//e.g. // include library.anims; // doAnimationAction( myDroid, anims.DROID_1_EMT_YES ); /* _________________3/1/2002 3:55PM__________________ * Npc and Droid Animations: * __________________________________________________*/ const string ASTROMECH_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string ASTROMECH_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string ASTROMECH_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string ASTROMECH_EMT_GREET = "emt_greet"; const string ASTROMECH_EMT_NO = "emt_no"; const string ASTROMECH_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string ASTROMECH_EMT_SPECIAL_1 = "emt_special_1"; const string ASTROMECH_EMT_SPECIAL_2 = "emt_special_2"; const string ASTROMECH_EMT_SPECIAL_3 = "emt_special_3"; const string ASTROMECH_EMT_STRAIGHT_POINT = "emt_straight_point"; const string ASTROMECH_EMT_THREATEN = "emt_threaten"; const string ASTROMECH_EMT_YES = "emt_yes"; const string ASTROMECH_IDL_STAND = "idl_stand"; const string ASTROMECH_IDL_STAND_COMBAT = "idl_stand_combat"; const string ASTROMECH_LOC_MOVE_FAST_2_WHEELS = "loc_move_fast_2_wheels"; const string ASTROMECH_LOC_MOVE_FAST_3_WHEELS = "loc_move_fast_3_wheels"; const string ASTROMECH_LOC_MOVE_SLOW_2_WHEELS = "loc_move_slow_2_wheels"; const string ASTROMECH_LOC_MOVE_SLOW_3_WHEELS = "loc_move_slow_3_wheels"; const string ASTROMECH_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string ASTROMECH_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string ASTROMECH_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string ASTROMECH_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string ASTROMECH_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string ASTROMECH_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string ASTROMECH_STD_2_TO_3_WHEELS = "std_2_to_3_wheels"; const string ASTROMECH_STD_3_TO_2_WHEELS = "std_3_to_2_wheels"; const string ASTROMECH_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string ASTROMECH_STD_MANIPULATE_HIGH = "std_manipulate_high"; const string ASTROMECH_STD_MANIPULATE_LOW = "std_manipulate_low"; const string ASTROMECH_STD_MANIPULATE_MEDIUM = "std_manipulate_medium"; const string ASTROMECH_STD_POWER_DOWN = "std_power_down"; const string ASTROMECH_STD_POWER_UP = "std_power_up"; const string ASTROMECH_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string ASTROMECH_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string ASTROMECH_STD_TURN_LEFT = "std_turn_left"; const string ASTROMECH_STD_TURN_RIGHT = "std_turn_right"; const string CHEVIN_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string CHEVIN_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string CHEVIN_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string CHEVIN_EMT_EXPLAIN = "emt_explain"; const string CHEVIN_EMT_GOODBYE = "emt_goodbye"; const string CHEVIN_EMT_GREET = "emt_greet"; const string CHEVIN_EMT_LAUGH = "emt_laugh"; const string CHEVIN_EMT_NO = "emt_no"; const string CHEVIN_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string CHEVIN_EMT_SPECIAL_3 = "emt_special_3"; const string CHEVIN_EMT_STRAIGHT_POINT = "emt_straight_point"; const string CHEVIN_EMT_THREATEN = "emt_threaten"; const string CHEVIN_EMT_YES = "emt_yes"; const string CHEVIN_IDL_FIDGET = "idl_fidget"; const string CHEVIN_IDL_LOOK = "idl_look"; const string CHEVIN_IDL_SIT = "idl_sit"; const string CHEVIN_IDL_STAND = "idl_stand"; const string CHEVIN_IDL_STAND_COMBAT = "idl_stand_combat"; const string CHEVIN_LOC_CRAWL = "loc_crawl"; const string CHEVIN_LOC_RUN = "loc_run"; const string CHEVIN_LOC_WALK = "loc_walk"; const string CHEVIN_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string CHEVIN_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string CHEVIN_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string CHEVIN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string CHEVIN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string CHEVIN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string CHEVIN_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string CHEVIN_STD_DRINK = "std_drink"; const string CHEVIN_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string CHEVIN_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string CHEVIN_STD_SIT_TO_STAND = "std_sit_to_stand"; const string CHEVIN_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string CHEVIN_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string CHEVIN_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string CHEVIN_STD_STAND_TO_SIT = "std_stand_to_sit"; const string CHEVIN_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string CHEVIN_STD_TURN_LEFT = "std_turn_left"; const string CHEVIN_STD_TURN_RIGHT = "std_turn_right"; const string CLL_8_EMT_NO = "emt_no"; const string CLL_8_EMT_SPECIAL_1 = "emt_special_1"; const string CLL_8_IDL_STAND = "idl_stand"; const string CLL_8_LOC_RUN = "loc_run"; const string CLL_8_LOC_WALK = "loc_walk"; const string CLL_8_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string CLL_8_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string CLL_8_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string CLL_8_STD_PICK_UP_HIGH = "std_pick_up_high"; const string CLL_8_STD_PICK_UP_LOW = "std_pick_up_low"; const string CLL_8_STD_PICK_UP_MEDIUM = "std_pick_up_medium"; const string CLL_8_STD_POWER_DOWN = "std_power_down"; const string CLL_8_STD_POWER_UP = "std_power_up"; const string CLL_8_STD_PUT_DOWN_HIGH = "std_put_down_high"; const string CLL_8_STD_PUT_DOWN_LOW = "std_put_down_low"; const string CLL_8_STD_PUT_DOWN_MEDIUM = "std_put_down_medium"; const string CLL_8_STD_TURN_LEFT = "std_turn_left"; const string CLL_8_STD_TURN_RIGHT = "std_turn_right"; const string DARK_TROOPER_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string DARK_TROOPER_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string DARK_TROOPER_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string DARK_TROOPER_CBT_MISSILE_ATTACK = "cbt_missile_attack"; const string DARK_TROOPER_EMT_GREET = "emt_greet"; const string DARK_TROOPER_EMT_NO = "emt_no"; const string DARK_TROOPER_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string DARK_TROOPER_EMT_SPECIAL_1 = "emt_special_1"; const string DARK_TROOPER_EMT_SPECIAL_2 = "emt_special_2"; const string DARK_TROOPER_EMT_SPECIAL_3 = "emt_special_3"; const string DARK_TROOPER_EMT_STRAIGHT_POINT = "emt_straight_point"; const string DARK_TROOPER_EMT_THREATEN = "emt_threaten"; const string DARK_TROOPER_EMT_YES = "emt_yes"; const string DARK_TROOPER_IDL_SIT = "idl_sit"; const string DARK_TROOPER_IDL_STAND = "idl_stand"; const string DARK_TROOPER_IDL_STAND_COMBAT = "idl_stand_combat"; const string DARK_TROOPER_LOC_COMBAT_TO_FLY = "loc_combat_to_fly"; const string DARK_TROOPER_LOC_CRAWL = "loc_crawl"; const string DARK_TROOPER_LOC_FLY_TO_COMBAT = "loc_fly_to_combat"; const string DARK_TROOPER_LOC_FLY_TO_STAND = "loc_fly_to_stand"; const string DARK_TROOPER_LOC_RUN = "loc_run"; const string DARK_TROOPER_LOC_STAND_TO_FLY = "loc_stand_to_fly"; const string DARK_TROOPER_LOC_WALK = "loc_walk"; const string DARK_TROOPER_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string DARK_TROOPER_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string DARK_TROOPER_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string DARK_TROOPER_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string DARK_TROOPER_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string DARK_TROOPER_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string DARK_TROOPER_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string DARK_TROOPER_STD_FLY_IDLE = "std_fly_idle"; const string DARK_TROOPER_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string DARK_TROOPER_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string DARK_TROOPER_STD_MANIPULATE_HIGH = "std_manipulate_high"; const string DARK_TROOPER_STD_MANIPULATE_LOW = "std_manipulate_low"; const string DARK_TROOPER_STD_MANIPULATE_MEDIUM = "std_manipulate_medium"; const string DARK_TROOPER_STD_POWER_DOWN = "std_power_down"; const string DARK_TROOPER_STD_POWER_UP = "std_power_up"; const string DARK_TROOPER_STD_SIT_TO_STAND = "std_sit_to_stand"; const string DARK_TROOPER_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string DARK_TROOPER_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string DARK_TROOPER_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string DARK_TROOPER_STD_STAND_TO_SIT = "std_stand_to_sit"; const string DARK_TROOPER_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string DARK_TROOPER_STD_TURN_LEFT = "std_turn_left"; const string DARK_TROOPER_STD_TURN_RIGHT = "std_turn_right"; const string DRALL_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string DRALL_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string DRALL_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string DRALL_EMT_GREET = "emt_greet"; const string DRALL_EMT_LAUGH = "emt_laugh"; const string DRALL_EMT_NO = "emt_no"; const string DRALL_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string DRALL_EMT_SPECIAL_1 = "emt_special_1"; const string DRALL_EMT_SPECIAL_2 = "emt_special_2"; const string DRALL_EMT_SPECIAL_3 = "emt_special_3"; const string DRALL_EMT_STRAIGHT_POINT = "emt_straight_point"; const string DRALL_EMT_THREATEN = "emt_threaten"; const string DRALL_EMT_YES = "emt_yes"; const string DRALL_IDL_FIDGET = "idl_fidget"; const string DRALL_IDL_LOOK = "idl_look"; const string DRALL_IDL_SIT = "idl_sit"; const string DRALL_IDL_STAND = "idl_stand"; const string DRALL_IDL_STAND_COMBAT = "idl_stand_combat"; const string DRALL_LOC_CRAWL = "loc_crawl"; const string DRALL_LOC_RUN = "loc_run"; const string DRALL_LOC_WALK = "loc_walk"; const string DRALL_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string DRALL_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string DRALL_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string DRALL_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string DRALL_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string DRALL_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string DRALL_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string DRALL_STD_DRINK = "std_drink"; const string DRALL_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string DRALL_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string DRALL_STD_SIT_TO_STAND = "std_sit_to_stand"; const string DRALL_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string DRALL_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string DRALL_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string DRALL_STD_STAND_TO_SIT = "std_stand_to_sit"; const string DRALL_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string DRALL_STD_TURN_LEFT = "std_turn_left"; const string DRALL_STD_TURN_RIGHT = "std_turn_right"; const string DROID_1_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string DROID_1_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string DROID_1_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string DROID_1_EMT_GREET = "emt_greet"; const string DROID_1_EMT_NO = "emt_no"; const string DROID_1_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string DROID_1_EMT_SPECIAL_1 = "emt_special_1"; const string DROID_1_EMT_SPECIAL_2 = "emt_special_2"; const string DROID_1_EMT_SPECIAL_3 = "emt_special_3"; const string DROID_1_EMT_STRAIGHT_POINT = "emt_straight_point"; const string DROID_1_EMT_THREATEN = "emt_threaten"; const string DROID_1_EMT_YES = "emt_yes"; const string DROID_1_IDL_SIT = "idl_sit"; const string DROID_1_IDL_STAND = "idl_stand"; const string DROID_1_IDL_STAND_COMBAT = "idl_stand_combat"; const string DROID_1_LOC_CRAWL = "loc_crawl"; const string DROID_1_LOC_RUN = "loc_run"; const string DROID_1_LOC_WALK = "loc_walk"; const string DROID_1_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string DROID_1_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string DROID_1_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string DROID_1_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string DROID_1_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string DROID_1_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string DROID_1_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string DROID_1_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string DROID_1_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string DROID_1_STD_MANIPULATE_HIGH = "std_manipulate_high"; const string DROID_1_STD_MANIPULATE_LOW = "std_manipulate_low"; const string DROID_1_STD_MANIPULATE_MEDIUM = "std_manipulate_medium"; const string DROID_1_STD_POWER_DOWN = "std_power_down"; const string DROID_1_STD_POWER_UP = "std_power_up"; const string DROID_1_STD_SIT_TO_STAND = "std_sit_to_stand"; const string DROID_1_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string DROID_1_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string DROID_1_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string DROID_1_STD_STAND_TO_SIT = "std_stand_to_sit"; const string DROID_1_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string DROID_1_STD_TURN_LEFT = "std_turn_left"; const string DROID_1_STD_TURN_RIGHT = "std_turn_right"; const string DROID_2_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string DROID_2_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string DROID_2_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string DROID_2_EMT_GREET = "emt_greet"; const string DROID_2_EMT_NO = "emt_no"; const string DROID_2_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string DROID_2_EMT_SPECIAL_1 = "emt_special_1"; const string DROID_2_EMT_SPECIAL_2 = "emt_special_2"; const string DROID_2_EMT_SPECIAL_3 = "emt_special_3"; const string DROID_2_EMT_STRAIGHT_POINT = "emt_straight_point"; const string DROID_2_EMT_THREATEN = "emt_threaten"; const string DROID_2_EMT_YES = "emt_yes"; const string DROID_2_IDL_SIT = "idl_sit"; const string DROID_2_IDL_STAND = "idl_stand"; const string DROID_2_IDL_STAND_COMBAT = "idl_stand_combat"; const string DROID_2_LOC_CRAWL = "loc_crawl"; const string DROID_2_LOC_RUN = "loc_run"; const string DROID_2_LOC_WALK = "loc_walk"; const string DROID_2_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string DROID_2_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string DROID_2_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string DROID_2_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string DROID_2_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string DROID_2_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string DROID_2_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string DROID_2_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string DROID_2_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string DROID_2_STD_MANIPULATE_HIGH = "std_manipulate_high"; const string DROID_2_STD_MANIPULATE_LOW = "std_manipulate_low"; const string DROID_2_STD_MANIPULATE_MEDIUM = "std_manipulate_medium"; const string DROID_2_STD_POWER_DOWN = "std_power_down"; const string DROID_2_STD_POWER_UP = "std_power_up"; const string DROID_2_STD_SIT_TO_STAND = "std_sit_to_stand"; const string DROID_2_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string DROID_2_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string DROID_2_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string DROID_2_STD_STAND_TO_SIT = "std_stand_to_sit"; const string DROID_2_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string DROID_2_STD_TURN_LEFT = "std_turn_left"; const string DROID_2_STD_TURN_RIGHT = "std_turn_right"; const string DROIDEKA_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string DROIDEKA_EMT_SPECIAL_1 = "emt_special_1"; const string DROIDEKA_EMT_SPECIAL_2 = "emt_special_2"; const string DROIDEKA_EMT_STRAIGHT_POINT = "emt_straight_point"; const string DROIDEKA_EMT_THREATEN = "emt_threaten"; const string DROIDEKA_IDL_STAND = "idl_stand"; const string DROIDEKA_IDL_STAND_COMBAT = "idl_stand_combat"; const string DROIDEKA_LOC_BALL_MOVE_FAST = "loc_ball_move_fast"; const string DROIDEKA_LOC_BALL_MOVE_SLOW = "loc_ball_move_slow"; const string DROIDEKA_LOC_BALL_TURN_LEFT = "loc_ball_turn_left"; const string DROIDEKA_LOC_BALL_TURN_RIGHT = "loc_ball_turn_right"; const string DROIDEKA_LOC_RUN = "loc_run"; const string DROIDEKA_LOC_WALK = "loc_walk"; const string DROIDEKA_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string DROIDEKA_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string DROIDEKA_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string DROIDEKA_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string DROIDEKA_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string DROIDEKA_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string DROIDEKA_STD_BALL_TO_STAND = "std_ball_to_stand"; const string DROIDEKA_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string DROIDEKA_STD_POWER_DOWN = "std_power_down"; const string DROIDEKA_STD_POWER_UP = "std_power_up"; const string DROIDEKA_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string DROIDEKA_STD_STAND_TO_BALL = "std_stand_to_ball"; const string DROIDEKA_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string DROIDEKA_STD_TURN_LEFT = "std_turn_left"; const string DROIDEKA_STD_TURN_RIGHT = "std_turn_right"; const string DUG_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string DUG_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string DUG_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string DUG_EMT_GREET = "emt_greet"; const string DUG_EMT_LAUGH = "emt_laugh"; const string DUG_EMT_NO = "emt_no"; const string DUG_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string DUG_EMT_SPECIAL_1 = "emt_special_1"; const string DUG_EMT_SPECIAL_2 = "emt_special_2"; const string DUG_EMT_SPECIAL_3 = "emt_special_3"; const string DUG_EMT_STRAIGHT_POINT = "emt_straight_point"; const string DUG_EMT_THREATEN = "emt_threaten"; const string DUG_EMT_YES = "emt_yes"; const string DUG_IDL_FIDGET = "idl_fidget"; const string DUG_IDL_LOOK = "idl_look"; const string DUG_IDL_SIT = "idl_sit"; const string DUG_IDL_STAND = "idl_stand"; const string DUG_IDL_STAND_COMBAT = "idl_stand_combat"; const string DUG_LOC_CRAWL = "loc_crawl"; const string DUG_LOC_RUN = "loc_run"; const string DUG_LOC_WALK = "loc_walk"; const string DUG_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string DUG_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string DUG_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string DUG_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string DUG_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string DUG_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string DUG_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string DUG_STD_DRINK = "std_drink"; const string DUG_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string DUG_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string DUG_STD_SIT_TO_STAND = "std_sit_to_stand"; const string DUG_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string DUG_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string DUG_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string DUG_STD_STAND_TO_SIT = "std_stand_to_sit"; const string DUG_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string DUG_STD_TURN_LEFT = "std_turn_left"; const string DUG_STD_TURN_RIGHT = "std_turn_right"; const string DZ_70_EMT_SPECIAL_1 = "emt_special_1"; const string DZ_70_IDL_FLOAT = "idl_float"; const string DZ_70_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string DZ_70_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string DZ_70_STD_POWER_DOWN = "std_power_down"; const string DZ_70_STD_POWER_UP = "std_power_up"; const string DZ_70_STD_TURN_LEFT = "std_turn_left"; const string DZ_70_STD_TURN_RIGHT = "std_turn_right"; const string EWOK_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string EWOK_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string EWOK_CBT_RANGED_AIM = "cbt_ranged_aim"; const string EWOK_CBT_RANGED_FIRE = "cbt_ranged_fire"; const string EWOK_CBT_RANGED_READY = "cbt_ranged_ready"; const string EWOK_EMT_GREET = "emt_greet"; const string EWOK_EMT_LAUGH = "emt_laugh"; const string EWOK_EMT_NO = "emt_no"; const string EWOK_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string EWOK_EMT_SPECIAL_1 = "emt_special_1"; const string EWOK_EMT_SPECIAL_2 = "emt_special_2"; const string EWOK_EMT_SPECIAL_3 = "emt_special_3"; const string EWOK_EMT_STRAIGHT_POINT = "emt_straight_point"; const string EWOK_EMT_THREATEN = "emt_threaten"; const string EWOK_EMT_YES = "emt_yes"; const string EWOK_IDL_FIDGET = "idl_fidget"; const string EWOK_IDL_LOOK = "idl_look"; const string EWOK_IDL_SIT = "idl_sit"; const string EWOK_IDL_STAND = "idl_stand"; const string EWOK_IDL_STAND_COMBAT = "idl_stand_combat"; const string EWOK_LOC_CRAWL = "loc_crawl"; const string EWOK_LOC_RUN = "loc_run"; const string EWOK_LOC_WALK = "loc_walk"; const string EWOK_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string EWOK_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string EWOK_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string EWOK_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string EWOK_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string EWOK_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string EWOK_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string EWOK_STD_DRINK = "std_drink"; const string EWOK_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string EWOK_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string EWOK_STD_SIT_TO_STAND = "std_sit_to_stand"; const string EWOK_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string EWOK_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string EWOK_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string EWOK_STD_STAND_TO_SIT = "std_stand_to_sit"; const string EWOK_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string EWOK_STD_TURN_LEFT = "std_turn_left"; const string EWOK_STD_TURN_RIGHT = "std_turn_right"; const string FX_MEDICAL_EMT_SPECIAL_1 = "emt_special_1"; const string FX_MEDICAL_IDL_STAND = "idl_stand"; const string FX_MEDICAL_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string FX_MEDICAL_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string FX_MEDICAL_STD_MANIPULATE_HIGH = "std_manipulate_high"; const string FX_MEDICAL_STD_MANIPULATE_LOW = "std_manipulate_low"; const string FX_MEDICAL_STD_MANIPULATE_MEDIUM = "std_manipulate_medium"; const string FX_MEDICAL_STD_POWER_DOWN = "std_power_down"; const string FX_MEDICAL_STD_POWER_UP = "std_power_up"; const string G_2RD_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string G_2RD_EMT_SPECIAL_1 = "emt_special_1"; const string G_2RD_EMT_THREATEN = "emt_threaten"; const string G_2RD_IDL_FLOAT = "idl_float"; const string G_2RD_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string G_2RD_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string G_2RD_STD_POWER_DOWN = "std_power_down"; const string G_2RD_STD_POWER_UP = "std_power_up"; const string G_2RD_STD_TURN_LEFT = "std_turn_left"; const string G_2RD_STD_TURN_RIGHT = "std_turn_right"; const string GUPIN_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string GUPIN_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string GUPIN_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string GUPIN_EMT_GREET = "emt_greet"; const string GUPIN_EMT_LAUGH = "emt_laugh"; const string GUPIN_EMT_NO = "emt_no"; const string GUPIN_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string GUPIN_EMT_SPECIAL_1 = "emt_special_1"; const string GUPIN_EMT_SPECIAL_2 = "emt_special_2"; const string GUPIN_EMT_SPECIAL_3 = "emt_special_3"; const string GUPIN_EMT_STRAIGHT_POINT = "emt_straight_point"; const string GUPIN_EMT_THREATEN = "emt_threaten"; const string GUPIN_EMT_YES = "emt_yes"; const string GUPIN_IDL_FIDGET = "idl_fidget"; const string GUPIN_IDL_LOOK = "idl_look"; const string GUPIN_IDL_SIT = "idl_sit"; const string GUPIN_IDL_STAND = "idl_stand"; const string GUPIN_IDL_STAND_COMBAT = "idl_stand_combat"; const string GUPIN_LOC_CRAWL = "loc_crawl"; const string GUPIN_LOC_RUN = "loc_run"; const string GUPIN_LOC_WALK = "loc_walk"; const string GUPIN_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string GUPIN_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string GUPIN_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string GUPIN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string GUPIN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string GUPIN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string GUPIN_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string GUPIN_STD_DRINK = "std_drink"; const string GUPIN_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string GUPIN_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string GUPIN_STD_SIT_TO_STAND = "std_sit_to_stand"; const string GUPIN_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string GUPIN_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string GUPIN_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string GUPIN_STD_STAND_TO_SIT = "std_stand_to_sit"; const string GUPIN_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string GUPIN_STD_TURN_LEFT = "std_turn_left"; const string GUPIN_STD_TURN_RIGHT = "std_turn_right"; const string HUMAN_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string HUMAN_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string HUMAN_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string HUMAN_EMT_GREET = "emt_greet"; const string HUMAN_EMT_LAUGH = "emt_laugh"; const string HUMAN_EMT_NO = "emt_no"; const string HUMAN_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string HUMAN_EMT_SPECIAL_1 = "emt_special_1"; const string HUMAN_EMT_SPECIAL_2 = "emt_special_2"; const string HUMAN_EMT_SPECIAL_3 = "emt_special_3"; const string HUMAN_EMT_STRAIGHT_POINT = "emt_straight_point"; const string HUMAN_EMT_THREATEN = "emt_threaten"; const string HUMAN_EMT_YES = "emt_yes"; const string HUMAN_IDL_SIT = "idl_sit"; const string HUMAN_IDL_STAND = "idl_stand"; const string HUMAN_IDL_STAND_COMBAT = "idl_stand_combat"; const string HUMAN_LOC_CRAWL = "loc_crawl"; const string HUMAN_LOC_RUN = "loc_run"; const string HUMAN_LOC_WALK = "loc_walk"; const string HUMAN_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string HUMAN_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string HUMAN_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string HUMAN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string HUMAN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string HUMAN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string HUMAN_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string HUMAN_STD_DRINK = "std_drink"; const string HUMAN_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string HUMAN_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string HUMAN_STD_SIT_TO_STAND = "std_sit_to_stand"; const string HUMAN_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string HUMAN_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string HUMAN_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string HUMAN_STD_STAND_TO_SIT = "std_stand_to_sit"; const string HUMAN_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string HUMAN_STD_TURN_LEFT = "std_turn_left"; const string HUMAN_STD_TURN_RIGHT = "std_turn_right"; const string HUTT_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string HUTT_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string HUTT_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string HUTT_EMT_EXPLAIN = "emt_explain"; const string HUTT_EMT_EXPLAIN_CURT = "emt_explain_curt"; const string HUTT_EMT_EXPLAIN_ENTHUSIASTIC = "emt_explain_enthusiastic"; const string HUTT_EMT_FURIOUS = "emt_furious"; const string HUTT_EMT_GREET = "emt_greet"; const string HUTT_EMT_GREETING_CURT = "emt_greeting_curt"; const string HUTT_EMT_GREETING_ENTHUSIASTIC = "emt_greeting_enthusiastic"; const string HUTT_EMT_LAUGH = "emt_laugh"; const string HUTT_EMT_NO = "emt_no"; const string HUTT_EMT_SHOCKED = "emt_shocked"; const string HUTT_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string HUTT_EMT_SPECIAL_2 = "emt_special_2"; const string HUTT_EMT_SPECIAL_3 = "emt_special_3"; const string HUTT_EMT_THREATEN = "emt_threaten"; const string HUTT_EMT_THREATEN_2 = "emt_threaten_2"; const string HUTT_EMT_THREATEN_3 = "emt_threaten_3"; const string HUTT_EMT_THROW_ITEM = "emt_throw_item"; const string HUTT_EMT_YES = "emt_yes"; const string HUTT_IDL_FIDGET = "idl_fidget"; const string HUTT_IDL_LOOK = "idl_look"; const string HUTT_IDL_STAND = "idl_stand"; const string HUTT_IDL_STAND_COMBAT = "idl_stand_combat"; const string HUTT_LOC_FAST_MOVEMENT = "loc_fast_movement"; const string HUTT_LOC_SLOW_MOVEMENT = "loc_slow_movement"; const string HUTT_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string HUTT_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string HUTT_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string HUTT_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string HUTT_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string HUTT_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string HUTT_STD_DRINK = "std_drink"; const string HUTT_STD_EAT_SLOWLY = "std_eat_slowly"; const string HUTT_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string HUTT_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string HUTT_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string HUTT_STD_TURN_LEFT = "std_turn_left"; const string HUTT_STD_TURN_RIGHT = "std_turn_right"; const string IG88_CBT_BLASTER_CANNON_ATTACK = "cbt_blaster_cannon_attack"; const string IG88_CBT_CONCUSSION_ATTACK = "cbt_concussion_attack"; const string IG88_CBT_FLAMER_ATTACK = "cbt_flamer_attack"; const string IG88_CBT_FLECHETTE_ATTACK = "cbt_flechette_attack"; const string IG88_CBT_GAS_ATTACK = "cbt_gas_attack"; const string IG88_CBT_PARALYSIS_ATTACK = "cbt_paralysis_attack"; const string IG88_CBT_THROWING_ATTACK = "cbt_throwing_attack"; const string IT_O_EMT_SPECIAL_1 = "emt_special_1"; const string IT_O_EMT_THREATEN = "emt_threaten"; const string IT_O_IDL_FLOAT = "idl_float"; const string IT_O_STD_POWER_DOWN = "std_power_down"; const string IT_O_STD_POWER_UP = "std_power_up"; const string IT_O_STD_TURN_LEFT = "std_turn_left"; const string IT_O_STD_TURN_RIGHT = "std_turn_right"; const string KOWAKIAN_MONKEY_LIZARD_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string KOWAKIAN_MONKEY_LIZARD_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string KOWAKIAN_MONKEY_LIZARD_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string KOWAKIAN_MONKEY_LIZARD_EMT_GREET = "emt_greet"; const string KOWAKIAN_MONKEY_LIZARD_EMT_LAUGH = "emt_laugh"; const string KOWAKIAN_MONKEY_LIZARD_EMT_NO = "emt_no"; const string KOWAKIAN_MONKEY_LIZARD_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string KOWAKIAN_MONKEY_LIZARD_EMT_SPECIAL_1 = "emt_special_1"; const string KOWAKIAN_MONKEY_LIZARD_EMT_SPECIAL_2 = "emt_special_2"; const string KOWAKIAN_MONKEY_LIZARD_EMT_SPECIAL_3 = "emt_special_3"; const string KOWAKIAN_MONKEY_LIZARD_EMT_STRAIGHT_POINT = "emt_straight_point"; const string KOWAKIAN_MONKEY_LIZARD_EMT_THREATEN = "emt_threaten"; const string KOWAKIAN_MONKEY_LIZARD_EMT_YES = "emt_yes"; const string KOWAKIAN_MONKEY_LIZARD_IDL_FIDGET = "idl_fidget"; const string KOWAKIAN_MONKEY_LIZARD_IDL_LOOK = "idl_look"; const string KOWAKIAN_MONKEY_LIZARD_IDL_SIT = "idl_sit"; const string KOWAKIAN_MONKEY_LIZARD_IDL_STAND = "idl_stand"; const string KOWAKIAN_MONKEY_LIZARD_IDL_STAND_COMBAT = "idl_stand_combat"; const string KOWAKIAN_MONKEY_LIZARD_LOC_CRAWL = "loc_crawl"; const string KOWAKIAN_MONKEY_LIZARD_LOC_RUN = "loc_run"; const string KOWAKIAN_MONKEY_LIZARD_LOC_WALK = "loc_walk"; const string KOWAKIAN_MONKEY_LIZARD_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string KOWAKIAN_MONKEY_LIZARD_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string KOWAKIAN_MONKEY_LIZARD_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string KOWAKIAN_MONKEY_LIZARD_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string KOWAKIAN_MONKEY_LIZARD_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string KOWAKIAN_MONKEY_LIZARD_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string KOWAKIAN_MONKEY_LIZARD_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string KOWAKIAN_MONKEY_LIZARD_STD_DRINK = "std_drink"; const string KOWAKIAN_MONKEY_LIZARD_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string KOWAKIAN_MONKEY_LIZARD_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string KOWAKIAN_MONKEY_LIZARD_STD_SIT_TO_STAND = "std_sit_to_stand"; const string KOWAKIAN_MONKEY_LIZARD_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string KOWAKIAN_MONKEY_LIZARD_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string KOWAKIAN_MONKEY_LIZARD_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string KOWAKIAN_MONKEY_LIZARD_STD_STAND_TO_SIT = "std_stand_to_sit"; const string KOWAKIAN_MONKEY_LIZARD_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string KOWAKIAN_MONKEY_LIZARD_STD_TURN_LEFT = "std_turn_left"; const string KOWAKIAN_MONKEY_LIZARD_STD_TURN_RIGHT = "std_turn_right"; const string LIN_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string LIN_IDL_IDLE = "idl_idle"; const string LIN_LOC_MOVE_FAST = "loc_move_fast"; const string LIN_LOC_MOVE_SLOW = "loc_move_slow"; const string LIN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string LIN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string LIN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string LIN_STD_MANIPULATE_HIGH = "std_manipulate_high"; const string LIN_STD_MANIPULATE_LOW = "std_manipulate_low"; const string LIN_STD_MANIPULATE_MEDIUM = "std_manipulate_medium"; const string LIN_STD_POWER_DOWN = "std_power_down"; const string LIN_STD_POWER_UP = "std_power_up"; const string LIN_STD_TURN_LEFT = "std_turn_left"; const string LIN_STD_TURN_RIGHT = "std_turn_right"; const string MOUSE_DROID_LOC_MOVE_FAST = "loc_move_fast"; const string MOUSE_DROID_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string MOUSE_DROID_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string MOUSE_DROID_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string MOUSE_DROID_STD_POWER_DOWN = "std_power_down"; const string MOUSE_DROID_STD_POWER_UP = "std_power_up"; const string MOUSE_DROID_STD_TURN_LEFT = "std_turn_left"; const string MOUSE_DROID_STD_TURN_RIGHT = "std_turn_right"; const string ORB_IDL_FLOAT = "idl_float"; const string ORB_STD_POWER_DOWN = "std_power_down"; const string ORB_STD_POWER_UP = "std_power_up"; const string ORB_STD_TURN_LEFT = "std_turn_left"; const string ORB_STD_TURN_RIGHT = "std_turn_right"; const string PROBE_DROID_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string PROBE_DROID_EMT_SPECIAL_1 = "emt_special_1"; const string PROBE_DROID_EMT_SPECIAL_3 = "emt_special_3"; const string PROBE_DROID_EMT_THREATEN = "emt_threaten"; const string PROBE_DROID_IDL_STAND = "idl_stand"; const string PROBE_DROID_LOC_MOVE_FAST = "loc_move_fast"; const string PROBE_DROID_LOC_MOVE_SLOW = "loc_move_slow"; const string PROBE_DROID_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string PROBE_DROID_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string PROBE_DROID_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string PROBE_DROID_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string PROBE_DROID_STD_MANIPULATE_HIGH = "std_manipulate_high"; const string PROBE_DROID_STD_MANIPULATE_LOW = "std_manipulate_low"; const string PROBE_DROID_STD_MANIPULATE_MEDIUM = "std_manipulate_medium"; const string PROBE_DROID_STD_POWER_DOWN = "std_power_down"; const string PROBE_DROID_STD_POWER_UP = "std_power_up"; const string PROBE_DROID_STD_TURN_LEFT = "std_turn_left"; const string PROBE_DROID_STD_TURN_RIGHT = "std_turn_right"; const string ROBO_BARTENDER_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string ROBO_BARTENDER_EMT_GREET = "emt_greet"; const string ROBO_BARTENDER_EMT_NO = "emt_no"; const string ROBO_BARTENDER_EMT_SPECIAL_1 = "emt_special_1"; const string ROBO_BARTENDER_EMT_THREATEN = "emt_threaten"; const string ROBO_BARTENDER_EMT_YES = "emt_yes"; const string ROBO_BARTENDER_IDL_IDLE = "idl_idle"; const string ROBO_BARTENDER_LOC_MOVE_FAST = "loc_move_fast"; const string ROBO_BARTENDER_LOC_MOVE_SLOW = "loc_move_slow"; const string ROBO_BARTENDER_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string ROBO_BARTENDER_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string ROBO_BARTENDER_STD_MANIPULATE_HIGH = "std_manipulate_high"; const string ROBO_BARTENDER_STD_MANIPULATE_LOW = "std_manipulate_low"; const string ROBO_BARTENDER_STD_MANIPULATE_MEDIUM = "std_manipulate_medium"; const string ROBO_BARTENDER_STD_POWER_DOWN = "std_power_down"; const string ROBO_BARTENDER_STD_POWER_UP = "std_power_up"; const string ROBO_BARTENDER_STD_TURN_LEFT = "std_turn_left"; const string ROBO_BARTENDER_STD_TURN_RIGHT = "std_turn_right"; const string SABACC_DEALER_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string SABACC_DEALER_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string SABACC_DEALER_EMT_CARD_EJECTION = "emt_card_ejection"; const string SABACC_DEALER_EMT_DEAL_CARD = "emt_deal_card"; const string SABACC_DEALER_EMT_GATHER_CARDS = "emt_gather_cards"; const string SABACC_DEALER_STD_IDLE = "std_idle"; const string SABACC_DEALER_STD_POWER_DOWN = "std_power_down"; const string SABACC_DEALER_STD_POWER_UP = "std_power_up"; const string SABACC_DEALER_STD_SPECIAL_1 = "std_special_1"; const string SABACC_DEALER_STD_SPECIAL_2 = "std_special_2"; const string SELONIAN_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string SELONIAN_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string SELONIAN_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string SELONIAN_EMT_GREET = "emt_greet"; const string SELONIAN_EMT_LAUGH = "emt_laugh"; const string SELONIAN_EMT_NO = "emt_no"; const string SELONIAN_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string SELONIAN_EMT_SPECIAL_1 = "emt_special_1"; const string SELONIAN_EMT_SPECIAL_2 = "emt_special_2"; const string SELONIAN_EMT_SPECIAL_3 = "emt_special_3"; const string SELONIAN_EMT_STRAIGHT_POINT = "emt_straight_point"; const string SELONIAN_EMT_THREATEN = "emt_threaten"; const string SELONIAN_EMT_YES = "emt_yes"; const string SELONIAN_IDL_FIDGET = "idl_fidget"; const string SELONIAN_IDL_LOOK = "idl_look"; const string SELONIAN_IDL_SIT = "idl_sit"; const string SELONIAN_IDL_STAND = "idl_stand"; const string SELONIAN_IDL_STAND_COMBAT = "idl_stand_combat"; const string SELONIAN_LOC_CRAWL = "loc_crawl"; const string SELONIAN_LOC_RUN = "loc_run"; const string SELONIAN_LOC_WALK = "loc_walk"; const string SELONIAN_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string SELONIAN_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string SELONIAN_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string SELONIAN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string SELONIAN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string SELONIAN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string SELONIAN_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string SELONIAN_STD_DRINK = "std_drink"; const string SELONIAN_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string SELONIAN_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string SELONIAN_STD_SIT_TO_STAND = "std_sit_to_stand"; const string SELONIAN_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string SELONIAN_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string SELONIAN_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string SELONIAN_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string SELONIAN_STD_TURN_LEFT = "std_turn_left"; const string SELONIAN_STD_TURN_RIGHT = "std_turn_right"; const string SENTRY_DROID_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string SENTRY_DROID_EMT_THREATEN = "emt_threaten"; const string SENTRY_DROID_LOC_FLY = "loc_fly"; const string SENTRY_DROID_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string SENTRY_DROID_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string SENTRY_DROID_STD_POWER_DOWN = "std_power_down"; const string SENTRY_DROID_STD_POWER_UP = "std_power_up"; const string SENTRY_DROID_STD_TURN_LEFT = "std_turn_left"; const string SENTRY_DROID_STD_TURN_RIGHT = "std_turn_right"; const string SHISTAVANEN_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string SHISTAVANEN_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string SHISTAVANEN_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string SHISTAVANEN_EMT_GREET = "emt_greet"; const string SHISTAVANEN_EMT_LAUGH = "emt_laugh"; const string SHISTAVANEN_EMT_NO = "emt_no"; const string SHISTAVANEN_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string SHISTAVANEN_EMT_SPECIAL_1 = "emt_special_1"; const string SHISTAVANEN_EMT_SPECIAL_2 = "emt_special_2"; const string SHISTAVANEN_EMT_SPECIAL_3 = "emt_special_3"; const string SHISTAVANEN_EMT_STRAIGHT_POINT = "emt_straight_point"; const string SHISTAVANEN_EMT_THREATEN = "emt_threaten"; const string SHISTAVANEN_EMT_YES = "emt_yes"; const string SHISTAVANEN_IDL_FIDGET = "idl_fidget"; const string SHISTAVANEN_IDL_LOOK = "idl_look"; const string SHISTAVANEN_IDL_SIT = "idl_sit"; const string SHISTAVANEN_IDL_STAND = "idl_stand"; const string SHISTAVANEN_IDL_STAND_COMBAT = "idl_stand_combat"; const string SHISTAVANEN_LOC_CRAWL = "loc_crawl"; const string SHISTAVANEN_LOC_RUN = "loc_run"; const string SHISTAVANEN_LOC_WALK = "loc_walk"; const string SHISTAVANEN_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string SHISTAVANEN_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string SHISTAVANEN_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string SHISTAVANEN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string SHISTAVANEN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string SHISTAVANEN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string SHISTAVANEN_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string SHISTAVANEN_STD_DRINK = "std_drink"; const string SHISTAVANEN_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string SHISTAVANEN_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string SHISTAVANEN_STD_SIT_TO_STAND = "std_sit_to_stand"; const string SHISTAVANEN_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string SHISTAVANEN_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string SHISTAVANEN_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string SHISTAVANEN_STD_STAND_TO_SIT = "std_stand_to_sit"; const string SHISTAVANEN_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string SHISTAVANEN_STD_TURN_LEFT = "std_turn_left"; const string SHISTAVANEN_STD_TURN_RIGHT = "std_turn_right"; const string SY_SNOOTLES_EMT_BOW = "emt_bow"; const string SY_SNOOTLES_EMT_DANCE_1 = "emt_dance_1"; const string SY_SNOOTLES_EMT_DANCE_2 = "emt_dance_2"; const string SY_SNOOTLES_EMT_DANCE_3 = "emt_dance_3"; const string SY_SNOOTLES_EMT_GREET = "emt_greet"; const string SY_SNOOTLES_EMT_LAUGH = "emt_laugh"; const string SY_SNOOTLES_EMT_NO = "emt_no"; const string SY_SNOOTLES_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string SY_SNOOTLES_EMT_SING_1 = "emt_sing_1"; const string SY_SNOOTLES_EMT_SING_2 = "emt_sing_2"; const string SY_SNOOTLES_EMT_SPECIAL_1 = "emt_special_1"; const string SY_SNOOTLES_EMT_SPECIAL_2 = "emt_special_2"; const string SY_SNOOTLES_EMT_SPECIAL_3 = "emt_special_3"; const string SY_SNOOTLES_EMT_STRAIGHT_POINT = "emt_straight_point"; const string SY_SNOOTLES_EMT_THREATEN = "emt_threaten"; const string SY_SNOOTLES_EMT_YES = "emt_yes"; const string SY_SNOOTLES_IDL_FIDGET = "idl_fidget"; const string SY_SNOOTLES_IDL_LOOK = "idl_look"; const string SY_SNOOTLES_IDL_SIT = "idl_sit"; const string SY_SNOOTLES_IDL_STAND = "idl_stand"; const string SY_SNOOTLES_LOC_WALK = "loc_walk"; const string SY_SNOOTLES_STD_SIT_TO_STAND = "std_sit_to_stand"; const string SY_SNOOTLES_STD_STAND_TO_SIT = "std_stand_to_sit"; const string SY_SNOOTLES_STD_TURN_LEFT = "std_turn_left"; const string SY_SNOOTLES_STD_TURN_RIGHT = "std_turn_right"; const string TOYDARIAN_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string TOYDARIAN_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string TOYDARIAN_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string TOYDARIAN_EMT_GREET = "emt_greet"; const string TOYDARIAN_EMT_LAUGH = "emt_laugh"; const string TOYDARIAN_EMT_NO = "emt_no"; const string TOYDARIAN_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string TOYDARIAN_EMT_SPECIAL_1 = "emt_special_1"; const string TOYDARIAN_EMT_SPECIAL_2 = "emt_special_2"; const string TOYDARIAN_EMT_SPECIAL_3 = "emt_special_3"; const string TOYDARIAN_EMT_STRAIGHT_POINT = "emt_straight_point"; const string TOYDARIAN_EMT_THREATEN = "emt_threaten"; const string TOYDARIAN_EMT_YES = "emt_yes"; const string TOYDARIAN_IDL_FIDGET = "idl_fidget"; const string TOYDARIAN_IDL_HOVER_COMBAT = "idl_hover_combat"; const string TOYDARIAN_IDL_LOOK = "idl_look"; const string TOYDARIAN_IDL_SIT = "idl_sit"; const string TOYDARIAN_IDL_STAND = "idl_stand"; const string TOYDARIAN_LOC_FLY_FAST = "loc_fly_fast"; const string TOYDARIAN_LOC_FLY_SLOW = "loc_fly_slow"; const string TOYDARIAN_LOC_HOVER = "loc_hover"; const string TOYDARIAN_LOC_WADDLE = "loc_waddle"; const string TOYDARIAN_REA_HOVER_COMBAT_GET_HIT_HEAVY = "rea_hover_combat_get_hit_heavy"; const string TOYDARIAN_REA_HOVER_COMBAT_GET_HIT_LIGHT = "rea_hover_combat_get_hit_light"; const string TOYDARIAN_REA_HOVER_COMBAT_GET_HIT_MEDIUM = "rea_hover_combat_get_hit_medium"; const string TOYDARIAN_REA_HOVER_GET_HIT_HEAVY = "rea_hover_get_hit_heavy"; const string TOYDARIAN_REA_HOVER_GET_HIT_LIGHT = "rea_hover_get_hit_light"; const string TOYDARIAN_REA_HOVER_GET_HIT_MEDIUM = "rea_hover_get_hit_medium"; const string TOYDARIAN_STD_DRINK = "std_drink"; const string TOYDARIAN_STD_HOVER_COMBAT_TO_HOVER = "std_hover_combat_to_hover"; const string TOYDARIAN_STD_HOVER_TO_HOVER_COMBAT = "std_hover_to_hover_combat"; const string TOYDARIAN_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string TOYDARIAN_STD_TURN_LEFT = "std_turn_left"; const string TOYDARIAN_STD_TURN_RIGHT = "std_turn_right"; const string TOYDARIAN_STD_WALK_TO_FLY = "std_walk_to_fly"; const string TRASHCAN_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string TRASHCAN_EMT_SPECIAL_1 = "emt_special_1"; const string TRASHCAN_IDL_STAND = "idl_stand"; const string TRASHCAN_LOC_WALK = "loc_walk"; const string TRASHCAN_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string TRASHCAN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string TRASHCAN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string TRASHCAN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string TRASHCAN_STD_POWER_DOWN = "std_power_down"; const string TRASHCAN_STD_POWER_UP = "std_power_up"; const string TRASHCAN_STD_TURN_LEFT = "std_turn_left"; const string TRASHCAN_STD_TURN_RIGHT = "std_turn_right"; const string TREADWELL_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string TREADWELL_EMT_SPECIAL_1 = "emt_special_1"; const string TREADWELL_IDL_IDLE = "idl_idle"; const string TREADWELL_LOC_MOVE_FAST = "loc_move_fast"; const string TREADWELL_LOC_MOVE_SLOW = "loc_move_slow"; const string TREADWELL_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string TREADWELL_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string TREADWELL_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string TREADWELL_STD_MANIPULATE_HIGH = "std_manipulate_high"; const string TREADWELL_STD_MANIPULATE_LOW = "std_manipulate_low"; const string TREADWELL_STD_MANIPULATE_MEDIUM = "std_manipulate_medium"; const string TREADWELL_STD_POWER_DOWN = "std_power_down"; const string TREADWELL_STD_POWER_UP = "std_power_up"; const string TREADWELL_STD_TURN_LEFT = "std_turn_left"; const string TREADWELL_STD_TURN_RIGHT = "std_turn_right"; const string TT_8L_EMT_GREET = "emt_greet"; const string TT_8L_EMT_NO = "emt_no"; const string TT_8L_EMT_SPECIAL_1 = "emt_special_1"; const string TT_8L_EMT_THREATEN = "emt_threaten"; const string TT_8L_EMT_YES = "emt_yes"; const string TT_8L_IDL_IDLE = "idl_idle"; const string TT_8L_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string TT_8L_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string TT_8L_STD_MANIPULATE_LOW = "std_manipulate_low"; const string TT_8L_STD_POWER_DOWN = "std_power_down"; const string TT_8L_STD_POWER_UP = "std_power_up"; const string TULGAH_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string TULGAH_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string TULGAH_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string TULGAH_EMT_GREET = "emt_greet"; const string TULGAH_EMT_LAUGH = "emt_laugh"; const string TULGAH_EMT_NO = "emt_no"; const string TULGAH_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string TULGAH_EMT_SPECIAL_1 = "emt_special_1"; const string TULGAH_EMT_SPECIAL_2 = "emt_special_2"; const string TULGAH_EMT_SPECIAL_3 = "emt_special_3"; const string TULGAH_EMT_STRAIGHT_POINT = "emt_straight_point"; const string TULGAH_EMT_THREATEN = "emt_threaten"; const string TULGAH_EMT_YES = "emt_yes"; const string TULGAH_IDL_FIDGET = "idl_fidget"; const string TULGAH_IDL_LOOK = "idl_look"; const string TULGAH_IDL_SIT = "idl_sit"; const string TULGAH_IDL_STAND = "idl_stand"; const string TULGAH_IDL_STAND_COMBAT = "idl_stand_combat"; const string TULGAH_LOC_CRAWL = "loc_crawl"; const string TULGAH_LOC_RUN = "loc_run"; const string TULGAH_LOC_WALK = "loc_walk"; const string TULGAH_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string TULGAH_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string TULGAH_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string TULGAH_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string TULGAH_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string TULGAH_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string TULGAH_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string TULGAH_STD_DRINK = "std_drink"; const string TULGAH_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string TULGAH_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string TULGAH_STD_SIT_TO_STAND = "std_sit_to_stand"; const string TULGAH_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string TULGAH_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string TULGAH_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string TULGAH_STD_STAND_TO_SIT = "std_stand_to_sit"; const string TULGAH_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string TULGAH_STD_TURN_LEFT = "std_turn_left"; const string TULGAH_STD_TURN_RIGHT = "std_turn_right"; const string WHIPHID_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string WHIPHID_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string WHIPHID_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string WHIPHID_EMT_GREET = "emt_greet"; const string WHIPHID_EMT_LAUGH = "emt_laugh"; const string WHIPHID_EMT_NO = "emt_no"; const string WHIPHID_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string WHIPHID_EMT_SPECIAL_1 = "emt_special_1"; const string WHIPHID_EMT_SPECIAL_2 = "emt_special_2"; const string WHIPHID_EMT_SPECIAL_3 = "emt_special_3"; const string WHIPHID_EMT_STRAIGHT_POINT = "emt_straight_point"; const string WHIPHID_EMT_THREATEN = "emt_threaten"; const string WHIPHID_EMT_YES = "emt_yes"; const string WHIPHID_IDL_FIDGET = "idl_fidget"; const string WHIPHID_IDL_LOOK = "idl_look"; const string WHIPHID_IDL_SIT = "idl_sit"; const string WHIPHID_IDL_STAND = "idl_stand"; const string WHIPHID_IDL_STAND_COMBAT = "idl_stand_combat"; const string WHIPHID_LOC_CRAWL = "loc_crawl"; const string WHIPHID_LOC_RUN = "loc_run"; const string WHIPHID_LOC_WALK = "loc_walk"; const string WHIPHID_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string WHIPHID_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string WHIPHID_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string WHIPHID_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string WHIPHID_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string WHIPHID_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string WHIPHID_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string WHIPHID_STD_DRINK = "std_drink"; const string WHIPHID_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string WHIPHID_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string WHIPHID_STD_SIT_TO_STAND = "std_sit_to_stand"; const string WHIPHID_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string WHIPHID_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string WHIPHID_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string WHIPHID_STD_STAND_TO_SIT = "std_stand_to_sit"; const string WHIPHID_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string WHIPHID_STD_TURN_LEFT = "std_turn_left"; const string WHIPHID_STD_TURN_RIGHT = "std_turn_right"; const string WISTIE_EMT_SPECIAL_1 = "emt_special_1"; const string WISTIE_EMT_SPECIAL_2 = "emt_special_2"; const string WISTIE_IDL_STAND = "idl_stand"; const string YUZZUM_CBT_ATTACK_MELEE = "cbt_attack_melee"; const string YUZZUM_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon"; const string YUZZUM_CBT_ATTACK_RANGED = "cbt_attack_ranged"; const string YUZZUM_EMT_GREET = "emt_greet"; const string YUZZUM_EMT_LAUGH = "emt_laugh"; const string YUZZUM_EMT_NO = "emt_no"; const string YUZZUM_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug"; const string YUZZUM_EMT_SPECIAL_2 = "emt_special_2"; const string YUZZUM_EMT_SPECIAL_3 = "emt_special_3"; const string YUZZUM_EMT_STRAIGHT_POINT = "emt_straight_point"; const string YUZZUM_EMT_THREATEN = "emt_threaten"; const string YUZZUM_EMT_YES = "emt_yes"; const string YUZZUM_IDL_FIDGET = "idl_fidget"; const string YUZZUM_IDL_LOOK = "idl_look"; const string YUZZUM_IDL_SIT = "idl_sit"; const string YUZZUM_IDL_STAND = "idl_stand"; const string YUZZUM_IDL_STAND_COMBAT = "idl_stand_combat"; const string YUZZUM_LOC_CRAWL = "loc_crawl"; const string YUZZUM_LOC_RUN = "loc_run"; const string YUZZUM_LOC_WALK = "loc_walk"; const string YUZZUM_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy"; const string YUZZUM_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light"; const string YUZZUM_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium"; const string YUZZUM_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy"; const string YUZZUM_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light"; const string YUZZUM_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium"; const string YUZZUM_STD_CRAWL_TO_STAND = "std_crawl_to_stand"; const string YUZZUM_STD_DRINK = "std_drink"; const string YUZZUM_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand"; const string YUZZUM_STD_KNEEL_TO_STAND = "std_kneel_to_stand"; const string YUZZUM_STD_SIT_TO_STAND = "std_sit_to_stand"; const string YUZZUM_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand"; const string YUZZUM_STD_STAND_TO_CRAWL = "std_stand_to_crawl"; const string YUZZUM_STD_STAND_TO_KNEEL = "std_stand_to_kneel"; const string YUZZUM_STD_STAND_TO_SIT = "std_stand_to_sit"; const string YUZZUM_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string YUZZUM_STD_TURN_LEFT = "std_turn_left"; const string YUZZUM_STD_TURN_RIGHT = "std_turn_right"; /* _________________3/1/2002 3:55PM__________________ * Player Animations: * __________________________________________________*/ const string PLAYER_A_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_L_HIGH_2 = "a_cbt_unarmed_std_ready_get_hit_heavy_l_high_2"; const string PLAYER_A_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_R_HIGH_2 = "a_cbt_unarmed_std_ready_get_hit_heavy_r_high_2"; const string PLAYER_A_CBT_UNARMED_STD_READY_GET_HIT_HVY_BACK_HIGH_2 = "a_cbt_unarmed_std_ready_get_hit_hvy_back_high_2"; const string PLAYER_A_CBT_UNARMED_STD_READY_GET_HIT_HVY_CLOTHESLINE = "a_cbt_unarmed_std_ready_get_hit_hvy_clothesline"; const string PLAYER_ACCEPT_AFFECTION = "accept_affection"; const string PLAYER_ACCEPT_AFFECTION_F = "accept_affection_f"; const string PLAYER_ADD_CBT_PISTOL_RUN_READY = "add_cbt_pistol_run_ready"; const string PLAYER_ADD_CBT_PISTOL_WALK_AIMED = "add_cbt_pistol_walk_aimed"; const string PLAYER_ADD_CBT_PISTOL_WALK_READY = "add_cbt_pistol_walk_ready"; const string PLAYER_ADD_CBT_PISTOL_WALKING_BACKWARDS_AIMED = "add_cbt_pistol_walking_backwards_aimed"; const string PLAYER_ADD_CBT_PISTOL_WALKING_BACKWARDS_READY = "add_cbt_pistol_walking_backwards_ready"; const string PLAYER_ADD_CBT_PISTOL_WALKING_SILDESTEP_L_AIMED = "add_cbt_pistol_walking_sildestep_l_aimed"; const string PLAYER_ADD_CBT_PISTOL_WALKING_SILDESTEP_L_READY = "add_cbt_pistol_walking_sildestep_l_ready"; const string PLAYER_ADD_CBT_PISTOL_WALKING_SILDESTEP_R_AIMED = "add_cbt_pistol_walking_sildestep_r_aimed"; const string PLAYER_ADD_CBT_PISTOL_WALKING_SILDESTEP_R_READY = "add_cbt_pistol_walking_sildestep_r_ready"; const string PLAYER_ADD_CBT_POLE_STANDING_READY_BLOCK_HIGH = "add_cbt_pole_standing_ready_block_high"; const string PLAYER_ADD_CBT_POLE_STANDING_READY_COMBO_5_B = "add_cbt_pole_standing_ready_combo_5_b"; const string PLAYER_ADD_CBT_POLE_STANDING_READY_LEAP_BACK_2 = "add_cbt_pole_standing_ready_leap_back_2"; const string PLAYER_ADD_CBT_POLE_STANDING_READY_LEAP_UP = "add_cbt_pole_standing_ready_leap_up"; const string PLAYER_ADD_CBT_POLE_STANDING_READY_SHOWOFF_3 = "add_cbt_pole_standing_ready_showoff_3"; const string PLAYER_ADD_CBT_RIFLE_A_PRONE_HELD_TO_STANDING = "add_cbt_rifle_a_prone_held_to_standing"; const string PLAYER_ADD_CBT_RIFLE_A_RUN_HELD = "add_cbt_rifle_a_run_held"; const string PLAYER_ADD_CBT_RIFLE_A_RUN_READY = "add_cbt_rifle_a_run_ready"; const string PLAYER_ADD_CBT_RIFLE_A_STANDING_READY_HELD_TO_PRONE = "add_cbt_rifle_a_standing_ready_held_to_prone"; const string PLAYER_ADD_CBT_RIFLE_A_WALK_AIMED = "add_cbt_rifle_a_walk_aimed"; const string PLAYER_ADD_CBT_RIFLE_A_WALK_HELD = "add_cbt_rifle_a_walk_held"; const string PLAYER_ADD_CBT_RIFLE_A_WALK_READY = "add_cbt_rifle_a_walk_ready"; const string PLAYER_ADD_CBT_RIFLE_A_WALKING_BACKWARDS_AIMED = "add_cbt_rifle_a_walking_backwards_aimed"; const string PLAYER_ADD_CBT_RIFLE_A_WALKING_BACKWARDS_READY = "add_cbt_rifle_a_walking_backwards_ready"; const string PLAYER_ADD_CBT_RIFLE_A_WALKING_SILDESTEP_L_AIMED = "add_cbt_rifle_a_walking_sildestep_l_aimed"; const string PLAYER_ADD_CBT_RIFLE_A_WALKING_SILDESTEP_L_READY = "add_cbt_rifle_a_walking_sildestep_l_ready"; const string PLAYER_ADD_CBT_RIFLE_A_WALKING_SILDESTEP_R_AIMED = "add_cbt_rifle_a_walking_sildestep_r_aimed"; const string PLAYER_ADD_CBT_RIFLE_A_WALKING_SILDESTEP_R_READY = "add_cbt_rifle_a_walking_sildestep_r_ready"; const string PLAYER_ADD_CBT_ROCKET_RUN_READY = "add_cbt_rocket_run_ready"; const string PLAYER_ADD_CBT_ROCKET_WALK_READY = "add_cbt_rocket_walk_ready"; const string PLAYER_ADD_CBT_ROCKET_WALKING_BACKWARDS_READY = "add_cbt_rocket_walking_backwards_ready"; const string PLAYER_ADD_CBT_ROCKET_WALKING_SILDESTEP_L_READY = "add_cbt_rocket_walking_sildestep_l_ready"; const string PLAYER_ADD_CBT_ROCKET_WALKING_SILDESTEP_R_READY = "add_cbt_rocket_walking_sildestep_r_ready"; const string PLAYER_ADD_CBT_SWORD_1H_STANDING_READY_COMBO_2_E = "add_cbt_sword_1h_standing_ready_combo_2_e"; const string PLAYER_ADD_CBT_SWORD_1H_STANDING_READY_IDLE_5 = "add_cbt_sword_1h_standing_ready_idle_5"; const string PLAYER_ADD_CBT_SWORD_1H_STANDING_READY_LEAP_UP = "add_cbt_sword_1h_standing_ready_leap_up"; const string PLAYER_ADD_CBT_SWORD_1H_STANDING_READY_TO_STANDING_2 = "add_cbt_sword_1h_standing_ready_to_standing_2"; const string PLAYER_ADD_CBT_SWORD_2H_STANDING_READY_COMBO_5_B = "add_cbt_sword_2h_standing_ready_combo_5_b"; const string PLAYER_ADD_CBT_SWORD_2H_STANDING_READY_LEAP_UP = "add_cbt_sword_2h_standing_ready_leap_up"; const string PLAYER_ADD_CBT_SWORD_2H_STANDING_READY_TO_STANDING_2 = "add_cbt_sword_2h_standing_ready_to_standing_2"; const string PLAYER_ADD_CBT_UNARMED_PRONE_BLOCK = "add_cbt_unarmed_prone_block"; const string PLAYER_ADD_CBT_UNARMED_STANDING_READY_DODGE_COUNTER = "add_cbt_unarmed_standing_ready_dodge_counter"; const string PLAYER_ADD_CBT_UNARMED_STANDING_READY_JUMP_UP = "add_cbt_unarmed_standing_ready_jump_up"; const string PLAYER_ADD_CBT_UNARMED_STD_READY_REDIR_ABOVE_COUNT_2 = "add_cbt_unarmed_std_ready_redir_above_count_2"; const string PLAYER_ADD_DNC_F_AFRICAN_MISTAKE = "add_dnc_f_african_mistake"; const string PLAYER_ADD_DNC_F_AFRICAN_SP_5 = "add_dnc_f_african_sp_5"; const string PLAYER_ADD_DNC_F_BELLY_FAST_BASIC = "add_dnc_f_belly_fast_basic"; const string PLAYER_ADD_DNC_F_BELLY_FAST_NOVICE = "add_dnc_f_belly_fast_novice"; const string PLAYER_ADD_DNC_F_BELLY_MISTAKE = "add_dnc_f_belly_mistake"; const string PLAYER_ADD_DNC_F_BELLY_NOVICE = "add_dnc_f_belly_novice"; const string PLAYER_ADD_DNC_F_BELLY_NOVICE_2 = "add_dnc_f_belly_novice_2"; const string PLAYER_ADD_DNC_F_BELLY_TRANSITIONS = "add_dnc_f_belly_transitions"; const string PLAYER_ADD_DNC_F_GOGO_MISTAKE = "add_dnc_f_gogo_mistake"; const string PLAYER_ADD_DNC_F_GOOFY_MOONWALK_2 = "add_dnc_f_goofy_moonwalk_2"; const string PLAYER_ADD_DNC_F_LYRICAL_MISTAKE = "add_dnc_f_lyrical_mistake"; const string PLAYER_ADD_DNC_M_AFRICAN_BASE_LOOP = "add_dnc_m_african_base_loop"; const string PLAYER_ADD_DNC_M_AFRICAN_NOVICE = "add_dnc_m_african_novice"; const string PLAYER_ADD_DNC_M_AFRICAN_SP_1 = "add_dnc_m_african_sp_1"; const string PLAYER_ADD_DNC_M_AFRICAN_SP_2 = "add_dnc_m_african_sp_2"; const string PLAYER_ADD_DNC_M_LYRICAL_BASE_LOOP = "add_dnc_m_lyrical_base_loop"; const string PLAYER_ADD_DNC_M_LYRICAL_MISTAKE = "add_dnc_m_lyrical_mistake"; const string PLAYER_ADD_DNC_M_LYRICAL_NOVICE = "add_dnc_m_lyrical_novice"; const string PLAYER_ADD_DNC_M_LYRICAL_SP_1 = "add_dnc_m_lyrical_sp_1"; const string PLAYER_ADD_DNC_M_LYRICAL_SP_2 = "add_dnc_m_lyrical_sp_2"; const string PLAYER_ADD_DNC_M_LYRICAL_SP_3 = "add_dnc_m_lyrical_sp_3"; const string PLAYER_ADD_DNC_M_POPLOCK_BASE_LOOP = "add_dnc_m_poplock_base_loop"; const string PLAYER_ADD_DNC_M_POPLOCK_MISTAKE = "add_dnc_m_poplock_mistake"; const string PLAYER_ADD_DNC_M_POPLOCK_NOVICE = "add_dnc_m_poplock_novice"; const string PLAYER_ADD_DNC_M_POPLOCK_SP_1 = "add_dnc_m_poplock_sp_1"; const string PLAYER_ADD_DNC_M_POPLOCK_SP_2 = "add_dnc_m_poplock_sp_2"; const string PLAYER_ADD_DNC_M_POPLOCK_SP_3 = "add_dnc_m_poplock_sp_3"; const string PLAYER_ADD_DNC_M_POPLOCK_SP_4 = "add_dnc_m_poplock_sp_4"; const string PLAYER_ADD_MIME_DIE = "add_mime_die"; const string PLAYER_ADD_MIME_LADDER = "add_mime_ladder"; const string PLAYER_ADD_MIME_ROPE = "add_mime_rope"; const string PLAYER_ADD_MIME_WALL = "add_mime_wall"; const string PLAYER_ADD_MIME_WEIGHTLIFTER = "add_mime_weightlifter"; const string PLAYER_ADD_MIME_WIND = "add_mime_wind"; const string PLAYER_ADD_PRONE_CRAWL_2 = "add_prone_crawl_2"; const string PLAYER_ADD_STANDING_CONVERSATION_F = "add_standing_conversation_f"; const string PLAYER_ADD_STANDING_CONVERSATION_M = "add_standing_conversation_m"; const string PLAYER_ADD_STANDING_TO_CBT_SWORD_1H_STANDING_READY_2 = "add_standing_to_cbt_sword_1h_standing_ready_2"; const string PLAYER_ADD_STANDING_TO_CBT_SWORD_2H_STANDING_READY_2 = "add_standing_to_cbt_sword_2h_standing_ready_2"; const string PLAYER_ADD_STANDING_TO_STANDING_F = "add_standing_to_standing_f"; const string PLAYER_ADD_WALK_F_SAD = "add_walk_f_sad"; const string PLAYER_ADD_WATER_SURFACE_2_INCAPACITATED = "add_water_surface_2_incapacitated"; const string PLAYER_ADD_WATER_SURFACE_BREASTSTROKE = "add_water_surface_breastStroke"; const string PLAYER_ADD_WATER_SURFACE_IDL1 = "add_water_surface_idl1"; const string PLAYER_ADD_WATER_UNDER_2_INCAPACITATED = "add_water_under_2_incapacitated"; const string PLAYER_ADD_WATER_UNDER_IDL1 = "add_water_under_idl1"; const string PLAYER_AFRAID_FACE = "afraid_face"; const string PLAYER_AMUSED_FACE = "amused_face"; const string PLAYER_ANGRY_FACE = "angry_face"; const string PLAYER_APPLAUSE_EXCITED = "applause_excited"; const string PLAYER_APPLAUSE_POLITE = "applause_polite"; const string PLAYER_ARMSCROSSEDTOSTANDING = "armsCrossedToStanding"; const string PLAYER_BACK_FLIP = "back_flip"; const string PLAYER_BECKON = "beckon"; const string PLAYER_BEG = "beg"; const string PLAYER_BELLY_LAUGH = "belly_laugh"; const string PLAYER_BOW2 = "bow2"; const string PLAYER_BOW3 = "bow3"; const string PLAYER_BOW4 = "bow4"; const string PLAYER_BOW5 = "bow5"; const string PLAYER_BREATHE_HEAVILY = "breathe_heavily"; const string PLAYER_BREATHE_NORMALLY = "breathe_normally"; const string PLAYER_CARRY_BOTH = "carry_both"; const string PLAYER_CARRY_LEFT = "carry_left"; const string PLAYER_CBT_PISTOL_PRONE_AIMED_FIRE_BURST = "cbt_pistol_prone_aimed_fire_burst"; const string PLAYER_CBT_PISTOL_PRONE_AIMED_FIRE_SINGLE = "cbt_pistol_prone_aimed_fire_single"; const string PLAYER_CBT_PISTOL_PRONE_AIMED_IDL1 = "cbt_pistol_prone_aimed_idl1"; const string PLAYER_CBT_PISTOL_PRONE_AIMED_TO_READY = "cbt_pistol_prone_aimed_to_ready"; const string PLAYER_CBT_PISTOL_PRONE_HOLD_TO_AIMED = "cbt_pistol_prone_hold_to_aimed"; const string PLAYER_CBT_PISTOL_PRONE_HOLD_TO_READY = "cbt_pistol_prone_hold_to_ready"; const string PLAYER_CBT_PISTOL_PRONE_READY_FIRE_BURST = "cbt_pistol_prone_ready_fire_burst"; const string PLAYER_CBT_PISTOL_PRONE_READY_FIRE_SINGLE = "cbt_pistol_prone_ready_fire_single"; const string PLAYER_CBT_PISTOL_PRONE_READY_IDL1 = "cbt_pistol_prone_ready_idl1"; const string PLAYER_CBT_PISTOL_PRONE_READY_TO_AIMED = "cbt_pistol_prone_ready_to_aimed"; const string PLAYER_CBT_PISTOL_PRONE_STOW_PISTOL_HOLSTER = "cbt_pistol_prone_stow_pistol_holster"; const string PLAYER_CBT_PISTOL_PRONE_STOW_PISTOL_PACK = "cbt_pistol_prone_stow_pistol_pack"; const string PLAYER_CBT_PISTOL_STANDING_AIMED_FIRE_BURST = "cbt_pistol_standing_aimed_fire_burst"; const string PLAYER_CBT_PISTOL_STANDING_AIMED_FIRE_SINGLE = "cbt_pistol_standing_aimed_fire_single"; const string PLAYER_CBT_PISTOL_STANDING_AIMED_IDL1 = "cbt_pistol_standing_aimed_idl1"; const string PLAYER_CBT_PISTOL_STANDING_AIMED_TO_READY = "cbt_pistol_standing_aimed_to_ready"; const string PLAYER_CBT_PISTOL_STANDING_HOLD_TO_AIMED = "cbt_pistol_standing_hold_to_aimed"; const string PLAYER_CBT_PISTOL_STANDING_HOLD_TO_READY = "cbt_pistol_standing_hold_to_ready"; const string PLAYER_CBT_PISTOL_STANDING_READY_FIRE_BURST = "cbt_pistol_standing_ready_fire_burst"; const string PLAYER_CBT_PISTOL_STANDING_READY_FIRE_SINGLE = "cbt_pistol_standing_ready_fire_single"; const string PLAYER_CBT_PISTOL_STANDING_READY_IDL1 = "cbt_pistol_standing_ready_idl1"; const string PLAYER_CBT_PISTOL_STANDING_READY_TO_AIMED = "cbt_pistol_standing_ready_to_aimed"; const string PLAYER_CBT_PISTOL_STANDING_STOW_PISTOL_HOLSTER = "cbt_pistol_standing_stow_pistol_holster"; const string PLAYER_CBT_PISTOL_STANDING_STOW_PISTOL_PACK = "cbt_pistol_standing_stow_pistol_pack"; const string PLAYER_CBT_POLE_PRONE_BLOCK_MIDDLE = "cbt_pole_prone_block_middle"; const string PLAYER_CBT_POLE_PRONE_HRZ_SLASH_LOW = "cbt_pole_prone_hrz_slash_low"; const string PLAYER_CBT_POLE_PRONE_THRUST_LOW = "cbt_pole_prone_thrust_low"; const string PLAYER_CBT_POLE_STANDING_READY_BLOCK_HIGH_L = "cbt_pole_standing_ready_block_high_l"; const string PLAYER_CBT_POLE_STANDING_READY_BLOCK_HIGH_R = "cbt_pole_standing_ready_block_high_r"; const string PLAYER_CBT_POLE_STANDING_READY_BLOCK_LOW_L = "cbt_pole_standing_ready_block_low_l"; const string PLAYER_CBT_POLE_STANDING_READY_BLOCK_LOW_R = "cbt_pole_standing_ready_block_low_r"; const string PLAYER_CBT_POLE_STANDING_READY_BLOCK_MIDDLE_L = "cbt_pole_standing_ready_block_middle_l"; const string PLAYER_CBT_POLE_STANDING_READY_BLOCK_MIDDLE_R = "cbt_pole_standing_ready_block_middle_r"; const string PLAYER_CBT_POLE_STANDING_READY_COMBO_2_A = "cbt_pole_standing_ready_combo_2_a"; const string PLAYER_CBT_POLE_STANDING_READY_COMBO_2_B = "cbt_pole_standing_ready_combo_2_b"; const string PLAYER_CBT_POLE_STANDING_READY_COMBO_2_C = "cbt_pole_standing_ready_combo_2_c"; const string PLAYER_CBT_POLE_STANDING_READY_COMBO_2_D = "cbt_pole_standing_ready_combo_2_d"; const string PLAYER_CBT_POLE_STANDING_READY_COMBO_3_A = "cbt_pole_standing_ready_combo_3_a"; const string PLAYER_CBT_POLE_STANDING_READY_COMBO_3_B = "cbt_pole_standing_ready_combo_3_b"; const string PLAYER_CBT_POLE_STANDING_READY_COMBO_3_C = "cbt_pole_standing_ready_combo_3_c"; const string PLAYER_CBT_POLE_STANDING_READY_COMBO_3_D = "cbt_pole_standing_ready_combo_3_d"; const string PLAYER_CBT_POLE_STANDING_READY_COMBO_4_A = "cbt_pole_standing_ready_combo_4_a"; const string PLAYER_CBT_POLE_STANDING_READY_COMBO_4_B = "cbt_pole_standing_ready_combo_4_b"; const string PLAYER_CBT_POLE_STANDING_READY_COMBO_4_C = "cbt_pole_standing_ready_combo_4_c"; const string PLAYER_CBT_POLE_STANDING_READY_COMBO_5_A = "cbt_pole_standing_ready_combo_5_a"; const string PLAYER_CBT_POLE_STANDING_READY_HRZ_SLASH_HIGH_L = "cbt_pole_standing_ready_hrz_slash_high_l"; const string PLAYER_CBT_POLE_STANDING_READY_HRZ_SLASH_HIGH_R = "cbt_pole_standing_ready_hrz_slash_high_r"; const string PLAYER_CBT_POLE_STANDING_READY_HRZ_SLASH_LOW_L = "cbt_pole_standing_ready_hrz_slash_low_l"; const string PLAYER_CBT_POLE_STANDING_READY_HRZ_SLASH_LOW_R = "cbt_pole_standing_ready_hrz_slash_low_r"; const string PLAYER_CBT_POLE_STANDING_READY_HRZ_SLASH_MIDDLE_L = "cbt_pole_standing_ready_hrz_slash_middle_l"; const string PLAYER_CBT_POLE_STANDING_READY_HRZ_SLASH_MIDDLE_R = "cbt_pole_standing_ready_hrz_slash_middle_r"; const string PLAYER_CBT_POLE_STANDING_READY_IDLE_1 = "cbt_pole_standing_ready_idle_1"; const string PLAYER_CBT_POLE_STANDING_READY_IDLE_2 = "cbt_pole_standing_ready_idle_2"; const string PLAYER_CBT_POLE_STANDING_READY_IDLE_3 = "cbt_pole_standing_ready_idle_3"; const string PLAYER_CBT_POLE_STANDING_READY_IDLE_4 = "cbt_pole_standing_ready_idle_4"; const string PLAYER_CBT_POLE_STANDING_READY_LEAP_BACK = "cbt_pole_standing_ready_leap_back"; const string PLAYER_CBT_POLE_STANDING_READY_LUNGE_HIGH = "cbt_pole_standing_ready_lunge_high"; const string PLAYER_CBT_POLE_STANDING_READY_LUNGE_LOW = "cbt_pole_standing_ready_lunge_low"; const string PLAYER_CBT_POLE_STANDING_READY_LUNGE_MIDDLE = "cbt_pole_standing_ready_lunge_middle"; const string PLAYER_CBT_POLE_STANDING_READY_OFF_BALANCE = "cbt_pole_standing_ready_off_balance"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_HIGH_L = "cbt_pole_standing_ready_parry_high_l"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_HIGH_L_COUNTER = "cbt_pole_standing_ready_parry_high_l_counter"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_HIGH_R = "cbt_pole_standing_ready_parry_high_r"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_HIGH_R_COUNTER = "cbt_pole_standing_ready_parry_high_r_counter"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_LOW_L = "cbt_pole_standing_ready_parry_low_l"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_LOW_L_COUNTER = "cbt_pole_standing_ready_parry_low_l_counter"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_LOW_R = "cbt_pole_standing_ready_parry_low_r"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_LOW_R_COUNTER = "cbt_pole_standing_ready_parry_low_r_counter"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_MID_C = "cbt_pole_standing_ready_parry_mid_c"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_MID_C_COUNTER = "cbt_pole_standing_ready_parry_mid_c_counter"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_MID_L = "cbt_pole_standing_ready_parry_mid_l"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_MID_L_COUNTER = "cbt_pole_standing_ready_parry_mid_l_counter"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_MID_R = "cbt_pole_standing_ready_parry_mid_r"; const string PLAYER_CBT_POLE_STANDING_READY_PARRY_MID_R_COUNTER = "cbt_pole_standing_ready_parry_mid_r_counter"; const string PLAYER_CBT_POLE_STANDING_READY_SHOWOFF_1 = "cbt_pole_standing_ready_showoff_1"; const string PLAYER_CBT_POLE_STANDING_READY_SHOWOFF_2 = "cbt_pole_standing_ready_showoff_2"; const string PLAYER_CBT_POLE_STANDING_READY_SPN_HRZ_SLASH_L = "cbt_pole_standing_ready_spn_hrz_slash_l"; const string PLAYER_CBT_POLE_STANDING_READY_SPN_HRZ_SLASH_R = "cbt_pole_standing_ready_spn_hrz_slash_r"; const string PLAYER_CBT_POLE_STANDING_READY_THRUST_HIGH = "cbt_pole_standing_ready_thrust_high"; const string PLAYER_CBT_POLE_STANDING_READY_THRUST_LOW = "cbt_pole_standing_ready_thrust_low"; const string PLAYER_CBT_POLE_STANDING_READY_THRUST_MIDDLE = "cbt_pole_standing_ready_thrust_middle"; const string PLAYER_CBT_POLE_STANDING_READY_TO_STANDING = "cbt_pole_standing_ready_to_standing"; const string PLAYER_CBT_POLE_STANDING_READY_VRT_SLASH = "cbt_pole_standing_ready_vrt_slash"; const string PLAYER_CBT_RIFLE_A_PRONE_AIMED_FIRE_BURST = "cbt_rifle_a_prone_aimed_fire_burst"; const string PLAYER_CBT_RIFLE_A_PRONE_AIMED_FIRE_SINGLE = "cbt_rifle_a_prone_aimed_fire_single"; const string PLAYER_CBT_RIFLE_A_PRONE_AIMED_IDL1 = "cbt_rifle_a_prone_aimed_idl1"; const string PLAYER_CBT_RIFLE_A_PRONE_AIMED_TO_READY = "cbt_rifle_a_prone_aimed_to_ready"; const string PLAYER_CBT_RIFLE_A_PRONE_HOLD_TO_AIMED = "cbt_rifle_a_prone_hold_to_aimed"; const string PLAYER_CBT_RIFLE_A_PRONE_HOLD_TO_READY = "cbt_rifle_a_prone_hold_to_ready"; const string PLAYER_CBT_RIFLE_A_PRONE_READY_FIRE_BURST = "cbt_rifle_a_prone_ready_fire_burst"; const string PLAYER_CBT_RIFLE_A_PRONE_READY_FIRE_SINGLE = "cbt_rifle_a_prone_ready_fire_single"; const string PLAYER_CBT_RIFLE_A_PRONE_READY_IDL1 = "cbt_rifle_a_prone_ready_idl1"; const string PLAYER_CBT_RIFLE_A_PRONE_READY_TO_AIMED = "cbt_rifle_a_prone_ready_to_aimed"; const string PLAYER_CBT_RIFLE_A_PRONE_STOW_RIFLE_A_PACK = "cbt_rifle_a_prone_stow_rifle_a_pack"; const string PLAYER_CBT_RIFLE_A_STANDING_AIMED_FIRE_BURST = "cbt_rifle_a_standing_aimed_fire_burst"; const string PLAYER_CBT_RIFLE_A_STANDING_AIMED_FIRE_SINGLE = "cbt_rifle_a_standing_aimed_fire_single"; const string PLAYER_CBT_RIFLE_A_STANDING_AIMED_IDL1 = "cbt_rifle_a_standing_aimed_idl1"; const string PLAYER_CBT_RIFLE_A_STANDING_AIMED_TO_READY = "cbt_rifle_a_standing_aimed_to_ready"; const string PLAYER_CBT_RIFLE_A_STANDING_HOLD_TO_AIMED = "cbt_rifle_a_standing_hold_to_aimed"; const string PLAYER_CBT_RIFLE_A_STANDING_HOLD_TO_READY = "cbt_rifle_a_standing_hold_to_ready"; const string PLAYER_CBT_RIFLE_A_STANDING_READY_FIRE_BURST = "cbt_rifle_a_standing_ready_fire_burst"; const string PLAYER_CBT_RIFLE_A_STANDING_READY_FIRE_SINGLE = "cbt_rifle_a_standing_ready_fire_single"; const string PLAYER_CBT_RIFLE_A_STANDING_READY_IDL1 = "cbt_rifle_a_standing_ready_idl1"; const string PLAYER_CBT_RIFLE_A_STANDING_READY_TO_AIMED = "cbt_rifle_a_standing_ready_to_aimed"; const string PLAYER_CBT_RIFLE_A_STANDING_STOW_RIFLE_A_PACK = "cbt_rifle_a_standing_stow_rifle_a_pack"; const string PLAYER_CBT_ROCKET_PRONE_READY_FIRE = "cbt_rocket_prone_ready_fire"; const string PLAYER_CBT_ROCKET_PRONE_READY_IDL1 = "cbt_rocket_prone_ready_idl1"; const string PLAYER_CBT_ROCKET_PRONE_STOW_ROCKET = "cbt_rocket_prone_stow_rocket"; const string PLAYER_CBT_ROCKET_STANDING_HOLD_TO_READY = "cbt_rocket_standing_hold_to_ready"; const string PLAYER_CBT_ROCKET_STANDING_READY_FIRE = "cbt_rocket_standing_ready_fire"; const string PLAYER_CBT_ROCKET_STANDING_READY_IDL1 = "cbt_rocket_standing_ready_idl1"; const string PLAYER_CBT_ROCKET_STANDING_STOW_ROCKET = "cbt_rocket_standing_stow_rocket"; const string PLAYER_CBT_SWORD_1H_PRONE_BLOCK_MIDDLE = "cbt_sword_1h_prone_block_middle"; const string PLAYER_CBT_SWORD_1H_PRONE_HRZ_SLASH_LOW = "cbt_sword_1h_prone_hrz_slash_low"; const string PLAYER_CBT_SWORD_1H_PRONE_THRUST_LOW = "cbt_sword_1h_prone_thrust_low"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_BLOCK_HRZ_HIGH = "cbt_sword_1h_standing_ready_block_hrz_high"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_BLOCK_LOW_L = "cbt_sword_1h_standing_ready_block_low_l"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_BLOCK_LOW_R = "cbt_sword_1h_standing_ready_block_low_r"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_BLOCK_MIDDLE_L = "cbt_sword_1h_standing_ready_block_middle_l"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_BLOCK_MIDDLE_R = "cbt_sword_1h_standing_ready_block_middle_r"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_2_A = "cbt_sword_1h_standing_ready_combo_2_a"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_2_B = "cbt_sword_1h_standing_ready_combo_2_b"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_2_C = "cbt_sword_1h_standing_ready_combo_2_c"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_2_D = "cbt_sword_1h_standing_ready_combo_2_d"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_3_A = "cbt_sword_1h_standing_ready_combo_3_a"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_3_B = "cbt_sword_1h_standing_ready_combo_3_b"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_3_C = "cbt_sword_1h_standing_ready_combo_3_c"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_3_D = "cbt_sword_1h_standing_ready_combo_3_d"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_4_A = "cbt_sword_1h_standing_ready_combo_4_a"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_4_B = "cbt_sword_1h_standing_ready_combo_4_b"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_4_C = "cbt_sword_1h_standing_ready_combo_4_c"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_5_A = "cbt_sword_1h_standing_ready_combo_5_a"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_HRZ_SLASH_HIGH_L = "cbt_sword_1h_standing_ready_hrz_slash_high_l"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_HRZ_SLASH_HIGH_R = "cbt_sword_1h_standing_ready_hrz_slash_high_r"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_HRZ_SLASH_LOW_L = "cbt_sword_1h_standing_ready_hrz_slash_low_l"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_HRZ_SLASH_LOW_R = "cbt_sword_1h_standing_ready_hrz_slash_low_r"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_HRZ_SLASH_MIDDLE_L = "cbt_sword_1h_standing_ready_hrz_slash_middle_l"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_HRZ_SLASH_MIDDLE_R = "cbt_sword_1h_standing_ready_hrz_slash_middle_r"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_IDLE_1 = "cbt_sword_1h_standing_ready_idle_1"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_IDLE_2 = "cbt_sword_1h_standing_ready_idle_2"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_IDLE_3 = "cbt_sword_1h_standing_ready_idle_3"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_IDLE_4 = "cbt_sword_1h_standing_ready_idle_4"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_LEAP_BACK = "cbt_sword_1h_standing_ready_leap_back"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_LUNGE_HIGH = "cbt_sword_1h_standing_ready_lunge_high"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_LUNGE_LOW = "cbt_sword_1h_standing_ready_lunge_low"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_LUNGE_MIDDLE = "cbt_sword_1h_standing_ready_lunge_middle"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_OFF_BALANCE = "cbt_sword_1h_standing_ready_off_balance"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_HIGH_L = "cbt_sword_1h_standing_ready_parry_high_l"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_HIGH_L_COUNTER = "cbt_sword_1h_standing_ready_parry_high_l_counter"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_HIGH_R = "cbt_sword_1h_standing_ready_parry_high_r"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_HIGH_R_COUNTER = "cbt_sword_1h_standing_ready_parry_high_r_counter"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_LOW_L = "cbt_sword_1h_standing_ready_parry_low_l"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_LOW_L_COUNTER = "cbt_sword_1h_standing_ready_parry_low_l_counter"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_LOW_R = "cbt_sword_1h_standing_ready_parry_low_r"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_LOW_R_COUNTER = "cbt_sword_1h_standing_ready_parry_low_r_counter"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_MID_C = "cbt_sword_1h_standing_ready_parry_mid_c"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_MID_C_COUNTER = "cbt_sword_1h_standing_ready_parry_mid_c_counter"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_MID_L = "cbt_sword_1h_standing_ready_parry_mid_l"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_MID_L_COUNTER = "cbt_sword_1h_standing_ready_parry_mid_l_counter"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_MID_R = "cbt_sword_1h_standing_ready_parry_mid_r"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_MID_R_COUNTER = "cbt_sword_1h_standing_ready_parry_mid_r_counter"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_SHOWOFF_1 = "cbt_sword_1h_standing_ready_showoff_1"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_SHOWOFF_2 = "cbt_sword_1h_standing_ready_showoff_2"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_SPIN_HRZ_SLASH_L = "cbt_sword_1h_standing_ready_spin_hrz_slash_l"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_SPIN_HRZ_SLASH_R = "cbt_sword_1h_standing_ready_spin_hrz_slash_r"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_THRUST_HIGH = "cbt_sword_1h_standing_ready_thrust_high"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_THRUST_LOW = "cbt_sword_1h_standing_ready_thrust_low"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_THRUST_MIDDLE = "cbt_sword_1h_standing_ready_thrust_middle"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_TO_STANDING = "cbt_sword_1h_standing_ready_to_standing"; const string PLAYER_CBT_SWORD_1H_STANDING_READY_VRT_SLASH = "cbt_sword_1h_standing_ready_vrt_slash"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_HIGH_L = "cbt_sword_2h_standing_ready_block_high_l"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_HIGH_R = "cbt_sword_2h_standing_ready_block_high_r"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_HRZ_HIGH = "cbt_sword_2h_standing_ready_block_hrz_high"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_LOW_L = "cbt_sword_2h_standing_ready_block_low_l"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_LOW_R = "cbt_sword_2h_standing_ready_block_low_r"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_MIDDLE_L = "cbt_sword_2h_standing_ready_block_middle_l"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_MIDDLE_R = "cbt_sword_2h_standing_ready_block_middle_r"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_2_A = "cbt_sword_2h_standing_ready_combo_2_a"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_2_B = "cbt_sword_2h_standing_ready_combo_2_b"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_2_C = "cbt_sword_2h_standing_ready_combo_2_c"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_2_D = "cbt_sword_2h_standing_ready_combo_2_d"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_3_A = "cbt_sword_2h_standing_ready_combo_3_a"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_3_B = "cbt_sword_2h_standing_ready_combo_3_b"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_3_C = "cbt_sword_2h_standing_ready_combo_3_c"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_3_D = "cbt_sword_2h_standing_ready_combo_3_d"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_4_A = "cbt_sword_2h_standing_ready_combo_4_a"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_4_B = "cbt_sword_2h_standing_ready_combo_4_b"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_4_C = "cbt_sword_2h_standing_ready_combo_4_c"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_5_A = "cbt_sword_2h_standing_ready_combo_5_a"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_HRZ_SLASH_HIGH_L = "cbt_sword_2h_standing_ready_hrz_slash_high_l"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_HRZ_SLASH_HIGH_R = "cbt_sword_2h_standing_ready_hrz_slash_high_r"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_HRZ_SLASH_LOW_L = "cbt_sword_2h_standing_ready_hrz_slash_low_l"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_HRZ_SLASH_LOW_R = "cbt_sword_2h_standing_ready_hrz_slash_low_r"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_HRZ_SLASH_MIDDLE_L = "cbt_sword_2h_standing_ready_hrz_slash_middle_l"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_HRZ_SLASH_MIDDLE_R = "cbt_sword_2h_standing_ready_hrz_slash_middle_r"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_IDLE_1 = "cbt_sword_2h_standing_ready_idle_1"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_IDLE_2 = "cbt_sword_2h_standing_ready_idle_2"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_IDLE_3 = "cbt_sword_2h_standing_ready_idle_3"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_IDLE_4 = "cbt_sword_2h_standing_ready_idle_4"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_LEAP_BACK = "cbt_sword_2h_standing_ready_leap_back"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_LUNGE_HIGH = "cbt_sword_2h_standing_ready_lunge_high"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_LUNGE_LOW = "cbt_sword_2h_standing_ready_lunge_low"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_LUNGE_MIDDLE = "cbt_sword_2h_standing_ready_lunge_middle"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_OFF_BALANCE = "cbt_sword_2h_standing_ready_off_balance"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_HIGH_L = "cbt_sword_2h_standing_ready_parry_high_l"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_HIGH_L_COUNTER = "cbt_sword_2h_standing_ready_parry_high_l_counter"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_HIGH_R = "cbt_sword_2h_standing_ready_parry_high_r"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_HIGH_R_COUNTER = "cbt_sword_2h_standing_ready_parry_high_r_counter"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_LOW_L = "cbt_sword_2h_standing_ready_parry_low_l"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_LOW_L_COUNTER = "cbt_sword_2h_standing_ready_parry_low_l_counter"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_LOW_R = "cbt_sword_2h_standing_ready_parry_low_r"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_LOW_R_COUNTER = "cbt_sword_2h_standing_ready_parry_low_r_counter"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_MID_C = "cbt_sword_2h_standing_ready_parry_mid_c"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_MID_C_COUNTER = "cbt_sword_2h_standing_ready_parry_mid_c_counter"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_MID_L = "cbt_sword_2h_standing_ready_parry_mid_l"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_MID_L_COUNTER = "cbt_sword_2h_standing_ready_parry_mid_l_counter"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_MID_R = "cbt_sword_2h_standing_ready_parry_mid_r"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_MID_R_COUNTER = "cbt_sword_2h_standing_ready_parry_mid_r_counter"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_SHOWOFF_1 = "cbt_sword_2h_standing_ready_showoff_1"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_SHOWOFF_2 = "cbt_sword_2h_standing_ready_showoff_2"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_SPIN_HRZ_SLASH_L = "cbt_sword_2h_standing_ready_spin_hrz_slash_l"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_SPIN_HRZ_SLASH_R = "cbt_sword_2h_standing_ready_spin_hrz_slash_r"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_THRUST_HIGH = "cbt_sword_2h_standing_ready_thrust_high"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_THRUST_LOW = "cbt_sword_2h_standing_ready_thrust_low"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_THRUST_MIDDLE = "cbt_sword_2h_standing_ready_thrust_middle"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_TO_STANDING = "cbt_sword_2h_standing_ready_to_standing"; const string PLAYER_CBT_SWORD_2H_STANDING_READY_VRT_SLASH = "cbt_sword_2h_standing_ready_vrt_slash"; const string PLAYER_CBT_UNARMED_INCAPACITATEDFACEDOWN_TO_PRONE = "cbt_unarmed_incapacitatedFaceDown_to_prone"; const string PLAYER_CBT_UNARMED_INCAPACITATEDFACEUP_TO_PRONE = "cbt_unarmed_incapacitatedFaceUp_to_prone"; const string PLAYER_CBT_UNARMED_INCAPACITATEDFACEUP_TO_STANDING_READY = "cbt_unarmed_incapacitatedFaceUp_to_standing_ready"; const string PLAYER_CBT_UNARMED_PRONE_KICK_GET_UP = "cbt_unarmed_prone_kick_get_up"; const string PLAYER_CBT_UNARMED_PRONE_LEG_SWIRL_GET_UP = "cbt_unarmed_prone_leg_swirl_get_up"; const string PLAYER_CBT_UNARMED_PRONE_PUNCH = "cbt_unarmed_prone_punch"; const string PLAYER_CBT_UNARMED_PRONE_PUSH_UP = "cbt_unarmed_prone_push_up"; const string PLAYER_CBT_UNARMED_STANDING_READY_BLOCK_HIGH_ONE_HAND = "cbt_unarmed_standing_ready_block_high_one_hand"; const string PLAYER_CBT_UNARMED_STANDING_READY_BLOCK_HIGH_TWO_HANDS = "cbt_unarmed_standing_ready_block_high_two_hands"; const string PLAYER_CBT_UNARMED_STANDING_READY_CLOTHESLINE = "cbt_unarmed_standing_ready_clothesline"; const string PLAYER_CBT_UNARMED_STANDING_READY_COMBO_2_A = "cbt_unarmed_standing_ready_combo_2_a"; const string PLAYER_CBT_UNARMED_STANDING_READY_COMBO_2_B = "cbt_unarmed_standing_ready_combo_2_b"; const string PLAYER_CBT_UNARMED_STANDING_READY_COMBO_2_C = "cbt_unarmed_standing_ready_combo_2_c"; const string PLAYER_CBT_UNARMED_STANDING_READY_COMBO_2_D = "cbt_unarmed_standing_ready_combo_2_d"; const string PLAYER_CBT_UNARMED_STANDING_READY_COMBO_3_A = "cbt_unarmed_standing_ready_combo_3_a"; const string PLAYER_CBT_UNARMED_STANDING_READY_COMBO_3_B = "cbt_unarmed_standing_ready_combo_3_b"; const string PLAYER_CBT_UNARMED_STANDING_READY_COMBO_3_C = "cbt_unarmed_standing_ready_combo_3_c"; const string PLAYER_CBT_UNARMED_STANDING_READY_COMBO_3_D = "cbt_unarmed_standing_ready_combo_3_d"; const string PLAYER_CBT_UNARMED_STANDING_READY_COMBO_4_A = "cbt_unarmed_standing_ready_combo_4_a"; const string PLAYER_CBT_UNARMED_STANDING_READY_COMBO_4_B = "cbt_unarmed_standing_ready_combo_4_b"; const string PLAYER_CBT_UNARMED_STANDING_READY_COMBO_4_C = "cbt_unarmed_standing_ready_combo_4_c"; const string PLAYER_CBT_UNARMED_STANDING_READY_COMBO_5_A = "cbt_unarmed_standing_ready_combo_5_a"; const string PLAYER_CBT_UNARMED_STANDING_READY_DODGE_BACKFLIP = "cbt_unarmed_standing_ready_dodge_backflip"; const string PLAYER_CBT_UNARMED_STANDING_READY_DODGE_BOB_BACK = "cbt_unarmed_standing_ready_dodge_bob_back"; const string PLAYER_CBT_UNARMED_STANDING_READY_DODGE_BOB_LEFT = "cbt_unarmed_standing_ready_dodge_bob_left"; const string PLAYER_CBT_UNARMED_STANDING_READY_DODGE_DUCK = "cbt_unarmed_standing_ready_dodge_duck"; const string PLAYER_CBT_UNARMED_STANDING_READY_DODGE_SIDE = "cbt_unarmed_standing_ready_dodge_side"; const string PLAYER_CBT_UNARMED_STANDING_READY_ELBOW_THROW = "cbt_unarmed_standing_ready_elbow_throw"; const string PLAYER_CBT_UNARMED_STANDING_READY_FOOT_STOMP = "cbt_unarmed_standing_ready_foot_stomp"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_HEAVY_L_HIGH = "cbt_unarmed_standing_ready_get_hit_heavy_l_high"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_HEAVY_L_LOW = "cbt_unarmed_standing_ready_get_hit_heavy_l_low"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_HEAVY_L_MID = "cbt_unarmed_standing_ready_get_hit_heavy_l_mid"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_HEAVY_R_HIGH = "cbt_unarmed_standing_ready_get_hit_heavy_r_high"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_HEAVY_R_LOW = "cbt_unarmed_standing_ready_get_hit_heavy_r_low"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_HEAVY_R_MID = "cbt_unarmed_standing_ready_get_hit_heavy_r_mid"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_BACK_HIGH = "cbt_unarmed_standing_ready_get_hit_light_back_high"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_BACK_LOW = "cbt_unarmed_standing_ready_get_hit_light_back_low"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_BACK_MID = "cbt_unarmed_standing_ready_get_hit_light_back_mid"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_FRONT_HIGH = "cbt_unarmed_standing_ready_get_hit_light_front_high"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_FRONT_LOW = "cbt_unarmed_standing_ready_get_hit_light_front_low"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_FRONT_MID = "cbt_unarmed_standing_ready_get_hit_light_front_mid"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_L_HIGH = "cbt_unarmed_standing_ready_get_hit_light_l_high"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_L_LOW = "cbt_unarmed_standing_ready_get_hit_light_l_low"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_L_MID = "cbt_unarmed_standing_ready_get_hit_light_l_mid"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_R_HIGH = "cbt_unarmed_standing_ready_get_hit_light_r_high"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_R_LOW = "cbt_unarmed_standing_ready_get_hit_light_r_low"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_R_MID = "cbt_unarmed_standing_ready_get_hit_light_r_mid"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_BACK_HIGH = "cbt_unarmed_standing_ready_get_hit_med_back_high"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_BACK_LOW = "cbt_unarmed_standing_ready_get_hit_med_back_low"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_BACK_MID = "cbt_unarmed_standing_ready_get_hit_med_back_mid"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_FRONT_HIGH = "cbt_unarmed_standing_ready_get_hit_med_front_high"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_FRONT_LOW = "cbt_unarmed_standing_ready_get_hit_med_front_low"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_FRONT_MID = "cbt_unarmed_standing_ready_get_hit_med_front_mid"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_L_HIGH = "cbt_unarmed_standing_ready_get_hit_med_l_high"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_L_LOW = "cbt_unarmed_standing_ready_get_hit_med_l_low"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_L_MID = "cbt_unarmed_standing_ready_get_hit_med_l_mid"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_R_HIGH = "cbt_unarmed_standing_ready_get_hit_med_r_high"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_R_LOW = "cbt_unarmed_standing_ready_get_hit_med_r_low"; const string PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_R_MID = "cbt_unarmed_standing_ready_get_hit_med_r_mid"; const string PLAYER_CBT_UNARMED_STANDING_READY_HAMMERFIST = "cbt_unarmed_standing_ready_hammerfist"; const string PLAYER_CBT_UNARMED_STANDING_READY_HEADBUTT = "cbt_unarmed_standing_ready_headbutt"; const string PLAYER_CBT_UNARMED_STANDING_READY_IDLE_1 = "cbt_unarmed_standing_ready_idle_1"; const string PLAYER_CBT_UNARMED_STANDING_READY_IDLE_2 = "cbt_unarmed_standing_ready_idle_2"; const string PLAYER_CBT_UNARMED_STANDING_READY_IDLE_3 = "cbt_unarmed_standing_ready_idle_3"; const string PLAYER_CBT_UNARMED_STANDING_READY_IDLE_4 = "cbt_unarmed_standing_ready_idle_4"; const string PLAYER_CBT_UNARMED_STANDING_READY_JAB = "cbt_unarmed_standing_ready_jab"; const string PLAYER_CBT_UNARMED_STANDING_READY_JAB_DOUBLE = "cbt_unarmed_standing_ready_jab_double"; const string PLAYER_CBT_UNARMED_STANDING_READY_JUMP_BACK = "cbt_unarmed_standing_ready_jump_back"; const string PLAYER_CBT_UNARMED_STANDING_READY_KNEESTRIKE = "cbt_unarmed_standing_ready_kneestrike"; const string PLAYER_CBT_UNARMED_STANDING_READY_KNIFE_STRIKE = "cbt_unarmed_standing_ready_knife_strike"; const string PLAYER_CBT_UNARMED_STANDING_READY_LEAD_ARCKICK = "cbt_unarmed_standing_ready_lead_arckick"; const string PLAYER_CBT_UNARMED_STANDING_READY_LEAD_BACKFIST = "cbt_unarmed_standing_ready_lead_backfist"; const string PLAYER_CBT_UNARMED_STANDING_READY_LEAD_FOOTSWEEP = "cbt_unarmed_standing_ready_lead_footsweep"; const string PLAYER_CBT_UNARMED_STANDING_READY_LEAD_FRONTKICK = "cbt_unarmed_standing_ready_lead_frontkick"; const string PLAYER_CBT_UNARMED_STANDING_READY_LEAD_HANDHOOK = "cbt_unarmed_standing_ready_lead_handhook"; const string PLAYER_CBT_UNARMED_STANDING_READY_LEAD_SIDEKICK = "cbt_unarmed_standing_ready_lead_sidekick"; const string PLAYER_CBT_UNARMED_STANDING_READY_LEAD_UPPERCUT = "cbt_unarmed_standing_ready_lead_uppercut"; const string PLAYER_CBT_UNARMED_STANDING_READY_OFF_BALANCE = "cbt_unarmed_standing_ready_off_balance"; const string PLAYER_CBT_UNARMED_STANDING_READY_ONE_BLOCK_LOW_LEG = "cbt_unarmed_standing_ready_one_block_low_leg"; const string PLAYER_CBT_UNARMED_STANDING_READY_PUNCH = "cbt_unarmed_standing_ready_punch"; const string PLAYER_CBT_UNARMED_STANDING_READY_PUNCH_ROUNDHOUSE = "cbt_unarmed_standing_ready_punch_roundhouse"; const string PLAYER_CBT_UNARMED_STANDING_READY_REAR_AXEKICK = "cbt_unarmed_standing_ready_rear_axekick"; const string PLAYER_CBT_UNARMED_STANDING_READY_REAR_BACKFIST = "cbt_unarmed_standing_ready_rear_backfist"; const string PLAYER_CBT_UNARMED_STANDING_READY_REAR_FRONTKICK = "cbt_unarmed_standing_ready_rear_frontkick"; const string PLAYER_CBT_UNARMED_STANDING_READY_REAR_HANDHOOK = "cbt_unarmed_standing_ready_rear_handhook"; const string PLAYER_CBT_UNARMED_STANDING_READY_REAR_PUNCH = "cbt_unarmed_standing_ready_rear_punch"; const string PLAYER_CBT_UNARMED_STANDING_READY_REAR_ROUNDHOUSE_KICK = "cbt_unarmed_standing_ready_rear_roundhouse_kick"; const string PLAYER_CBT_UNARMED_STANDING_READY_REAR_SIDEKICK = "cbt_unarmed_standing_ready_rear_sidekick"; const string PLAYER_CBT_UNARMED_STANDING_READY_REAR_UPPERCUT = "cbt_unarmed_standing_ready_rear_uppercut"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_ABOVE = "cbt_unarmed_standing_ready_redirect_above"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_ABOVE_COUNT = "cbt_unarmed_standing_ready_redirect_above_count"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_HIGH_L = "cbt_unarmed_standing_ready_redirect_high_l"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_HIGH_L_COUNT = "cbt_unarmed_standing_ready_redirect_high_l_count"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_HIGH_R = "cbt_unarmed_standing_ready_redirect_high_r"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_HIGH_R_COUNT = "cbt_unarmed_standing_ready_redirect_high_r_count"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_LOW_L = "cbt_unarmed_standing_ready_redirect_low_l"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_LOW_L_COUNT = "cbt_unarmed_standing_ready_redirect_low_l_count"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_LOW_R = "cbt_unarmed_standing_ready_redirect_low_r"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_LOW_R_COUNT = "cbt_unarmed_standing_ready_redirect_low_r_count"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_MID_C = "cbt_unarmed_standing_ready_redirect_mid_c"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_MID_C_COUNT = "cbt_unarmed_standing_ready_redirect_mid_c_count"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_MID_L = "cbt_unarmed_standing_ready_redirect_mid_l"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_MID_L_COUNT = "cbt_unarmed_standing_ready_redirect_mid_l_count"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_MID_R = "cbt_unarmed_standing_ready_redirect_mid_r"; const string PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_MID_R_COUNT = "cbt_unarmed_standing_ready_redirect_mid_r_count"; const string PLAYER_CBT_UNARMED_STANDING_READY_SHOULDER_BASH = "cbt_unarmed_standing_ready_shoulder_bash"; const string PLAYER_CBT_UNARMED_STANDING_READY_SHOWOFF_1 = "cbt_unarmed_standing_ready_showoff_1"; const string PLAYER_CBT_UNARMED_STANDING_READY_SHOWOFF_2 = "cbt_unarmed_standing_ready_showoff_2"; const string PLAYER_CBT_UNARMED_STANDING_READY_SPN_BACKFIST = "cbt_unarmed_standing_ready_spn_backfist"; const string PLAYER_CBT_UNARMED_STANDING_READY_SPN_FOOTSWEEP = "cbt_unarmed_standing_ready_spn_footsweep"; const string PLAYER_CBT_UNARMED_STANDING_READY_SPN_ROUNDHOUSE_KICK = "cbt_unarmed_standing_ready_spn_roundhouse_kick"; const string PLAYER_CBT_UNARMED_STANDING_READY_TO_STANDING = "cbt_unarmed_standing_ready_to_standing"; const string PLAYER_CBT_UNARMED_STANDING_READY_WOOKIEE_SLAP_1 = "cbt_unarmed_standing_ready_wookiee_slap_1"; const string PLAYER_CBT_UNARMED_STANDING_READY_WOOKIEE_SLAP_2 = "cbt_unarmed_standing_ready_wookiee_slap_2"; const string PLAYER_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_BACK_HIGH = "cbt_unarmed_std_ready_get_hit_heavy_back_high"; const string PLAYER_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_BACK_LOW = "cbt_unarmed_std_ready_get_hit_heavy_back_low"; const string PLAYER_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_BACK_MID = "cbt_unarmed_std_ready_get_hit_heavy_back_mid"; const string PLAYER_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_FRONT_HIGH = "cbt_unarmed_std_ready_get_hit_heavy_front_high"; const string PLAYER_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_FRONT_LOW = "cbt_unarmed_std_ready_get_hit_heavy_front_low"; const string PLAYER_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_FRONT_MID = "cbt_unarmed_std_ready_get_hit_heavy_front_mid"; const string PLAYER_CELEBRATE = "celebrate"; const string PLAYER_CELEBRATE_F = "celebrate_f"; const string PLAYER_CELEBRATE1 = "celebrate1"; const string PLAYER_CHECK_WRIST_DEVICE = "check_wrist_device"; const string PLAYER_CLAP_ROUSING = "clap_rousing"; const string PLAYER_CLIMBDOWNFROMLEDGE = "climbDownFromLedge"; const string PLAYER_CLIMBINGLADDERDOWN = "climbingLadderDown"; const string PLAYER_CLIMBINGLADDERDOWNTOGROUND = "climbingLadderDownToGround"; const string PLAYER_CLIMBINGLADDERUP = "climbingLadderUp"; const string PLAYER_CLIMBINGLADDERUPTOLEDGE = "climbingLadderUpToLedge"; const string PLAYER_CLIMBINGROPEDOWN = "climbingRopeDown"; const string PLAYER_CLIMBINGROPEDOWNTOGROUND = "climbingRopeDownToGround"; const string PLAYER_CLIMBINGROPEUP = "climbingRopeUp"; const string PLAYER_CLIMBINGROPEUPTOLEDGE = "climbingRopeUpToLedge"; const string PLAYER_CLIMBUPTOLEDGE = "climbUpToLedge"; const string PLAYER_COUGH_HEAVY = "cough_heavy"; const string PLAYER_COUGH_POLITE = "cough_polite"; const string PLAYER_COVER_EARS_MOCKING = "cover_ears_mocking"; const string PLAYER_COVER_MOUTH = "cover_mouth"; const string PLAYER_CROUCHED_CHOKE = "crouched_choke"; const string PLAYER_CROUCHED_WRITHE = "crouched_writhe"; const string PLAYER_CROUCHEDENTANGLE = "crouchedEntangle"; const string PLAYER_CROUCHEDIDLE1 = "crouchedIdle1"; const string PLAYER_CROUCHEDIDLE2 = "crouchedIdle2"; const string PLAYER_CROUCHEDIDLE3 = "crouchedIdle3"; const string PLAYER_CROUCHEDSTEPBACKWARD = "crouchedStepBackward"; const string PLAYER_CROUCHEDSTEPFORWARD = "crouchedStepForward"; const string PLAYER_CROUCHEDSTEPLEFT = "crouchedStepLeft"; const string PLAYER_CROUCHEDSTEPRIGHT = "crouchedStepRight"; const string PLAYER_CROUCHEDTOCROUCHEDLEANINGLEFT = "crouchedTocrouchedLeaningLeft"; const string PLAYER_CROUCHEDTOCROUCHEDLEANINGRIGHT = "crouchedTocrouchedLeaningRight"; const string PLAYER_CROUCHEDTOINCAPACITATEDFACEDOWN = "crouchedToIncapacitatedFaceDown"; const string PLAYER_CROUCHEDTOKNEELING = "crouchedToKneeling"; const string PLAYER_CROUCHEDTOSTANDING = "crouchedToStanding"; const string PLAYER_CROUCHEDTURNLEFT180 = "crouchedTurnLeft180"; const string PLAYER_CROUCHEDTURNLEFT90 = "crouchedTurnLeft90"; const string PLAYER_CROUCHEDTURNRIGHT180 = "crouchedTurnRight180"; const string PLAYER_CROUCHEDTURNRIGHT90 = "crouchedTurnRight90"; const string PLAYER_CROUCHEDWALK = "crouchedWalk"; const string PLAYER_CROUCHEDWALKDOWNSTAIRS = "crouchedWalkDownStairs"; const string PLAYER_CROUCHEDWALKUPSTAIRS = "crouchedWalkUpStairs"; const string PLAYER_CURTSEY = "curtsey"; const string PLAYER_CURTSEY1 = "curtsey1"; const string PLAYER_CURTSEY2 = "curtsey2"; const string PLAYER_CURTSEY3 = "curtsey3"; const string PLAYER_DISMOUNT_CREATURE1 = "dismount_creature1"; const string PLAYER_DNC_F_AFRICAN_BASE_LOOP = "dnc_f_african_base_loop"; const string PLAYER_DNC_F_AFRICAN_NOVICE = "dnc_f_african_novice"; const string PLAYER_DNC_F_AFRICAN_SP_1 = "dnc_f_african_sp_1"; const string PLAYER_DNC_F_AFRICAN_SP_2 = "dnc_f_african_sp_2"; const string PLAYER_DNC_F_AFRICAN_SP_3 = "dnc_f_african_sp_3"; const string PLAYER_DNC_F_AFRICAN_SP_4 = "dnc_f_african_sp_4"; const string PLAYER_DNC_F_BELLY_LOOP_HIGH = "dnc_f_belly_loop_high"; const string PLAYER_DNC_F_BELLY_LOOP_HIGH_SP_1 = "dnc_f_belly_loop_high_sp_1"; const string PLAYER_DNC_F_BELLY_LOOP_HIGH_SP_2 = "dnc_f_belly_loop_high_sp_2"; const string PLAYER_DNC_F_BELLY_LOOP_LOW = "dnc_f_belly_loop_low"; const string PLAYER_DNC_F_BELLY_LOOP_LOW_SP_1 = "dnc_f_belly_loop_low_sp_1"; const string PLAYER_DNC_F_BELLY_LOOP_LOW_SP_2 = "dnc_f_belly_loop_low_sp_2"; const string PLAYER_DNC_F_BELLY_LOOP_MID = "dnc_f_belly_loop_mid"; const string PLAYER_DNC_F_BELLY_LOOP_MID_SP_1 = "dnc_f_belly_loop_mid_sp_1"; const string PLAYER_DNC_F_BELLY_LOOP_MID_SP_2 = "dnc_f_belly_loop_mid_sp_2"; const string PLAYER_DNC_F_GOGO_LOOP = "dnc_f_gogo_loop"; const string PLAYER_DNC_F_GOGO_NOVICE = "dnc_f_gogo_novice"; const string PLAYER_DNC_F_GOGO_SP_1 = "dnc_f_gogo_sp_1"; const string PLAYER_DNC_F_GOGO_SP_10 = "dnc_f_gogo_sp_10"; const string PLAYER_DNC_F_GOGO_SP_2 = "dnc_f_gogo_sp_2"; const string PLAYER_DNC_F_GOGO_SP_3 = "dnc_f_gogo_sp_3"; const string PLAYER_DNC_F_GOGO_SP_4 = "dnc_f_gogo_sp_4"; const string PLAYER_DNC_F_GOGO_SP_5 = "dnc_f_gogo_sp_5"; const string PLAYER_DNC_F_GOGO_SP_6 = "dnc_f_gogo_sp_6"; const string PLAYER_DNC_F_GOGO_SP_7 = "dnc_f_gogo_sp_7"; const string PLAYER_DNC_F_GOGO_SP_8 = "dnc_f_gogo_sp_8"; const string PLAYER_DNC_F_GOGO_SP_9 = "dnc_f_gogo_sp_9"; const string PLAYER_DNC_F_GOOFY_ALT_LOOP = "dnc_f_goofy_alt_loop"; const string PLAYER_DNC_F_GOOFY_BASE_LOOP = "dnc_f_goofy_base_loop"; const string PLAYER_DNC_F_GOOFY_MISTAKE = "dnc_f_goofy_mistake"; const string PLAYER_DNC_F_GOOFY_MOONWALK = "dnc_f_goofy_moonwalk"; const string PLAYER_DNC_F_GOOFY_SP_1 = "dnc_f_goofy_sp_1"; const string PLAYER_DNC_F_GOOFY_SP_2 = "dnc_f_goofy_sp_2"; const string PLAYER_DNC_F_GOOFY_SP_3 = "dnc_f_goofy_sp_3"; const string PLAYER_DNC_F_GOOFY_SP_4 = "dnc_f_goofy_sp_4"; const string PLAYER_DNC_F_GOOFY_SP_5 = "dnc_f_goofy_sp_5"; const string PLAYER_DNC_F_GOOFY_SP_6 = "dnc_f_goofy_sp_6"; const string PLAYER_DNC_F_GOOFY_SP_ELAINE = "dnc_f_goofy_sp_elaine"; const string PLAYER_DNC_F_LYRICAL_BASE_LOOP = "dnc_f_lyrical_base_loop"; const string PLAYER_DNC_F_LYRICAL_NOVICE = "dnc_f_lyrical_novice"; const string PLAYER_DNC_F_LYRICAL_SP_1 = "dnc_f_lyrical_sp_1"; const string PLAYER_DNC_F_LYRICAL_SP_2 = "dnc_f_lyrical_sp_2"; const string PLAYER_DNC_F_LYRICAL_SP_3 = "dnc_f_lyrical_sp_3"; const string PLAYER_DNC_F_LYRICAL_SP_4 = "dnc_f_lyrical_sp_4"; const string PLAYER_DOOR_KNOCK = "door_knock"; const string PLAYER_DOOR_POUND = "door_pound"; const string PLAYER_DRAW_DATAPAD = "draw_datapad"; const string PLAYER_DRAW_OBJECT_BACKPACK = "draw_object_backpack"; const string PLAYER_DRAW_OBJECT_BANDOLIER = "draw_object_bandolier"; const string PLAYER_DRAW_OBJECT_UTILITY_BELT = "draw_object_utility_belt"; const string PLAYER_DRINK = "drink"; const string PLAYER_DRIVE_VEHICLEA = "drive_vehicleA"; const string PLAYER_DRIVE_VEHICLEA_USE_CONSOLE_1 = "drive_vehicleA_use_console_1"; const string PLAYER_DRIVE_VEHICLEA_USE_LEVER = "drive_vehicleA_use_lever"; const string PLAYER_DRIVE_VEHICLEB = "drive_vehicleB"; const string PLAYER_EAT_SITTING = "eat_sitting"; const string PLAYER_EAT_STANDING = "eat_standing"; const string PLAYER_EMBARASSED_FACE = "embarassed_face"; const string PLAYER_EMBARRASSED = "embarrassed"; const string PLAYER_ENTANGLED_STRUGGLE = "entangled_struggle"; const string PLAYER_ENTER_VEHICLE1 = "enter_vehicle1"; const string PLAYER_EXIT_VEHICLE1 = "exit_vehicle1"; const string PLAYER_FALLING_FLAILING = "falling_flailing"; const string PLAYER_FALLINGTOINCAPACITATEDFACEDOWN = "fallingToIncapacitatedFaceDown"; const string PLAYER_FALLINGTOINCAPACITATEDFACEUP = "fallingToIncapacitatedFaceUp"; const string PLAYER_FC_BAT_EYES = "fc_bat_eyes"; const string PLAYER_FC_BLINK = "fc_blink"; const string PLAYER_FC_BLUSH = "fc_blush"; const string PLAYER_FC_BORED = "fc_bored"; const string PLAYER_FC_CLOSE_EYES = "fc_close_eyes"; const string PLAYER_FC_DISAPPOINTED = "fc_disappointed"; const string PLAYER_FC_EVIL_GRIN = "fc_evil_grin"; const string PLAYER_FC_EYE_ROLL = "fc_eye_roll"; const string PLAYER_FC_EYEBROW_ARCH = "fc_eyebrow_arch"; const string PLAYER_FC_FROWN = "fc_frown"; const string PLAYER_FC_GLARE = "fc_glare"; const string PLAYER_FC_GRIMACE = "fc_grimace"; const string PLAYER_FC_INNOCENT = "fc_innocent"; const string PLAYER_FC_KISS_BLOW_KISS = "fc_kiss_blow_kiss"; const string PLAYER_FC_PENSIVE = "fc_pensive"; const string PLAYER_FC_POUT = "fc_pout"; const string PLAYER_FC_SCOWL = "fc_scowl"; const string PLAYER_FC_SHY = "fc_shy"; const string PLAYER_FC_SIGH = "fc_sigh"; const string PLAYER_FC_SMILE = "fc_smile"; const string PLAYER_FC_SNEER = "fc_sneer"; const string PLAYER_FC_SNEEZE = "fc_sneeze"; const string PLAYER_FC_SNOB = "fc_snob"; const string PLAYER_FC_SQUINT = "fc_squint"; const string PLAYER_FC_STICK_OUT_TONGUE = "fc_stick_out_tongue"; const string PLAYER_FC_SURPRISED = "fc_surprised"; const string PLAYER_FC_SUSPICIOUS = "fc_suspicious"; const string PLAYER_FC_WHISTLE = "fc_whistle"; const string PLAYER_FC_WINK = "fc_wink"; const string PLAYER_FC_WRINKLE_NOSE = "fc_wrinkle_nose"; const string PLAYER_FC_YAWN = "fc_yawn"; const string PLAYER_FC_YUCK_FACE = "fc_yuck_face"; const string PLAYER_FLAILING_CLIFF_BACKWARD = "flailing_cliff_backward"; const string PLAYER_FLAILING_CLIFF_BACKWARD_FALL = "flailing_cliff_backward_fall"; const string PLAYER_FLAILING_CLIFF_FORWARD = "flailing_cliff_forward"; const string PLAYER_FLAILING_CLIFF_FORWARD_FALL = "flailing_cliff_forward_fall"; const string PLAYER_FLEX_BICEPS = "flex_biceps"; const string PLAYER_FORCE_ABSORB = "force_absorb"; const string PLAYER_FORCE_BLAST = "force_blast"; const string PLAYER_FORCE_CHANNEL = "force_channel"; const string PLAYER_FORCE_CHOKE = "force_choke"; const string PLAYER_FORCE_DAMPEN = "force_dampen"; const string PLAYER_FORCE_DESTRUCTION = "force_destruction"; const string PLAYER_FORCE_FLIP = "force_flip"; const string PLAYER_FORCE_HEALING = "force_healing"; const string PLAYER_FORCE_ILLUSION = "force_illusion"; const string PLAYER_FORCE_JUMP = "force_jump"; const string PLAYER_FORCE_LIGHTNING = "force_lightning"; const string PLAYER_FORCE_MEDITATION = "force_meditation"; const string PLAYER_FORCE_PERSUASION = "force_persuasion"; const string PLAYER_FORCE_PLANT_TANGLE = "force_plant_tangle"; const string PLAYER_FORCE_PROTECTION = "force_protection"; const string PLAYER_FORCE_PULL = "force_pull"; const string PLAYER_FORCE_PUSH = "force_push"; const string PLAYER_FORCE_RUN = "force_run"; const string PLAYER_FORCE_STRENGTH = "force_strength"; const string PLAYER_FORCE_THROW = "force_throw"; const string PLAYER_GENERICGETHITLIGHT = "genericGetHitLight"; const string PLAYER_GENERICGETHITMEDIUM = "genericGetHitMedium"; const string PLAYER_GESTICULATE_WILDLY = "gesticulate_wildly"; const string PLAYER_GET_HIT_HEAVY_BACKWARD = "get_hit_heavy_backward"; const string PLAYER_GET_HIT_HEAVY_FORWARD = "get_hit_heavy_forward"; const string PLAYER_GET_HIT_HEAVY_LEFT = "get_hit_heavy_left"; const string PLAYER_GET_HIT_HEAVY_RIGHT = "get_hit_heavy_right"; const string PLAYER_GET_UP_BED = "get_up_bed"; const string PLAYER_HAIR_FLIP = "hair_flip"; const string PLAYER_HAIR_FLIP2 = "hair_flip2"; const string PLAYER_HANDS_ABOVE_HEAD = "hands_above_head"; const string PLAYER_HANDS_BEHIND_HEAD = "hands_behind_head"; const string PLAYER_HAPPY_FACE = "happy_face"; const string PLAYER_HEAVY_COUGH_VOMIT = "heavy_cough_vomit"; const string PLAYER_HICCUP = "hiccup"; const string PLAYER_HITWALLBACKTOINCAPACITATEDFACEDOWN = "hitWallBackToIncapacitatedFaceDown"; const string PLAYER_HITWALLFRONTTOINCAPACITATEDFACEUP = "hitWallFrontToIncapacitatedFaceUp"; const string PLAYER_HOLD_NOSE = "hold_nose"; const string PLAYER_HORRIFIED_FACE = "horrified_face"; const string PLAYER_HUG_SELF = "hug_self"; const string PLAYER_IMPATIENT_FACE = "impatient_face"; const string PLAYER_IMPLORE = "implore"; const string PLAYER_INCAPACITATEDFACEDOWN_WRITHE = "incapacitatedFaceDown_writhe"; const string PLAYER_INCAPACITATEDFACEDOWNTOSITTINGGROUND = "incapacitatedFaceDownToSittingGround"; const string PLAYER_INCAPACITATEDFACEDOWNTOSTANDINGCASUAL = "incapacitatedFaceDownToStandingCasual"; const string PLAYER_INCAPACITATEDFACEUP_WRITHE = "incapacitatedFaceUp_writhe"; const string PLAYER_INCAPACITATEDFACEUPTOSITTING = "incapacitatedFaceUpToSitting"; const string PLAYER_INCAPACITATEDFACEUPTOSITTINGGROUND = "IncapacitatedFaceUpToSittingGround"; const string PLAYER_INCAPACITATEDFACEUPTOSTANDINGCASUAL = "incapacitatedFaceUpToStandingCasual"; const string PLAYER_JOG = "jog"; const string PLAYER_JOG_F = "jog_f"; const string PLAYER_KISS_BLOW_KISS = "kiss_blow_kiss"; const string PLAYER_KISS_BLOW_KISS2 = "kiss_blow_kiss2"; const string PLAYER_KNEELING_CHOKE = "kneeling_choke"; const string PLAYER_KNEELING_GET_HIT_HEAVY_BACKWARD = "kneeling_get_hit_heavy_backward"; const string PLAYER_KNEELING_GET_HIT_HEAVY_FORWARD = "kneeling_get_hit_heavy_forward"; const string PLAYER_KNEELING_GET_HIT_HEAVY_L = "kneeling_get_hit_heavy_l"; const string PLAYER_KNEELING_GET_HIT_HEAVY_R = "kneeling_get_hit_heavy_r"; const string PLAYER_KNEELING_TO_SITTINGGROUND = "kneeling_to_sittingGround"; const string PLAYER_KNEELING_TO_STANDING = "kneeling_to_standing"; const string PLAYER_KNEELING_WRITHE = "kneeling_writhe"; const string PLAYER_KNEELINGENTANGLE = "kneelingEntangle"; const string PLAYER_KNEELINGIDLE2 = "kneelingIdle2"; const string PLAYER_KNEELINGIDLES = "kneelingIdles"; const string PLAYER_KNEELINGTOCROUCHED = "KneelingToCrouched"; const string PLAYER_KNEELINGTOINCAPACITATEDFACEDOWN = "kneelingToIncapacitatedFaceDown"; const string PLAYER_KNEELINGTOINCAPACITATEDFACEUP = "kneelingToIncapacitatedFaceUp"; const string PLAYER_KNOCKEDBACKWARDFLAILING = "knockedBackwardFlailing"; const string PLAYER_KNOCKEDBACKWARDTOHITWALLBACK = "knockedBackwardToHitWallBack"; const string PLAYER_KNOCKEDFORWARDFLAILING = "knockedForwardFlailing"; const string PLAYER_KNOCKEDFORWARDTOCOLLIDEWALL = "knockedForwardToCollideWall"; const string PLAYER_LAUGH_CACKLE = "laugh_cackle"; const string PLAYER_LAUGH_POINTING = "laugh_pointing"; const string PLAYER_LAUGH_TITTER = "laugh_titter"; const string PLAYER_LIE_DOWN_BED = "lie_down_bed"; const string PLAYER_LISTEN = "listen"; const string PLAYER_LOOKCASUALLY = "lookCasually"; const string PLAYER_LOOKNERVOUSLY = "lookNervously"; const string PLAYER_LYINGONBACK_CHOKE = "lyingOnBack_choke"; const string PLAYER_MARCH = "march"; const string PLAYER_MARCH_IN_PLACE = "march_in_place"; const string PLAYER_MOUNT_CREATURE1 = "mount_creature1"; const string PLAYER_NERVOUS_FACE = "nervous_face"; const string PLAYER_NOD_HEAD_MULTIPLE = "nod_head_multiple"; const string PLAYER_NOD_HEAD_ONCE = "nod_head_once"; const string PLAYER_OFFENDED_FACE = "offended_face"; const string PLAYER_OFFER_AFFECTION = "offer_affection"; const string PLAYER_OFFER_AFFECTION_F = "offer_affection_f"; const string PLAYER_PAT_ABDOMEN = "pat_abdomen"; const string PLAYER_PICK_UP_OBJECT_BOTH = "pick_up_object_both"; const string PLAYER_PICK_UP_OBJECT_HIGH_BOTH = "pick_up_object_high_both"; const string PLAYER_PICK_UP_OBJECT_HIGH_LEFT = "pick_up_object_high_left"; const string PLAYER_PICK_UP_OBJECT_LEFT = "pick_up_object_left"; const string PLAYER_PICK_UP_OBJECT_LOW_BOTH = "pick_up_object_low_both"; const string PLAYER_PICK_UP_OBJECT_LOW_LEFT = "pick_up_object_low_left"; const string PLAYER_PICK_UP_OBJECT_MEDIUM_BOTH = "pick_up_object_medium_both"; const string PLAYER_PICK_UP_OBJECT_MEDIUM_LEFT = "pick_up_object_medium_left"; const string PLAYER_POINT_ACCUSINGLY = "point_accusingly"; const string PLAYER_POINT_AWAY = "point_away"; const string PLAYER_POINT_DOWN = "point_down"; const string PLAYER_POINT_FORWARD = "point_forward"; const string PLAYER_POINT_LEFT = "point_left"; const string PLAYER_POINT_RIGHT = "point_right"; const string PLAYER_POINT_TO_SELF = "point_to_self"; const string PLAYER_POINT_UP = "point_up"; const string PLAYER_POSE_PROUDLY = "pose_proudly"; const string PLAYER_POUND_FIST_CHEST = "pound_fist_chest"; const string PLAYER_POUND_FIST_PALM = "pound_fist_palm"; const string PLAYER_PRONE_CRAWL = "prone_crawl"; const string PLAYER_PRONE_DRAW_PISTOL_HOLSTER = "prone_draw_pistol_holster"; const string PLAYER_PRONE_DRAW_PISTOL_PACK = "prone_draw_pistol_pack"; const string PLAYER_PRONE_DRAW_RIFLE_A_PACK = "prone_draw_rifle_a_pack"; const string PLAYER_PRONE_DRAW_ROCKET = "prone_draw_rocket"; const string PLAYER_RAISE_LOWER_HOOD_HAT = "raise_lower_hood_hat"; const string PLAYER_RAISE_LOWER_HOOD_HAT2 = "raise_lower_hood_hat2"; const string PLAYER_REACT_COVER_ABDOMEN = "react_cover_abdomen"; const string PLAYER_REACT_POISON = "react_poison"; const string PLAYER_REFUSE_OFFER_AFFECTION = "refuse_offer_affection"; const string PLAYER_REFUSE_OFFER_FORMAL = "refuse_offer_formal"; const string PLAYER_RUB_BELLY = "rub_belly"; const string PLAYER_RUB_CHIN_THOUGHTFUL = "rub_chin_thoughtful"; const string PLAYER_RUN = "run"; const string PLAYER_RUN_FEMALE = "run_female"; const string PLAYER_RUN_INJURED = "run_injured"; const string PLAYER_RUN_INJURED_F = "run_injured_f"; const string PLAYER_RUN2 = "run2"; const string PLAYER_RUN2_FEMALE = "run2_female"; const string PLAYER_RUNDOWNSTAIRS = "runDownStairs"; const string PLAYER_RUNNING_HANDSPRING = "running_handspring"; const string PLAYER_RUNNING_JUMP = "running_jump"; const string PLAYER_RUNNING_KICK_LOW_OBJECT = "running_kick_low_object"; const string PLAYER_RUNNING_SLIP_FALL = "running_slip_fall"; const string PLAYER_RUNNING_SLIP_FALL2 = "running_slip_fall2"; const string PLAYER_RUNNINGTOINCAPACITATEDFACEDOWN = "runningToIncapacitatedFaceDown"; const string PLAYER_RUNNINGTOINCAPACITATEDFACEUP = "runningToIncapacitatedFaceUp"; const string PLAYER_RUNUPSTAIRS = "runUpStairs"; const string PLAYER_SAD_FACE = "sad_face"; const string PLAYER_SALUTE1 = "salute1"; const string PLAYER_SALUTE2 = "salute2"; const string PLAYER_SCRATCH_HEAD = "scratch_head"; const string PLAYER_SEARCH = "search"; const string PLAYER_SHAKE_HEAD_DISGUST = "shake_head_disgust"; const string PLAYER_SHAKE_HEAD_NO = "shake_head_no"; const string PLAYER_SHIVER = "shiver"; const string PLAYER_SHOW_HELD_OBJECT = "show_held_object"; const string PLAYER_SHRUG_HANDS = "shrug_hands"; const string PLAYER_SHRUG_SHOULDERS = "shrug_shoulders"; const string PLAYER_SHUSH = "shush"; const string PLAYER_SIGH_DEEPLY = "sigh_deeply"; const string PLAYER_SITTING_USE_CONSOLE = "sitting_use_console"; const string PLAYER_SITTINGCHAIR_STIR = "sittingChair_stir"; const string PLAYER_SITTINGCHAIR_TO_STANDING = "sittingChair_to_standing"; const string PLAYER_SITTINGCHAIR_TO_STANDING_F = "sittingChair_to_standing_f"; const string PLAYER_SITTINGCHAIR_WRITHE = "sittingChair_writhe"; const string PLAYER_SITTINGCHAIRCASUALIDLE = "sittingChairCasualIdle"; const string PLAYER_SITTINGCHAIRCASUALIDLE_F = "sittingChairCasualIdle_f"; const string PLAYER_SITTINGCHAIRHITHEAVY = "sittingChairHitHeavy"; const string PLAYER_SITTINGCHAIRHITLIGHT = "sittingChairHitLight"; const string PLAYER_SITTINGCHAIRHITMEDIUM = "sittingChairHitMedium"; const string PLAYER_SITTINGCHAIRIDLE1 = "sittingChairIdle1"; const string PLAYER_SITTINGCHAIRIDLE2 = "sittingChairIdle2"; const string PLAYER_SITTINGCHAIRTOINCAPACITATED = "sittingChairToIncapacitated"; const string PLAYER_SITTINGCHAIRTOSITTINGTABLE1 = "sittingChairToSittingTable1"; const string PLAYER_SITTINGCHAIRTOSITTINGTABLE3 = "sittingChairToSittingTable3"; const string PLAYER_SITTINGGROUND_HIT_HEAVY = "sittingGround_hit_heavy"; const string PLAYER_SITTINGGROUND_HIT_LIGHT = "sittingGround_hit_light"; const string PLAYER_SITTINGGROUND_HIT_MEDIUM = "sittingGround_hit_medium"; const string PLAYER_SITTINGGROUND_TO_INCAPACITATEDFACEDOWN = "sittingGround_to_incapacitatedFaceDown"; const string PLAYER_SITTINGGROUND_TO_INCAPACITATEDFACEUP = "sittingGround_to_incapacitatedFaceUp"; const string PLAYER_SITTINGGROUND_TO_KNEELING = "sittingGround_to_kneeling"; const string PLAYER_SITTINGGROUND_TO_STANDING = "sittingGround_to_standing"; const string PLAYER_SITTINGGROUND_WRITHE = "sittingGround_writhe"; const string PLAYER_SITTINGGROUNDCROSSLEGS = "sittingGroundCrossLegs"; const string PLAYER_SITTINGGROUNDIDLE1 = "sittingGroundIdle1"; const string PLAYER_SITTINGGROUNDIDLE1_F = "sittingGroundIdle1_f"; const string PLAYER_SITTINGGROUNDIDLE2 = "sittingGroundIdle2"; const string PLAYER_SITTINGGROUNDIDLE3 = "sittingGroundIdle3"; const string PLAYER_SITTINGTABLE_STANDUP = "sittingTable_standup"; const string PLAYER_SITTINGTABLE1_IDLE1 = "sittingTable1_idle1"; const string PLAYER_SITTINGTABLE1TOSITTINGCHAIR = "sittingTable1ToSittingChair"; const string PLAYER_SITTINGTABLE2_IDLE1 = "sittingTable2_idle1"; const string PLAYER_SITTINGTABLE2TOSITTINGCHAIR = "sittingTable2ToSittingChair"; const string PLAYER_SITTINGTABLE3_IDLE1 = "sittingTable3_idle1"; const string PLAYER_SLIT_THROAT = "slit_throat"; const string PLAYER_SLOW_DOWN = "slow_down"; const string PLAYER_SLUMP_HEAD = "slump_head"; const string PLAYER_SMACK_SELF = "smack_self"; const string PLAYER_SMELL_AIR = "smell_air"; const string PLAYER_SMELL_ARMPIT = "smell_armpit"; const string PLAYER_SNAP_FINGER1 = "snap_finger1"; const string PLAYER_SNAP_FINGER2 = "snap_finger2"; const string PLAYER_SNEAK = "sneak"; const string PLAYER_SNEEZE = "sneeze"; const string PLAYER_SPRINT = "sprint"; const string PLAYER_SPRINT2 = "sprint2"; const string PLAYER_STAMP_FEET = "stamp_feet"; const string PLAYER_STAND_TO_SITTINGGROUND = "stand_to_SittingGround"; const string PLAYER_STANDATATTENTION = "standAtAttention"; const string PLAYER_STANDING_ATTENTION_TURN_LEFT_180 = "standing_attention_turn_left_180"; const string PLAYER_STANDING_ATTENTION_TURN_LEFT_90 = "standing_attention_turn_left_90"; const string PLAYER_STANDING_ATTENTION_TURN_RIGHT_90 = "standing_attention_turn_right_90"; const string PLAYER_STANDING_ATTENTIONIDLE1 = "standing_attentionIdle1"; const string PLAYER_STANDING_ATTENTIONTOSTANDING = "standing_attentionToStanding"; const string PLAYER_STANDING_CATCH_OBJECT_1 = "standing_catch_object_1"; const string PLAYER_STANDING_CATCH_OBJECT_2 = "standing_catch_object_2"; const string PLAYER_STANDING_CHOKE = "standing_choke"; const string PLAYER_STANDING_COVER_EARS = "standing_Cover_ears"; const string PLAYER_STANDING_DRAW_PISTOL_HOLSTER = "standing_draw_pistol_holster"; const string PLAYER_STANDING_DRAW_PISTOL_PACK = "standing_draw_pistol_pack"; const string PLAYER_STANDING_DRAW_RIFLE_A_PACK = "standing_draw_rifle_a_pack"; const string PLAYER_STANDING_DRAW_ROCKET = "standing_draw_rocket"; const string PLAYER_STANDING_INCAPACITATE_FACE_DOWN = "standing_incapacitate_face_down"; const string PLAYER_STANDING_INCAPACITATE_FACE_UP = "standing_incapacitate_face_up"; const string PLAYER_STANDING_JUMP_BACKWARD = "standing_jump_backward"; const string PLAYER_STANDING_JUMP_FORWARD = "standing_jump_forward"; const string PLAYER_STANDING_JUMP_UP = "standing_jump_up"; const string PLAYER_STANDING_KICK_LOW_OBJECT = "standing_kick_low_object"; const string PLAYER_STANDING_PLACATE = "standing_placate"; const string PLAYER_STANDING_POURCONTAINER = "standing_pourContainer"; const string PLAYER_STANDING_RAISE_FIST = "standing_raise_fist"; const string PLAYER_STANDING_STIR = "standing_stir"; const string PLAYER_STANDING_TO_CBT_POLE_STANDING_READY = "standing_to_cbt_pole_standing_ready"; const string PLAYER_STANDING_TO_CBT_SWORD_1H_STANDING_READY = "standing_to_cbt_sword_1h_standing_ready"; const string PLAYER_STANDING_TO_CBT_SWORD_2H_STANDING_READY = "standing_to_cbt_sword_2h_standing_ready"; const string PLAYER_STANDING_TO_CBT_UNARMED_STANDING_READY = "standing_to_cbt_unarmed_standing_ready"; const string PLAYER_STANDING_TO_KNEELING = "standing_to_kneeling"; const string PLAYER_STANDING_TO_SITTINGGROUND = "standing_to_sittingGround"; const string PLAYER_STANDING_WRITHE = "standing_writhe"; const string PLAYER_STANDINGENTANGLE = "standingEntangle"; const string PLAYER_STANDINGIDLE_SEXY_F = "standingIdle_sexy_f"; const string PLAYER_STANDINGIDLE_TAP_FOOT = "standingIdle_tap_foot"; const string PLAYER_STANDINGIDLE1 = "standingIdle1"; const string PLAYER_STANDINGIDLE1_F = "standingIdle1_f"; const string PLAYER_STANDINGIDLE2 = "standingIdle2"; const string PLAYER_STANDINGIDLE5 = "standingIdle5"; const string PLAYER_STANDINGSTEPBACKWARD = "standingStepBackward"; const string PLAYER_STANDINGSTEPFORWARD = "standingStepForward"; const string PLAYER_STANDINGSTEPLEFT = "standingStepLeft"; const string PLAYER_STANDINGSTEPRIGHT = "standingStepRight"; const string PLAYER_STANDINGTOARMSCROSSED = "standingToArmsCrossed"; const string PLAYER_STANDINGTOCLIMBINGLADDER = "standingToClimbingLadder"; const string PLAYER_STANDINGTOCLIMBINGROPE = "standingToClimbingRope"; const string PLAYER_STANDINGTOCROUCHED = "standingToCrouched"; const string PLAYER_STANDINGTOSITTINGCHAIR = "standingToSittingChair"; const string PLAYER_STANDINGTOSITTINGCHAIR_F = "standingToSittingChair_f"; const string PLAYER_STANDINGTOSTANDINGLEANINGLEFT = "standingToStandingLeaningLeft"; const string PLAYER_STANDINGTOSTANDINGLEANINGRIGHT = "standingToStandingLeaningRight"; const string PLAYER_STANDINGTURNLEFT180 = "standingTurnLeft180"; const string PLAYER_STANDINGTURNLEFT90 = "standingTurnLeft90"; const string PLAYER_STANDINGTURNRIGHT180 = "standingTurnRight180"; const string PLAYER_STANDINGTURNRIGHT90 = "standingTurnRight90"; const string PLAYER_STOP = "stop"; const string PLAYER_STOW_DATAPAD = "stow_datapad"; const string PLAYER_STOW_OBJECT_BACKPACK = "stow_object_backpack"; const string PLAYER_STOW_OBJECT_BANDOLIER = "stow_object_bandolier"; const string PLAYER_STOW_OBJECT_UTILITY_BELT = "stow_object_utility_belt"; const string PLAYER_SUMMON = "summon"; const string PLAYER_TAP_HEAD = "tap_head"; const string PLAYER_TAUNT1 = "taunt1"; const string PLAYER_TAUNT2 = "taunt2"; const string PLAYER_TAUNT3 = "taunt3"; const string PLAYER_TD_CHOKE = "td_choke"; const string PLAYER_TD_HANDSHAKE = "td_handshake"; const string PLAYER_TD_HIGH_FIVE = "td_high_five"; const string PLAYER_TD_HUG_AMOROUS = "td_hug_amorous"; const string PLAYER_TD_HUG_POLITE = "td_hug_polite"; const string PLAYER_TD_KISS_LIPS = "td_kiss_lips"; const string PLAYER_TD_KISS_POLITE = "td_kiss_polite"; const string PLAYER_TD_PET_HIGH = "td_pet_high"; const string PLAYER_TD_PET_LOW = "td_pet_low"; const string PLAYER_TD_PUSH_CHEST = "td_push_chest"; const string PLAYER_THROW_OBJECT_BOTH = "throw_object_both"; const string PLAYER_THROW_OBJECT_LEFT = "throw_object_left"; const string PLAYER_TIRED_FACE = "tired_face"; const string PLAYER_TOSS_OBJECT_BOTH = "toss_object_both"; const string PLAYER_TOSS_OBJECT_LEFT = "toss_object_left"; const string PLAYER_TOSS_OBJECT_SELF = "toss_object_self"; const string PLAYER_USE_COMLINK = "use_comlink"; const string PLAYER_USE_CONSOLE = "use_console"; const string PLAYER_USE_DATA_TERMINAL = "use_data_terminal"; const string PLAYER_USE_DATAPAD = "use_datapad"; const string PLAYER_USE_GENERIC_OBJECT_HIGH = "use_generic_object_high"; const string PLAYER_USE_GENERIC_OBJECT_MEDIUM = "use_generic_object_medium"; const string PLAYER_USE_WRIST_COMLINK = "use_wrist_comlink"; const string PLAYER_VIEW_HELD_ITEM = "view_held_item"; const string PLAYER_WALK_DRUNKEN_F = "walk_drunken_f"; const string PLAYER_WALK_DRUNKEN1 = "walk_drunken1"; const string PLAYER_WALK_DRUNKEN2 = "walk_drunken2"; const string PLAYER_WALK_F_2 = "walk_f_2"; const string PLAYER_WALK_F_A2 = "walk_f_A2"; const string PLAYER_WALK_FEMALE = "walk_female"; const string PLAYER_WALK_FEMALE_A1 = "walk_female_A1"; const string PLAYER_WALK_HAPPY = "walk_happy"; const string PLAYER_WALK_INJURED = "walk_injured"; const string PLAYER_WALK_MALE = "walk_male"; const string PLAYER_WALK_MALE_A1 = "walk_male_A1"; const string PLAYER_WALK_SAD = "walk_sad"; const string PLAYER_WALKBACKWARDS = "walkBackwards"; const string PLAYER_WALKDOWNSTAIRS = "walkDownStairs"; const string PLAYER_WALKING_KICK_LOW_OBJECT = "walking_kick_low_object"; const string PLAYER_WALKING_SLIP_FALL = "walking_slip_fall"; const string PLAYER_WALKINGDOWNSTAIRSBACKWARDS = "walkingDownStairsBackwards"; const string PLAYER_WALKINGSIDESTEPLEFT = "walkingSideStepLeft"; const string PLAYER_WALKINGSIDESTEPRIGHT = "walkingSideStepRight"; const string PLAYER_WALKINGTOINCAPACITATEDFACEDOWN = "walkingToIncapacitatedFaceDown"; const string PLAYER_WALKINGTOINCAPACITATEDFACEUP = "walkingToIncapacitatedFaceUp"; const string PLAYER_WALKINGUPSTAIRSBACKWARDS = "walkingUpStairsBackwards"; const string PLAYER_WALKUPSTAIRS = "walkUpStairs"; const string PLAYER_WATERCLIMBDOWNLEDGE = "waterClimbDownLedge"; const string PLAYER_WATERCLIMBUPLEDGE = "waterClimbUpLedge"; const string PLAYER_WATERSURFACEDIVE = "waterSurfaceDive"; const string PLAYER_WAVE_FINGER_WARNING = "wave_finger_warning"; const string PLAYER_WAVE_HAIL = "wave_hail"; const string PLAYER_WAVE_ON_DIRECTING = "wave_on_directing"; const string PLAYER_WAVE_ON_DISMISSING = "wave_on_dismissing"; const string PLAYER_WAVE1 = "wave1"; const string PLAYER_WAVE2 = "wave2"; const string PLAYER_WEEPING = "weeping"; const string PLAYER_WHISPER = "whisper"; const string PLAYER_WIPE_SURFACE = "wipe_surface"; const string PLAYER_YAWN = "yawn";