include library.ai_lib; trigger OnAttach() { setInvulnerable(self, true); ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL); ai_lib.stop(self); pickNameByTemplate(self); return SCRIPT_CONTINUE; } void pickNameByTemplate(obj_id self) { string name = " "; string whatAmI = getTemplateName(self); if(whatAmI.equals("object/mobile/dressed_stormtrooper_m.iff")) { int roll = rand(100, 999); name = "TK-" + roll; } if(whatAmI.equals("object/mobile/dressed_tie_fighter_m.iff")) { int roll = rand(100, 999); name = "DS-" + roll; } if(whatAmI.equals("object/mobile/atat.iff")) name = "AT-AT"; if(whatAmI.equals("object/mobile/atst.iff")) name = "AT-ST"; if(whatAmI.equals("object/mobile/bantha_saddle.iff")) name = "a bantha mount"; setName(self, name); return; }