include library.utils; include library.ship_ai; include library.space_utils; include library.space_combat; include library.space_create; trigger OnShipWasHit (obj_id objAttacker, int intWeaponIndex, boolean isMissile, int missileType, int intTargetedComponent, boolean fromPlayerAutoTurret, float hitLocationX_o, float hitLocationY_o, float hitLocationZ_o) { return SCRIPT_CONTINUE; }