/** * Copyright (c)2000-2002 Sony Online Entertainment Inc. * All Rights Reserved * * Title: medicine_maker.script * Description: Testing script that adds wound medicine attributes to an object * @author * @version $Revision:$ */ /***** INCLUDES ********************************************************/ include library.utils; include library.healing; include library.consumable; include library.player_stomach; /***** CONSTANTS *******************************************************/ /***** TRIGGERS ********************************************************/ trigger OnAttach() { string template_name = getTemplateName(self); int wound_type = -1; // Each template corresponds to a wound_type if (template_name.equals("object/tangible/medicine/medpack_wound_health.iff")) wound_type = 0; if (template_name.equals("object/tangible/medicine/medpack_wound_constitution.iff")) wound_type = 2; if (template_name.equals("object/tangible/medicine/medpack_wound_action.iff")) wound_type = 3; if (template_name.equals("object/tangible/medicine/medpack_wound_stamina.iff")) wound_type = 5; int power = rand(25,150); int charges = rand(1,3); //LOG("LOG_CHANNEL", "template_name ->" + template_name + " wound_type ->" + wound_type + " power ->" + power + " charges ->" + charges); if (wound_type == -1) { wound_type = rand(0,NUM_ATTRIBUTES-NUM_ATTRIBUTES_PER_GROUP-1); } attrib_mod[] am = new attrib_mod[1]; am[0] = utils.createHealWoundAttribMod(wound_type, power); setObjVar(self, consumable.VAR_CONSUMABLE_MODS, am); setObjVar(self, consumable.VAR_CONSUMABLE_MEDICINE, true); setCount(self, charges); //setObjVar(self, consumable.VAR_CONSUMABLE_CHARGES, charges); // Set all stomachs to zero since we aren't currently using the stomach for medicine int[] stomach = {0, 0, 0}; setObjVar(self, consumable.VAR_CONSUMABLE_STOMACH_VALUES, stomach); // Add in skill mod required data string[] skill_mod = {"healing_ability"}; setObjVar(self, consumable.VAR_SKILL_MOD_REQUIRED, skill_mod); // Add in min mod value data int skill_req = rand(25, 100); int[] skill_value = {skill_req}; setObjVar(self, consumable.VAR_SKILL_MOD_MIN, skill_value); LOG("LOG_CHANNEL", "Medicine created!"); return SCRIPT_CONTINUE; } /***** MESSAGEHANDLERS *************************************************/ /***** COMMANDHANDLERS *************************************************/ /***** FUNCTIONS *************************************************/