//e.g. // include library.slots; // obj_id shirt = createObject (myShirtTemplateSting, myGuyInAShirt, slots.CHEST1 ); const string BACK = "back"; const string BICEP_L = "bicep_l"; const string BICEP_R = "bicep_r"; const string BRACER_L = "bracer_l"; const string BRACER_R = "bracer_r"; const string CHEST1 = "chest1"; const string CHEST2 = "chest2"; const string CHEST3 = "chest3"; const string CLOAK = "cloak"; const string EARRING_L = "earring_l"; const string EARRING_R = "earring_r"; const string EYES = "eyes"; const string GLOVES = "gloves"; const string HAIR = "hair"; const string HAT = "hat"; const string HOLD_L = "hold_l"; const string HOLD_R = "hold_r"; const string MOUTH = "mouth"; const string NECK = "neck"; const string PANTS1 = "pants1"; const string PANTS2 = "pants2"; const string RING_L = "ring_l"; const string RING_R = "ring_r"; const string SHOES = "shoes"; const string UTILITY_BELT = "utility_belt"; const string WRIST_L = "wrist_l"; const string WRIST_R = "wrist_r"; const string[] EQ_SLOTS = { BACK, BICEP_L, BICEP_R, BRACER_L, BRACER_R, CHEST1, CHEST2, CHEST3, CLOAK, EARRING_L, EARRING_R, EYES, GLOVES, HAT, HOLD_L, HOLD_R, MOUTH, NECK, PANTS1, PANTS2, RING_L, RING_R, SHOES, UTILITY_BELT, WRIST_L, WRIST_R}; string[] getOccupiedSlots(obj_id target, string[] slots) { if ( !isIdValid(target) ) { return null; } if ( (slots == null) || (slots.length == 0) ) { return null; } resizeable string[] ret = new string[0]; for ( int i = 0; i < slots.length; i++ ) { string name = slots[i]; obj_id item = getObjectInSlot(target, name); if ( isIdValid(item) ) { ret = utils.addElement(ret, name); } } if ( (ret == null) || (ret.length == 0) ) { return null; } return ret; } string[] getOccupiedEqSlots(obj_id target) { return getOccupiedSlots(target, EQ_SLOTS); }