trigger OnDestroy() { obj_id owner = getOwner(self); if (isIdValid(owner) && isPlayer(owner) && isGod(owner)) return SCRIPT_CONTINUE; if (isIdValid(owner) && isPlayer(owner)) { prose_package pp = new prose_package(); pp.stringId = new string_id ("error_message", "unable_to_destroy"); pp.target.id = self; sendSystemMessageProse(owner, pp); } return SCRIPT_OVERRIDE; }