c_stringFile, "s_33"); utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int loveday_romance_seeker_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: \#FF33C2 \#.Well, one thing is: %TO. //-- [RESPONSE NOTE] //-- PLAYER: What else? if (response == "s_34") { //-- [NOTE] if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { //-- NPC: \#FF33C2 \#.Also %TO. string_id message = new string_id (c_stringFile, "s_35"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Keep going... boolean hasResponse0 = false; if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_36"); utils.setScriptVar (player, "conversation.loveday_romance_seeker.branchId", 5); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.other.set (loveday_romance_seeker_tokenTO_trait_02 (player, npc)); npcSpeak (player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.other.set (loveday_romance_seeker_tokenTO_trait_02 (player, npc)); npcEndConversationWithMessage (player, pp); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int loveday_romance_seeker_handleBranch5 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: \#FF33C2 \#.Also %TO. //-- [RESPONSE NOTE] //-- PLAYER: Keep going... if (response == "s_36") { //-- [NOTE] if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { //-- NPC: \#FF33C2 \#.%TO. string_id message = new string_id (c_stringFile, "s_37"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: And? boolean hasResponse0 = false; if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_38"); utils.setScriptVar (player, "conversation.loveday_romance_seeker.branchId", 6); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.other.set (loveday_romance_seeker_tokenTO_trait_03 (player, npc)); npcSpeak (player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.other.set (loveday_romance_seeker_tokenTO_trait_03 (player, npc)); npcEndConversationWithMessage (player, pp); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int loveday_romance_seeker_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: \#FF33C2 \#.%TO. //-- [RESPONSE NOTE] //-- PLAYER: And? if (response == "s_38") { //-- [NOTE] if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { //-- NPC: \#FF33C2 \#.And %TO. string_id message = new string_id (c_stringFile, "s_39"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Anything more? boolean hasResponse0 = false; if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_40"); utils.setScriptVar (player, "conversation.loveday_romance_seeker.branchId", 7); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.other.set (loveday_romance_seeker_tokenTO_trait_04 (player, npc)); npcSpeak (player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.other.set (loveday_romance_seeker_tokenTO_trait_04 (player, npc)); npcEndConversationWithMessage (player, pp); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int loveday_romance_seeker_handleBranch7 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: \#FF33C2 \#.And %TO. //-- [RESPONSE NOTE] //-- PLAYER: Anything more? if (response == "s_40") { //-- [NOTE] if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { //-- NPC: \#FF33C2 \#.Finally: %TO. string_id message = new string_id (c_stringFile, "s_41"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Thank you. boolean hasResponse0 = false; if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_24"); utils.setScriptVar (player, "conversation.loveday_romance_seeker.branchId", 8); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.other.set (loveday_romance_seeker_tokenTO_trait_05 (player, npc)); npcSpeak (player, pp); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId"); prose_package pp = new prose_package (); pp.stringId = message; pp.actor.set (player); pp.target.set (npc); pp.other.set (loveday_romance_seeker_tokenTO_trait_05 (player, npc)); npcEndConversationWithMessage (player, pp); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int loveday_romance_seeker_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: \#FF33C2 \#.Finally: %TO. //-- [RESPONSE NOTE] //-- PLAYER: Thank you. if (response == "s_24") { //-- [NOTE] if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "clap_rousing"); //-- NPC: You're welcome. string_id message = new string_id (c_stringFile, "s_25"); utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isTangible (self)) || (isPlayer (self))) detachScript(self, "conversation.loveday_romance_seeker"); setCondition(self, CONDITION_CONVERSABLE); setCondition(self, CONDITION_HOLIDAY_INTERESTING); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setCondition(self, CONDITION_HOLIDAY_INTERESTING); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); faceTo(self, player); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.loveday_romance_seeker"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (loveday_romance_seeker_condition_wasRejected (player, npc)) { doAnimationAction (npc, "embarrassed"); //-- NPC: Oh...that was horrible. I don't know if I can go on after being rejected like that... string_id message = new string_id (c_stringFile, "s_22"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (loveday_romance_seeker_condition_matchComplete (player, npc)) { doAnimationAction (npc, "celebrate"); //-- NPC: I'm so excited! I can't believe I may have found someone with whom I can share my life!! string_id message = new string_id (c_stringFile, "s_8"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (loveday_romance_seeker_condition_matchIncomplete (player, npc)) { //-- NPC: \#FF33C2\#.I'm so grateful for your help! Do you have any questions? string_id message = new string_id (c_stringFile, "s_10"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What kinds of things are important to you? boolean hasResponse0 = false; if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Not right now. boolean hasResponse1 = false; if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_30"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_32"); utils.setScriptVar (player, "conversation.loveday_romance_seeker.branchId", 3); npcStartConversation (player, npc, "loveday_romance_seeker", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (loveday_romance_seeker_condition_doesntHaveQuest (player, npc)) { doAnimationAction (npc, "weeping"); //-- NPC: Did you give up? I'm so sad now. string_id message = new string_id (c_stringFile, "s_29"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (loveday_romance_seeker_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "implore"); //-- NPC: Happy Festival of Love! string_id message = new string_id (c_stringFile, "s_27"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "loveday_romance_seeker") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.loveday_romance_seeker.branchId"); if (branchId == 3 && loveday_romance_seeker_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && loveday_romance_seeker_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 5 && loveday_romance_seeker_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && loveday_romance_seeker_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 7 && loveday_romance_seeker_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && loveday_romance_seeker_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId"); return SCRIPT_CONTINUE; } // ======================================================================