/***** INCLUDES ********************************************************/ include library.ai_lib; /***** TRIGGERS ********************************************************/ trigger OnAttach() { messageTo (self, "msgCheckCombat", null, 30, false); return SCRIPT_CONTINUE; } /***** MESSAGEHANDLERS *************************************************/ messageHandler msgCheckCombat() { if(!isIncapacitated(self) || !isDead(self) || !ai_lib.isInCombat(self)) { destroyObject(self); } return SCRIPT_CONTINUE; }