// ====================================================================== // // c_smuggler_radeld.script // Copyright 2004, Sony Online Entertainment // All Rights Reserved. // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // // ====================================================================== // ====================================================================== // Library Includes // ====================================================================== include library.ai_lib; include library.chat; include library.groundquests; include library.utils; // ====================================================================== // Script Constants // ====================================================================== string c_stringFile = "conversation/c_smuggler_radeld"; // ====================================================================== // Script Conditions // ====================================================================== boolean c_smuggler_radeld_condition__defaultCondition (obj_id player, obj_id npc) { return true; } // ---------------------------------------------------------------------- boolean c_smuggler_radeld_condition_isTaskActiveLink (obj_id player, obj_id npc) { return groundquests.isQuestActiveOrComplete(player, "c_smuggler_han_link"); } // ---------------------------------------------------------------------- boolean c_smuggler_radeld_condition_isTaskActiveSteal1 (obj_id player, obj_id npc) { return (groundquests.isTaskActive(player, "c_smuggler_steal_1", "dostuff")); } // ---------------------------------------------------------------------- boolean c_smuggler_radeld_condition_hasCompletedTaskSteal1 (obj_id player, obj_id npc) { return groundquests.isTaskActive(player, "c_smuggler_steal_1", "imdone"); } // ---------------------------------------------------------------------- boolean c_smuggler_radeld_condition_hasCompletedQuestsSteal (obj_id player, obj_id npc) { return (groundquests.hasCompletedQuest(player, "c_smuggler_steal_1") || groundquests.hasCompletedQuest(player, "c_smuggler_steal_2")); } // ====================================================================== // Script Actions // ====================================================================== void c_smuggler_radeld_action_sendLinkSignal (obj_id player, obj_id npc) { groundquests.sendSignal(player, "newguy"); } // ---------------------------------------------------------------------- void c_smuggler_radeld_action_grantSteal1 (obj_id player, obj_id npc) { groundquests.grantQuest(player, "c_smuggler_steal_1"); } // ---------------------------------------------------------------------- void c_smuggler_radeld_action_grantSteal2 (obj_id player, obj_id npc) { groundquests.sendSignal(player, "imdone"); } // ---------------------------------------------------------------------- void c_smuggler_radeld_action_sendDoneSignal (obj_id player, obj_id npc) { groundquests.sendSignal(player, "radeld"); } // ====================================================================== // Script %TO Tokens // ====================================================================== // ====================================================================== // Script %DI Tokens // ====================================================================== // ====================================================================== // Script %DF Tokens // ====================================================================== // ====================================================================== // handleBranch Functions // ====================================================================== int c_smuggler_radeld_handleBranch2 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Not bad. Not bad at all, kid. //-- [RESPONSE NOTE] //-- PLAYER: So I'm a smuggler, then? if (response == "s_21") { //-- [NOTE] if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { c_smuggler_radeld_action_grantSteal2 (player, npc); //-- NPC: Keep at it, kid. You'll get the hang of it eventually. string_id message = new string_id (c_stringFile, "s_22"); utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_smuggler_radeld_handleBranch4 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Why are you here, kid? You should get on with your business. You want to get paid, right? //-- [RESPONSE NOTE] //-- PLAYER: Yeah. Sorry. I'm on it. if (response == "s_16") { //-- [NOTE] if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { //-- NPC: Good. See ya in a bit. string_id message = new string_id (c_stringFile, "s_17"); utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_smuggler_radeld_handleBranch6 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Ah! I've been expecting you. So... you're Han Solo's friend. Let me take a look at you. //-- [RESPONSE NOTE] //-- PLAYER: Who are you? How do you know Han? if (response == "s_25") { //-- [NOTE] if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { //-- NPC: I am Radeld Siwar. I volunteered to show you the ropes. string_id message = new string_id (c_stringFile, "s_27"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Han asked you? boolean hasResponse0 = false; if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_29"); utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 7); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: You have some work for me? if (response == "s_53") { //-- [NOTE] if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { //-- NPC: Yes, stealing information and items from some computers that are hidden in the Tusken Junktown. You should be able to handle it. string_id message = new string_id (c_stringFile, "s_54"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'm in. boolean hasResponse0 = false; if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: Can you tell me more? boolean hasResponse1 = false; if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_56"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_60"); utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 13); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_smuggler_radeld_handleBranch7 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: I am Radeld Siwar. I volunteered to show you the ropes. //-- [RESPONSE NOTE] //-- PLAYER: Han asked you? if (response == "s_29") { //-- [NOTE] if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { //-- NPC: Yeah. Anyway... Let's get on with the good stuff. There's a company called Bantha Moving and Storage. Ever heard of em? string_id message = new string_id (c_stringFile, "s_31"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Um...no. boolean hasResponse0 = false; if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_33"); utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_smuggler_radeld_handleBranch8 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Yeah. Anyway... Let's get on with the good stuff. There's a company called Bantha Moving and Storage. Ever heard of em? //-- [RESPONSE NOTE] //-- PLAYER: Um...no. if (response == "s_33") { //-- [NOTE] if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { //-- NPC: They're new to the smuggling game. They're using that Tusken village to hide their activities, keeping their computers there and sneaking around when the Tuskens are busy. string_id message = new string_id (c_stringFile, "s_35"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Sounds dangerous. boolean hasResponse0 = false; if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_37"); utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 9); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_smuggler_radeld_handleBranch9 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: They're new to the smuggling game. They're using that Tusken village to hide their activities, keeping their computers there and sneaking around when the Tuskens are busy. //-- [RESPONSE NOTE] //-- PLAYER: Sounds dangerous. if (response == "s_37") { //-- [NOTE] if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { doAnimationAction (npc, "shrug_shoulders"); c_smuggler_radeld_action_sendLinkSignal (player, npc); //-- NPC: We do what jobs we're given. No questions asked. It would be a good job to start out with. I want you to go out there and steal whatever they have. string_id message = new string_id (c_stringFile, "s_39"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: I'll do it. boolean hasResponse0 = false; if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_41"); utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 10); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_smuggler_radeld_handleBranch10 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: We do what jobs we're given. No questions asked. It would be a good job to start out with. I want you to go out there and steal whatever they have. //-- [RESPONSE NOTE] //-- PLAYER: I'll do it. if (response == "s_41") { //-- [NOTE] if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { c_smuggler_radeld_action_grantSteal1 (player, npc); //-- NPC: Good. Here's all the relevant information. Head on over to the Tusken Junktown. See what you can find. They might be there. Not sure. Keep your eyes open. string_id message = new string_id (c_stringFile, "s_43"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Thanks. boolean hasResponse0 = false; if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_45"); utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 11); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_smuggler_radeld_handleBranch11 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Good. Here's all the relevant information. Head on over to the Tusken Junktown. See what you can find. They might be there. Not sure. Keep your eyes open. //-- [RESPONSE NOTE] //-- PLAYER: Thanks. if (response == "s_45") { //-- [NOTE] if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { //-- NPC: Good luck. string_id message = new string_id (c_stringFile, "s_50"); utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- int c_smuggler_radeld_handleBranch13 (obj_id player, obj_id npc, string_id response) { //-- [BRANCH NOTE] //-- NPC: Yes, stealing information and items from some computers that are hidden in the Tusken Junktown. You should be able to handle it. //-- [RESPONSE NOTE] //-- PLAYER: I'm in. if (response == "s_56") { //-- [NOTE] if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { c_smuggler_radeld_action_grantSteal1 (player, npc); //-- NPC: Good. Here's all the information you need. string_id message = new string_id (c_stringFile, "s_58"); utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId"); npcEndConversationWithMessage (player, message); return SCRIPT_CONTINUE; } } //-- [RESPONSE NOTE] //-- PLAYER: Can you tell me more? if (response == "s_60") { //-- [NOTE] if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { //-- NPC: Yeah. Anyway... Let's get on with the good stuff. There's a company called Bantha Moving and Storage. Ever heard of em? string_id message = new string_id (c_stringFile, "s_31"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Um...no. boolean hasResponse0 = false; if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_33"); utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 8); npcSpeak (player, message); npcSetConversationResponses (player, responses); } else { utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId"); npcEndConversationWithMessage (player, message); } return SCRIPT_CONTINUE; } } return SCRIPT_DEFAULT; } // ---------------------------------------------------------------------- // ====================================================================== // User Script Triggers // ====================================================================== trigger OnInitialize () { if ((!isMob (self)) || (isPlayer (self))) detachScript(self, "conversation.c_smuggler_radeld"); setCondition (self, CONDITION_CONVERSABLE); setName (self, "Radeld Siwar"); return SCRIPT_CONTINUE; } trigger OnAttach () { setCondition (self, CONDITION_CONVERSABLE); setName (self, "Radeld Siwar"); return SCRIPT_CONTINUE; } trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) { int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null); menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); return SCRIPT_CONTINUE; } trigger OnIncapacitated (obj_id killer) { clearCondition (self, CONDITION_CONVERSABLE); detachScript (self, "conversation.c_smuggler_radeld"); return SCRIPT_CONTINUE; } // ====================================================================== // Script Triggers // ====================================================================== //-- This function should move to base_class.java boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses) { Object[] objects = new Object[responses.length]; System.arraycopy(responses, 0, objects, 0, responses.length); return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects); } // ---------------------------------------------------------------------- trigger OnStartNpcConversation (obj_id player) { obj_id npc = self; if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player)) return SCRIPT_OVERRIDE; //-- [NOTE] if (c_smuggler_radeld_condition_hasCompletedQuestsSteal (player, npc)) { //-- NPC: I don't have any jobs for you, kid. Business is still slow. I'll let you know if I have anything. string_id message = new string_id (c_stringFile, "s_49"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } //-- [NOTE] if (c_smuggler_radeld_condition_hasCompletedTaskSteal1 (player, npc)) { //-- NPC: Not bad. Not bad at all, kid. string_id message = new string_id (c_stringFile, "s_20"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: So I'm a smuggler, then? boolean hasResponse0 = false; if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_21"); utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 2); npcStartConversation (player, npc, "c_smuggler_radeld", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (c_smuggler_radeld_condition_isTaskActiveSteal1 (player, npc)) { //-- NPC: Why are you here, kid? You should get on with your business. You want to get paid, right? string_id message = new string_id (c_stringFile, "s_15"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Yeah. Sorry. I'm on it. boolean hasResponse0 = false; if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_16"); utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 4); npcStartConversation (player, npc, "c_smuggler_radeld", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (c_smuggler_radeld_condition_isTaskActiveLink (player, npc)) { //-- NPC: Ah! I've been expecting you. So... you're Han Solo's friend. Let me take a look at you. string_id message = new string_id (c_stringFile, "s_18"); int numberOfResponses = 0; boolean hasResponse = false; //-- PLAYER: Who are you? How do you know Han? boolean hasResponse0 = false; if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse0 = true; } //-- PLAYER: You have some work for me? boolean hasResponse1 = false; if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { ++numberOfResponses; hasResponse = true; hasResponse1 = true; } if (hasResponse) { int responseIndex = 0; string_id responses [] = new string_id [numberOfResponses]; if (hasResponse0) responses [responseIndex++] = new string_id (c_stringFile, "s_25"); if (hasResponse1) responses [responseIndex++] = new string_id (c_stringFile, "s_53"); utils.setScriptVar (player, "conversation.c_smuggler_radeld.branchId", 6); npcStartConversation (player, npc, "c_smuggler_radeld", message, responses); } else { chat.chat (npc, player, message); } return SCRIPT_CONTINUE; } //-- [NOTE] if (c_smuggler_radeld_condition__defaultCondition (player, npc)) { //-- NPC: I can't help you, my friend. I only work through contacts... string_id message = new string_id (c_stringFile, "s_62"); chat.chat (npc, player, message); return SCRIPT_CONTINUE; } chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false."); return SCRIPT_CONTINUE; } // ---------------------------------------------------------------------- trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response) { if (conversationId != "c_smuggler_radeld") return SCRIPT_CONTINUE; obj_id npc = self; int branchId = utils.getIntScriptVar (player, "conversation.c_smuggler_radeld.branchId"); if (branchId == 2 && c_smuggler_radeld_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 4 && c_smuggler_radeld_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 6 && c_smuggler_radeld_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 7 && c_smuggler_radeld_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 8 && c_smuggler_radeld_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 9 && c_smuggler_radeld_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 10 && c_smuggler_radeld_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 11 && c_smuggler_radeld_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; if (branchId == 13 && c_smuggler_radeld_handleBranch13 (player, npc, response) == SCRIPT_CONTINUE) return SCRIPT_CONTINUE; chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse."); utils.removeScriptVar (player, "conversation.c_smuggler_radeld.branchId"); return SCRIPT_CONTINUE; } // ======================================================================