package script.npe; import script.*; import script.base_class.*; import script.combat_engine.*; import java.util.Arrays; import java.util.Hashtable; import java.util.Vector; import script.base_script; import script.library.ai_lib; import script.library.weapons; public class weak_dungeon extends script.base_script { public weak_dungeon() { } public int OnInitialize(obj_id self) throws InterruptedException { obj_id weapon = aiGetPrimaryWeapon(self); setWeaponMinDamage(weapon, 30); setWeaponMaxDamage(weapon, 60); weapons.setWeaponData(weapon); return SCRIPT_CONTINUE; } public int OnAttach(obj_id self) throws InterruptedException { obj_id weapon = aiGetPrimaryWeapon(self); setWeaponMinDamage(weapon, 30); setWeaponMaxDamage(weapon, 60); weapons.setWeaponData(weapon); return SCRIPT_CONTINUE; } }