include library.buff; include library.craftinglib; include library.utils; trigger OnReceivedItem(obj_id srcContainer, obj_id transferer, obj_id item) { if(getGameObjectType (item) == GOT_misc_crafting_station) { if(utils.hasScriptVar(self, craftinglib.SCRIPTVAR_CELL_STATIONS)) { resizeable obj_id[] stations = utils.getResizeableObjIdArrayScriptVar(self, craftinglib.SCRIPTVAR_CELL_STATIONS); if(!utils.isElementInArray(stations, item)) { stations = utils.addElement(stations, item); utils.setScriptVar(self, craftinglib.SCRIPTVAR_CELL_STATIONS, stations); } } else { resizeable obj_id[] stations = new obj_id [0]; stations = utils.addElement(stations, item); utils.setScriptVar(self, craftinglib.SCRIPTVAR_CELL_STATIONS, stations); } int craftingType = getIntObjVar(item, craftinglib.OBJVAR_CRAFTING_TYPE); if(craftingType < 0) return SCRIPT_CONTINUE; //possible list of buffs to apply string[] buffNames = craftinglib.getAllStationBuffNames(craftingType); if(buffNames == null || buffNames.length <= 0) return SCRIPT_CONTINUE; //get everyone in the cell obj_id[] cellContents = getContents(self); if(cellContents == null || cellContents.length <= 0) return SCRIPT_CONTINUE; for(int i = 0; i < cellContents.length; ++i) { if(!isPlayer(cellContents[i])) continue; for(int a = 0; a < buffNames.length; a++) buff.applyBuff(cellContents[i], item, buffNames[a]); } } if(!isPlayer(item)) return SCRIPT_CONTINUE; if(!utils.hasScriptVar(self, craftinglib.SCRIPTVAR_CELL_STATIONS)) return SCRIPT_CONTINUE; obj_id[] stations = utils.getObjIdArrayScriptVar(self, craftinglib.SCRIPTVAR_CELL_STATIONS); if(stations == null || stations.length <= 0) return SCRIPT_CONTINUE; //if this is a player walking into cell where stations exist. for(int i = 0; i < stations.length; ++i) { if(!isIdValid(stations[i]) || !exists(stations[i])) continue; int craftingType = getIntObjVar(stations[i], craftinglib.OBJVAR_CRAFTING_TYPE); if(craftingType < 0) return SCRIPT_CONTINUE; //possible list of buffs to apply string[] buffNames = craftinglib.getAllStationBuffNames(craftingType); if(buffNames == null || buffNames.length <= 0) return SCRIPT_CONTINUE; for(int a = 0; a < buffNames.length; a++) buff.applyBuff(item, stations[i], buffNames[a]); } return SCRIPT_CONTINUE; } trigger OnAboutToLoseItem(obj_id destContainer, obj_id transferer, obj_id item) { if(getGameObjectType (item) == GOT_misc_crafting_station) { if(utils.hasScriptVar(self, craftinglib.SCRIPTVAR_CELL_STATIONS)) { boolean secondStation = false; int craftingTypeItem = getIntObjVar(item, craftinglib.OBJVAR_CRAFTING_TYPE); if(craftingTypeItem < 0) return SCRIPT_CONTINUE; //possible list of buffs to apply string[] buffNames = craftinglib.getAllStationBuffNames(craftingTypeItem); if(buffNames == null || buffNames.length <= 0) return SCRIPT_CONTINUE; resizeable obj_id[] stations = utils.getResizeableObjIdArrayScriptVar(self, craftinglib.SCRIPTVAR_CELL_STATIONS); obj_id secondStationId = obj_id.NULL_ID; if(stations != null && stations.length > 0) { for(int i = 0; i < stations.length; ++i) { int craftingTypeSearch = getIntObjVar(stations[i], craftinglib.OBJVAR_CRAFTING_TYPE); if(craftingTypeSearch == craftingTypeItem && stations[i] != item) { secondStation = true; secondStationId = stations[i]; break; } } } stations = utils.removeElement(stations, item); utils.setScriptVar(self, craftinglib.SCRIPTVAR_CELL_STATIONS, stations); obj_id[] cellContents = getContents(self); if(cellContents != null && cellContents.length > 0) { for(int i = 0; i < cellContents.length; ++i) { if(!isPlayer(cellContents[i])) continue; for(int a = 0; a < buffNames.length; a++) buff.removeBuff(cellContents[i], buffNames[a]); if(secondStation && isIdValid(secondStationId) && exists(secondStationId)) { for(int a = 0; a < buffNames.length; a++) buff.applyBuff(cellContents[i], secondStationId, buffNames[a]); } } } } } if(!isPlayer(item)) return SCRIPT_CONTINUE; int[] stationBuffs = buff.getAllBuffsByEffect(item, "station_buff"); if(stationBuffs == null || stationBuffs.length <= 0) return SCRIPT_CONTINUE; for(int i = 0; i < stationBuffs.length; ++i) { buff.removeBuff(item, stationBuffs[i]); } return SCRIPT_CONTINUE; }