include library.ai_lib; include library.hue; include library.colors; include library.chat; include library.factions; include library.skill; const string CONVO = "celebrity/wald"; trigger OnAttach () { obj_id shirt = createObject ("object/tangible/wearables/shirt/shirt_s11.iff", self, ""); obj_id pants = createObject ("object/tangible/wearables/pants/pants_s10.iff", self, ""); obj_id boots = createObject ("object/tangible/wearables/boots/boots_s03.iff", self, ""); obj_id hair = createObject ("object/tangible/hair/rodian/hair_rodian_male_s09.iff", self, ""); hue.setColor (shirt, 1, 138); hue.setColor (pants, 1, 108); hue.setColor (hair, 1, 12); attachScript (self, "npc.converse.npc_converse_menu"); setName (self, "Wald"); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); debugSpeakMsg (self, "Watto is my business partner..."); return SCRIPT_CONTINUE; } trigger OnInitialize() { obj_id shirt = createObject ("object/tangible/wearables/shirt/shirt_s11.iff", self, ""); obj_id pants = createObject ("object/tangible/wearables/pants/pants_s10.iff", self, ""); obj_id boots = createObject ("object/tangible/wearables/boots/boots_s03.iff", self, ""); obj_id hair = createObject ("object/tangible/hair/rodian/hair_rodian_male_s09.iff", self, ""); hue.setColor (shirt, 1, 138); hue.setColor (pants, 1, 108); hue.setColor (hair, 1, 12); attachScript (self, "npc.converse.npc_converse_menu"); setName (self, "Wald"); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); debugSpeakMsg (self, "Watto is my business partner..."); return SCRIPT_CONTINUE; } trigger OnStartNpcConversation (obj_id speaker) { if (ai_lib.isInCombat(self) || ai_lib.isInCombat(speaker)) return SCRIPT_OVERRIDE; string_id greeting = new string_id (CONVO,"npc_1"); string_id response[] = new string_id [2]; response[0] = new string_id (CONVO, "player_1"); response[1] = new string_id (CONVO,"player_2"); npcStartConversation (speaker, self, "celebConvo", greeting, response); return SCRIPT_CONTINUE; } trigger OnNpcConversationResponse (string convo, obj_id player, string_id response) { if ( response.getAsciiId().equals("player_1")) // { string_id message = new string_id (CONVO, "npc_2"); npcSpeak(player, message); npcRemoveConversationResponse(player, new string_id (CONVO,"player_1")); // npcRemoveConversationResponse(player, new string_id (CONVO,"player_2")); // npcAddConversationResponse( player, new string_id (CONVO, "player_3")); // npcAddConversationResponse( player, new string_id (CONVO, "player_4")); // return SCRIPT_CONTINUE; } if ( response.getAsciiId().equals("player_2") ) // { string_id message = new string_id (CONVO, "npc_3");// npcSpeak(player, message); npcRemoveConversationResponse(player, new string_id (CONVO,"player_1")); // npcRemoveConversationResponse(player, new string_id (CONVO,"player_2")); // npcAddConversationResponse( player, new string_id (CONVO, "player_5")); // npcAddConversationResponse( player, new string_id (CONVO, "player_6")); // return SCRIPT_CONTINUE; } if ( response.getAsciiId().equals("player_3")) // { string_id message = new string_id (CONVO, "npc_6");// npcSpeak(player, message); npcEndConversation(player); return SCRIPT_CONTINUE; } if ( response.getAsciiId().equals("player_4") ) // { string_id message = new string_id (CONVO, "npc_7");// npcSpeak(player, message); npcEndConversation(player); return SCRIPT_CONTINUE; } if ( response.getAsciiId().equals("player_5")) // { string_id message = new string_id (CONVO, "npc_4"); npcSpeak(player, message); npcRemoveConversationResponse(player, new string_id (CONVO,"player_5")); // npcRemoveConversationResponse(player, new string_id (CONVO,"player_6")); // npcAddConversationResponse( player, new string_id (CONVO, "player_7")); // npcAddConversationResponse( player, new string_id (CONVO, "player_8")); // return SCRIPT_CONTINUE; } if ( response.getAsciiId().equals("player_6") ) // { string_id message = new string_id (CONVO, "npc_5");// npcSpeak(player, message); npcRemoveConversationResponse(player, new string_id (CONVO,"player_5")); // npcRemoveConversationResponse(player, new string_id (CONVO,"player_6")); // npcAddConversationResponse( player, new string_id (CONVO, "player_9")); // npcAddConversationResponse( player, new string_id (CONVO, "player_10")); // return SCRIPT_CONTINUE; } if ( response.getAsciiId().equals("player_7")) // { string_id message = new string_id (CONVO, "npc_8");// npcSpeak(player, message); npcEndConversation(player); return SCRIPT_CONTINUE; } if ( response.getAsciiId().equals("player_8") ) // { string_id message = new string_id (CONVO, "npc_9");// npcSpeak(player, message); npcEndConversation(player); return SCRIPT_CONTINUE; } if ( response.getAsciiId().equals("player_9")) // { string_id message = new string_id (CONVO, "npc_10");// npcSpeak(player, message); npcEndConversation(player); return SCRIPT_CONTINUE; } if ( response.getAsciiId().equals("player_10") ) // { string_id message = new string_id (CONVO, "npc_11");// npcSpeak(player, message); npcEndConversation(player); return SCRIPT_CONTINUE; } return SCRIPT_CONTINUE; }