// region.java package script; public class region { /** * Retrieve the name of the region. * * @return the name of the region. */ public String getName() { return m_name; } /** * Retrieve the value representing the PvP state. * * @return the value representing the PvP state. */ public int getPvPType() { return m_PvPType; } /** * Retrieve the value representing the municipal state. * * @return the value representing the municipal state. */ public int getMunicipalType() { return m_municipalType; } /** * Retrieve the value representing the buildable state. * * @return the value representing the buildable state. */ public int getBuildableType() { return m_buildableType; } /** * Retrieve the value representing the geographical state. * * @return the value representing the geographical state. */ public int getGeographicalType() { return m_geographicalType; } /** * Retrieve the value representing the minimum difficulty state. * * @return the value representing the minimum difficulty state. */ public int getMinDifficultyType() { return m_minDifficultyType; } /** * Retrieve the value representing the max difficulty state. * * @return the value representing the max difficulty state. */ public int getMaxDifficultyType() { return m_maxDifficultyType; } /** * Retrieve the value representing the spawnable state. * * @return the value representing the spawnable state. */ public int getSpawnableType() { return m_spawnableType; } /** * Retrieve the value representing the mission state. * * @return the value representing the mission state. */ public int getMissionType() { return m_missionType; } /** * Retrieve the value representing the planet name. * * @return the value representing the planet name. */ public String getPlanetName() { return m_planetName; } /** * Retrieve a String representation of the instance suitable for * a debug dump. * * The caller should not assume anything about the format of this * output. It may change at any time. * * @return a String representation of the instance suitable for * a debug dump. */ public String toString() { return "[region: name = " + getName() + ", PvPType = " + getPvPType() + ", municipalType = " + getMunicipalType() + ", buildableType = " + getBuildableType() + ", geographicalType = " + getGeographicalType() + ", minDifficultyType = " + getMinDifficultyType() + ", maxDifficultyType = " + getMaxDifficultyType() + ", spawnableType = " + getSpawnableType() + ", missionType = " + getMissionType() + ", planetName = " + m_planetName + "]"; } /** * Construct a region instance. * * Scripters should not try to construct these by hand. * * @param objId the obj_id for the Object containing the region. * */ protected region(String name, int pvpType, int buildableType, int municipalType, int geographicalType, int minDifficultyType, int maxDifficultyType, int spawnableType, int missionType, String planetName) { m_name = name; m_PvPType = pvpType; m_buildableType = buildableType; m_municipalType = municipalType; m_geographicalType = geographicalType; m_minDifficultyType = minDifficultyType; m_maxDifficultyType = maxDifficultyType; m_spawnableType = spawnableType; m_missionType = missionType; m_planetName = planetName; } private final String m_name; private final int m_PvPType; private final int m_buildableType; private final int m_municipalType; private final int m_geographicalType; private final int m_minDifficultyType; private final int m_maxDifficultyType; private final int m_spawnableType; private final int m_missionType; private final String m_planetName; };