// ====================================================================== // // fs_reflex1_prisoner.script // Copyright 2003, Sony Online Entertainment // All Rights Reserved. // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.factions; include library.quests; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/fs_reflex1_prisoner"; // ====================================================================== // Script Conditions // ====================================================================== boolean fs_reflex1_prisoner_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean fs_reflex1_prisoner_condition_combatNotReady (obj_id player, obj_id npc) { if(ai_lib.isInCombat(npc)) return true; if(!hasObjVar(npc, "player")) return true; return false; } // ---------------------------------------------------------------------- boolean fs_reflex1_prisoner_condition_notCorrectPlayer (obj_id player, obj_id npc) { if(hasObjVar(npc, "player")) { obj_id target = getObjIdObjVar(npc, "player"); if(target != player) return true; } else { return true; } return false; } // ---------------------------------------------------------------------- boolean fs_reflex1_prisoner_condition_isSafe (obj_id player, obj_id npc) { if(hasObjVar(npc, "safe")) return true; return false; } // ---------------------------------------------------------------------- boolean fs_reflex1_prisoner_condition_isInProgress (obj_id player, obj_id npc) { if(hasObjVar(npc, "in_progress")) return true; return false; } // ---------------------------------------------------------------------- boolean fs_reflex1_prisoner_condition_hasFailed (obj_id player, obj_id npc) { if(hasObjVar(player, "quest.fs_reflex1.failed")) return true; return false; } // ====================================================================== // Script Actions // ====================================================================== void fs_reflex1_prisoner_action_complete_quest (obj_id player, obj_id npc) { setInvulnerable(npc, false); setObjVar(player, "quest.fs_reflex_rescue_quest_03.target", npc); setObjVar(player, "quest.fs_reflex_rescue_quest_04.parameter", 96.0f); quests.complete("fs_reflex_rescue_quest_02", player, true); setObjVar(npc, "in_progress", 1); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "npc.conversation.fs_reflex1_prisoner"); factions.setFaction(self, "fs_villager", false); setInvulnerable(self, true); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnAttach () { factions.setFaction(self, "fs_villager", false); setInvulnerable(self, true); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "npc.conversation.fs_reflex1_prisoner"); return SCRIPT_CONTINUE; } messageHandler handleTaskDestroyOnArrival() { destroyObject(self); return SCRIPT_CONTINUE; } messageHandler handleTaskArrived() { setObjVar(self, "safe", 1); return SCRIPT_CONTINUE; } messageHandler handleSetupPrisoner() { obj_id player = params.getObjId("player"); setObjVar(self, "player", player); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (fs_reflex1_prisoner_condition_notCorrectPlayer (player, self)) { //-- NPC: I don't think that you're able to help me. string_id message = new string_id (c_stringFile, "s_e4480cdc"); chat.chat (self, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (fs_reflex1_prisoner_condition_isSafe (player, self)) { //-- NPC: Thank you so much for rescuing me! string_id message = new string_id (c_stringFile, "s_1150de7c"); chat.chat (self, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (fs_reflex1_prisoner_condition_isInProgress (player, self)) { //-- NPC: Let's hurry up and get back to the village! string_id message = new string_id (c_stringFile, "s_e9ddb716"); chat.chat (self, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (fs_reflex1_prisoner_condition_hasFailed (player, self)) { //-- NPC: I don't think that you're able to help me anymore. string_id message = new string_id (c_stringFile, "s_780bc309"); chat.chat (self, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (fs_reflex1_prisoner_condition_combatNotReady (player, self)) { //-- NPC: Not now! Give me a hand here! string_id message = new string_id (c_stringFile, "s_f77ac89f"); chat.chat (self, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (fs_reflex1_prisoner_condition__defaultCondition (player, self)) { fs_reflex1_prisoner_action_complete_quest (player, self); //-- NPC: Thank you so much for coming after me. Let's get out of here! string_id message = new string_id (c_stringFile, "s_2a6f5720"); chat.chat (self, message); return SCRIPT_CONTINUE; } chat.chat (self, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "fs_reflex1_prisoner") return SCRIPT_CONTINUE; int branchId = getIntObjVar (player, "conversation.fs_reflex1_prisoner.branchId"); chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse."); removeObjVar (player, "conversation.fs_reflex1_prisoner.branchId"); return SCRIPT_CONTINUE; } // ======================================================================