package script.terminal; import script.library.*; import script.menu_info; import script.menu_info_types; import script.obj_id; import script.string_id; public class terminal_crafting_display extends script.base_script { public terminal_crafting_display() { } public static final string_id SID_GRANT_BUFF = new string_id("spam", "assembly_terminal_grant_buff"); public static final string_id SID_NOT_IN_HOUSE = new string_id("spam", "assembly_terminal_not_in_huse"); public static final string_id SID_WRONG_CLASS = new string_id("spam", "assembly_terminal_wrong_class"); public int OnObjectMenuRequest(obj_id self, obj_id player, menu_info mi) throws InterruptedException { if (!isIdValid(player)) { return SCRIPT_CONTINUE; } if (checkLocation(self)) { int startDisplay = mi.addRootMenu(menu_info_types.ITEM_USE, SID_GRANT_BUFF); } return SCRIPT_CONTINUE; } public int OnObjectMenuSelect(obj_id self, obj_id player, int item) throws InterruptedException { if (item == menu_info_types.ITEM_USE && isIdValid(player)) { if (checkLocation(self)) { grantBuff(player); } else { sendSystemMessage(player, SID_NOT_IN_HOUSE); } } return SCRIPT_CONTINUE; } public boolean checkLocation(obj_id item) throws InterruptedException { if (!isIdValid(item)) { return false; } if (!utils.isInHouseCellSpace(item)) { return false; } if (!utils.isNestedWithinAPlayer(item)) { obj_id house = getTopMostContainer(item); obj_id ship = space_transition.getContainingShip(item); String templateName = ""; if (isIdValid(ship)) { templateName = getTemplateName(ship); } if (isIdValid(house) && (player_structure.isBuilding(house) || space_utils.isPobType(templateName))) { return true; } } return false; } public void grantBuff(obj_id player) throws InterruptedException { if (hasSkill(player, "class_domestics_phase1_novice")) { buff.applyBuff(player, "crafting_display_domestic_buff"); } else if (hasSkill(player, "class_engineering_phase1_novice")) { buff.applyBuff(player, "crafting_display_engineering_buff"); } else if (hasSkill(player, "class_munitions_phase1_novice")) { buff.applyBuff(player, "crafting_display_munitions_buff"); } else if (hasSkill(player, "class_structures_phase1_novice")) { buff.applyBuff(player, "crafting_display_structure_buff"); buff.applyBuff(player, "crafting_display_shipwright_buff"); } else if (hasSkill(player, "class_forcesensitive_phase1_novice")) { buff.applyBuff(player, "crafting_display_jedi_buff"); } else { sendSystemMessage(player, SID_WRONG_CLASS); } } }