include library.ai_lib; include library.utils; include ai.ai_combat; include library.healing; const string DATATABLE = "datatables/event/invasion/ewok_bonus_loot.iff"; trigger OnAttach() { messageTo(self, "startAttack", null, 1, false); messageTo(self, "goDie", null, 3600, false); if(hasObjVar(self, "auto_invasion.teh_uber") ) { setScale(self, 5.0f); string_id bossNameSID = new string_id("auto_invasion", "ewok_boss_name"); string bossName = utils.packStringId(bossNameSID); setName(self, bossName); int bossBuffLevel = getIntObjVar(self, "auto_invasion.boss_buff_level"); int buffAmount = bossBuffLevel * bossBuffLevel * 10000; addAttribModifier(self, "medical_enhance_health", HEALTH, buffAmount, 10000, 0.0f, 10.0f, true, false, true); addAttribModifier(self, "medical_enhance_action", ACTION, buffAmount, 10000, 0.0f, 10.0f, true, false, true); } return SCRIPT_CONTINUE; } messageHandler startAttack() { obj_id target = getObjIdObjVar(self, "auto_invasion.target"); float destinationOffset = getFloatObjVar(target, "auto_invasion.dest_offset"); location locationDestination = getLocation(target); location adjustedLoc = utils.getRandomLocationInRing(locationDestination, destinationOffset, destinationOffset + 10); ai_lib.aiPathTo(self, adjustedLoc); setMovementRun(self); return SCRIPT_CONTINUE; } messageHandler goDie() { if(!ai_lib.isAiDead(self) ) destroyObject(self); return SCRIPT_CONTINUE; } trigger OnIncapacitated(obj_id killer) { int myNumber = getIntObjVar(self, "auto_invasion.my_number"); dictionary params = new dictionary(); params.put("myNumber", myNumber); params.put("deadGuy", self); obj_id target = getObjIdObjVar(self, "auto_invasion.target"); removeObjVar(target, "auto_invasion.spawn" + myNumber); messageTo(target, "invaderDied", params, 1, false); return SCRIPT_CONTINUE; } messageHandler aiCorpsePrepared() { int chance = rand(1, 200); if(hasObjVar(self, "auto_invasion.teh_uber") ) { chance = 200; } if(chance > 195) { int roll = rand(1, 100); int tableLength = dataTableGetNumRows(DATATABLE); if(tableLength < 1) { return SCRIPT_CONTINUE; } for(int i = 0; i < tableLength; i++) { int minRoll = dataTableGetInt(DATATABLE, i, "MIN_ROLL"); if(minRoll > roll) { string loot = dataTableGetString(DATATABLE, i, "LOOT"); obj_id inventory = utils.getInventoryContainer(self); obj_id reward = createObject(loot, inventory, ""); return SCRIPT_CONTINUE; } } } return SCRIPT_CONTINUE; }