// ====================================================================== // // c_ddroid_selan.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/c_ddroid_selan"; // ====================================================================== // Script Conditions // ====================================================================== boolean c_ddroid_selan_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean c_ddroid_selan_condition_selanStepReady (obj_id player, obj_id npc) { int questId = questGetQuestId("quest/c_darndroid1"); int selan = groundquests.getTaskId(questId, "selan"); boolean onQuest = false; onQuest = questIsTaskActive(questId, selan, player); return onQuest; } // ====================================================================== // Script Actions // ====================================================================== void c_ddroid_selan_action_passalong (obj_id player, obj_id npc) { groundquests.sendSignal(player, "c_darndroid1_selan"); obj_id top=getTopMostContainer(player); location loc = getLocation(top); loc.x = -5026; loc.y = 0; loc.z = -2259; loc.area = "corellia"; obj_id waypoint = createWaypointInDatapad(player, loc); setObjVar(player, "quest.general.quest/c_darndroid1.amarent", waypoint); setWaypointName(waypoint, "Amarent Loren"); setWaypointActive(waypoint, true); obj_id waypoint1 = getObjIdObjVar(player, "quest.general.quest/c_darndroid1.moeniastarport"); if (waypoint1 != null) { destroyWaypointInDatapad(waypoint1, player); } removeObjVar(player, "quest.general.quest/c_darndroid1.moeniastarport"); } // ---------------------------------------------------------------------- void c_ddroid_selan_action_faceplayer (obj_id player, obj_id npc) { faceTo(npc, player); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int c_ddroid_selan_handleBranch1 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: You appear to be looking for someone. //-- [RESPONSE NOTE] //-- PLAYER: What do you know of a late ship from Corellia? if (response == "s_215") { //-- [NOTE] if (c_ddroid_selan_condition__defaultCondition (player, npc)) { //-- NPC: Actually, I did hear that a ship had 'trouble' on the way here, but there isn't much information from the Port Authority. I think that there's a good reason to worry. string_id message = new string_id (c_stringFile, "s_219"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: That isn't good. I need to find one of the passengers on that ship. boolean hasResponse0 = false; if (c_ddroid_selan_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_223"); utils.setScriptVar (player, "conversation.c_ddroid_selan.branchId", 2); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.c_ddroid_selan.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_ddroid_selan_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Actually, I did hear that a ship had 'trouble' on the way here, but there isn't much information from the Port Authority. I think that there's a good reason to worry. //-- [RESPONSE NOTE] //-- PLAYER: That isn't good. I need to find one of the passengers on that ship. if (response == "s_223") { //-- [NOTE] if (c_ddroid_selan_condition__defaultCondition (player, npc)) { //-- NPC: Perhaps I could help? string_id message = new string_id (c_stringFile, "s_227"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: If you can, I would appreciate it. boolean hasResponse0 = false; if (c_ddroid_selan_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_231"); utils.setScriptVar (player, "conversation.c_ddroid_selan.branchId", 3); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.c_ddroid_selan.branchId"); chat.chat (npc, player, message); npcEndConversation (player); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_ddroid_selan_handleBranch3 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Perhaps I could help? //-- [RESPONSE NOTE] //-- PLAYER: If you can, I would appreciate it. if (response == "s_231") { //-- [NOTE] if (c_ddroid_selan_condition__defaultCondition (player, npc)) { c_ddroid_selan_action_passalong (player, npc); //-- NPC: I have a friend who works for the Port Authority in Tyrena, on Corellia. His name is Amarent Loren. Just tell him that Selan Ellison sent you. string_id message = new string_id (c_stringFile, "s_235"); utils.removeScriptVar (player, "conversation.c_ddroid_selan.branchId"); chat.chat (npc, player, message); npcEndConversation (player); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.c_ddroid_selan"); setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); setName (self, "Selan Ellison"); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setInvulnerable (self, true); setName (self, "Selan Ellison"); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.c_ddroid_selan"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (c_ddroid_selan_condition_selanStepReady (player, npc)) { c_ddroid_selan_action_faceplayer (player, npc); //-- NPC: You appear to be looking for someone. string_id message = new string_id (c_stringFile, "s_211"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: What do you know of a late ship from Corellia? boolean hasResponse0 = false; if (c_ddroid_selan_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_215"); utils.setScriptVar (player, "conversation.c_ddroid_selan.branchId", 1); npcStartConversation (player, npc, "c_ddroid_selan", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (!c_ddroid_selan_condition_selanStepReady (player, npc)) { c_ddroid_selan_action_faceplayer (player, npc); //-- NPC: Lovely day at the Starport, isn't it? string_id message = new string_id (c_stringFile, "s_239"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "c_ddroid_selan") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.c_ddroid_selan.branchId"); if (branchId == 1 && c_ddroid_selan_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 2 && c_ddroid_selan_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 3 && c_ddroid_selan_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.c_ddroid_selan.branchId"); return SCRIPT_CONTINUE; } // ======================================================================